Rhesh'ir Zhwan

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Limsa Lominsa-transparent.png Rhesh’ir Zhwan
Rheshirwiki.png
“As if there was any doubt, darling~”

Gender Male
Race Miqo'te
Clan Keeper of the Moon
Citizenship Limsa Lominsa
Age 30
Occupation Captain of the Maelstrom 81st Foreign Levy
Orientation Pansexual
Alignment Neutral Good
Marital Status Semi-Open Relationship

GENERAL INFORMATION

RHESH’IR ZHWAN, (Pronunciation: Resh-EAR Sch-WAN), is a miqo'te of many names and tales. He traveled the Black Shroud, round and round, moving along at early nightfall. In the recent past, he had been the leader of a makeshift band of wanderers without a path. Their adventures lead them from the Shroud, through the desert, to Ul'dah, and elsewhere. Their journeys together do not appear to be stopping anytime soon. With his past behind him, Rhesh'ir can now call himself an 'adventurer', for what it's worth. And now, that makeshift band became something more-- a Free Company. So far, their deeds have proven their strength through adversity, and the Captain only plans to continue that, as best he can.


APPEARANCE

As the chapter of the vagabond bard came to a close in Rhesh'ir's life, so did his appearance. Somewhat. For now, long, tribal braids were sacrificed in favour of a short more military cut. Ruby red eyes stand out against dark, earthy skin. Build is lean and muscular. His clothing, however, has become a little more ornate, as a sign of his new path and growing wealth. Rhesh'ir does not mind appearing flamboyant, and even takes some pleasure from it. He can be seen in anything from lounging attire, to dark leathers, to full plate armour.


PERSONALITY

Stubborn. Guarded. Loving.

Rhesh'ir is personable and flirty, but picky with his company. He does not allow many to get close. His first reaction is always to smile--whether good or bad. Behind the smile are true emotions, but usually they are kept from others that he hasn't yet trusted with his heart. Rhesh'ir does not shy from confrontation, but he usually is the one to end up walking away, especially when he's angry. The miqo'te is also incredibly stubborn and set in his ways about many things and his views of the world. Once an idea is in his head, it is very difficult to convince him otherwise. But it can be done with patience and kindness.

LIKES

Singing

Flying

Fishing

Nighttime

Discipline

Hunting

Music

DISLIKES

Guilds

Grand Companies

Taking Orders

Popotoes

Know-it-alls

Pacifists

Garlemald

STRENGTHS

Fighter Since Birth. The Captain of the 81st is strong of heart, and has the muscle and aether to back it up.

Devotion. Once Rhesh’ir sets his heart to a cause, he will remain steadfast. No matter what.

Hope. Though not immune to heartbreak, Rhesh’ir is usually able to see through the dark times and have faith that things will turn out alright.

The Shield. Even before his immense history of training, Rhesh’ir has always used himself as a shield for those he cares for, without question.

WEAKNESSES

Pride. Sometimes a good thing, sometimes a bad thing--Rhesh’ir’s pride in himself has the potential to bolster or hold him--and others--back.

Prejudice. Though he is trying to improve, Rhesh’ir’s blinded views on certain actions and peoples can override positive outcomes.

Shroud Baby. Being born and raised without access to knowledge in his formative years has set Rhesh'ir back in terms of basic skills like reading and writing.

Clinging to the Past. Rhesh’ir struggles with events of his past, and deals with it in odd ways. Sometimes these ways are not the healthiest, for himself and others.


CURRENT INVENTORY

This is a list of the items that Rhesh’ir currently is keeping on his person. Feel free to use this information if it comes up logically in the course of RP, such as pickpocketing, a search, etc.

Last Updated: 5/28/17.


  • Knife: Standard boot knife, for fileting fish or enemies. Rhesh’ir rarely leaves his home without some type of weapon. Force of habit.

  • Gil-purse: Though he doesn’t much understand money, the Captain does carry it on him, if only to get from one place to another without having to wash dishes.

  • Jewelry: Gifts from loved ones over time have amounted to this Keeper to owning some effective and lovely pieces.

  • Tattoos: Though not exactly an ‘item’, Rhesh’ir’s face and body are covered with tattoos of various meanings. Some are more ‘functional’ than others...

  • Leto: Rhesh'ir's long-time chocobo companion and steed. Leto is a fierce female chocobo, hardened and experienced with war, even prior to being owned by the Captain of the 81st. She puts up with little goatshite from anyone.


MISCELLANEOUS INFORMATION


Face Claim: Rick Mora.

Body Claim: Pablo Robles. (Yes, the glitter is included.)

Voice Claim: Sharlto Copley


COMBAT & WEAPONRY

This miqo'te is skilled with a bow and dual daggers as he has wielded them since he could barely walk. The Captain is also trained in hand-to-hand combat from his time with the Immortal Flames.

SWORDS + SHIELD

Rhesh'ir has spent his most recent cycles using the sword. He is well trained, with a combination of private tutoring, along with aide from his Free Company members. He favours a lighter, one handed sword rather than the large broadswords newly available.

BOW + DAGGERS

Rhesh'ir has several bows and sets of daggers, all of which serve a purpose. Whether they are for hunting or battle, the Shroud bard is a very talented ranged and melee fighter. Though he doesn't bring his bow and quiver to every battle, he still keeps up his practice outside of fighting.

MAGICKS

Slowly, over the course of knowing people in his Free Company and former lovers, Rhesh'ir has been taught the basics of Astromancy and Arcanima. With his ties to the moral-less Allagan Empire, Rhesh'ir is pulled ever closer to the secret potential that his bloodline has to offer...

HAND-TO-HAND

Pugilism is not something Rhesh'ir knows extremely well, but he was taught quite a bit of it during his training within the Immortal Flames. Thanks to strength training for sword-and-shield-work, Rhesh'ir could likely hold his own during a weaponless fight.

BACKSTORY

1551-1564 - BIRTH + CHILDHOOD

Rhesh'ir Zhwan is the third son of Rhesh Zhwan and Yabi'to Molkot, and the Sixth male Keeper to be born within the Pirarucu Tribe in his generation. Rhesh'ir was born two nonce after his twin brother Rhesh'ra Zhwan. He was raised in a mostly isolated, nomadic tribe that thrived on fishing and hunting game within the Northern Shroud. Their mother was and remained the Matriarch throughout their childhood, garnering them some extra privileges males might have not otherwise afforded, such as learning to read.

Rhesh'ir showed early signs of promise and strength, which is coveted in the Keeper and Seeker lifestyles alike. If the Pirarucu had survived, Rhesh'ir would have been betrothed to one of the neighbouring tribes within the clan, as a sign of good faith and continuing friendship. His twin brother, however, never excelled at physical tasks. He was a thinker, a dreamer, and songwriter. Despite this, Rhesh'ir loved his brother fiercely, and they knew each as fully as one person can know the other. Rhesh'ra opened up with Rhesh'ir almost exclusively, and Rhesh'ir showed him kindness that rarely displayed itself elsewhere. Never was there one without the other.

For all of Rhesh'ra's thoughtful and kind nature, Rhesh'ir equaled it with a haughty, proud and often-times openly stubborn one. He knew his skill and flaunted it, and thought less of those who didn't--except his brother. Rhesh'ir's cockiness got the pair in trouble several times when they were children, and usually ended with Rhesh'ra being injured, only creating more of a rift between himself and becoming stronger.

1564-1568 - COMING OF AGE + DEATH OF THE PIRARUCU

As with all the children within the Pirarucu, at age 13, Rhesh'ir and Rhesh'ra had to undertake the task of hunting a specified beast that dwelt somewhere within the Shroud. Rhesh'ir fulfilled his task with ease, but such was not the case for Rhesh'ra. Though he would never tell a soul, Rhesh'ir ended up doing both tasks for the sake of his brother. Though nothing was said, the elders within the tribe most likely knew this.

At age 17, everything changed. That summer, a sickness took hold within the Pirarucu. It was mysterious, but swift. Flesh turned sour and fell from the bone; there was nothing to be done. At first, only the elders and children suffered and died, but slowly, the others began to grow ill. By the end of the season, Rhesh Zhwan had died, leaving the miqo'te in disarray. Many stayed and met their fate doing so. Rhesh'ir would have been one of them, had Rhesh'ra not forced his brother to leave with him.

1568-1572 - THE IMMORTAL FLAMES

South, through the Shroud and the desert the pair fled. It is unknown why they did not stop to make a home with another miqo'te tribe of the Shroud. Rhesh'ir was hurt and upset with his brother for the majority of the time, thinking that he so easily abandoned his family. However, he still followed Rhesh'ra, nonetheless. Once somewhat over his grief, he realized that they their escape brought about new possibilities and a new way of life--something that Rhesh'ra wanted deeply since he was a child, but never spoke of at all.

They arrived in Ul'dah, gil-less. Then, there weren't as many refugees, but two Keeper brothers living in the desert city was a bit of a strange sight. Unsure of what they could offer, Rhesh'ra suggested that they join the Immortal Flames. There they would have to fight, but receive boarding, meals, and whatever else they needed to survive. Rhesh'ir was hesitant, knowing that his brother was no soldier. However, once the recruit agent started talking, Rhesh'ir was in love with the idea, and they both signed up shortly after.

As expected, Rhesh'ir excelled in combat. But what was not expected was his ability to lead others well in times of high stress. He was able to keep a cool head during altercations, which lead many of the privates to look to him for help. He fought many battles, and in every one he looked out for both himself and Rhesh'ra. It was during his time in the Flames that he trained heavily in the Monk fighting style, where he learned of chakra and hand-to-hand. Still, his favoured weapon of choice was the bow. It enabled him to keep a sharp eye on his enemies and their surroundings.

Rhesh'ir ascended the ranks of the Flames quickly through skill, circumstance and poor assigned leadership. By the time the Garlean invasion was in full effect, he was a Chief Sergeant. Rhesh'ra was never promoted, and remained a Private Third Class for the duration.

The week before what would be known as the Battle of Carteneau was a very stressful time for the twins. Up until that point, their time served had been together, as promised, but the Flame higher-ups reworked many of the unit counts when splitting their ranks between the several large battles that were going on at the time. Private Rhesh'ra Zhwan was transferred to another Lieutenant to fight at the gate of Castrum Meridianum, where he met his death.

Though enraged and immensely distraught over the death of his brother, Rhesh'ir kept himself busy where he was and tried to think of his men. And there was plenty to do. Before the news of his brother's death, Rhesh'ra's wife, Qhotah Jinjahl contacted Rhesh'ir regarding the fact that she was pregnant with his brother's child. On the eve of Carteneau, Rhesh'ir strongly urged his late brother's wife to inform the Lieutenant and take her leave. She refused. Rhesh'ir could not comprehend the sheer lack of care of her own unborn child before a highly anticipated battle, and forced Qhotah to leave with him that very night. It is a mistake that has haunted him, and will continue to, likely until his own death.

The effort was all for naught, however, as Qhotah was very uncooperative. As Dalamud and Bahamut rained their terror from above, she fought Rhesh'ir at every moment. When she left his side, she was incinerated instantly by one of Bahamut's blasts. There was nothing left to save. Rhesh'ir could only watch the horrible battle occur, and for a moment, he thought to run down and return. But something pulled him away that night, and he fled back to the Shroud.

1572-1577 - BACK TO THE SHROUD + A BARD LIFE

At first, Rhesh'ir doused his grief with alcohol and friendly company. With each drink and each scorned lover, he fell into a deeper and deeper depression. Miserable and alone, he cursed the Flames, and all armies, for their lack of care and compassion. He swore to himself that he would never join anything or anyone ever again, and his anger continued to consume him.

It was not until he was stripped of his dignity in the worst way that he decided to change the path he was living. His brother, the child, they were gone. There was nothing he could do, except live and not focus on the guilt. He contemplated Rhesh'ra's kindness and thoughtfulness, and how they used to sing together. At first, he could not think of reasons to sing, nor did he wish to. But he did try. Gathering what pride he had left, he dumped all of it into performing at inns and taverns. Through the joy of others, he found joy in himself. And the scars of his past began to heal, slowly.

Though deceased, Rhesh'ir thought of his brother everyday, and tried to emulate him in many respects. His ego gradually lessened (but not vanished, certainly), and a genuine care for people took its place. During his time in the Shroud, he tried to make himself known by his music and smiling face. But even with his new-found peace, he never let anyone in, never allowed closeness. The balance he worked for and obtained was fragile, at best.

1577-Present - RISE OF A NEW ADVENTURER

The serenity and solemnity of the Shroud did not last, however. Rhesh'ir quite literally ran into people that seemed to enjoy his company. And, surprisingly, he enjoyed theirs too. The more hours he spent with them, the more his lonesome lifestyle faded, much to his dismay. Many things have happened since their chance meetings, but his care for the people he surrounds himself with remains the same. Now that he no longer has to run from the ghosts of his past and those chasing him, Rhesh'ir will make an effort to help those around him and live his life to the fullest as both a leader and a friend.


THE 81ST FOREIGN LEVY

Rhesh'ir and Lyfriel's Ceremony of Eternal Bonding

The Free Company that Rhesh'ir and the others formed both suffered and grew more than anyone could have ever anticipated. The Foreign Levy 81st under the Maelstrom has renown and a reputation for taking on a few of Eorzea's largest foes. Ifrit, Leviathan, and even the Garlean Empire have endured their wrath. With the power of the Echo and a knack for uncanny talent at their side, the Company ever fights forward, helping each other and the less fortunate.

In terms of his personal life, the road for Rhesh'ir has been a tough one. He struggles with speaking and trusting his fellow comrades, despite having to lead them into hard battles. While Rhesh'ir would do nearly anything for those closest to him, he struggles in many ways to show it on a day-to-day basis. It left him feeling isolated and alone. During all of these tumultuous feelings, Lyfriel, his mate, also became pregnant and gave birth to their unexpected, yet extremely loved son, Riel'a Zhwan.

Since his child's birth, Rhesh'ir has attempted to improve himself for the sake of his family. Reaching out is much harder than he anticipated, and some events have left him feeling burned. But overall, as each day passes, Rhesh'ir finds himself a little happier, as if he is a part of something. His love for Lyfriel has only grown stronger, and after over a cycle, he has agreed to wed to her in the well-known Eorzean ceremony of Eternal Bonding.

The bliss of marriage did not last long, as things quickly spiraled in a downward fashion. Not only did his relationship with Lyfriel fail, but after countless successful ventures and missions on behalf of the Grand Companies of Eorzea, the 81st was framed for treason. Rhesh'ir and two of his comrades spent a month in the Maelstrom's gaol, awaiting news of theirs and the Company's fates. Luckily, the 81st came through--the enemy was put down and the Company's charges were cleared.

Still, the burn of being treated in such a way left Rhesh'ir feeling spiteful. In an act of defiance, he has led the 81st north to Coerthas, where they began their hunt for the great wyrm, Tarvoth, that slaughtered many, including one of their friends, over a cycle ago. It was their worst defeat, and so Rhesh'ir seeks vengeance on the fallen's behalf. Through missions and jobs, they have gained favour with House Haillenarte, and will likely be able to take to the skies in their very own airships very soon. Unfortunately, Tarvoth's thrall struck again in the Forelands, which lead to the demise of Rhesh'ir's wife, Lyfriel, whom he had just made a life-changing promise to just bells before the attack.

RECENT HISTORY

It took several moons for Rhesh'ir to return to any sense of 'normal' after the death of his wife, Y'lyfriel Sikah. Time seemed to press forth in a blur, leaving him lonely, bewildered, and frustrated. After the death of Tarvoth, Rhesh'ir felt a sense of emptiness far greater than he ever felt, and has vowed to never rely on revenge again. This was all too poor timing for such a promise, as a powerful sky pirate and brigand group called the Crimson Lanners set their sights on destroying the 81st multiple times over. Their rivalry has caused more than a few heartbreaks for Rhesh'ir's company, yet they keep hanging on to hope. Several other strange and wonderful occurrences have happened within the life of this Free Company Captain, but the story has yet to fully unfold...


RELATIONSHIPS


RELATIONSHIP STATUS LEGEND
Romantic Attraction Physical Attraction Platonic Love $ Business Deceased Positive Negative Neutral 🔃 Unsure 🔒 Trust


FAMILY & TRIBE

These are mostly backstory-related relationships.

LIST OF FAMILY MEMBERS
Rhesh Zhwan, mother. ( 🔒 )
Rhesh’ir’s Thoughts: "Make no mistake, her bark was just as worse as her bite~"

Rhesh was the Matriarch of the Pirarucu tribe from before Rhesh'ir and his twin were born. Rhesh'ir never interacted much with his mother on a regular basis, especially in any sort of "emotional" fashion. Rhesh was a fierce warrior and usually kept to business, but Rhesh'ir trusted her knowledge and guidance, knowing it was always for the better of the tribe. Though he barely had a chance to mourn, her death impacted him in a large way that he likely has never shown to another person.

Yabi’to Molkot, father. ( )
Rhesh’ir’s Thoughts: "A strong warrior to be sure, if Rhesh chose him. But I barely knew him, really."

Yabi'to was Rhesh's second 'permanent' mate. Rhesh'ir has no idea what happened to the first, but he does know that this male Keeper is his sire. Beyond that, there is little else to say about him. Yabi'to was aloof, quiet, and mainly help protect the tribe from outside threats. Rhesh'ir has never called this man 'father' to his face, and never really got a chance to before his death.

Rhesh’a Zhwan, half-brother. ( )
Rhesh’ir’s Thoughts: "Rhesh never spoke of him to me or anyone.”

Rhesh'a was Rhesh's first son, born when she was very young. The kit did not survive long enough to have any sort of impact on the Pirarucu tribe, but Rhesh took his death very hard. It is rumoured that she took it upon herself to never get close to her offspring, as to avoid the pain of loss and remembrance.

Rhesh’li Zhwan, brother. ( 🔃 )
Rhesh'ir’s Thoughts: "Cocky bastard."

Rhesh'li left the Pirarucu before the tribe's demise, several cycles prior. Rhesh'ir never cared for him much, and saw him as a non-essential family member. Therefore, he doesn't really think of him as family to begin with. He is currently unaware if Rhesh'li is dead or otherwise, but honestly doesn't really care either way.

Kheni’sae Mujuuk, cousin. ( 🔃 🔒 )
Rhesh'ir’s Thoughts: "He was close...to both of us. A good hunter."

Kheni'sae was the son of the other families in the Pirarucu, and the only one of that family born in Rhesh'ir's generation. He, Rhesh'ra, and Rhesh'ir were very close growing up, and often hunted together. Rhesh'ir was saddened when Kheni'sae took a mate, and became scarce. During the turmoil of the Pirarucu's death, Rhesh'ir never got confirmation that Kheni'sae survived or not, but considers his cousin dead, for lack of information otherwise.

Rhesh’ra Zhwan, twin brother. ( 🔒 )
Rhesh'ir’s Thoughts: "I loved him as best I could at the time, but it wasn’t enough. I’m sorry, brother. Eternally sorry."

Rhesh'ir and Rhesh'ra's history is far too vast and complex to write in such a small space. Summarily--they were two halves of a whole, looking out for one another in their own unique ways. Rhesh'ra was a poet, a dreamer, gifted with words of song and solving matters of great depth. Frankly, he was born in the wrong place in a very dangerous time, and would have likely made a fine Conjurer, had the prejudice against Keepers of the Moon in Gridania not squashed any dreams of that occurring. Rhesh'ra died at the gates of Castrum Meridianum, just before Bahamut brought down the red moon. Rhesh'ir no longer feels as much guilt for the circumstances surrounding his twin's death, but to say that he has forgotten after all these cycles would be incorrect. Rhesh'ra is likely the only person Rhesh'ir has ever loved unconditionally, aside from his own son.

Riel'a Zhwan, son. ( )
Rhesh'ir’s Thoughts: "He is a light in darkness. My purpose and my strength."

Though apprehensive, nervous, and scared out of his wits during Lyfriel's pregnancy, Rhesh'ir adores his child more than he ever expected. The bond that is ever-growing between them keeps his mind straight when problems arise, and he always finds solace in tending to the kit's needs. Rhesh'ir would do literally anything for his son, as a parent would. Instead of a trap, Riel'a is Rhesh'ir's liberation. The kit is 1 cycle old and knows several words and names already. It is Rhesh'ir's promise to his late wife that he will care for Riel'a as they both would have--which means reading a lot of books!


NON-FAMILY

Listed here are the non-family characters, both PC and NPC, that Rhesh'ir has interacted with enough or in such a way for him to form a real opinion about them. Please don't take personal offense if your character isn't listed here, or how the interaction or relationship is described. It isn't that I dislike your character or our RP. I just tend to only add these as necessary for those who make a real impact on Rhesh'ir, and descriptions are purely based upon in character experiences and opinions!

Last Update... 11/18/15

* An asterisks denotes that Rhesh'ir doesn't know the individual's true name.

LIST OF NON-FAMILY RELATIONS
Auriana Wynter, Wynter. ( 🔃 )
Rhesh'ir’s Thoughts: "Wynter has been, please do enjoy the pun, giving me quite the cold shoulder lately. Well, when she's not threatening to take my life~"

Though these two have shared more than just kind words and seats in front of the fire, Rhesh'ir is currently very unsure about Auriana. On one hand, he really wants to trust her, but on the other she is flighty, impulsive, and has been, frankly, rude to him on more than one occasion. For now, he is just leaving her be, as he thinks there are more important tasks to worry over.

Dawson Colwell, the one who got away. ( 🔒 )
Rhesh'ir’s Thoughts: "I do miss him greatly."

Dawson was one of the first people Rhesh'ir trusted during their first meetings in the Shroud. Both he and the highlander have certainly come a long way since their time spent in the cave. Rhesh'ir sees Dawson as something of a sage, a man of wisdom, but still able to make mistakes. He appreciates the time spent, and wishes him naught but happiness and great sex.

Eirene, the faerie. ( 🔒 )
Rhesh'ir’s Thoughts: "She is...more than I can say."

In a time of great distress, Eirene sacrificed herself to prevent his wife Lyfriel's death during a dangerous trial. In doing this, she put herself at risk of dissipating into the aetherstream. However, something miraculous occurred: Rhesh'ir kept the faerie's aether linked to the living realm by reaching out (unconsciously) with his own. It took several suns for Eirene to recover, but when she did, she bonded herself to him in full, becoming the paladin's new Nymian companion. Eirene saw the separation between herself and Lyfriel as a necessary lesson, and told Rhesh'ir not to inform his wife that she was still alive. After Eirene could not save Lyfriel in the Forelands, she and Rhesh'ir's bond has been stronger than ever. Though the support of his friends and loved ones has helped immensely, it is in his quiet solitude that Eirene gently reminds Rhesh'ir to not give in to despair. She is a lantern who illuminates his path, his own little sun.

Eloise Redsnarl, the Immortal Flames prosecutor. ( $ )
Rhesh'ir’s Thoughts: "Cunt."

Rhesh'ir has done quite a bit to earn this woman's ire. He did not hesitate to tease her during the trial, and did everything in his power to annoy her. Perhaps it worked; perhaps it didn't. He bets the fruit basket on her doorstep was the final nail in the coffin, though.

Fen'rin Taveck, Fen. ( 🔒 )
Rhesh'ir’s Thoughts: "I'm only glad he's back, so I can put his arse to work~"

After assisting Fen'rin with his problematic family, Rhesh'ir is all the more endeared to the Roegadyn and considers him like a son and brother at the same time. It's quite odd. However, Fen's relationship with Dawson has his heckles slightly raised. Rhesh'ir feels protective of Fen and his child-like nature. With more worldly and sexual experience, he secretly fears the other man's charm will vanish. Only time will tell.

Ferai Caolann, always covered in blood. ( $ 🔃 )
Rhesh'ir’s Thoughts: "He may be the death of me yet. But his heart's in the right place."

Ferai has undergone physical and mental transformations after hardship and triumph. Though Rhesh'ir does worry for his pseudo-brother's sanity and mental stability, Rhesh'ir still finds himself easily placing his faith in him. He is a talented scout and fighter, and Rhesh'ir has no reason to doubt his loyalty to him and the company. He sees much of himself in Ferai, and prays for him frequently.

Keaira Twinning, Twinning. ( $ 🔒 🔃 )
Rhesh'ir’s Thoughts: "She's stronger than she gives herself credit for. And beautiful too."

Rhesh'ir has come to trust Twinning quite easily. She is a soldier, like him, but she has also reminded him of several things that have been lost to his jaded attitude. Her optimism and faith in him is appreciated more than he can express, and will likely be needed in coming suns. Though Twinning has confessed her love to Rhesh'ir, he is unable to return it. Something yet holds him back--a guilt from past events, perhaps?

Khairen Tumet, Probie. ( 🔃 $ )
Rhesh'ir’s Thoughts: "Mmm..."

The eternal Probie. Rhesh'ir has never been 100% of his feelings for this Au Ra, but any approaching certainty on that fact was put on ice the moment he and Onuma began "courting", whatever that means. Rhesh'ir doesn't think Khairen is worthy of Onuma, but will keep his mouth shut about it, and lie to anyone who would ask him directly.

Kikira Kira, Little One. ( )
Rhesh'ir’s Thoughts: "She is a small thing in a big world. Many try to protect her, but I think many more underestimate her ability to do it herself."

Kiki waltzed into the Company one day, and Rhesh'ir has adored her ever since. (It helped that she asked for his autograph.) Her giggles and smiling face lightens his mood, no matter what is occurring. Her nickname for him "Rhesh'ir-papa" is slightly strange. But like most things odd, Rhesh'ir takes it with a grain of salt, and smiles all the while. Rhesh'ir is gathering that Kikira is a very naive girl with a lot of problems that seem out of her control. When she's with him, he focuses on trying to make her smile, more than anything.

Lynn'e Sparrow, Lynn'wo. ( 🔒 )
Rhesh'ir’s Thoughts: "I honestly have little clue what others are on about; he's not chubby."

Lynn'wo has come a long way in Rhesh'ir's eyes, especially since joining the 81st company. Whereas before he saw him as a weak link, Rhesh'ir now values Lynn'wo's skills and preparations for missions. He looks forward to seeing the young Keeper grow into himself.

Noor Falmah, Thief of Hearts. ( 🔒 🔃 )
Rhesh'ir’s Thoughts: "I cannot yet fathom how a person can be both innocent and extraordinarily sultry~"

Recent events have brought these two unlikely people closer together. And in just a few conversations, Rhesh'ir learned that they are more similar than he would have ever thought. Noor is a calming, welcome presence in Rhesh'ir's life, and he appreciates her support more than he can visibly show. Though the mistakes still ring in his mind, Rhesh'ir can't find it in himself to be upset with Noor over what has happened in the past. Their time together has been tumultuous and confusing, but ultimately, Rhesh'ir enjoys being around her.

Onuma Ahntifi, a pillar. ( 🔒 )
Rhesh'ir’s Thoughts: "I wish I didn't feel the way I do; things would be far simpler."

Recent suns, lessons, and hardships have brought these two together, unexpectedly. Rhesh'ir worries for Onuma in a way that he has never worried before. He knows she is strong, capable, but he thinks still needs someone to look out for her, even from a distance. It is this role as a protector that has served as the soil for his romantic feelings toward the Keeper.

Ralamano Nulumano, Ser Serious~. ( 🔒 $ )
Rhesh'ir’s Thoughts: "I think blindness has served him well, in a way. Perhaps by seeing what is truly important?"

Rhesh'ir views this lalafell as one of the most important people in the Company--though he'd never admit it so bluntly. Still, he trusts him fully; whether that is wise or not, has not been indicated. He values their time spent together a great deal, and will continue to annoy him whenever possible~ Lately, their relationship has been tested by drastic events, but it has not fallen apart quite yet. Rhesh'ir is determined to get Ralamano to loosen up and enjoy life, even if he doesn't want to! Ralamano is one of the sole people that Rhesh'ir trusts with his actual emotions, similar to how he did with Lyfriel.

Ralamano Nulumano, Ser Serious~. ( 🔒 $ )
Rhesh'ir’s Thoughts: "I think blindness has served him well, in a way. Perhaps by seeing what is truly important?"

Rhesh'ir views this lalafell as one of the most important people in the Company--though he'd never admit it so bluntly. Still, he trusts him fully; whether that is wise or not, has not been indicated. He values their time spent together a great deal, and will continue to annoy him whenever possible~ Lately, their relationship has been tested by drastic events, but it has not fallen apart quite yet. Rhesh'ir is determined to get Ralamano to loosen up and enjoy life, even if he doesn't want to! Ralamano is one of the sole people that Rhesh'ir trusts with his actual emotions, similar to how he did with Lyfriel.

R'miah Tosh, the Sunflower. ( 🔒 )
Rhesh'ir’s Thoughts: "Lovely girl, and one I hope stays out of trouble."

R'miah and Rhesh'ir had a few meetings alone prior to her being known throughout the 81st. Her pleasant voice and accent, simple needs, and beauty immediately charmed him. Rhesh'ir has not gone through any extraordinary lengths to help R'miah, but he has shown her a softer side right from the off. Similarities, feelings, what have you--none of them matter for now. All he knows is that Miah is someone that he hopes he will continue to see.

Senelle Silverlight, mysterious mother. ( 🔒 )
Rhesh'ir’s Thoughts: "She's very mothering to nearly everyone, but I'm not sure why. Loss, perhaps?"

Though they've only had one real conversation, it only took one for Rhesh'ir to understand why Lyfriel had written so many letters to Senelle. The elezen is essentially covered head to toe, inside and out, with things he despises, yet he can't find a single reason to actually hate her. In fact, Rhesh'ir finds Senelle to be lovely, and looks forward to their next chat.

S'aerdha Tia, Magister. ( 🔃 )
Rhesh'ir’s Thoughts: "Insert Rhesh'ir’s quote here.."

Though Rhesh'ir acknowledges S'aerdha's power and experience, he wants nothing more than to punch the miqo'te in his face. His stupid, grinning, cocky face. He does, however, enjoy their flirty banter when the Magister is not being a complete A-hole.

Upa Zuvhe, Little Matriarch. ( )
Rhesh'ir’s Thoughts: "I am not sure why I did not expect it. But she came out of nowhere and stole a tiny piece of my heart."

Though Rhesh'ir doesn't know Upa all that well, he has come to see her in a new light, ever since learning the miqo'te was the chosen matriarch of her tribe. As such, he is uncharacteristically understanding of her need to be away all the time, and makes it a point to let her know that his services are always available.

X'linwh Tia, little brother. ( )
Rhesh'ir’s Thoughts: "He had a warrior's death, which is more than most are afforded. I still miss him, though."

Like Tahla'li, Rhesh'ir viewed Lin like family. X'linwh brought out Rhesh'ir's patient, parental side. Though he is saddened by the loss of the young kit, Rhesh'ir mourns Lin's death by commemorating the brave manner of his final moments. Most of the reason for Rhesh'ir's arrival in Ishgard and beyond has to do with seeking vengeance against the dragon that murdered his friend. Perhaps, through this trial, his guilt for not being able to help at the time will be quelled.

Y'lyfriel Sikah, Deceased Wife. ( 🔒 )
Rhesh'ir’s Thoughts: "I will always remember your smile, your words, especially that final sun. Until we meet again, sailor girl~"

Though they had their blissful ups and serious downs, Lyfriel and Rhesh'ir were able to get over the troublesome events of their past and ended up being together once more, fulfilling their Eternal Bond as it should have been. Unfortunately, the reconciliation came just before Lyfriel's untimely death. Despite his heartache, Rhesh'ir has been able to recover from the death of his wife rather gracefully, mostly thanks to those closest to him. This does not stop him from missing her terribly. Loving Lyfriel has given Rhesh'ir more knowledge in a short time than he has ever known so far in his life. What he does with it in the future will determine whether he has actually learned, or not.


RUMORS


These are rumors, both from NPCs and PCs, that one might overhear in regards to Rhesh'ir. Feel free to utilize these in your RP hooks, or add your own!


◢ Common Rumors - Easily overheard. Use these freely!
  • "He's the Captain of that Free Company who took down Leviathan. Well, one of the swivin' times...." -- Limsan Onlooker.

  • "I was there at his lashing. Bastard smirked. He ain't sorry for what he did." -- Ul'dahn Citizen.


◢ Uncommon Rumors - A little more difficult to hear. Use sparingly or ask first!
  • "I knew of him, back then. He seemed to be a good man, but not very talkative. Always with his twin brother, for whatever reason--that guy was worthless in a fight." -- Retired Flames Private.

  • "He plays down at the Aleport tavern sometimes! His songs usually get the crowd going, but I haven't seen him in a while." -- Sailor.


◢ Rare Rumors - Very rarely overheard. Please ask before using!
  • "Broke a lot of hearts, that one. Some didn't take it as well as others..." -- Shroud Tavern-dweller.

  • "His wife died in a fight against a dragon. Not sure how well he's actually holding up. Not after that." -- Tailfeather Hunter.


◢ Player Character Rumors - Feel free to add rumors of your own!
  • "He smiles even when he doesn't feel a smile, he walks away rather than stays in some situations, and he seems quick to avoid the occasional confrontation, whatever that may be. It's frustrating, to say the least, and at worst, I question what makes him so afraid that he becomes a shadow. ...but he reminds me of papa, too, in that in those moments, if you use the right words, has something worthwhile to say, and that reminds me that there doesn't always need to be something said, and there doesn't always need to be a bleak black-and-white outcome." -- Onuma Ahntifi

  • "Oh, Rhesh'ir... he's done his best to temper his true nature, but I sense it in him still. The bard wants to fly away on the winds, but our constant friendships have anchored him, for better or worse. I hope our shared experiences will fill him with the songs he needs to sing." -- Dawson Colwell

  • "Rhesh'ir is... Well.. he's Rhesh'ir! He smiles lots! And it's hard to tell if he's joking or not. So-- So he's kinda rude. Rude Rude." -- Rahn'a Linzeh

  • "I like Rhesh'ir! He's a really great person, quite happy to listen to me, even if he -does- make me so red at times you'd think I was a Hellsguard. Regardless, I'm glad to call him my Captain, and even more so to call him a friend." -- Fen'rin Taveck

  • "Yes...yes, Rhesh'ir. I want to begin what we spoke of, and...and what the Shroud has long meant for me. I want it. This place is beautiful." -- Y'lyfriel Sikah

  • "He is my captain, yes, but Rhesh'ir is also one of my closest friends. He is not always the unmovable stone he wants to be, and we butted heads all too often. Yet, also, there is a loving man, tender and vulnerable, lying beneath his shell. I won't let anything take that away from him. Not from him, and neither from his son, my godchild." -- Onuma Ahntifi

  • "I've wondered long and hard at my feelings for Rhesh'ir Zhwan. When we first met, we each seemed to want something from the other, but that seems an age ago, now. A lot has happened, since. He's lost, I've gained, and I don't know where I fit into that, but I'd like to. The man and his company helped me to realize what a descent I'd been on, and that I had it in me, yet, to earn something more. I see blue with him, and his voice is violet on the wind." -- Keaira Twinning

  • "He seems a capable cap'n enough if not bit stingy with the pay. The day he gives out bonus will be the day I dance naked on the company table." -- Khairen Tumet

  • “Rhesh’ir is…possibly the best man I have ever known. He is also, without doubt, the most infuriating.” -- Noor Falmah

  • "He's a good man. I don't give trust; it's earned. And I don't trust many of man, but if were to trust a man? It would be him." -- Auriana Wynter

  • "What a confounding man! He has doted upon me so much, and I do not know why it makes him so pleased! Yet, they are such simple feelings, brought by simple words. Never did I think to dwell so upon a child of Menphina, and his own precious kit!" -- R'miah Tosh

  • "We might have our differences in style, taste and leadership methods, but I've never felt askance following him into battle. I wouldn't call us friends so much as acquaintances and colleagues, but I could see it happening, given enough time. " -- Tahla'ra Molkot

  • "Rhesh'ir... know this, the number of men I would kill for is a very short list. He's at the top of it. You'd be lucky to call him a friend." -- Siobhan Milner

  • (Insert rumor here.) -- Rumor Author / Location

  • (If you add a player rumor, please first copy and paste the above line of code to leave behind for the next person! Thanks!)

TRIBE INFORMATION

  • Tribe Name: Pirarucu Tribe
  • Families: Zhwan + Mujuuk
  • Allied Tribes: Molkoh Tribe
  • Original Location: North Shroud - Nomadic, mainly followed the rivers

SEXUAL MORES

  • The Matriarch is the only member of the clan that must possess a mate at all times. For the past few generations, Matriarchal mates have been more permanent, but in the past, they were rotated very frequently. This is likely due to times of struggle and a need for stronger blood.
  • Having a mate (husband or otherwise) is optional for the rest of the clan women.
  • Males of exceptional build and skill are "kept" and sometimes betrothed to allied tribes' specific females, but this is very rare. Most are not usually bartered, and are allowed come and go without ties, as long as they prove useful while within the tribe itself.
  • Males of "unworthy" status are dismissed, including the tribe's own male children when they are of age.
  • Male kits are numbered in the order of their birth. A number is given based on how many males were born in the current generation, not just by a single female.


TRADITIONS

  • Matriarch Selection: It is agreed upon that if the Goddess Menphina bestowed the Matriarch of the current family a strong daughter, that she would be leader of the clan until she either passes it to her worthy daughter or until her demise. For the past several generations, the Zhwan family is the bearer of the Matriarch. There is no frustration between families regarding this, as it has been the other way around in the past. However, said daughter would need to excel in early childhood coming of age rituals in order to even qualify. The candidate needs to pass rigorous trials and overcome placed obstacles in order to ascend to her title as Matriarch. This would include skills of hunting and wilderness survival, but also that of reading, writing, trading, and a vast knowledge of the "outside" world around them.
  • Child Rearing: It is the responsibility of the entire clan to raise the children, however the majority of the task falls on the few generations above the current one being raised. Therefore, children are raised by the young adult women of the tribe, and also some of the males that stayed. Elders and the middle aged hunters rarely interact with newborn kits, even if they were their own child. As the child grew, elders would show more interest if the child seemed competant. Though female kits were shown favour in general, children of the Matriarch were also shown extra respect and care, whether male or female. Thus, Matriarchal children were usually the most well educated and knowledgeable of things beyond their lifestyle, due to the stories and lessons they were told.
  • Tribal Markings: Facial tattoos to the upper face and around the eyes are given at the age of seven to children, both female and male, who had proven their worth and showed promise. As with several other Keeper tribes, it was a sign to the Gods that, should the miqo'te die, he or she would serve as a warrior in the afterlife. Additional markings are given in later years as signs of strength and cunning when hunting. These are especially important for male children to earn, as such markings would show other Keeper tribes what they have already accomplished.
  • Coming of Age: At the age of 13, all children would individually be put to the test on their Name Day. Each would be assigned a quarry whose territory was at least three malms away from the current location of the tribe, then sent out into the wilderness to hunt it. Whether it took hours, days, or weeks, their acceptance back into the tribe would depend on whether they brought back the assigned animal in good condition. The corpse would also be inspected, taking into account the skill of the kill, and the shape of the meat once it arrived. The females' results, especially a possible candidate, were scruntinized very harshly. After the child's return, there would be a celebration for him or her, and offerings to the child's Mother. Though rare, there were times when the child did not return.


CEREMONIES

  • Moon's Bounty Festivus: Each year, the Zhwan+Mujuuk clan would traverse the Shroud to come to a mutual meeting ground that was shared with allied tribes. This celebration would last for up to two weeks as they offered feasts, music, and dance to Menphina and her blessings. New children and Matriarch candidates were shown off, but all tribal members donned special festival attires and painted each other with bright colours. During this joyous occasion, hierarchy lines were blurred and everyone took pleasure in the company around them. It was something to look forward to each year, especially by the younger women seeking mates.
  • Coming of Age Ceremony: The returned child would be promptly bathed and cleaned until pristine. He or she would be dressed and painted, and possibly tattooed if the hunt was a very successful show of skill. Candidate females were given antelope fur somewhere on their attire to show their potential as leader. The Night would be devoted to teaching and telling the child of the world and their future with the tribe. This was done as a group, but the elders primarily spoke. Music is played and sometimes games and dancing took place, depending on the prowess of the child. Underwhelming hunt displays usually resulted in shorter celebrations with less enthusiasm. Males, whether honoured or not, would be offered their place within the tribe or be asked to leave. Those that could stay were not obligated to do so, and could go as they please. Males that were asked to leave the tribe were usually given up to a year to strengthen themselves enough to survive on their own. Very few exceptions are made.
  • New Era Celebration: Though not exactly celebrated as thoroughly by the Elders, like the Moon's Bounty festivus, the New Era was celebrated in the nearest city-state. In this case, Gridania. Usually, this was something the young women of the clan looked very much forward to, and would hunt for weeks prior to find the best furs to wear.
  • Oschon's Rite: Though rare, certain pairs of miqo'te who wish to "marry" undergo the Rite of Oschon. It can be compared to marriage, though rings are usually not the item of choice to be given. The Rite itself is a symbol of the lovers Menphina and Oschon, and their devotion to one another. This is a ceremony that depends entirely on the two individuals. It could be large, involving the entire tribe, but often it is more private, almost secretive. The traditional Rite has one of the Elder females perform the short ritual, but it is not necessary to have a shaman to make it official. One or both of the mated pair needs only to say the prayers out loud, as a show of promise to the Twelve and each other. Though optional, it is also traditional for the pair to exchange gifts, a meaningful trinket, after the prayers are said. Red is the colour most often associated with this Rite, so red somewhere on the attire is appropriate. The gifts themselves might also have red incorporated somewhere.



SCREENSHOTS

A collection of screenshots of Rhesh'ir that serves as a visual reference, or snapshots from certain roleplaying scenes.



ARTWORK

A collection of artwork of Rhesh'ir, either commissioned or gifted by the respective artist(s). Artist names & info are linked when you hover over images.
You are not permitted to re-use this artwork for your own characters or purposes, whether on Final Fantasy XIV or on other games, forums, etc.



ROLEPLAY HOOKS

Rhesh’ir is rather easy to seek out, being the Captain of a Free Company with some serious combat history--both positive and negative. Should a character wish to find him, merely stopping by the 81st Estate in the Mist (Ward 6, Plot 30) would usually prove to be eventful. However, if you are wanting a more unique approach, the following would be good options.

  • Immortal Flames: Rhesh’ir served in the Immortal Flames for a few years, but has since forsaken them as they did him.
  • Shroud Resident: Your character may know Rhesh’ir if he/she was born or roamed within the North Shroud 15-26 years ago.
  • Angler: Rhesh’ir is an avid fisherman and frequents Limsa for contests and to speak with other anglers.
  • Maelstrom: The 81st Foreign Levy is considered under the Maelstrom, so any characters in the Maelstrom or in another Company could have easily heard of him/them.


ABOUT THE PLAYER

Hello! My name is Amy, I'm 31 years old, and I am a seasoned roleplayer, having started all the way back in guilds on Neopets. Yep, that was a thing. I have not played many MMOs, but I have experienced Maplestory, Aion, and Guild Wars 2. I love FFXIV far more than any of those other games, and have been playing it since trying out the PS3 beta before launch.

THINGS TO KEEP IN MIND...

I'm very easygoing. I don't tend to stress or get freaked out by anything too easily. (Just don't mention spiders. D: )
My time is limited. In addition to work, I have a husband, family, dog, cat, future chickens, a house, and life that need tending to--RP is not my life! It is a past-time. If an RP premise does not sound like something my characters would do or if I just don't have time for it, I will tell you up front.
I roleplay my character as my character, not me! It took a lot of experience and practice to learn the separation between character and myself, but I think I have it down reasonably well. Everyone has a bit of themselves in a character, sure, but I do not roleplay as myself. Please do not ever take anything my character says/does as my own view of things. I do not work that way!


GUIDELINES

Overall, I'm pretty chill as far as guidelines go. I don't have an extensive list of 'Do's or 'Don't's or things that I personally find upsetting. So chances are, you won't offend me or make me uncomfortable unless you're trying to or just being really skeevy in general. Still, for the sake of making sure everyone's on the same page here, let me make a few mentions in particular:

I WILL NOT...

Break the lore of the game to include your character concept or plot. Sorry, I am a stickler for this. SE gives us such a vast world to play around in with plenty of ways to bend and weave things to create our own fun. Adding, removing or toying around with their world/magicks/races/history is not something I tolerate in RP. You are free to do as you want, but please respect if I do not change my views of the lore for your sake.
Publicly engage in any sort of highly questionable content. Some things, not even always sexual, have a specific time and place. If I feel an RP is getting too risque or otherwise for a public setting, I will probably ask for it to continue elsewhere or simply leave. I'm not a prude, and neither are some of my characters, but I always aim to maintain respect for my friends.

I WILL...

Roleplay romance and sensual scenes. If it comes up, sure! :D I am not against or uncomfortable with romantic RP, but I usually tend to keep it in Skype or out of a public setting in game.
Abide to your logical headcanon. Usually. I am all for getting creative with the lore, so long as it stays within the parameters of the world! I do this for my own characters, as well, so please feel free to poke me if something doesn't make sense. I am always willing to back up my actions and thoughts.
Participate in fight/sparring RP. Most of my characters are fighters, so I am open to dueling or actual fights between characters. Please just set the parameters of the fight with me OOCly, so I know how to write and what to expect!


OTHER LINKS


Tumblr... IC/OOC FFXIV Blog.
Playlist... Spotify


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