Difference between revisions of "Wyra Nimh"
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<h3><span class="mw-headline" id="General"><div style="font-family:Georgia;padding:10px 15px; background: #BFC1C2;font-size:16px;color:#1b1b1b;letter-spacing:0.2em;"><center>PERSONALITY</center></div></span></h3> | <h3><span class="mw-headline" id="General"><div style="font-family:Georgia;padding:10px 15px; background: #BFC1C2;font-size:16px;color:#1b1b1b;letter-spacing:0.2em;"><center>PERSONALITY</center></div></span></h3> | ||
− | <p>On the whole, Wyra is a stoic and reserved personality. Quiet and contemplative, she acts slowly and considerately in most thing and, following suit, she is ill-at-ease in situations demanding split attention or hasty action | + | <p>On the whole, Wyra is a stoic and reserved personality. Quiet and contemplative, she acts slowly and considerately in most thing and, following suit, she is ill-at-ease in situations demanding split attention or hasty action. She has an absolute sense of justice in action and is unshakable in her resolve, fiercely determined for a worthy cause, but lacks confidence on a personal level, even going as far as to often conceal her odd-colored left eye which she considers unsightly.</p> |
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Revision as of 15:07, 7 April 2016
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Wyra Nimh (Pronunciation: waɪrɑ nɪm), knight-errant, gladiatrix, insurrectionist, shamanka, and sell-sword are all fitting names, titles, and aliases earned in this Miqo'tes eventful history. Born and raised within a nomadic Keeper tribe, her early life was harsh and dangerous, no small portion of youth spent in battles against the elements(most often yet not exclusively figurative), the wild beasts of the northern Shroud, and the ever-present threat of Gridanian authority. Forced to depart at a young age by political strife within her clan, Wyra eventually found her way to Ul'dah, a refugee among countless others in the wake of the cataclysm. Finding eventual success in work as a career fighter after a lengthy period of acclimation to the new lifestyle and culture, she nevertheless grew restless until the discovery of the prestigious Maelstrom Foreign Levy 81st Company, with which she is currently employed.
A rather inauspicious Miqo'te by all appearances, Wyra is no more than a few ilm past the average for her kin in height and scale, with a lean and well muscled build expected of her physical disposition, but all together still scarcely at par with even hyur stature. Her general complexion is very light with blue-tinted hair so weakly colored that it is nearly indiscernible from stark white, and matching pale skin. She bears signs of harsh living openly, with rough calloused hands and obvious facial scars, among many others, from near-missed blades in battles past.
On the whole, Wyra is a stoic and reserved personality. Quiet and contemplative, she acts slowly and considerately in most thing and, following suit, she is ill-at-ease in situations demanding split attention or hasty action. She has an absolute sense of justice in action and is unshakable in her resolve, fiercely determined for a worthy cause, but lacks confidence on a personal level, even going as far as to often conceal her odd-colored left eye which she considers unsightly.
This is a list of the items that Wyra currently is keeping on their person. Feel free to use this information if it comes up logically in the course of RP, such as pickpocketing, a search, etc. Last Updated: DATE.
These are mostly backstory-related relationships.
Listed here are the non-family characters, both PC and NPC, that Wyra has interacted with enough or in such a way for her to form a real opinion about them. Descriptions are purely based upon in character experiences and opinions, and a constant work in progress as their relationships develop. Last Update... DATE. * An asterisks denotes that Wyra doesn't know the individual's true name.
◢ Player Character Rumors - Feel free to add rumors of your own!
The combination of Wyra's insatiable curiosity, vast bredth of interests, and proclivity towards wandering with or without due purpose ensure that no matter where you go, no matter how far you run, you can not hide from potential RP. Count on it.
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