Chao Lingshen
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■ RACE & CLAN... Miqo'te, Seeker of the Sun. ■ GENDER... Female. ■ AGE... 23. ■ NAMEDAY... 1st Sun of the 6th Umbral Moon, 1556 S.A.E. ■ ORIENTATION... Asexual/Aromantic. ■ MARITAL STATUS... Single. |
■ CITIZENSHIP... Limsan. ■ RESIDENCE... Vylbrand Academy. ■ OCCUPATION... Founder, Misriah Armory. ■ PATRON DEITY... Azeyma, the Warden. ■ HEIGHT & WEIGHT... 5 fulms, 4 ilms. 116 ponzes. ■ ALIGNMENT... Chaotic Good. |
GENERAL INFORMATION
APPEARANCE
The clothing she wears varies, but she has a marked tendency to prefer more subdued colors such as black, white, and dark browns. Typically she can be found wearing a black and white yukata she picked up from the most recent Moonfire Faire, as it reminds her of her lost home in Doma. She's not big on accessories or jewelry, but usually wears a pair of peach blossom earrings, again as a reminder of Doma. She also always wears either tall boots, dark-colored leggings, or some combination of the two to hide the ceruleum burns on the backs of her legs from sight.
PERSONALITY
Beneath that playful exterior, she is singularly-focused on the downfall of the Garlean Empire and the salvation not just of Eorzea, but of all lands that have suffered under Garlemald's iron fist. This desire drives every action she takes, from her research into greater and more powerful magitek to her quest for greater personal power. The lack of any sort of unity or cohesion amongst the city-states of Eorzea greatly distresses her, and she has considered several times a gambit wherein she presents herself as a great existential threat to the realm, thereby forcing them to unify or face destruction, but has so far held back because the clear and present threat presented by Garlemald sure hasn't done it so far. If the situation demands it, however, she is still more than willing to become a martyr and take on the role of a villain to ensure that the realm is saved.
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COMBAT & WEAPONRY
- ● Magical Prowess: A budding mage in her own right, Chao is talented in the arts of thaumaturgy, with a far greater affinity for magic of the fire element than other types. This affinity allows her mana to regenerate normally at all times; as such, she is not affected by the astral fire/umbral ice duology many thaumaturges are shackled by. Because of this trait, she is seeking to develop her own, personal style of magic outside the existing systems. Aside from this, she also has some light training in conjury.
- ● Fire Resistance: Due to absorbing both living and offensive aether of the Lord of the Inferno, Chao has become more heavily-aspected toward fire, further increasing the power of her magic as well as making her highly-resilient to heat or fire-based attacks.
- ● Magia Erebia: Translating to 'Dark Magic', Magia Erebia is the result of Chao's experimentation in magic circles, aetherflow, and how magic and spirit energy can be made to interact with the body. By creating a magic circle, she is able to then absorb a directed energy attack that comes in contact with her, fusing it with her soul and imbuing her with enhanced statistics, depending on the type of energy, for a limited period of time. As a drawback, the unnatural interaction between the soul and aetheric energies causes a corrosive effect, relegating the use of Magia Erebia to emergencies only.
- ● Magic Seal: As a result of the experimentation to resist tempering (see below), when her sigils are activated, she is a complete aetherial void, unable to access her latent magical talents or be affected by anything that would relate to a mana pool. This is mostly used to allow her to pass off as having no magic talent whatsoever, as her mana is not detectible when in this state.
- ● Martial Arts: Trained from a young age in the Doman style, unarmed combat is one of the most dangerous places to face her. Her style is visually similar to that of the Fist of Rhalgr, but structurally different. Whereas the monks favor strikes and work best from the flanks or rear of a foe, Chao's Hokuryuu Shourinken favors kicks, wide sweeping stances, and keeping a distance from the enemy. However, she has taken aspects of the Ala Mhigan style into her own, giving her a much wider array of abilities and actions in combat.
- ● Shundo: A ki-based technique of Doman origin, also known by its translated names of ' Ground Contractor ' or ' Instant Movement. ' By focusing ki or magic energy to the bottom of her feet, she is able to 'grip' the ground and propel herself forward at immense speed, traversing up to sixty fulms in less time than it takes to register movement in the brain. She is only capable of traveling in a straight line across relatively even terrain, and cannot pass obstacles. Individuals with high martial training are able to sense her movement to a degree.
- ● Spell List: Chao has developed a list of spells that she prefers to use in combat, primarily based around fire magic and other aetheric uses. All of them are incanted in Garlean (Latin). Additionally, she has her own incantation phrase, which is used to unlock the aetherflow in her body and allow her to channel more powerful magic spells. Said incantation phrase is "Rasteil mai magicscir magister." It should also be noted that all of Chao's fire-based spells are aetheric and therefore do not require oxygen to continue burning, and some can even continue to burn when fully immersed in water.
- ● Calefaciens Exarmatio: Translating to Heatwave Disarmament, this is a spell used to disarm a foe. It is specially-tuned fire magic that destroys equipment, weapons, and clothing, but leaves the person themselves unharmed.
- ● Cantus Bellax: Lit. Battle Song, this is a simple self-buffing spell that reinforces her body with aether. Aside from providing a long-lasting anti-physical shield, this magic also exponentially increases muscle tension, allowing greater power, speed and endurance; it also increases the flexibility of muscles and tendons to prevent Chao from damaging herself from overexertion. In addition, her reflexes are enhanced by a moderate increase in the stimulation of the nervous system.
- ● Captus Flammeus: A binding spell, Fiery Captor summons ropes of fire magic that bind a target in place. Though not intended to cause harm to the bound target, Chao can cause them to do so at will.
- ● Flagrantia Rubicans: A moderately-powerful fire spell, about on par with Fire II, Red Blaze is Chao's mainstay offensive spell.
- ● Incendium Gehennae: A very potent fire spell developed after absorbing the living and offensive aether of Ifrit. Visually, Hellfire Conflagration is similar to Ifrit's own ultimate attack.
- ● Ignis Deflexio: A fire-based anti-physical protective shield. Its defensive effects are small.
- ● Sagitta Magica Series Ignis: Chao can summon a number of magic missiles of fire, always a prime number, which will independently track and pursue their target with no input from her. Their tracking method can be defeated if faced cleverly, and one could simply knock the magic missile away when it reaches them. Their damage is limited individually, but she can also cast this spell as a massive, single magic missile comprised of the energy of all the individual ones. While this is more powerful, it is also easier to avoid or counter.
- ● Technological Genius: From her youth, she has had a disturbing knack for understanding and knowledge of magitek devices. This ingenuity saw her placed in the Garlean Empire's research division once she was conscripted, where she enhanced and streamlined numerous Garlean weaponry and drive systems. Though more than capable of creating new devices from her own mind, her skills are strongest at refining and adapting existing technology to perform even better. She is responsible for the technological control devices that the Garleans use on their colossi to prevent them from rampaging in battle. Since coming to Eorzea, she has developed a powered assault armor and numerous other systems.
- ● Temper Resistance: As a result of Garlean experimentation, Chao possesses a set of sigils inscribed on her body that allows her to seal her aether. The theory is that this will protect her from the primals' method of tempering individuals by way of overloading their aether with the primal's own, due to their aether being unable to interact with her. This has proven to function as intended, tested under fire during her confrontation with Ifrit.
- ● Weapon Proficiency (Firearm): As with all Garlean soldiers, she was trained to use their advanced firearms technology. Though she prefers magic and unarmed combat, she does keep a concealable pistol loaded with large-caliber, high-explosive ammunition on her person. Just in case.
- ● Weapon Proficiency (Gunblade): As a conscript of the Garlean army, and valued slightly above the rank-and-file for her technical genius, she was trained in how to use a gunblade. Though she does not favor the weapon herself, she is capable of picking up and easily-using any of the non-specialized types of gun-weapons.
MISRIAH ARMORY
After settling at Vylbrand Academy, Chao finally found the stability required to dedicate her efforts fully to designing and developing her magitek weaponry. After a sizable payment for technologies rendered, she was able to fund the creation of her own arms company, Misriah Armory. Adapting the slogan "Battle-tested for your home", Chao has hired a number of production personnel from the Ironworks and purchased several proprietary systems from Cid nan Garlond to begin her work on magitek combat systems, primarily in the form of powered armor.
- ● Anti-Magic Reactive Armor: A system wherein a piece of armor or shield is imbued with reactive aether that, when an offensive spell acts upon it, explodes outward to disperse the effects of the spell and reduce harm to the wearer. This system is still in the prototype phase; currently, it reacts far too vigorously to offensive spells.
- ● Armory Device: Utilizing the principles of aetheric teleportation, Chao can imbue specific items with a unique aetheric signature, and then pair them to a device, traditionally a ring, that summons the items onto the wearer, allowing one to be armed and equipped in the blink of an eye.
- ● Electromagnetic Aether Pulse Protection: After an...unpleasant...event that saw her powered devices shut down by an enemy electromagnetic aether pulse, Chao worked to ensure that this never occurred again. By studying the recorded particulate effects just before her devices lost power, she was able to determine the frequency at which the particulates used interacted with her devices, and modify her shielding to nullify that frequency. To prevent circumvention by simply using a different frequency, all her powered equipment shielding is designed to modulate through differing frequencies.
- ● Ironworks Powered Armor Mk.I: The upgraded, field-ready combat version of her prototype armor. Designed as a modular system that supports varying upgrades as requested by the wearer. A detailed description can be found here. Unlike her other, proprietary powered armor designs, her personal set retains the designation 'Ironworks' partly out of nostalgia, and partly in recognition that she was aided by members of the Garlond Ironworks in designing and creating it.
- ● Misriah Powered Armor/BREAKER: A direct assault variant built for Grundy, focusing on strong armored protection, resilient shielding, armor-augmented strength enhancers, and a VISR (detailed below) uplink to identify allies and enemies. As Grundy lacks the technical expertise to manipulate armor systems, the BREAKER variant is designed to function largely autonomously, with all systems functioning when power is applied. Grundy's personal variant features two additional features: two spiked chain shots built into both forearms for grappling, and remote systems override allowing Chao to lock down his armor to stop him from going on a berserker rampage.
- ● Misriah Powered Armor/INFILTRATOR: An infiltrator variant designed for use by those who prefer a stealth approach. The INFILTRATOR variant lacks the plate protection of its more up-armored brethren, relying on faster-cycling aetheric shielding technology and the user's own ability to evade hits to provide its protection. This powered armor increases user reaction speed and possesses proprietary sound-dampening technology to enhance stealth.
- ● Powered Fist: Built to augment her new powered armor, Chao designed a gauntlet that allows her free range of hand motion and also has a powerful gun device built into it for added anti-armor punch. When not desired for use, it collapses down to the size of bracelets worn on both wrists.
- ● Project μ: Considered by Chao to be her Magnum Opus, Project μ saw the creation of a sentient, free-willed combat android in a form that would allow it to pass undetected in society (in this case, the prototype unit possesses the frame of a female miqo'te). Utilizing a combination of a purpose-built mammet heart and an unprogrammed Allagan Defense System node to achieve sentience, a frame was constructed using both Allagan metals and repurposed Garlean steel. The result: an infiltrator prototype given the name Myu whose combat potential is surpassed only by her learning potential.
- ● Remote/Observation, Self-Propelled Model 1B Reconnaissance Drone: A variant of the WASP drone, with its aetherochemical beam replaced with high-fidelity observation and monitoring equipment to perform the functions of battlefield reconnaissance. Recon data from these drones can be fed to any authorized user of a MISRIAH powered armor system.
- ● Sterilization Tools: A number of devices requested by Vylbrand medic Keero in order to sterilize medical equipment before use. A non-mobile version was delivered to the medical ward, allowing the sterilization of large numbers of equipment, or large pieces of equipment. Several smaller versions were also built for field use. Both versions generate high-heat, high-intensity energy beams that kill microorganisms and scour surfaces clean.
- ● Visual Intelligence System, Reconnaissance: A HUD feature included in all of her powered armors, VISR allows for unprecedented battlefield information to wearers of her powered armor. In its most base form, VISR serves as an identify-friend/foe system, highlighting friendly targets in a green outline, enemy targets in red, recognizable weapons in blue, items of interest in yellow, and unidentified persons/civilians in orange. It can also receive visual reconnaissance from any nearby ROSP drones and functions as low-light enhancement at night or in darkened spaces.
- ● Weapon/Anti-Magitek, Self-Propelled Model 1A Nonlinear Rifle: A small, high-mobility portable weapon system developed by Chao using the magitek bits of the Allagan and Garlean Empires as its base. Unlike it much larger cousins, the "WASP"--also known by the descriptor "funnel"--is small enough to fit in the palm of one's hand, but is no less deadly for it. Armed with an aetherochemical beam that can pierce the armor of a magitek reaper in a single strike, its power is balanced by its slow rate of fire and limited fire capacity. When drained of energy after five shots, it is capable of re-energizing itself by drawing aether from its environment, but this will only allow it to fire again once every five minutes. The WASP is targeted by voice commands.
HISTORY
Early Life
Imperial Service
Defection
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The Ironworks
Changing the Game
The Dark Magic
New Eras, New Places, New Faces
Academic Pursuits
The Departed
Academic Pursuits II
Project µ
Into the Depths
Might and Magic
The Logical Ideologist
The Nightshade
Phantasmagoria
A Reclaimer Reborn
To Face the Inferno
Academic Pursuits III
Misriah
The Cost
Pariah
Holding Patterns
A Reclaimer's Revenge
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RELATIONSHIPS
♥ Family – ☀ Platonic – ♦ Friend – ★ Acquaintance – $ Business – ✝ Deceased – ✔ Positive – ✖ Negative – ● Neutral – � Unsure – ☠ Enemy
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RUMORS
Some of these rumors are untrue, speculation, or are greatly exaggerated. ◢ Common Rumors - Easily overheard. Use these freely!
◢ Uncommon Rumors - A little more difficult to hear. Use sparingly or ask first!
◢ Rare Rumors - Very rarely overheard. Please ask before using!
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Feel free to add your own rumors to this section. ◢ Player Character Rumors - Some of these are more rare than others!
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MUSIC
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GALLERY
Chao and Satomi, science bros! (Non-canon instance)
OOC NOTES
Player Note ... Personal RP Limits I like to consider myself a flexible player who is willing to commit to a number of different types of scenes and role-play scenarios, but even I have my limits. If something is on the play list, assume it means yes, as long as it's within the context of the current play or ongoing plot. No's are typically a hard no, and it means don't ask, and if I'm in the mood for it, I'll be the one to initiate.
Disclaimer Chao is my take on an existent character from the Negima! Magister Negi Magi manga by Ken Akamatsu. I have developed her from the ground up to fit within the FFXIV setting, while still maintaining as many similarities from the source material as possible.
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Potential Plot Hooks Chao is a very busy individual. Even when I'm not actively playing her, she's always got something going on. While the below is by no means comprehensive, it's a kind of spring board for walk-up RP. I am more than open to longer-term RP plots that carry on over multiple sessions, all I ask is that you coordinate with me beforehand. I am nearly always willing to drop anything I'm doing and RP, even if I'm on another character.
Character Lore Adherence Information in this Wiki is Lore Compliant to the best of my knowledge pre-Calamity using Wikis, and lore-dredging on Google. Information that has been changed to better fit with the lore of XIV will be listed below as necessary.
Tropes & Explanations A trope is a convention or device that is often found in creative works. In this case, the tropes below describe the character either in part, or as a whole. Their background, personality, appearance, etc, most of them can be described in the tropes below.
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CREDITS
- The following is not entirely comprehensive, but contains general credits. Please leave the link-backs if you use this template!
- ■ Original template by Bancroft Gairn.
- ■ Adapted by Xheja Rajhera.
- ■ Tabs by Unnamed Mercenary.
- ■ Expanded bits by Lucaell Tareth'eian.
- ■ Header image inspired by D'lyhhia Lhuil.
- ■ Music bits from J'karu Rhome.
- ■ Relationships & OOC notes by Glioca Sargonnai.