Difference between revisions of "Jajara Jara"

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<div align=center><div style="text-align:center; width:80%;padding:5px;">A familiar face in the markets of Ul'dah and Limsa Lominsa, Jajara Jara is an enterprising lalafell known among her friends for her friendly demeanor. While she is not an adventurer, she has given much support to the local branch of the Adventurer's Guild and is recognized in the Goldsmith's Guild as a skilled craftsman. Abluh blooby bluuuuh this needs to be filled out some more because WOW I am so bad at keeping up to date with wiki pages.
<div align=center><div style="text-align:center; width:80%;">A familiar face in the markets of Ul'dah and Limsa Lominsa, Jajara Jara is an enterprising lalafell known among her friends for her friendly demeanor. While she is not an adventurer, she has given much support to the local branch of the Adventurer's Guild and is recognized in the Goldsmith's Guild as a skilled craftsman. Abluh blooby bluuuuh this needs to be filled out some more because WOW I am so bad at keeping up to date with wiki pages.</div></div>
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<br><center>'''Last Updated: 01/29/15'''</center></div></div>
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<div align=center><div style="padding:10px 0px; background: #b6b395;font-size:20px;color:#e1dab6;letter-spacing:0.2em;text-shadow: 1px 1px 2px #948d8a;font-weight:bold;">PERSONALITY</div></div>
 
<div align=center><div style="padding:10px 0px; background: #b6b395;font-size:20px;color:#e1dab6;letter-spacing:0.2em;text-shadow: 1px 1px 2px #948d8a;font-weight:bold;">PERSONALITY</div></div>
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<div align=justify><div style="padding: 5px 15px;">Generally good natured almost to the point of naivety, Jajara is quick to trust most anyone who isn't holding a weapon to her throat. An unapologetic optimist, she tends to see the good in people and strives to do good herself. Smiles and laughter come easily to her. She holds personal honor and promises to be paramount as while Ul'dah may be a city that runs on secrets and gil, a person is nothing if they cannot be trusted with either. She would not call herself an "adventurer" per se but she has been known to strike out onto the road at the behest of strangers in need of help, but rarely without compensation. She is a child of the Dunesfolk, after all, and remains loyal to her kin, her nation, and the prospect of coin in her pockets. Quick to attach herself to her friends, she is without a doubt loyal to a fault and her emotional state is often heavily influenced by the state of her friends.<br>
<div align=justify><div style="padding: 0px 15px;">Generally good natured almost to the point of naivety, Jajara is quick to trust most anyone who isn't holding a weapon to her throat. An unapologetic optimist, she tends to see the good in people and strives to do good herself. Smiles and laughter come easily to her. She holds personal honor and promises to be paramount as while Ul'dah may be a city that runs on secrets and gil, a person is nothing if they cannot be trusted with either. She would not call herself an "adventurer" per se but she has been known to strike out onto the road at the behest of strangers in need of help, but rarely without compensation. She is a child of the Dunesfolk, after all, and remains loyal to her kin, her nation, and the prospect of coin in her pockets. Quick to attach herself to her friends, she is without a doubt loyal to a fault and her emotional state is often heavily influenced by the state of her friends.<br><br>
 
  
Jajara is generally observant of laws and traditions and would be a most unlikely criminal. She is a terrible liar and a worse thief; fortunately, she relies on neither skill in her day to day life. Jajara is also something of a pacifist and tends to try avoiding violence as a means to end conflict. Murder is, naturally, completely and utterly abhorrent to her and she tends to look down on known murderers.<br><br>
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Jajara is generally observant of laws and traditions and would be a most unlikely criminal. She is a terrible liar and a worse thief; fortunately, she relies on neither skill in her day to day life. Jajara is also something of a pacifist and tends to try avoiding violence as a means to end conflict. Murder is, naturally, completely and utterly abhorrent to her and she tends to look down on known murderers.<br>
  
Since Reverend Hakuga's death, she has tried to be a little more active in worship. She is naturally a pious thing, often invoking the Gods for one thing or another in her day to day life. As per family tradition, she honors Oschon the Wanderer and Byregot the Builder above all else. Nald'thal has also become a fairly important deity to her as of late.<br><br>
+
Since Reverend Hakuga's death, she has tried to be a little more active in worship. She is naturally a pious thing, often invoking the Gods for one thing or another in her day to day life. As per family tradition, she honors Oschon the Wanderer and Byregot the Builder above all else. Nald'thal has also become a fairly important deity to her as of late.<br>
  
 
On matters of romance, Jajara is painfully ignorant. She knows the ways of her clan which gave little time for notions such as courtship and flirtation and so she is completely out of her depth approaching either. Because of that she rarely ever initiates such things and would be very hard pressed to reciprocate such behaviors out of either sheer shame or, simply, because she might not know what the appropriate response is. 'Repressed' is a word to describe her attitudes towards the whole span of romance, but 'extremely repressed' is far more appropriate. Strangely, however, several of her friends have seen fit to come to her for advice on such matters. Jajara does not understand it but she does her best to be helpful all the same.</div></div>
 
On matters of romance, Jajara is painfully ignorant. She knows the ways of her clan which gave little time for notions such as courtship and flirtation and so she is completely out of her depth approaching either. Because of that she rarely ever initiates such things and would be very hard pressed to reciprocate such behaviors out of either sheer shame or, simply, because she might not know what the appropriate response is. 'Repressed' is a word to describe her attitudes towards the whole span of romance, but 'extremely repressed' is far more appropriate. Strangely, however, several of her friends have seen fit to come to her for advice on such matters. Jajara does not understand it but she does her best to be helpful all the same.</div></div>
 
 
 
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<div><font style="color:#8f827a;">■</font> '''Uneducated'''. She can read, write, and count... but beyond that, she remains largely ignorant.</div>
 
<div><font style="color:#8f827a;">■</font> '''Uneducated'''. She can read, write, and count... but beyond that, she remains largely ignorant.</div>
 
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<br><div align=center><div style="padding:10px 0px; background: #b6b395;font-size:20px;color:#e1dab6;letter-spacing:0.2em;text-shadow: 1px 1px 2px #948d8a;font-weight:bold;">APPEARANCE</div></div>
 
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<div align=justify><div style="padding: 5px 15px;">Short even for a Lalafell, Jajara Jara makes up for it somewhat with a stout and surprisingly muscular frame, a detail often overlooked given her race's inherent rotundity. Her skin is dark and, while unmarked by scars, bears a stylized tattoo across her face in reddish ink which gives her a vaguely intense appearance when also taking vibrant nearly flame-orange eyes into account. Her hair takes on hues of reds and violets and is worn fairly short and tied into two loose braids at her neck. She is lightly freckled across her nose and her ears are unusually large for a lalafell. Her hands, if anyone were to take good notice of them, are rough and worn, calloused and lined with small scars. Her ears are rather large, by lalafell standards, and are pierced twice per lobe.<br><br>
 
 
<div align=center><div style="padding:10px 0px; background: #b6b395;font-size:20px;color:#e1dab6;letter-spacing:0.2em;text-shadow: 1px 1px 2px #948d8a;font-weight:bold;">APPEARANCE</div></div>
 
<br><div align=justify><div style="padding: 7px 15px;">Short even for a Lalafell, Jajara Jara makes up for it somewhat with a stout and surprisingly muscular frame, a detail often overlooked given her race's inherent rotundity. Her skin is dark and, while unmarked by scars, bears a stylized tattoo across her face in reddish ink which gives her a vaguely intense appearance when also taking vibrant nearly flame-orange eyes into account. Her hair takes on hues of reds and violets and is worn fairly short and tied into two loose braids at her neck. She is lightly freckled across her nose and her ears are unusually large for a lalafell. Her hands, if anyone were to take good notice of them, are rough and worn, calloused and lined with small scars. Her ears are rather large, by lalafell standards, and are pierced twice per lobe.<br><br>
 
  
 
The clothing she prefers is loose fitting and easy to move in. She has little taste for the fineries of silk and lace but makes exception for jewelry. Favored colors span between humble earthtones and gaudy reds, oranges, and yellows. It is rare to see her without a turban or bandana of some sort. Lately, it is more common than not to see her dressed in the uniform of one Guild or another, the Goldsmith's and the Blacksmith's being the most apparent.</div></div>
 
The clothing she prefers is loose fitting and easy to move in. She has little taste for the fineries of silk and lace but makes exception for jewelry. Favored colors span between humble earthtones and gaudy reds, oranges, and yellows. It is rare to see her without a turban or bandana of some sort. Lately, it is more common than not to see her dressed in the uniform of one Guild or another, the Goldsmith's and the Blacksmith's being the most apparent.</div></div>
  
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<br><div align=center><div style="padding:10px 0px; background: #b6b395;font-size:20px;color:#e1dab6;letter-spacing:0.2em;text-shadow: 1px 1px 2px #948d8a;font-weight:bold;">COMBAT</div></div>
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<div align=justify><div style="padding: 7px 15px;">Jajara spent much of her youth training as a pugilist under her father and the other men of her clan, intent to put herself to use by helping protect them from wild beasts and the occasional bandit. There is a certain grace, she believes, in using the body as a weapon - particularly a body which most would dismiss as unimposing to say the least. Her style tends to focus on dehabilitation over outright offense, strikes aimed for joints and nerves in order to cripple or slow targets down. Slaying beasts does not come easy to her but when the situation calls, she can. It is against other people where she exercises the most caution for she feels very strongly against murder.<br>
 
 
<div align=center><div style="padding:10px 0px; background: #b6b395;font-size:20px;color:#e1dab6;letter-spacing:0.2em;text-shadow: 1px 1px 2px #948d8a;font-weight:bold;">COMBAT</div></div>
 
<br>
 
<div align=justify><div style="padding: 7px 15px;">Jajara spent much of her youth training as a pugilist under her father and the other men of her clan, intent to put herself to use by helping protect them from wild beasts and the occasional bandit. There is a certain grace, she believes, in using the body as a weapon - particularly a body which most would dismiss as unimposing to say the least. Her style tends to focus on dehabilitation over outright offense, strikes aimed for joints and nerves in order to cripple or slow targets down. Slaying beasts does not come easy to her but when the situation calls, she can. It is against other people where she exercises the most caution for she feels very strongly against murder.<br><br>
 
  
 
Blessed by her race's latent agility as well as the strength that comes with a lifetime of heavy physical labor and exercise, Jajara could easily stand her own in a fight. Most weapons are clumsy in her hands but give her a good pair of cesti and she would likely be able to go toe-to-toe with most opponents regardless of height. She is by no means a violent person, however, and usually tries to reserve combat for extreme situations if she thinks she might be able to get out of it. If she has to protect someone dear to her, however, she will not hesitate to put herself in the fray. When she first came to Ul'dah, she put in a brief stint in the Coliseum and was met with some success but she has since refrained from putting her skills out for sale in such a manner.
 
Blessed by her race's latent agility as well as the strength that comes with a lifetime of heavy physical labor and exercise, Jajara could easily stand her own in a fight. Most weapons are clumsy in her hands but give her a good pair of cesti and she would likely be able to go toe-to-toe with most opponents regardless of height. She is by no means a violent person, however, and usually tries to reserve combat for extreme situations if she thinks she might be able to get out of it. If she has to protect someone dear to her, however, she will not hesitate to put herself in the fray. When she first came to Ul'dah, she put in a brief stint in the Coliseum and was met with some success but she has since refrained from putting her skills out for sale in such a manner.
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Over the past few months, Jajara has become quite familiar with the workings of the axe and considers herself competent, if not proficient, with said weapon. Still, she is most comfortable with her fists and feet.
 
Over the past few months, Jajara has become quite familiar with the workings of the axe and considers herself competent, if not proficient, with said weapon. Still, she is most comfortable with her fists and feet.
  
Note: ICly Jajara cannot claim to be a Monk as she does not understand how to intentionally open nor control her Chakra. She may be able to unconsciously do it to a degree, lending a bit of that edge to otherwise basic hand to hand combat, but she makes no claim to be anything more than a pugilist.</div></div>
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''Note: ICly Jajara cannot claim to be a Monk as she does not understand how to intentionally open nor control her Chakra. She may be able to unconsciously do it to a degree, lending a bit of that edge to otherwise basic hand to hand combat, but she makes no claim to be anything more than a pugilist.''</div></div>
  
 
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<div style="padding:10px 35px;background: #c6c3a5;font-size:16px;letter-spacing:0.2em;color:#e69554;text-shadow: 1px 1px 2px #7b453c;"><center>STAMINA</center></div></h3>
 
<div style="padding:10px 35px;background: #c6c3a5;font-size:16px;letter-spacing:0.2em;color:#e69554;text-shadow: 1px 1px 2px #7b453c;"><center>STAMINA</center></div></h3>
 
<div align=justify><div style="padding:10px 15px;">Blub blub blub.</div></div>
 
<div align=justify><div style="padding:10px 15px;">Blub blub blub.</div></div>
 
 
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<div align=center><div style="padding:10px 0px; background: #b6b395;font-size:20px;color:#e1dab6;letter-spacing:0.2em;text-shadow: 1px 1px 2px #948d8a;font-weight:bold;">HISTORY</div></div>
 
<div align=center><div style="padding:10px 0px; background: #b6b395;font-size:20px;color:#e1dab6;letter-spacing:0.2em;text-shadow: 1px 1px 2px #948d8a;font-weight:bold;">HISTORY</div></div>
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<div align=justify><div style="padding: 7px 4px;">Jajara Jara was born in the deserts of Thanalan, yet another branch of an surprisingly expansive family tree who roamed the sands. Her clan travelled the sands upon the backs of a four dunebeasts, the largest of which was a wizened old thing named after an honored ancestor, Beberimu Jajarimu. They made their living trading hand-woven cloaks and blankets and prided themselves on their dyeing techniques, making use of most any plants or leftover animal parts to produce vibrant dyes with which to enhance their craft. Jajara never really picked up on either trade, taking more interest in more martial affairs. It was not long after her birth that many of her kin were called away to help in the coming war against the Imperial threat and so she took it upon herself to learn to defend her family in the absence of the more capable members of her clan. Vultures of all shapes are never far in the desert and with their number easily halved they were made dangerously vulnerable.<br>
<div align=justify><div style="padding: 7px 4px;">Jajara Jara was born in the deserts of Thanalan, yet another branch of an surprisingly expansive family tree who roamed the sands. Her clan travelled the sands upon the backs of a four dunebeasts, the largest of which was a wizened old thing named after an honored ancestor, Beberimu Jajarimu. They made their living trading hand-woven cloaks and blankets and prided themselves on their dyeing techniques, making use of most any plants or leftover animal parts to produce vibrant dyes with which to enhance their craft. Jajara never really picked up on either trade, taking more interest in more martial affairs. It was not long after her birth that many of her kin were called away to help in the coming war against the Imperial threat and so she took it upon herself to learn to defend her family in the absence of the more capable members of her clan. Vultures of all shapes are never far in the desert and with their number easily halved they were made dangerously vulnerable.<br><br>
 
  
Life was rather uneventful, however, and her skills were rarely ever put to use aside from the occasional ambush from wild mongrels or angry hammerbeaks. The Calamity saw fit to return nearly none of her kin to them and those that did return were scarred and largely unfit for work. What had remained were mostly elders and younglings alike, hardly suited for maintaining the clan and their beasts alike for much longer. It was decided then that they would seek out a sister herd and arrange to be taken into the fold rather than wait to be picked off by the elements if they were lucky or the beastmen if they were not. Sever weeks later they were officially joined with a herd led by a relatively close relative (Jajara's grandmother's sister and husband) and prospects for survival rose dramatically.<br><br>
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Life was rather uneventful, however, and her skills were rarely ever put to use aside from the occasional ambush from wild mongrels or angry hammerbeaks. The Calamity saw fit to return nearly none of her kin to them and those that did return were scarred and largely unfit for work. What had remained were mostly elders and younglings alike, hardly suited for maintaining the clan and their beasts alike for much longer. It was decided then that they would seek out a sister herd and arrange to be taken into the fold rather than wait to be picked off by the elements if they were lucky or the beastmen if they were not. Sever weeks later they were officially joined with a herd led by a relatively close relative (Jajara's grandmother's sister and husband) and prospects for survival rose dramatically.<br>
  
 
It was not too long after that Jajara Jara took leave of the caravan and turned instead for the city. Common talk among the clanfolk was that an unwelcome courtship and subsequent proposal had a large part to play in her desire to leave, but gossip is just gossip and only Jajara knows for sure what turned her away from the open dunes.</div></div>
 
It was not too long after that Jajara Jara took leave of the caravan and turned instead for the city. Common talk among the clanfolk was that an unwelcome courtship and subsequent proposal had a large part to play in her desire to leave, but gossip is just gossip and only Jajara knows for sure what turned her away from the open dunes.</div></div>
  
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<br><div align=center><div style="padding:10px 0px; background: #b6b395;font-size:20px;color:#e1dab6;letter-spacing:0.2em;text-shadow: 1px 1px 2px #948d8a;font-weight:bold;">INTERACTIONS</div></div>
<div align=center><div style="padding:10px 0px; background: #b6b395;font-size:20px;color:#e1dab6;letter-spacing:0.2em;text-shadow: 1px 1px 2px #948d8a;font-weight:bold;">INTERACTIONS</div></div>
 
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<div align=center><div style="padding:10px 0px; background: #b6b395;font-size:20px;color:#e1dab6;letter-spacing:0.2em;text-shadow: 1px 1px 2px #948d8a;font-weight:bold;">GALLERY</div></div>
 
 
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<div style="padding:0px 0px; font-size:16px;color:#5F5F5F;text-shadow: 1px 1px 1px silver">'''Potential Hooks'''</div>
 
<div style="padding:0px 0px; font-size:16px;color:#5F5F5F;text-shadow: 1px 1px 1px silver">'''Potential Hooks'''</div>

Revision as of 08:57, 29 January 2015

Jaja-Header.png
A familiar face in the markets of Ul'dah and Limsa Lominsa, Jajara Jara is an enterprising lalafell known among her friends for her friendly demeanor. While she is not an adventurer, she has given much support to the local branch of the Adventurer's Guild and is recognized in the Goldsmith's Guild as a skilled craftsman. Abluh blooby bluuuuh this needs to be filled out some more because WOW I am so bad at keeping up to date with wiki pages.
Last Updated: 01/29/15
PERSONALITY
Generally good natured almost to the point of naivety, Jajara is quick to trust most anyone who isn't holding a weapon to her throat. An unapologetic optimist, she tends to see the good in people and strives to do good herself. Smiles and laughter come easily to her. She holds personal honor and promises to be paramount as while Ul'dah may be a city that runs on secrets and gil, a person is nothing if they cannot be trusted with either. She would not call herself an "adventurer" per se but she has been known to strike out onto the road at the behest of strangers in need of help, but rarely without compensation. She is a child of the Dunesfolk, after all, and remains loyal to her kin, her nation, and the prospect of coin in her pockets. Quick to attach herself to her friends, she is without a doubt loyal to a fault and her emotional state is often heavily influenced by the state of her friends.

Jajara is generally observant of laws and traditions and would be a most unlikely criminal. She is a terrible liar and a worse thief; fortunately, she relies on neither skill in her day to day life. Jajara is also something of a pacifist and tends to try avoiding violence as a means to end conflict. Murder is, naturally, completely and utterly abhorrent to her and she tends to look down on known murderers.

Since Reverend Hakuga's death, she has tried to be a little more active in worship. She is naturally a pious thing, often invoking the Gods for one thing or another in her day to day life. As per family tradition, she honors Oschon the Wanderer and Byregot the Builder above all else. Nald'thal has also become a fairly important deity to her as of late.

On matters of romance, Jajara is painfully ignorant. She knows the ways of her clan which gave little time for notions such as courtship and flirtation and so she is completely out of her depth approaching either. Because of that she rarely ever initiates such things and would be very hard pressed to reciprocate such behaviors out of either sheer shame or, simply, because she might not know what the appropriate response is. 'Repressed' is a word to describe her attitudes towards the whole span of romance, but 'extremely repressed' is far more appropriate. Strangely, however, several of her friends have seen fit to come to her for advice on such matters. Jajara does not understand it but she does her best to be helpful all the same.

LIKES

Work. The busier she is, the more content she is.
Stars. Few things make her happier than a clear sky full of starlight.
Gemstones. Beautiful to look at as well as her primary source of income.
Piety. Honoring the Twelve brings her solace, and she tends to trust those who do more than those who don't.

DISLIKES

Liars. Dishonesty is something she does not forget, and cannot abide.
Airships. Unnatural machinations. Boats are horrible; airships are worse.
Vulgarity. Some of the things Limsans say are absolutely horrifying.
Patronization. Don't you dare kneel to speak to her...!

MOTIVATION

Independence. Being able to stand as her own woman and not as Jojore's daughter.
Prosperity. Wealth and stability for herself and her betrothed are her top priority.
Peace. There is discontent in her family and the clan they rule. Despite her distance, she is left wanting peace for them.
Status. She doesn't speak of it much but secretly she covets being thought of as a capable, skilled craftsman.

STRENGTHS

Hard-working. Jajara believes very much in earning her keep in all she does.
Kindness. It's entirely possible that she doesn't have an evil bone in her body.
Stamina. A work-horse through and through.
Industrious. She is most comfortable with jewelry and metals but her involvement with the guilds give her a broad range of skills.

WEAKNESSES

Hard-working. Sometimes she puts her work ahead of her health.
Naive. Jajara has a hard time telling when she is being mislead and is a little too quick to trust.
Confidence. She self-guesses herself often and can be easily discouraged.
Uneducated. She can read, write, and count... but beyond that, she remains largely ignorant.

APPEARANCE
Short even for a Lalafell, Jajara Jara makes up for it somewhat with a stout and surprisingly muscular frame, a detail often overlooked given her race's inherent rotundity. Her skin is dark and, while unmarked by scars, bears a stylized tattoo across her face in reddish ink which gives her a vaguely intense appearance when also taking vibrant nearly flame-orange eyes into account. Her hair takes on hues of reds and violets and is worn fairly short and tied into two loose braids at her neck. She is lightly freckled across her nose and her ears are unusually large for a lalafell. Her hands, if anyone were to take good notice of them, are rough and worn, calloused and lined with small scars. Her ears are rather large, by lalafell standards, and are pierced twice per lobe.

The clothing she prefers is loose fitting and easy to move in. She has little taste for the fineries of silk and lace but makes exception for jewelry. Favored colors span between humble earthtones and gaudy reds, oranges, and yellows. It is rare to see her without a turban or bandana of some sort. Lately, it is more common than not to see her dressed in the uniform of one Guild or another, the Goldsmith's and the Blacksmith's being the most apparent.

COMBAT
Jajara spent much of her youth training as a pugilist under her father and the other men of her clan, intent to put herself to use by helping protect them from wild beasts and the occasional bandit. There is a certain grace, she believes, in using the body as a weapon - particularly a body which most would dismiss as unimposing to say the least. Her style tends to focus on dehabilitation over outright offense, strikes aimed for joints and nerves in order to cripple or slow targets down. Slaying beasts does not come easy to her but when the situation calls, she can. It is against other people where she exercises the most caution for she feels very strongly against murder.

Blessed by her race's latent agility as well as the strength that comes with a lifetime of heavy physical labor and exercise, Jajara could easily stand her own in a fight. Most weapons are clumsy in her hands but give her a good pair of cesti and she would likely be able to go toe-to-toe with most opponents regardless of height. She is by no means a violent person, however, and usually tries to reserve combat for extreme situations if she thinks she might be able to get out of it. If she has to protect someone dear to her, however, she will not hesitate to put herself in the fray. When she first came to Ul'dah, she put in a brief stint in the Coliseum and was met with some success but she has since refrained from putting her skills out for sale in such a manner.

Over the past few months, Jajara has become quite familiar with the workings of the axe and considers herself competent, if not proficient, with said weapon. Still, she is most comfortable with her fists and feet.

Note: ICly Jajara cannot claim to be a Monk as she does not understand how to intentionally open nor control her Chakra. She may be able to unconsciously do it to a degree, lending a bit of that edge to otherwise basic hand to hand combat, but she makes no claim to be anything more than a pugilist.

FISTS

Blub blub blub.

AXE

Blub blub blub.

HAMMER

Blub blub blub.

STRENGTH

Blub blub blub.

STAMINA

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HISTORY
Jajara Jara was born in the deserts of Thanalan, yet another branch of an surprisingly expansive family tree who roamed the sands. Her clan travelled the sands upon the backs of a four dunebeasts, the largest of which was a wizened old thing named after an honored ancestor, Beberimu Jajarimu. They made their living trading hand-woven cloaks and blankets and prided themselves on their dyeing techniques, making use of most any plants or leftover animal parts to produce vibrant dyes with which to enhance their craft. Jajara never really picked up on either trade, taking more interest in more martial affairs. It was not long after her birth that many of her kin were called away to help in the coming war against the Imperial threat and so she took it upon herself to learn to defend her family in the absence of the more capable members of her clan. Vultures of all shapes are never far in the desert and with their number easily halved they were made dangerously vulnerable.

Life was rather uneventful, however, and her skills were rarely ever put to use aside from the occasional ambush from wild mongrels or angry hammerbeaks. The Calamity saw fit to return nearly none of her kin to them and those that did return were scarred and largely unfit for work. What had remained were mostly elders and younglings alike, hardly suited for maintaining the clan and their beasts alike for much longer. It was decided then that they would seek out a sister herd and arrange to be taken into the fold rather than wait to be picked off by the elements if they were lucky or the beastmen if they were not. Sever weeks later they were officially joined with a herd led by a relatively close relative (Jajara's grandmother's sister and husband) and prospects for survival rose dramatically.

It was not too long after that Jajara Jara took leave of the caravan and turned instead for the city. Common talk among the clanfolk was that an unwelcome courtship and subsequent proposal had a large part to play in her desire to leave, but gossip is just gossip and only Jajara knows for sure what turned her away from the open dunes.

INTERACTIONS

RUMORS

Some of these rumors are untrue, speculation, or are greatly exaggerated. Please feel free to add your own rumors under the Player Character category!
◢ COMMON RUMORS - Easily overheard. Use these freely!
"That girl is plenty nice enough, but she can be a bit dense." -- Patient Merchant.
"Yeah, I seen her around the Goldsmith's Guild a lot. Seems she's come a long way since she first stumbled in there, lost and confused. Proud as can be of that uniform of theirs, you know the one." -- Jaded Jeweler.
"Never seen her in a fight but I reckon she could pack a punch. You ever seen a Lalafell built like that? Not outside the Coliseum, you don't." -- Pit Enthusiast.
"Walked to work one morning and saw her sitting off to the side, hammering away at one thing or another. Wouldn't you know it, she was still there hours later when I was walking right back." -- Concerned Citizen.
◢ UNCOMMON RUMORS - A little more difficult to hear. Use sparingly or ask first!
"Someone told me she ran out on a family debt of some sort, but I don't know what that might mean exactly. I don't think she has any family here. Seems to be the point." -- Quicksand Patron.
"I've seen some of the people she talks to. Ruffians and criminals and worse - even a Garlean if you'll believe it! Poor thing is just asking for trouble if you ask me." -- Busybody.
◢ RARE RUMORS - Very rarely overheard. Please ask before using!
"Well some poor Dunesfolk comes in to the shop drenched in sweat, covered in sand, and she drops this ring on the counter. Looked like some kind of wedding ring, real old fashioned thing that wasn't even worth the spit to shine it. Tell truth, I only gave her the gil cause she looked like hell." -- Kindly Pawnbroker.
"I got a pot of gil thanks to her. Nobody wanted to bet against Lance Goodpunch - no one but me! But when she knocked him out not once, not twice, but three times - WHAP! POW! - ohhh, my heart was singing! Thank the lady for me, would you?" -- Grateful Gambler.
"That gold-eyed girl? Yeah, she comes through pretty often. A miner, isn't she? Now and again, though, she'll just ride up to the top of a dune and just... stand there. Stand and stare. Sometimes after a while she'll ride out, and sometimes she'll just come right back and leave. No idea why, though. If it's the sandworms she's watching, that little bird of hers is more than fast enough to outpace them." -- Curious Huntress.
◢ PLAYER CHARACTER RUMORS - Feel free to add rumors of your own!
Feel free to add your own rumors here!
Would you believe it if I said that she has been able to make a man wet himself? -- Keru Lowry.
In what must be my greatest folly, I have broken her trust. She will recover...I may well not. -- Edgar Von Gandervalt.
Given Byregot's gift I'd say, an' a mean throwin' arm as well if'n ye startle 'er. What's more important though? She's a good soul, count myself lucky te know th' lass an' call her friend. -- Gharen Wolfsong.
Thanks to her, I got to try a rare plainfolk delicacy! -- Roen Deneith.
Lotta spirt packed into a tiny package. I'll give her that. -- U'roh Tia.
R-rumors about such a lady? A heart so pure that to hear her laugh is to feel the warm sun on your face? ... I-I mean, I really must be going! And stop gossiping!! -- Chuchukepa Hohokepa.
It's been a while since I've seen her, but! She's cute, funny, and can kick a bad guy's teeth in if he gives her any lip! -- L'yhta Mahre.
I was having a bath in Chuchukepa's hot tub one time and she walked in. Then she made me dinner. Nice gal, I like her. -- Augustine Frost.

RELATIONS

Romantic Attraction | Platonic Love | Positive | Negative | Neutral


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Template adapted from Bancroft Gairn, with edits by Xheja Rajhera / N'hadiya Khei. Further edited and adapted by Jajara Jara.