Kilandara Zomerana

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"Quote.”
― Quote author.


[edit]

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BASIC INFORMATION

PRONUNCIATION: Kil-ahn-DAR-ah Zoh-mer-AH-na

BIRTH NAME: Anariel Arcineaux II

NICKNAMES: Kilandara Zomerana, Magitek Maiden

RACE & CLAN: Wildwood Elezen

GENDER: Female

AGE: 57

NAMEDAY: Final day of the first Umbral Moon.

HEIGHT & WEIGHT: 6'6" 268 lbs

ORIENTATION: Lesbian

OTHER STATISTICS

NATIONALITY: Minor Ishgardian Noble.

RESIDENCE: Mist Plot 51, Ward 11.

GENERAL HEATH: Vigorous and fit.

OCCUPATION: Tinker, Trainer, Consultant.

PATRON DEITY: Azeyma

ALIGNMENT: Neutral Good

MARITAL STATUS: Open Relationship

SERVER: Balmung (NA Legacy)


Kilandara Zomerana, simply called Kil by some, was born on the XXth Sun of the Xth XXXral Moon. Insert general information about character.

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Eyes Hair Skin Body Type Voice
Sapphire Blue Golden Blonde Golden Beige Top heavy and statuesque, Deep and Sing-Song
Laterality Scars Tattoos & Piercings Style
Ambidextrous. None. Skin feels too perfect. Ear piercings Revealing, loose, and spartan.

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Adjective. Adjective. Adjective. Description of what it's like when first meeting your character.

Description of what it's like when someone gets to know your character better.

Tropes: [1] Use the TV Tropes wiki to find traits that fit your character.

LIKES

Tinker: An avid lover of technology in all forms, she enjoys tinkering.

Weapon Master: Weapons of all kind fascinate her, and she can and does collect strange weapons.

Dilettante: Thanks to her upbringing in the dancing scene, she has a huge admiration for all forms of art: from simple performance and instruments to things like staged combats.

DISLIKES

Racist: Due to trauma from her youth, she does not see female miqo'te as anything more than sexual objects..

Void Magicks: She possesses a near irrational hatred and fear of voidsent and the accompanying magic, to the degree that she'll often go after them first..

Warmonger: Having spent the worst part of her life fighting as well as her Sharlayan teaching, she often hates people who glorify or revel in lethal combat as well as non-planned combat.

STRENGTHS

Improvisation: Thanks to her training, she is very adept at making most anything work. Between weapons and tactics, she is quick on her mind and feet.

Paragon: Charismatic, muscular, and agile, she works hard to be at the pinnacle of physicality. She is an example of a "Leads from the front" mindset and she strives to stay that way..

Skilled: One to enjoy learning, she often goes out of his way to try and educate herself in many different things. She often has a preference towards skills that are either physical or musical in nature..

WEAKNESSES

Sadist: The main way she taps into her darkside, sadistic tendencies make her opt to wound when she should be killing. . She may also be prone to causing pain more often than not.

Berserker: Should her stress level or damage get too high, she quickly loses herself to her darkside. In this state, she often attacks whoever will take the most pain, though she is harder to put down.

Vain: Ingrained on her during her upbringing, she believes her appearance is the one of the more important parts of herself. Any scars or equivalent wounds send her into a furious rage and she often spends time and effort to get them healed.


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This is a list of the items that Kilandara currently is keeping on them. Feel free to use this information if it comes up logically in the course of RP, such as pickpocketing, a search, etc.

Last Updated: XX/XX/XXXX.

  • The Think Tank: Her pride and joy, Helmet-1046 is the culmination of near a decade's work and substantial trial and error. Built to fully encompass her head protectively, as well as to give a large amount of convenience, it contains many different features on top of offering protection. It possesses various vision and audio enhancements, a linkpearl, and a makeshift orchestrion that is actually just a variation of linkpearl. She also the ability to control her mammets and record audio notes. A lung attachment allows water and air to be filtered so she doesn't suffer, as well as for allowing eating and drinking if need be. Even when not wearing it, her helmet is often nearby.

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Early Life

Born in Ishgard, Kilandara's childhood was interrupted after the birth of her sister at six years old. Her parents were rumored to be heretics and the four quickly fled from Ishgard to Ul'dah. She and her sister, Brizayne, were left in an orphanage and promptly forgotten. Forced to raise her sister as a little girl, she matured quickly for her age and was kept busy. As she approached her teens, she thought to enter into a guild proper to help get a source of money and applied to the thaumaturge's guild. While possessing of a large amount of aether, magic did not come natural to her and, with the help of her sister, she studied extensively on various ways to impress the lalafell leaders. On the day of her recruitment, she caused an explosion in the outskirts of the city and began to panic. Listening to her sister, she fled the scene and ran back to the orphanage. She would later find out that Brizayne would be considered a prodigy after taking responsibility for her mistake, it being forgiven due to her youth. In secret, her sister would tell Kilandara that an adult elezen couple advised her that the mistake would happen.

Frustrated at her lack of magical skill, she leapt at a chance to join the Dancer's Guild and, unlike thaumaturgy, quickly showed amazing skill at dance. Seemingly more than capable at physical abilities, she served as an assistant to various miqo'te dancers, occasionally being featured as an "exotic" choice. Puberty came fast and hard and she filled out in her late teens. At the orphanage, she became the physical bully due to her beauty and physical prowess, along with her sister's magical talent. She ultimately abandoned her birth name completely, going by Kilandara Zomerana, and would spend the end of her time in the orphanage serving as the matron of all the given children. Her ego would lead to her being manipulated by one of her first lovers, a miqo'te dancer, who would emotionally abuse her while the rest of her dancer sisters would ignore it.

Teens

After leaving the orphanage, she quickly got a small shared apartment with her sister and the two kept working in their distinct guilds. Her echo began to manifest as she seemed to have long conversations with mammets and minor constructs. Very few people thought it was little more than a quirk, but she seemed to have near impeccable skill when dealing with technology. A sharlayan emissary visiting Ul'dah was largely intrigued by her skill and invited her to study in the forums. Not wanting to abandon her sister, she was quick to deny it before Brizayne would pool their money without her knowledge and bought her a non refundable airship ticket. While wanting to even abandon it, her abusive ex began to harass her and she was off to Sharlay in her 20s.

Allowed to experiment and learn without restraint, Kilandara's time in the forum did more for her mental well-being then anything prior to it past her first time in the dancer's guild. Struggling with a new lesson in humility plus her vanity, she showed ability to work with and fix Allagan technologies and began to understand her limitations. Despite a specialization in Allagan tech, she grew to share fascination with weapons of all kinds. Throughout her decade there, she slowly began to master all sorts of weapons, exotic and otherwise, but she would ultimately become an archon for Allagan technology. During her time, she would repay her sister and bring her in as well, through for different skills. An odd interaction with voidsent that lost control due to a miqo'te messing up and harming her sister would cement her racism and paranoia with and around voidsent.

Adulthood

In her 30s, she would leave Sharlay and embrace her wanderlust, exploring Eorzea and Ilsabard, peddling her skills as a dancer and an engineer and ultimately getting very little done professionally. Thanks to her skills with weapons, she would find a place as an adventurer, working different leves in different locations to keep afloat before once again, her ex would begin to stalk her. Between her failures in getting steady jobs and the pressure from her ex, she began to manifest odd abilities that seemed to be fueled by her emotions. It was at this time that a man who claimed to be her father would show up and offer to train her, only to end with the man with a broken nose and being abandoned as Kilandara fled. She arrived in Limsa Lominsa and finally found a job as a waitress, wherein she would meet one of her future girlfriends and was recruited into the yellowjackets. As her sister left Sharlay and began to work on her own projects, she would share with Kilandara the spell of eternal youth she learned from Sharlay and both sisters would be frozen in their prime.

While the relationship didn't last, she excelled in the disciplined environment of the yellowjackets. Jumping from the guards to the Maelstrom, she worked her way up the ranks to Chief Storm Sergeant until Garlemald threatened Eorzea. Stationed back in La Noscea, she helped maintain order while the Battle of Carteneau Flats was underway. When Dalamud fell, she was in Lower La Noscea and was one of the first responders to help the locales keep things afloat.

As her 40s came an went, cynicism and anger with the status quo caused her to take a leave of absence from the military, entering the reserves. She would head back to Ul'dah to reconnect with her dancing sisters. Feeling disgust at their objectification, she chose to enter the Ul'dah arenas as the Magitek Maiden, a scantily clad woman who wore a helmet that hid her face. A quick learner thanks to her skills with weapons, she began to dominate the lower ranks and rose mostly due to a combination of beauty and power. Originally learning weaponry only due to rote training, her martial skills would flourish due to her improvisational skills. In lieu of money, she would win a handful of soul stones and would leave for some training in Othgard. Despite her attempt to fight for a cause in the arenas, she was by and large mostly ignored past her winnings and ultimately had her cynicism grow.

Little by little, she would abandon more conventional jobs to go into work for herself. She would join various free companies, offering her services as a guard. This in turn would lead her to returning to her hobby and skill in tinkering and starting a business in Ul'dah. Keeping her identity as the Magitek Maiden hidden, she would live two lives out of a necessity. When Ishgard opened its gates, she would further explore the skill her quote unquote father had told of her and she embraced her powers as a dark knight. Following a horrible bout in the bloodsands aimed to cripple her, she retired from actual fighting and would move to La Noscea and worked as a trainer for a staged grappling organization.

Now living in the Mist with her lover, Tybressa Astralis, she works as a professional tinker, a trainer, and consults with free companies.


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Notes about how your character behaves in combat, or specifics about their weaponry not listed below.

ABILITIES

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WEAPONRY AND ARMOR

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Last Updated: 10/25/2017.

Color Key
In A Relationship: NAME is involved in some form of committed relationship with this character.
Romantic Attraction: NAME is romantically attracted to this character.
Sexual Attraction: NAME is physically attracted to this character.


Platonic Love: NAME considers this character one of their closest friends.
Friend: NAME considers this character to be a friend.
Friendly Acquaintance: NAME considers this character to be mostly friendly, or as a casual ally.


🔒 Trusted: NAME trusts this character with their life, and would willingly lay their own life down for them.
🔒 Distrusted:NAME's trust in this character has been shaken, though their loyalty to them remains unaffected.
🔒 Betrayed:NAME's trust in this character has been completely broken, and is irreparable.


Good Standing: This character left a good impression.
Neutral: NAME has no specific feelings about this character.
Bad Standing: This character left a bad impression.


Dislike: NAME doesn't consider this person a friend and will only interact if needed.
Wary: NAME has became leery of this character. Conflict can happen.
Hate: NAME considers this person an annoyance and will try to avoid them, otherwise conflict is almost certain.
Fear: NAME is terrified by this character and will try to avoid them at all cost.
Rivalry: NAME considers this person a rival and will try to initiate conflict every time they get to meet them.


Family Member: This character is related by blood to NAME.
Business: This character is either NAME's employer, employee, or coworker.
Deceased: This character has passed away.
🔃 Unsure: NAME is unsure how they feel about this character because of certain actions the character makes.
FREE COMPANY
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FAMILY
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FRIENDS
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ALLIES
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WIP.
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RIVALS
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PC RUMORS

Rumors from player characters. These may be untrue or exaggerated. Feel free to leave one here!

“"She actually has a face under the mask, you know.”
Pinny Aerani
“Reckon she's somebody t'go an' see if'n yer looking fer 'toys', if'n y'know wut ah mean.”
Khala Takhasen
“Lies and slander go here.”
– Name
NPC RUMORS

Common Rumors: Easily overheard. Use these freely!

“I heard she's actually a roegadyn!”
– Overheard on the Limsan docks.
“A gladiatrix with a love for miqo'te brothels.”
– Heard around Ul'dah
“She's hideous and scarred under that mask, I served with her in the war.”
– Maelstrom Officer

Uncommon Rumors: A little more difficult to hear. Use sparingly or ask first!

“For someone as healthy as her, she sure visits the Conjurer's Guild a ton.”
– Twin Adder Soldier
“I heard she fake wrestles over in La Noscea. What a charlatan!”
– Ul'dah Gladiator Enthusiast
“Someone recommended her to me for a security setup. I think she likes mammets too much, though..”
– Limsan Homeowner

Rare Rumors: Very rarely overheard. Please ask before using!

“Her name comes up on official name changes, but the matching records appear lost.”
– Ul'dah Record Keeper
“My sources tell me that she's actually an Ishgardian noble. I heard it during Valentione!”
– Gridanian Rumormonger

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Songs to set the mood and reflect NAME! The following links will take you to Youtube. Please mind your speakers.

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A collection of screenshots of NAME that serve as a visual reference, or snapshots from certain roleplaying scenes.



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A collection of artwork of NAME, either commissioned or gifted by the respective artist(s). Artist names & info are linked when you hover over images.
You are not permitted to re-use this artwork for your own characters or purposes, whether on Final Fantasy XIV or on other games, forums, etc.


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A little about yourself.

THINGS TO KEEP IN MIND...

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I will

Combat RP. One-shot RP. Long-term RP. Dramatic plots. Heavy, feeling-driven plots. Romance. Sexual Tension. Serious injury. Temporary injury and incapacitation of mind or body. Temporary captivity or imprisonment. Assassination attempts. Rivalries. Deep platonic friendships.

I Will Not

ERP. Allow Lore Breaking. Allow my character to be killed. Injury that will leave my character incapacitated. Allow godmodding. OOCly planned romances, except under special circumstances.

Ask

Torture that leaves behind lasting, long-term effects (aka, longer than 3 months). Long-term and/or permanent injury. Long-term captivity or imprisonment. Significant tampering of the mind. Anything that is dramatically character-changing, or may have extremely negative implications for my character.


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Hydaelyn Role-Players Profile: [RPC Profile Link].
Other Wiki pages: Link, Link, Link.

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Credit

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