Difference between revisions of "Alothia Starkwood"

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(The Rumor Mill)
(Post Calamity)
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'''Right Afterward'''
  
 
Alothia appeared again in the middle of the Twelveswood completely bewildered and unsure of what had just happened. The next few weeks went by in a blur, Alothia searching the Twelveswood for people she knew. On her travels, she found Endricane, equally as bewildered. They made their way to Quarrymill, or what was left of it, to try to find Kass. Instead, they found a house burnt to the ground, and no one who could tell them what had happened. Afterward, they made their way to where Alothia had grown up, only to find a similar situation. In their mutual grief they comforted each other, and then parted ways. Alothia then traveled to the three city states.
 
Alothia appeared again in the middle of the Twelveswood completely bewildered and unsure of what had just happened. The next few weeks went by in a blur, Alothia searching the Twelveswood for people she knew. On her travels, she found Endricane, equally as bewildered. They made their way to Quarrymill, or what was left of it, to try to find Kass. Instead, they found a house burnt to the ground, and no one who could tell them what had happened. Afterward, they made their way to where Alothia had grown up, only to find a similar situation. In their mutual grief they comforted each other, and then parted ways. Alothia then traveled to the three city states.
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In the next few weeks, she made her way across Thanalan to La Noseca and eventually Limsa Lominsa. She managed to secure a room at the Mizzenmast and began traveling the city looking for familiar faces. She was pleased to see that Soliloquy was what everyone had said, a gathering ground for people like her. There she was reunited with Xenedra and Kass, and met quite a few other people.
 
In the next few weeks, she made her way across Thanalan to La Noseca and eventually Limsa Lominsa. She managed to secure a room at the Mizzenmast and began traveling the city looking for familiar faces. She was pleased to see that Soliloquy was what everyone had said, a gathering ground for people like her. There she was reunited with Xenedra and Kass, and met quite a few other people.
  
[WIP]
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The suns went on, and she met a young Hyur named Paradyme Capellago. They began seeing each other on an exclusive basis, and quickly progressed that relationship from dating to being engaged. Everything was fine until Para's brother, Joshua, came looking for him. Alothia, along with her friends Lainseworth and Vash, made a daring rescue attempt. They managed to get Para back, but at the loss of the evil man who had captured him. Eventually, this resentment took a toll on their relationship, and Para quickly broke off the engagement, and slept with another woman, causing a rift between the two of them that could not be repaired as far as a relationship was concerned.
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'''Love...quadrangles?'''
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'''The Tale of Souyo Xander'''
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((This summary is copied from the AST/CC forums, and was written by Eric Verus))
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<spoiler>
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- A Corvus upon itself - (9/15/13 - 9/21/13)
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Corvus Cinis has been betrayed from within. The veteran Souyo Xander has betrayed his allies by succumbing to the influence of a darkened crystal that draws out the negative impulses in a person, in an attempt to gain power. The darkness within has pulled Souyo into a conquest to kill all Garleans, potentially purging, even those among Eorzean Citizenry, in retaliation to the travesties of the Garlean Military occupying parts of Eorzea. Lily Dawnsworn, Lainsworth Ravencraft, and Eric Verus met Souyo on the field of battle, and were soundly defeated by the powers both a crystal of darkness, and a crystal of light that Souyo once bore as a Paladin.
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To make matters worse,Vash Ashford, the cheerful Miqo’te member of the Company, as well as the strange Seeress known as ‘K’oriah’ were also corrupted under the influence of the Dark Crystal and pulled to Souyo’s side. Displaying that any member could be potentially vulnerable the company Leaders Alothia Starkwood and Lily Dawnsworn called for a lockdown on communications on the Company’s Linkshell communications, in an effort to protect members from further attacks. Meanwhile, Eric Verus launched a silent inquiry, using his skills in the Arcane and his experience in his encounter with the Dark Crystal to help verify allies and put the leadership at better ease.
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Unfortunately, not all were alerted to the goings on in process, and the Sorcerer Starwind Meladon was captured and held hostage, and Paradyme Capellago was shot by a Darksteel Arrow from Vash Ashford. Demands were made for Lily Dawnsworn, Eric Verus, and Alothia Starkwood to meet Souyo near the mountain ridge of Behemoth’s Dominion, in exchange for Starwind’s safe return. While left no other choice to comply, the trio were not content to simply walk into what they knew was a trap and each, individually and as a group formulated their own plans for confronting the corrupted Dragoon and his cohorts…
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- The Battle of the Dominion - (9/22/13)
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The two Trio’s met in Behemoth’s Dominion, where Souyo surrendered the unconscious Starwind as agreed, however, when Eric called reinforcements to gather the man, the Seeress K’oriah summoned a large Voidsent to attack the group, and thus a large battle began in earnest.
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Lily moved to engage Souyo, while Eric and Alothia engaged the Voidsent and the remaining two opponents with surprises of their own. Eric decided that his loyalty to Corvus superseded the bounds of law, and brought with him a Garlean Gunblade, which he used to keep Vash’s arrows at bay, while displaying a tremendous amount of magical resistance to spells and curses alike. While Alothia performed like an elemental fiend unleashed, displaying a level of offensive power not yet seen from her previously.
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Yet even as the Voidkin was bested with the might of Magic, and the Souyo and company began to feel pressure on all ends, the roaring cry of the Behemoth could be heard as it approached… it seemed that both companies would soon face the rampage of the great Beast of the Dominion.
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Fortunately, reinforcements from Corvus Cinus by distress calls, arrived just in time to engage the hearty beast. Among the many brave heroes of note:
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Tayn Zolin, whose quick wit and scouting lead the impromptu reinforcements to reach the Dominion just in time.
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Lainsworth Ravenclaw, recently re-emerging with renewing Paladin powers , whom was able to rearm Lily at a critical moment with Giantsgall Sword dubbed ‘Justice’.
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Mixie Trixie, able to show unique skills and powers to the Prismatic Crystal reacquired from Alothia on the field.
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Rio van Rash, who appeared herself on the field to aid the wounded at Eric’s behest, even after smuggling him her hand-crafted gunblade.
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Paradyme and Rhashi - who made sure in all the chaos Starwin Maleon and other wounded made it to safety from the battle, putting even their own lives at risk to save others.
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- among many others, even allies not yet members of Corvus Cinius.
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Meanwhile, as Lily began to drive Souyo back with skilled swordsmanship, some of which learned from Souyo’s own personal diaries. Alothia unleashed a powerful fireball inadvertently that would have scorched Eric along with Vash and K’oriah, though the Seeress mysteriously placed herself in more direct danger to push Eric to safety, much to his surprise.
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However, the forces of the Darkened Crystal had one last card to play. Battered and burned, Vash Ashford detonated the cliffside, which had been secretly packed with explosives. This triggered a landslide that injured many member of Corvus Cinis, as well as pinning the Behemoth beneath the rubble. Alothia and Eric both were flung from the cliffs in the explosion, landing hard upon the snow below. Alothia collided with a rock and lost consciousness, with Eric’s previous wounds and surgery scars being strained to the point of re-opening on landing.
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Souyo capitalized on the moment of weakness in the beast, and slammed his spear into the skull of the Behemoth,revealing his intention in the creatures dying wails. A Lightened Crystal, which he aimed to claim for his own, were it not for the pursuit of Lily who tossed Souyo’s old Paladin blade to knock it from his hands had sprung from the Behemoth’s life force. The Crystal Emitted a field of energy that prevented all others from interfering, and the two reengaged into their duel, fighting over who would claim this new source of power.
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Vash and K’oriah began to make their escape from the Dominion, climbing up the cliffs of the craggy mountains, when they were met by the arrival of K’anko Tia, who had scaled the mountain by hand to single handedly ambush a flee-attempt from Corvus’s foes, in spite of discharging himself from the Company earlier. Tossing the Mage to the side, K’anko engaged Vash directly in combat, forcing the Seer to look onto the violence from afar.
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Souyo fought with new Ferocity, meaning to claim the crystal for his own. However just as he was about to strike downwards from a powerful blow that would have dealt a grievous wound, Eric, having closed his wounds through sheer force of magical power and assistance from his Eos, unleashed a ruin spell that struck the man in mid-air, making the would be powerful strike into a battle-deciding blunder, giving Lily the opportunity to claim the Lightened Crystal for her own, and force the man to flee from the scene.
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- Aftermath of the Battle -
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Due to interference from the Fleeing Souyo, Kanko suffered severe wounds in his battle with Vash. However, he did not leave empty handed. The Miqo’te fighter managed to capture Vash, who fell unconscious to his wounds, and drag the youth from the Dominion to Corvus Cinus headquarters in Fallgourd Float, where the Remainder of the Company had gathered post battle.
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In spite of wounds of their own, Mixie, Eric, and Sesseriku, a friend of the the Company, all went to tend the others over themselves. However, they were met by Deirdre Ta’ea, who, after questioning Eric’s intentions for the captured Vash Ashford, decided to take him herself for her own intentions. Too weak and weary from the fighting, Eric decided against engaging the Elezen woman, and commanded the Company to stand down and allow her to leave with the Miqo’te traitor - shortly before collapsing to exhaustion himself.
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Sesseriku was finally given a pearl to the Company by Lily, in thanks for all his deeds - marking the first new recruitment to the Company since the betrayal, and a shift in the tides of the conflict.
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- A moment’s Respite - (9/23/13 - ??/??/??)
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The Pearl Souyo had in order to capitalize on communication was destroyed, his plan to acquire another crystal of power foiled, yet he was still at large, with many members of Corvus wounded or exhausted to collapse. The Company, however, won a small victory in earning the security of their communications once more and some semblance of normalcy could return. With Souyo having to face defeat at the loss of his own objective, there would be a moment’s pause in which he would have to reassess his tactics, and for the moment, a measure of peace would be enjoyed.
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However, for those closest to the conflict, this time would be a matter of preparation, for they aimed to make the next confrontation with Souyo the last.<spoiler>
  
 
==<div style="padding-left: 5px;  padding-bottom: 3px;  padding-top: 3px;  font-size: 20px;  color: rgb(255, 255, 255);  background-color: rgb(50, 000, 50);  line-height: 1.3em"><span style="font-family:verdana,geneva,sans-serif">'''Additional Info'''</span></div>==
 
==<div style="padding-left: 5px;  padding-bottom: 3px;  padding-top: 3px;  font-size: 20px;  color: rgb(255, 255, 255);  background-color: rgb(50, 000, 50);  line-height: 1.3em"><span style="font-family:verdana,geneva,sans-serif">'''Additional Info'''</span></div>==

Revision as of 05:07, 26 September 2013


Gridania-transparent.png Alothia Starkwood
AlyLeve.png
All Knowledge is Worth Having
Eternal Atoner
Gender Female
Race Miqo'te
Clan Keeper of the Moon
Citizenship Gridania
Place of birth Eastern Forest of the Black Shroud
Guardian Nohpica, the Matron
Nameday 28th Sun of the 6th Astral Moon (Age: 26) 1546
Occupation Owner of a small mercenary company
Pronunciation Ah-loh-thia Starkwood


Alothia Starkwood

The Basics


Biographical

(art by Piyu)


Nicknames: Aly, Missus Starkwood, Miss Oakenwave, Boss Lady



Family

  • Father: Emet Oakenwave- Presumed deceased
  • Mother: Aughinae Oakenwave- Presumed deceased
  • Sister: Lini Oakenwave



Appearance

AlyKanko2.jpg




  • Height: Tall for a Miqo'te
  • Weight: Averageish, slight tummy, full in the bust and hips
  • Body: Slender but strong
  • Hair: Short cut, Pink with blue highlights
  • Eyes: Purple-ish gray
  • Skin: Pale, some say pale to the point of looking like death
  • Clothing: Alothia prefers to wear comfortable clothing, but also clothing that shows off her assets. For a night out, she enjoys wearing her Coatee, but when working, Alothia wears Robes and other traditional Conjurer garb.


(art by Croiei)




Personality

(art by Nhyra)
Alignment:Neutral Good
Morals: Alothia is a firm believer in trying to hold the moral high ground, but she doesn't always win. There are times when her passions cloud her judgement, and her morals go flying out the window.
Likes:
  • 1 Miqa'bobs...particularly Tuna
  • 2 Ear Scratches
  • 3 Bubble baths
  • 4 Being well-liked
  • 5 having people follow her orders
  • 6 Quirky people
Dislikes:
  • 1 Being pushed around
  • 2 People who are intolerant
  • 3 Most conflicts
  • 4 Rain
  • 5 Being rude to the less fortunate
Fears:
  • 1 Being alone
  • 2 Becoming manipulative like she used to be
  • 3 Watching people she loves dying horrible deaths
  • 4 Losing those close to her
  • 5 Being cheated on...again...
Strengths:
  • 1 Charisma
  • 2 Thaumaturgy
  • 3 Handwriting
  • 4 Organizing people
  • 5 Being lovesick
Weaknessses:
  • 1 Easily swayed by her emotions
  • 2 Strong sense of attachment to people
  • 3 Trusts too easily
  • 4 Not a very strong fighter
  • 5 Sometimes clumsy
Favorite Places:
  • 1 Gridania
  • 2 Thal's Respite
  • 3 The Burning Wall
  • 4 The Hawthorne Hut
  • 5 The Docks of Limsa Lominsa at sunset

By The Numbers

(This is taken and modified from a post on teso-rp.com) Show text


Abilities

Adventurer:
  • Black Mage/ Thaumaturge
  • Conjurer
  • Dragoon/ Lancer
  • Daggers
Strengths:
Alothia is possessed of a strong mind and concentration, enabling her to cast most spells on the fly. That, coupled with her quick tongue, make her a hard person to dual with, when it comes to magic. She has an affinity for fire magic which has recently increased due to events that were unforeseen. The only downside of her newfound power is that her healing talent is now completely gone, and she cannot rely on those magical abilities to save anyone anymore.
Weaknesses:
While she is trained with daggers and the lance, she prefers to use magics. In close quarters, she is almost useless, and could quickly be overpowered.
Crafter:
  • Goldsmith
  • Alchemist
Strengths:
Alothia dabbles in goldsmithing and alchemy, understanding the rudiments of each. She can craft basic potions and jewelry pieces, but can't craft anything elaborate.
Weaknesses:
She doesn't have much time to devote to her crafts, so she often lets those skills fall to the wayside for other matters.
Other Skills:
  • Storyteller
  • Writer
  • Accounting
Strengths:
Alothia was taught basic writing and math skills, and uses them to be able to run a successful business.
Weaknesses:
While she can spin a yarn, she often doesn't do so outside of her closest friends.

History

Before The Calamity

Alothia grew up in the forest of the Eastern Shroud, near Hyrstmill. She came from a small family consisting of her father, mother and younger sister. Her childhood was a happy one, with the only problem being that her parents were always working and didn't have a ton of time to spend with her. Alothia saw what this did to her parents, this constant working, and decided that she didn't want to be a slave to work. It was about the same time that Alothia realized that she had a gift for getting people to like her and befriend her...she had become a manipulator. With these skills, she left home against the will of her parents at the age of 15. It was not a peaceful leaving, and things were said and done at the time that Alothia doesn't like to discuss.

Show text


The next few years of her life were not so good. She managed to do well for herself, but at the cost of others. Many people were used in order to keep Alothia afloat, including a young Miqo'te girl. She was one of Alothia's lackeys, and she was sent out to do a job...which ended up being much more than was bargained for. When the girl returned to Alothia; bruised, battered, and broken; Alothia finally saw firsthand the damage that she was doing to others. She stopped her illegal dealings, and managed to run into a childhood friend, Frosty Mouse, who managed to help her set up a small mercenary company.

The company thrived, growing from a small group of 2 or 3 workers, to a more extensive company. With the help of Zenge Eien, she named the company Corvus Cinis, after Zenge's old unit within the Garlean Army. While her company was thriving, she met one Mister Oskar Helvig, and they began a relationship. This relationship caused much dissension within the company as many of her employees did not like Oskar or the way that he seemingly manipulated Alothia.

About 4 moons into their relationship, Oskar felt that he needed a break, and he and Alothia parted ways. Lost in her loneliness, Alothia focused on her company, strengthening it's bonds and helping to bring new employees into the fold. She kindled a new relationship with colleague and friend, Zenge Eien with whom she feelt much more at ease. Their relationship was passionate and just what Alothia needed to bring her focus back to the company and what was important.

However, as the moons went on, Zenge grew more and more distant, spending much more time out on patrols for the Twin Adders. By the time the Calamity hit, Alothia and Zenge were completely separated. Zenge left, worried that his ties to the Garlean Empire would mean trouble for Alothia, and indeed they did. Constantly worried about being hunted down, Alothia fled deep into the Twelveswood to hide. She was not seen by the company nor any others for quite sometime. Yet the day that Dalmud fell, Alothia, determined to do her part, came out of hiding to help tend the wounds of those in the battle. While she did not see any of her companions there, she felt that she had at least done her part when it mattered most.

Post Calamity


Right Afterward

Alothia appeared again in the middle of the Twelveswood completely bewildered and unsure of what had just happened. The next few weeks went by in a blur, Alothia searching the Twelveswood for people she knew. On her travels, she found Endricane, equally as bewildered. They made their way to Quarrymill, or what was left of it, to try to find Kass. Instead, they found a house burnt to the ground, and no one who could tell them what had happened. Afterward, they made their way to where Alothia had grown up, only to find a similar situation. In their mutual grief they comforted each other, and then parted ways. Alothia then traveled to the three city states.

First, Alothia traveled to Gridania, searching for word of her parents and sister. There, she signed back up with the Twin Adders, and checked in with the Stillglade Fane. While there, she helped for a few weeks with healing the sick. She also learned about the skip, and that five years had passed since the battle of Cartineau Flats. She was dumbstruck and did not leave her in room for several days. Finally, she decided to head to Ul'Dah to check on her properties.

When she traveled there, the first thing she did was go to the Corvus Cinis headquarters, but found the building silent. She asked local merchants if they knew who currently owned the place, but none of them could tell her anything about the man who seemed to be living there. She frequented the Mineral Concern and the merchant stalls trying to catch wind of anyone she knew, until finally she heard that other people like her had been heading to Limsa Lominsa to the Soliloquy tavern.

In the next few weeks, she made her way across Thanalan to La Noseca and eventually Limsa Lominsa. She managed to secure a room at the Mizzenmast and began traveling the city looking for familiar faces. She was pleased to see that Soliloquy was what everyone had said, a gathering ground for people like her. There she was reunited with Xenedra and Kass, and met quite a few other people.

The suns went on, and she met a young Hyur named Paradyme Capellago. They began seeing each other on an exclusive basis, and quickly progressed that relationship from dating to being engaged. Everything was fine until Para's brother, Joshua, came looking for him. Alothia, along with her friends Lainseworth and Vash, made a daring rescue attempt. They managed to get Para back, but at the loss of the evil man who had captured him. Eventually, this resentment took a toll on their relationship, and Para quickly broke off the engagement, and slept with another woman, causing a rift between the two of them that could not be repaired as far as a relationship was concerned.


Love...quadrangles?



The Tale of Souyo Xander

((This summary is copied from the AST/CC forums, and was written by Eric Verus)) Show text