Difference between revisions of "Ander Brookstone"
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<h3><span class="mw-headline" id="General"><div style="font-family:Georgia;padding:10px 15px; background: #932C33;font-size:16px;color:#ffffff; text-shadow: 1px 1px 3px silver;letter-spacing:0.2em;"><center>APPEARANCE</center></div></span></h3> | <h3><span class="mw-headline" id="General"><div style="font-family:Georgia;padding:10px 15px; background: #932C33;font-size:16px;color:#ffffff; text-shadow: 1px 1px 3px silver;letter-spacing:0.2em;"><center>APPEARANCE</center></div></span></h3> | ||
− | <p>The Duskwight is very tall, standing 6 fulm | + | <p>The Duskwight is very tall, standing 6 fulm 10 ilms from the ground. His physique is typically elezen, though he is quite muscular. He weighs roughly 220 ponze. Ander has sea green eyes that stand out against crimson red hair, varying from chin to shoulder length. He usually keeps it tied back and out of the way in a bun or loose ponytail when it is long. Freckles dot his cheeks, as well as scars. One quite noticeable scar crosses his face, and another is on his lower right jaw. Various other battle scars appear all over his body from his duties, but the elezen mostly keeps his form covered with his uniform or other clothing. His style ranges anywhere from leathers to robes, plain and ornate alike. However, the man does not concern himself with fashions of the times too much, and mainly just picks what he likes. |
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Revision as of 22:06, 19 November 2015
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Ander Brookstone, is a young Serpent Corporal within the Twin Adders, and a knowledgeable battlemage. Though not one for books or too much study in the subject of magicks, the elezen has a keen understanding of his own aether, and how to utilize the elements to create devastating power. He has had the ability to control the elements fire, ice, and lightning ever since he can remember.
The Duskwight is very tall, standing 6 fulm 10 ilms from the ground. His physique is typically elezen, though he is quite muscular. He weighs roughly 220 ponze. Ander has sea green eyes that stand out against crimson red hair, varying from chin to shoulder length. He usually keeps it tied back and out of the way in a bun or loose ponytail when it is long. Freckles dot his cheeks, as well as scars. One quite noticeable scar crosses his face, and another is on his lower right jaw. Various other battle scars appear all over his body from his duties, but the elezen mostly keeps his form covered with his uniform or other clothing. His style ranges anywhere from leathers to robes, plain and ornate alike. However, the man does not concern himself with fashions of the times too much, and mainly just picks what he likes.
Kind. Loyal. Unpredictable. Ander is a fairly easygoing man, and very approachable. He is likable amongst his men and has a good reputation within the city-state of Gridania. His heritage as a Duskwight has rarely interfered with his life, and if it does, he is quick to turn the other cheek. Ander is an all-around do-gooder, friendly elezen. He does, however, have an odd streak that only few of his men within the Twin Adders have seen and even fewer of his friends and family. It is as if something comes over him all at once, an anger and temper that shoves itself into the limelight. When this ‘evil’ side emerges, there is no telling what kind of destruction will ensue.
This is a list of the items that Ander currently is keeping on his person. Feel free to use this information if it comes up logically in the course of RP, such as pickpocketing, a search, etc. Last Updated: 11/08/15.
As previously stated, Ander is proficient with Black Magicks/Thaumaturgy. His aether is vast and practiced, even before his family pushed for him to study at the Ossuary. He was only there for a short time, having learnt all that they could offer about the magick itself and learning to control it. He held minimal interest in the more priestly duties of the Magisters and acolytes in preparing the dead, and instead would rather use his gifts to focus on protecting the living. Though Ander's magickal abilities in thaumaturgy are very close to master level, he is absolutely unable to perform even the most basic conjury or arcanum spells. His aether turns on itself, hurting him in the process. It is for this reason that he does not attempt them in any form. In addition to thaumaturgy, Ander is very well adapted to using the Quarter Staff. He is often seen using his magicks staff as a pole for melee foes.
Here is a list of recent and/or notable fights, roleplay scenes, etc. that Ander has been a part of. This list is by no means all inclusive, and serves more as a general reference as to what he has been up to.
If one asked this question to Ander himself, he would have very little to tell you. In truth, the man has no idea who he really is or where he came from. All he knows is that he woke up naked within the Twelveswood, stumbling aimlessly toward no one and nothing. The elezen had no name, no memory, only a seething migraine headache. He remembers very little from that sun. Had it not been for Roysia Brookstone, the woman he would call his mother later, he would have likely fallen ill and died of chill. The Brookstones, a fairly well-to-do midlander family, took in the wayward elezen after learning that he was basically a grown child. They gave him the name ‘Ander’ and included him in everything from there on. It is due to their act of kindness that the elezen has made a reasonably successful name for himself within the city of Gridania. Ander takes great pride in his family, and would do anything to repay the massive debt he owes them for saving his life. He stays with them, loyal, and helped them through sickness, the Calamity, and rebuilding after the fact. Not long after the elezen found a stable life in the city, his world shifted as his expertise with magicks began showing itself randomly. After a few alarming occurrences, the Brookstones encouraged Ander to travel to Ul’dah and study within the Ossuary to hone his obvious skills in Thaumaturgy. This he did, but only with reluctance. Life in Ul’dah was not something Ander wished for himself, and he found the other potential mages to be ruthless, jealous, and cold-hearted. Unwilling to continue his training under the Coco-brothers, Ander returned home to Gridania, and studied on his own. Though the time in Ul’dah was brief, only just a cycle, he did learn the names of the spells he obviously knew, and how to cast them at will. This, for him, was life-altering. After honing his craft, Ander enlisted to serve as a Twin Adder. He was not a mender, a writer, an adventurer, nor a businessman like the rest of his family--he knew he had to choose a path for himself. In this, he chose the life of a Battlemage, and donned the title of soldier. Through battles he earned experience, gained more control, but not without a price. His body shows the struggles of his past, with scars on his face, arms, and torso.
Recently, Ander has been reassigned due to his major problem of blackouts. During these blackouts, he losing control and becomes as if he was another person entirely, full of rage, power, and wrath. The Adders are unsure what to do with a good soldier with bad problems, so they sent him away to Coerthas as a way to deal with him temporarily. Prior to this, he gained the attention of some of the members of the 81st Foreign Levy, and has named himself as their ally. A few have agreed to assist him in the troublesome personal matters, and for that he is very grateful. One of them he has grown quite fond of, and has even forgotten some of his frustration with the Adders due to her kind and welcome visits. After spending way too long in the cold northern regions, Ander decided to take action against his assignments. Though suffering a demotion in title, Ander is once again reassigned to the East Shroud until further notice. He is quite content with his current status, and has been using his time to repay the kindness the 81st has shown him by helping with some of their missions to the north.
These are mostly backstory-related relationships.
Listed here are the non-family characters, both PC and NPC, that Ander has interacted with enough or in such a way for him to form a real opinion about them. Please don't take personal offense if your character isn't listed here, or how the interaction or relationship is described. It isn't that I dislike your character or our RP. I just tend to only add these as necessary for those who make a real impact on Ander, and descriptions are purely based upon in character experiences and opinions! Last Update... 11/08/15. * An asterisks denotes that Ander doesn't know the individual's true name.
◢ Common Rumors - Easily overheard. Use these freely!
◢ Uncommon Rumors - A little more difficult to hear. Use sparingly or ask first!
◢ Rare Rumors - Very rarely overheard. Please ask before using!
◢ Player Character Rumors - Feel free to add rumors of your own!
You are not permitted to re-use this artwork for your own characters or purposes, whether on Final Fantasy XIV or on other games, forums, etc.
Ander is currently stationed within Coerthas Central Highlands, but he has Aetheryte access to several points on the Eorzean map. Below are some of the most common ways to know of or seek out this battlemage.
Hello! My name is Amy, I'm 30 years old, and I am a seasoned roleplayer, having started all the way back in guilds on Neopets. Yep, that was a thing. I have not played many MMOs, but I have experienced Maplestory, Aion, and Guild Wars 2. I love FFXIV far more than any of those other games, and have been playing it since trying out the PS3 beta before launch.
Overall, I'm pretty chill as far as guidelines go. I don't have an extensive list of 'Do's or 'Don't's or things that I personally find upsetting. So chances are, you won't offend me or make me uncomfortable unless you're trying to or just being really skeevy in general. Still, for the sake of making sure everyone's on the same page here, let me make a few mentions in particular:
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