Difference between revisions of "Arylisse Dayhelm"
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| − | | After losing her home once to a miscommunication with the authorities, Arylisse took up residence as a larger plot, running out of her home a casino. Though, should couldn't quite give up the live of a mercenary, starting out with her contacts out in Ishgard for various bounties and jobs she | + | | After losing her home once to a miscommunication with the authorities, Arylisse took up residence as a larger plot, running out of her home a casino. Though, should couldn't quite give up the live of a mercenary, starting out with her contacts out in Ishgard for various bounties and jobs she could muster up. She did this in secrecy, hiding it from her casino employees and most importantly, the Syndicate. As they were the cause for her losing her original house and the downfall of Verge Enterprises. She puts on a front that it’s strictly just a casino, feinting the idea to the authorities for reasons unknown to others. Though, recently, she’s been more open with her bounty work. Hiring more merc types to work with her behind the scenes, leading with questionable authority. |
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| + | That being said too, she has also been heavily at work carrying out the task her brother started. She began to manufacture Magitek mammets to achieve otherwise grunt-work tasks. Her collection of mammets has grown drastically over the months, some of which have formed their own type of personality while others are plain. She’s got it all: Scout Drones, Recon Drones, Battle Mammets, you name it. Anything she can make to gain the upper hand on the enemy. She’s even been using her expertise in Magitek to create prosthetic limbs for those in need, one of which she’s helped with was for an individual she’s never thought would become a friend. Slowly, she’s been coming out of her shell to make new friends but the task isn’t easy as she gets discouraged easily. | ||
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Revision as of 21:12, 24 December 2016
Contents
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P E R S O N A L I T Y
Arylisse is usually very approachable and friendly. She tries to maintain either a neutral or positive outward in life. Incredibly determined and stubborn, almost to the point of idiocy at times. She tries to think of things from a logical standpoint but sometimes, if provoked, will have her emotions dictate her rash decisions.
A P P E A R A N C E / P E R S O N A L I T Y
Her first notable feature, aside from the obvious Miqo'te, is her warm toned hair. It's a vibrant hue of warm colors with the most prominent color being orange. Her eyes are a contrast to her bright hair, settling in a more royal colored green. She has a light dusting of freckles across her cheeks that only grow more prominent with either sunlight or whenever she blushes. There's quite a few scars on her face, most notable is the gouge across her lips and another over her left brow. She's always got pointed claws because for some reason, every time she tries to cut them down they just grow back stronger so she gave up trying to keep them down. Instead, she either keeps them out natural or covers them with gloves on. Around her right shoulder is a perfect crescent-shaped scar, which goes around the entire joint front and back. It's more prominent that others in thickness but the closest to her natural skin tone. This was a scar caused by a wyvern picking her up in its mouth. On the back of her neck, which is usually covered by her hair is a three inch thick scar in the shape of a triangle.
H I S T O R Y
P R E S E N T - D A Y
R E L A T I O N S H I P S
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