Aylis Tessier

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Ishgard.jpg Aylis Crescent
250px
Peace comes at a price, a price I have paid for dearly
Senior Alchemist - Ishgardian Airship Development and Research - Magitek Division
Gender Female
Race Miqo'te
Clan Keeper of the Moon
Citizenship Ishgard
Age 31
Religion Devote follower of Nymeia, Nald and Thal
Occupations Dragoon Knight, Ishgardian Alchemical Engineer
Relationship Status Single
Name Day 18'th Sun of the 5th Astral Moon

Basic Info

Alignment - Chaotic Good


Elements - Primary: Thunder - Secondary: Wind


Sexuality - Heterosexual


Height - 5'4


Weight - 135 pounds. Thanks to a return to civilization, and lots of Almaz's cooking Aylis no longer suffers from malnourishment.


Hair - White with subtle traces of blue. Shoulder length and flowing in the wind


Eyes - Hazel Green


Skin - Lightly tanned, lighter then usual. This is caused by a skin defect Aylis had at birth preventing her skin from being able to tan in the sun but thanks in part to heavy exposure to the environment and sun of the Sagolli Aylis over time has developed a slight tan.


Build - Aylis has a healthy athletic build with clearly defined and visible muscle tone thanks to her current training and building the desert hamlets farm.


Clothing - Aylis prefers wearing black, red or blue clothing. While not in battle and in more social situations she favors tighter fitting bottoms or skirts matched with more looser fitting tops.


Markings - Scars: Aylis's body is marked by three visible scars. Her face is home to a large cross slash scar starting at just above her right eye, running diagonally down the bridge of her nose and coming to a end dangerously close to below her left eye. Her left palm is home to a noticible but not as deep scar as the one on her face. Horizontal and running nearly the full length of her hand. Her right shoulder bears a small, thick circular scar


Markings - Tattoos: Aylis possesses two tattoos that are always hidden. Very few have seen or even know of them. The first is one of a small lightning bolt surrounded by a weave of ice located on the small of her back just above the base of her tail. The other encircling her left breast are five red tears turned at a clockwise angle. Two stand nearly side by side at the top of her breast, another two fall to each side of the breast sticking slightly out further then its circumfrance while the final tear lay at the bottom of her breast sitting between the two top tears.


Languages - Aylis is able to speak read and write two languages.

Eorzean: Aylis is able to speak read and write the Eorzean language with perfection

Garlean: Due to her past workings with Rio, Aylis is able to read,write and speak The Garlean language

History

The Return

Content and happy to live out the rest of her days with her family deep within the vast emptiness of the Sagollii was Aylis's only desire. She was with her family, she was happy, she finally got her reward for the hard life she face. Too much to ask for and thrust back into the fight again. Her sister taken by Gaius to places unknown. Aylis returned to Eorzea for answers and a confrontation with the Black Wolf himself for Rios safe return.

Returned to the world again scraping together what she could Aylis continued on. When it seemed another made a return, in another guise. Her old friend Seraphine made now Highguard of the Stormguard awakened those branded to her side. Aylis and her long friend Shurin answered this call. Seraphine assembled them all along side new souls that wished to...protect what they protected. Aylis still burning with rage over the capture of Rio went along with Seraphine, it was her duty, to protect Haven, to protect the artifacts. Dalamud's shadow looming over, the Empire moving closer. It was her duty...it was her oath.

As the moons ticked by to no avail, until one sun, the glass rose, a present from Rio one morning shattered and what remained was nothing more then dust. Aylis knew it meant only one thing. Rio's death. With a heavy heart Aylis went about, telling all her friends, telling who the enemy was. Unfortunatly a larger unseen enemy remained.

Moons later Aylis was approached by Mizune, now lurking within Shurin's body and using his mind. Shurin spoke to her of grave news to say the least. a assassination attempt has been made on Seraphines life. Shurin explained as she laid dieing he found her body. Summoning the unseen of the Stormguard. They stabalized Seraphine and sent her body to a save place to recover. Per priority. Storm Siren and the other Artifacts nor behind Storm Shield were sent to Keir overseas. Discuised and hidden within meer trinkets and oddities. Shurin spoke more and gave Aylis only two warnings. Their lives were in danger, and most importantly Guard Haven! he then offered the house he and Deirdre once shared together in owl's Nest to live in and serve as her watch point.

Aylis knew the dangers and said nothing more, she fled back to the Sagolli homestead to gather her belongings and told Almaz and Mhrii the news and begged for them to come with her. They of coarse did. Where one went the others go and they could not be alone at this time for they were as equally in danger. The three gathered all they needed and locked up the homestead and set out to their new home in Owl's nest to watch over the archives and haven. Aylis took her place again as Head Mystic and librarian, watching over the archives along side Almaz and Mhrii in Haven.

The attack on Seraphine came so quickly and without warning. Aylis was not going to allow the same to happen to them. Gathering a dozen of Rio's old Crackle Bombs. Aylis jerry-rigged these to a wooden platform and imitation finger to mimic the detonator sequence and buried these all along the yard and path to the house. Making a crude map of their locations. Further searching Rio's belongings Aylis found Rio's old Thunder Puncher. Ripping the gloves off she placed the wires to the windows metal latches and handles. They continued to live very un-eventful suns. Aylis bored out of her mind began to delve into the many books in the archives. Finding several about Alchemy, its works and processes. Figuring it out to be a way to at least /pass the time/ Aylis under guise made her way to the guilds center in Ul'dah, gathering the proper tools and a basket of materials to take back with her home. She spent her days over the alembic...happy and content....until that night...


The Attack

Late into the night Aylis and Almaz awoke to the sound of a explosion resonating from the back yard. Springing from her bed Aylis looked out the window to see the remains of a Garlean small transport ship on fire, sitting half inside a crater in the back yard. Two burning soldiers emerged from the wreckage screaming until their last breath. Soon another ship and another and another descended from the skies while a small ground force assassinated the guards at the gate. The war sirens from Ishgard sounded and the black smoke of the burning house could be seen all through the region. Ayis and Almaz stood there ground within the house. Exhausted and under supplied they faught on against the invaders. Revealed to be soldiers of the VII'th legion, under command of Gaius Van Baelzar. Aylis weakened and caught by a stray arrow in the shoulder faught on along side Almaz who fared not all that better either. As the last of the soldiers fell, a group of friends who saw the smoke and heard the sirens came to the house. Shurin who burst in the house to a surprised Aylis who mistook him for a Garlean soldier hit him with the last of her reserves in the form of a Thundaga spell sending him flying before collapsing her own self.

A once enemy now turned friend proved to be the saving grace in the fray. Deirdre, tending to Aylis, puling the arrow from her shoulder and attending to Almaz's wounds all the same. Unfortunatly the hamlet was fastly over ran by Ishgardian soldiers to sort out the situation. Under questioning of why the VII'th would be here and after them. Aylis tired and not in her right mind mentioned the name /Rio/ This proved her mistake. The commander recognizing that name as a escaped convict. It was on that spot he charged Aylis as being a enemy of the state by supporting a Garlean and proptly kicked hey in the stomach. Almaz now furious attacked the guard. Deridre joined suit, plunging both her daggers in the Commanders neck while Shurin threatened and down talked the rest of the squad into doing the clean up proceedings of the Hamlet.

Another man, at the scene reveled to be in allience with Ishgard, a organization called Shimmer Song offered sanctity for the two at there own headquarters. Wanted nothing more then sleep Aylis and Almaz agreed and were taken to this facility under guard. Later that night while the two slept they were broken free by Shurin and Deirdre and placed someplace safe. Lost to the world and waking up and not in the greatest of shape. Aylis and Almaz tended to their wounds as best as they could. The nation still under high alert and searching locations eventually found the weakened duo inside a windmill. They were both arrested and taken to Ishgard and thrown into the deepest cells the jailer had.

Imprisoned

Things looked bleak for the two, rotting in cells and faced with charges of treason and enemies of the state. Facing the gallows it was certain through Ishgard the two would hang for there crimes. The day of the trial came, the outlook was on the Archbishops face was grim and stern, as if showing his mind was already made up. As the trial waged on Aylis, in a bid to save her life along Almaz saught out to strike a deal with Ishgard. Dalamud hanging in the heavens and the threat of the Empire moving closer, Aylis offered her knowledge, Rio's knowledge, and Perry's knowledge to Ishgard. Aylis being able to fully translate the journals and schematics she could access, and knowing the locations to where they were stating clearly "If we die, then the knowledge dies with us" The Archbishop called a break in the trial to think this over.

A break did happen during this time, the lesser moon Dalamud broke open revealing the imprisoned Wyrmking. As lands died and fire rained from the sky. While Ishgard was spared in the calamity, it was not safe. The Archbishop knowing this decided the fate of Almaz and Aylis. he would accept their offer, they supply the knowledge, they work for Ishgard, they help the nation survive.

Sprung from there cells and under heavy guard returned to Owl's Nest to see what was spared from the fires. Aylis finding the crystal keys used to access the desert homestead took them up. After a travel on the aether Aylis and the guards arrived at the homestead. Gathering what journals, diagrams, schematics Rio had stored at the house into what she and the guards could carry. Aylis only stopping to pick up one last thing. The Red Crystal Rio gave her.

After bringing the tomes to the Ishgard research library Aylis and the guard made one last stop. Using the crystal to visit the Van Roche Ironworks one last time. Aylis gathering what tomes and schematics she could access. Taking with her a few special tools and a good supply of cerelium to start the experiments. Aylis left the Ironworks for the last time. Un-able to run a business from jail, her last act was to sign over the Ironworks to ownership of Rio's last remaining staff, Limi and Vanny.

For the next years Almaz and Aylis worked withing Ishgard, translating the journals and bringing a cross of Garlean technology mixed and infused with Ishgardian technology to improve and re-design the airship fleet. As time grew and trust in the two grew, the Archbishop grew more lenient of restrictions placed on them. Changing them from a simple cell rooms to more reasonable living quarters and gr anting them permission to leave the tower and visit the city. AS time grew further ans skirmishes with the Empire grew as well, as more soldiers were sent in the fields and less remained in Ishgard. As his final act the Archbishop granted Aylis and Almaz to join active duty and retrain along side the soldiers to protect the walls. Aylis, returning to her former stance as a Dragoon Knight and Almaz taking her place among the archers along side their duties in the laboratory and machina shop.


Released

The Archbishop pleased with all there efforts and advancements in preserving Ishgard after the fifth year granted them full pardons and even offered them a house within the walls of Ishgard. The two humbly refused opting to leave and to see the world again as they did years ago. The Archbishop saddened by this understood and let them go willingly. Giving the two a sum of gil and returning their confiscated equipment and armor. The two left the castle gates setting off in the world to begin their own airship repair business~.

Personality

I desire to become the wind.


Voice - Both soft and firm Aylis speaks with a accent derived as a mix from her homeland and adapting the Ul'dah accent into her own. Often metaphorical in her speech most have difficulties understanding her and often confuse her speech to be condensending. Most tend to understand what she was saying all along after what she spoke of transpires.

Personality - Appearing cold to those she first meets once she feels more comfortable around them her kind and caring personality shines through the icy shell of her exterior. Calculating, tactical, focused determined and loyal. Aylis is extreamly loyal to those in her family and would traverse the hells them self's to see them safe and happy no matter the risks to her own self.

Demeanor - Due to her size Aylis looks younger then she actually is. She moves with speed and agility often avoiding most contact with others. A byproduct of her days gone by as a strickly business trained hired killer. Aylis is often described as the girl you want to meet but can't figure out how to approach. Seemingly oblivious to the presense of strangers. Those that are able to meet with her see her for her kindness and trust she puts out.

Religion - Aylis is a devout follower of Nymeia Nald and Thal often talking about them as she speak and can be seen telling stories about them and preaching to others that wish to hear. As a follower of Nald and her position in the Ossuary she has taken on the duty of selling coffins as her service to Thal. Aylis has begun to knowledge Halone and Bygrot but does not worship them.

Goals - To see the new world and to get the Miqoteer Airship Services started along side Almaz.


Quirks and Flaws

1) She often acts out with out thought or disregard to her own safety. Often throwing herself to the fates whatever they may befall her should her family be threatened or hurt. She will often act in situations without knowing fully what she is doing or possible ramifications that what she is doing might make a situation worse.

2) As a devote member of the Order of Nald'Thal she desires to see each of Eorzea's children upon there deaths arrive at Thal's side. Upon meeting a person for the first few times she will try her best to help the person see the light and contract them for a coffin and proper burial for when there time comes to a end.

3) She has a often forgetful nature in regards to link pearls often forgetting to deactivate them after she is done with them.


Likes -

1) Rain

2) Almaz's cooking

3) Reading

4) Studying

5) Magitek

6) The Night

7) Forest Trails

8) The Wind

9) Plum Wine

10) Her Alchemy



Dislikes -

1) Rude Arrogant people

2) Indesisive people

3) Hot Sun

4) Waking up early

5) The Empire

6) Flying Insects


Hates -

1) Antlions

2) Imps


Fears -

1) Being alone again

2) Seeing her strives to change taken away from her or viewed as meaningless.

Family

-Immediate Family-


Adellia Crescent - Mother, location unknown since leaving home. Presumed deceased, or alive back at the farm.

Tylas Crescent - Father, location unknown since leaving home. Presumed deceased or alive back at the farm.


-Surrogate Family-


Sisters:

Almaz Khaltamze - Current residence: Ishgard

Rio van Rosch - Current residence: Deceased

Mhrii Pericamberih - Current residence: Unknown, though Mhrii serves Ishgard on the outside gathering more /difficult and questionable/ materials for the imprisoned Almaz and Aylis

Genavie Cross - Current residence: Unknown



Brothers:

Arydin Cerius - Current residence: Unknown, believed to be deceased

Shurin Mizune - Curremt residence: Unknown

Combat

Where exists light exists shadow - Aylis Crescent

Specialization:: Lancer born and raised, Aylis demonstrates precise knowledge and use of the lance. Further improved through her training as a Dragoonm Knight. While she favors this style, through her past workings as a Thaumaturge and learning the ways of the Black Mage shes not afraid and is quite capable of still flinging a spell or two~!


Strengths:: light and agile and silent Aylis is often able to get the drop of her foes before they see her and can react to her body enfeebling magics.


Weaknesses:: if caught and placed in a toe to toe situation or if her foe can bridge the gap on her fast. She is often ill prepared to handle a foe at full strength. Tight corridors an areas where she is unable to move put her at a incredible disadvantage. While she is able to focus large blasts of umbral energy she can't sustain such attacks for long before she is severly weakened near to the point of collapsing. Due to her choice in armor, cloth and leather are unable to sustain great impacts causing her to go down faster in a upfront attack. She is fairly weakened against the forces of earth and lightning magics.

Weapons

Unable to use most weapons due to her physical limitations of her strength. Unable to swing a sword nor able to punch with force nor able to draw back a bow string nor able to lift a axe. The weapon she has developed a nack for only was the lance. She likes it's balance and weight distribution allowing her to use it for long periods of time before she grows tired. She currently uses a special halberd of extreme quality given to her by her sisters that she nicknamed "The Nail of Thal"

Armor

When Aylis must enter combat or dangerous situations. Accepted into the Ishgaridian dragoon knights she dons the issued armor they gave her. With one small change. She emblazens the crest of the Maelstrom proudly accros her armor. When at home or away from harms way she wears more comfortable cloth clothing issued to her as gifts from the Maelstrom. Favoring their look, comfort and warmth.

Key Items and Keep Sakes

Black leather bound book - The original lost in the fire that took the Owl's Nest house fire, Aylis aquired a new one upon her release from ishgard. This serves as Aylis's field book


Brown leather bound book - The original diary lost in the same fires. Aylis aquired a new one along side her field book

Afflictions and Sickness

Brand Bound - While neither a curse, a sickness or a blessing. Her induction into the Order of the Stormguard was finalized by a special heavily enchanted tattoo that she had placed on her back. The enchantment of the brand prevents her from either speaking or writing about anything regarding The Stormguard to outsiders. While speaking to a outsider she could say the name of the organizaion. To her she said it perfectly, to the other person it sounds like gibberish leaving her none the wiser. If she were to write about it the words would be a mixed jumble of letters that make no sense, to her it reads perfectly, to others it makes no sense. Should something happen to the organization the brand is set to automatically erase all her memories regarding the Stormguard, its functions, its relics. Everything. Any notes she made have wrote about the group, the veil of illusion would be shattered revealing nothing more then jumbled words and letters.

Affiliations

The Wailing Barracks - Upon her arrival to Gridania Aylis began her employment and her training advancement in the lance through the Wood Wailers. aiding them and working with them to protect Gridania and the Twelveswoods from the Garlean threat lurking within the Shroud. Due to the events transpiring within the last moons she almost never checks in with her superiors and is thought to be retiring from the organization to further pursue her Thaumaturgical studies.

The Arrzaneth Ossuary - Once she was comfortable in returning to and being seen again in Ul'dah Aylis returned again to the Ossuary to further her advancement in her knowledge of aether, thaumaturgical studies and delving into knowledge of the other world along studing the very boundary between this world and the next. She works for the organization now almost exclusivly, earning gil by aiding the restoration and organization of the library and devoting time to selling coffins and burial plots. She spends most of her time browsing tomes in search of a way to block the affliction she shares with Genavie much to no avail. Due to her awakening from touching the Storm Siren and her lust for knowledge on the other side she has become under scrutiny for asking questions and researching the rites and methods to contact the souls of the dead that have passed through Thal. After the summoning of Annwynn and Aylis's abandoning of the craft she is seen rarely inside the Ossuary anymore except to pray to the Twins should she be in Ul'dah.

The Maelstrom - Upon talk of the Grand Companies reforming Aylis and her family met for a talk on which one they would seek to lend their aid too. None of them fond of Ul'dah's greed or the blindness of Gridania they all believe Limsa to be the last bastion of hope against the war with the beast tribes and the Empire. While Aylis works for and assists the Maelstrom she does not consider herself to be fully intergrated with the company. Should the bells of war sound in Gridania she would not hesitate to answer the call.


Ishgardian Research Division - Aylis's home for the next five years. Aylis was placed here due to her knowledge as a alchemist and her ability to translate the Garlean language from the taken journals. Through her work her Aylis has developed a cross blend of Ishgardian and Garlean hybrid inventions and breakthrough improvements. Applied to the divisions Airship fleet proved to be of great aid in the fight to keep Ishgard safe and the Empire at bay.


Ishgard Dragoon Division 8 , Squad 6 - As the war effort went on over time and the need for soldiers increased. The time came for Aylis during her fourth year to rejoin the ranks. Granted by the Archbishop in trust Aylis was able to retrain and take up the lance again should the call to defend Ishgard from outsiders on the ground arise. Upon being released and under her own free will merely told he Archbishop and her commanding officers to Message her if they need her


The Order of The Stormguard - A mysterious group headed by the even more mysterious Keir Loell. Aylis became involved with them because she feels she owes Keir by suppling the means to heal and cure Almaz, though she also holds distain because upon joining it became the start of her current afflictions causing her mind to slowly go insane.

Friends and Foes

Almaz Khaltamze - One of Aylis's most closest friends and sisters. Aylis would gladly do whatever it takes to see Almaz safe and happy. Aylis adores her cooking and listens to her advice as if she was one of The Twelve. Aylis considers her to be her favorite sister, able to confide her deepest darkest feelings and secrets to with no fear.


Alona Rhys - Mostly Forgotten


Aoixin Kaeteklizem - Mostly Forgotten


Aveline Blue - Mostly Forgotten


Damos Penumbra - Mostly Forgotten


Deirdre Taea - Aylis's feelings twords this women fluctuated since they first met. At one time she was not fond of her, another time she hated her. Aylis's feelings twords her changed dramatically at the end when she saved Aylis and Almaz from the resulting house fire and Garlean assault. Aylis wonders if shes ok and wonders what shes been up too.


Fearless Wynn - Mostly Forgotten


Feral Ren - Mostly Forgotten


Gospel Gesault - Mostly Forgotten


Kneria Kuthryn - Mostly Forgotten


Kyri Sagitta - Mostly Forgotten


Madison Smith - Mostly Forgotten


Mhrii Pericamberih - One of Aylis's closests siters. While more of a friend Aylis still refers to her as /Boss/


Miyu Asuka - Mostly Forgotten


Mtoto Wamoto - Mostly Forgotten


Mho Nhacara - Mostly Forgotten


Miyuki Tatsugawa - Mostly Forgotten


Nanami Takanaru - Mostly Forgotten


Oskar Helvig - Mostly Forgotten


Ravr - Aylis's personal chocobo as given to her as a gift from the Maelstrom.


Riku Toiiku - Mostly Forgotten


Remilia Levana - Mostly Forgotten


Rio Roulette - Aylis still mourns Rios loss once a season though unable to visit the grave she made. Aylis considers Rio living through her and Almaz through their service to Ishgard.


Ryley Sionn - Mostly Forgotten


Seraphine Winter - Mostly Forgotten


Shurin Mizune - A man in Aylis's company. Considering him a brother and would certainly come to the aid for in a heartbeat. Aylis enjoys this mans company and humor and especially his stories.


Sterne Evans - Mostly Forgotten


Xenedra Ambreaus- Mostly Forgotten


Verence Meillune - Mostly Forgotten


Victorica Amaranthus - Mostly Forgotten


Zenge Eien - Mostly Forgotten


Creations

Improvements

Cerelium "Crackle Bomb" - A invention founded by Rio Van Roche. Aylis was able to add a small paper thin sheet of Mithril to act as a burn inhibitor to the fuse. Thus adding five more seconds till the bomb explodes.


Inventions

Cerelium ground bomb - During the time Almaz, Aylis and Mhrii were hunted by The Stormguard assassins. Aylis adapted one of Rio's crackle bombs in a fashion of a small wooden block with a small protruding wood fragment with a cut out glove finger tacked to it. The contraption was buried in such a fashion that if someone or something stepped on the wood block. the /finger/would mimic the finger thrust of the fuse causing detonation. Crude but effective. Aylis later improved on this by a loose metal plate that pushed the detonator straight into the bomb.


DX12 Incineration Rounds - Working along side Almaz in the Machina Division and thanks largely to Atomos leaving a abundance of over-aspected crystals in Eorzea. Aylis using hollowed out bullets created by Almaz. These crystals of fire properties ground and produced into a paste, when placed within these bullets and sealed. When fired out of a airship gun, this crystal paste causes the round to increase drastically in temperature. Quite capable of penetrating all but the most thickest of armor and rarely able to set most combustible materials ablaze. This round is marked by a red ring along its shell base


DX13 Thunder Rounds - Similar in creation and production equal to the DX12 Incineration Round. Only with a more precise application. Made using a paste created through over-aspected thunder crystals. This round when fired into the heart of enemy Machina has proven to disrupt its electrical workings causing eminent shut down of the targets vital working parts. Designed for small arms use. This round is marked with a purple band around its base.

  • Note - due to the dangers of processing over-aspected crystals, special elemental shielded machina must only be used. Failure to do so may result in serious injury or death.


GX9-T Fuel additive - A formula of Ishgardian origins. Along side Garlean knowledge Aylis concocted this over a period of two moons in the lab. Now cleaner burning and improves airship engine efficiency and thrust by 10.9%


XD9-40 Oil - Slight changes to the refining process and a push for more "green" engine oil. Through aid of a additional additive procured by Mhrii. A particularly hearty plant found in another land that when pressed produces a thicker viscocity plant based oil that when mixed, extends usage life of engine oil by an additional two moons under normal operating parameters. Service once every six moons.


Thermal Inhibitor Liner - The beauty of elemental crystals over aspected is they retain a larger amount of their properties regardless if its form changes. Learning this Aylis was able to take elementally charged Ice crystals and grind them into smaller shards and fragments. Adding these shards into production of a liner of internal airship engine cooling systems has been proven to reduce the overall engine temperature of normal operations and decrease temperature overall through more strenuous operations.


CyrstEX Armor Plating - Harnessing the durability and resistance of earth crystals. These crystals when ground into powder and smelted into mithral sheets. These sheets lining the interior and exterior of airship hulls help provide a additional layer of protection in battle.

  • Note Due to the properties of earth, normal cutting, grinding, smashing methods will not work. production of these crystals require specially tempered blades and hammers of a adamantium, mithral, and dark steel blend. Improper handleing and manufactureing can result in serious injury or death.


Windows Barred - A take on Rio's "Thunder Puncher" Aylis recreated its design to prevent intruders to the owl's nest house by running wires along the edges of windows and hooking them into a Over-Aspected Thunder Crystal


"Liquid" Special Circulatory Heat Waste Aeration Radial Thrust Zenofuel - Are you late for the big wedding? Do you need outrun something bigger then you? Do you need to catch up to something smaller then you? Or is just simply any place a better place then you are right now? Then this is the fuel for you~! Created through a process of emulsifying thunder crystals suspended in a base of emulsified air crystals. This potent fuel when placed in your airships emergency thrusters delivers fast power to all engine parts causing YOU to have the speed boost advantage~!

  • Disclaimer Thunder sparks emanating from the exhaust is normal. May cause complete engine burn out or irreversible damages to your engine. Use at your own risk. "Miqoteer Engineering(TM)" Are not held liable for any damages, accidents or loss of life due to use of this product.
  • Note - The dangers of emulsifying crystals into a liquid state are extensive and are not limited to injury, death, loss of limbs, etherial poisoning, toxic shock. Tests are inconclusive. Manufacture only in well ventilated laboratories using only certified tools and equipment.

Rumors

Common:

Ha! Not only did she blow up Owl's Nest, escaped the gallows and now works for Ishgard! I'll wager cats do have nine lives!

Hard worker that one. Shes been a asset to this nation

Oh her? I can't place her. Shes friendly but never talks much outside of the work shes performing...

If i didn't know any better. I would swear shes one of the Garleans that defuncted from the Empire...Does she know Cid?

The Archbishop lost his mind. Let her hang I'd say.


Moderate:

Whatever you do...Mind the Red Light

Don't be stupid~! When she and that other Keeper say /don't touch ANYTHING/ they mean it!

I'm a good helper! So good she sent me on a special pick up assignment! She must like me now, why she didn't even get angry this time~ But....how do you get steam in a bowl and how do you boil ice?


Rare:

I...was on watch that night...I saw with me own eyes three bodies dragged from the test room. Testing some new fangled fuel. Poor fools, must' ave not minded the No Touch rule...

Just let them work. We can't afford another guard shift being put to sleep.

Music Themes

Aylis's Theme

As you wish for kingdom come

Theme of The First Division

Song of the First

Battle Theme

Hunter Village

House Theme

Home Sweet Home

Alchemy Creations, laboratory work and library studies

Black Out The World