Difference between revisions of "User:Sil'tel Ferima"

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[[File:siltelprofile.jpg|right|395px|Sil'tel Ferima reclining outside Ul'dah]]
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[[File:siltelprofile.jpg|right|300px|Sil'tel Ferima reclining outside Ul'dah]]
  
 
:'''Height:''' 6 fulms, 7 ilms - considered to be of low to average height for a Hellsguard female.
 
:'''Height:''' 6 fulms, 7 ilms - considered to be of low to average height for a Hellsguard female.

Revision as of 05:33, 13 October 2013

Character


Name

Given Name: Sil'tel Ferima (Sil - tel | Feh - ree - mah)
Name Meaning: 'Sil'tel' has no meaning, it is a name created from no source, 'Ferima' was the given name of the Hyur midwife present at her birth.

Aliases/Nicknames:

Sil: The only nickname she currently accepts with graciousness. She would not, however, find it suitable or pleasing to be called this by anyone other than someone she has respect or a personal interest in.
Madam: A cute father/daughter-exclusive nickname used only in the home by her late father.

Appearance

Sil'tel Ferima reclining outside Ul'dah
Height: 6 fulms, 7 ilms - considered to be of low to average height for a Hellsguard female.
Weight: 245 ponz - a virtual light-weight for her race.
Body: Although her overall mass is considered by some of her species to border on 'petite' she is a solid figure. From a distance, she can easily be confused for a bulky male Elezen. Beginning from the top, she has a uniquely sculpted face with a square jaw that tapers down into a long graceful neck. Broadening into powerful shoulders, her body stays wide unto the ribcage, only then tapering into a relatively slender waist then blooming outwards once again into voluptuous hips. The length of her powerful arms and legs do something to reduce the illusion of bulky muscle, though muscle she has no shortage of. While Siobhain bears undeniable feminine traits such as an ample bosom, a meaty backside, and broad hips, this is near-constantly obscured by her choice of masculine attire. Her only odd characteristic are proportionally small hands and feet which allow her to move with a quiet elegance almost unbecoming of her breed.
Complexion: Although many things can be said about the Hellsguard woman, not one upon the list is that she cares overly about her appearance. Despite this, and her sometimes brutal history as a disciplined fighter, her pale carmine skin is relatively unmarred for what can be seen of it given her conservative style of dress. Siobhain bears no pock-marks or excessive tattoos. Her right cheek bears a thin scar that extends from near her hairline to her lower cheek in a vertical line. Likewise, her neck, when uncovered, bears a similarly slender scar as well as a circle of puncture wounds that may resemble a bite-mark. Upon her rarely exposed forearms, she bears numerous thin scars of varying length between wrist and elbow and likewise with the area between her ankles and shins. Her back, though it has never been seen without her consent, is a veritable web of scars that might occur to one beholding them as the result of some ritualistic flagellation.
Face: As aforementioned, the skin of Shiv's face is intact and uncharacteristically soft to the eye as well as the touch. She bears the common characteristics of her race; a pronounced nose-bridge (just slightly more pronounced due to three partial breaks), a dark patch of skin around her nostrils, deeply set eyes, and shapely eyebrows. Her amber eyes are gem-like in their hardness, often aimed in some silent scrutiny of another that is usually interpreted as 'disapproving'. Her naturally arched brows, that taper upwards to point at an angle towards her hairline, only serve to complement her fierce expressions. The Roe's two softening facial qualities are her heavy eye lids which sometimes serve to dampen her hawk-like gaze, and her full, dark lips that curl ever so slightly at the corners when relaxed, giving the impression that she is perpetually smiling when not enraged.

Her ear lobes bear a single piercing in either side. The earrings she favors vary from time to time and often do not match.

She bears a tiny marking in the center of her forehead reminiscent of the traditional jewels worn by some Seekers of the Sun, clasped in the center of a tiny shield tattoo.

Siobhain's scar list is as follows: A thin scar, horizontal, on the left side of her neck, a vertical scar over the right side of her face, a bite mark on the right side of her neck, a puncture scar on the left side of her abdomen halfway between ribs and hip, and thirty-two whip-scars, sixteen on either side of her back.

Hair: As both a 'Paladin' and smith by trade and one who, for the most part, gives rather little care in the way of aesthetics beyond personal hygiene, Shiv favors keeping her white hair manageable. This means, by her definition, short and swept enough from her face to prevent obscuring her vision at any given time. This choice of styling tends to make her natural widow's peak, one shared with both her mother and brother, more prominent. The hair itself is rather thick and coarse, growing how it will and defying gravity despite all attempts to the contrary. Only in recent years has her mane regained enough length, reaching a few ilms above her muscled shoulders, to be smoothed back rather than spiking of its own volition.
Fashion: Unlike numerous other Roegadyn women who proudly show their shapely bodies to Eorzea in whatever garments they find comfortable, this particular Roe prefers to dress for work at all times. She might be commonly seen in traveling garb; a tunic with billowing sleeves and leather trousers fitted tightly enough to move without hindrance. As a general rule, the more patches and holes her clothing has, the more she favors the outfit, but even in peace times she is inclined to don her brilliant plate armor. The set is much like many others that are forged in Ul'dah; of platinum hue and sturdy make, customized in the sections for her joints for more maneuverability than many Paladins prefer.

Siobhain does have two articles of clothing that she favors: boots and gloves. Although she claims that it's not so easy to come by a good set of resilient leathers, the Roe can often be found distracted by a Leatherworker's stall, considering a commission of a fine new pair of knee-highs and comfortable mitts to fit into her gauntlets. To that end, she spares no expense on such luxuries and often changes these articles between any of her favorite sets.

Behavior

Voice: When calm, her voice is deep and rich, soothing to the ear rather than gruff as one might expect. She tends to speak slowly and enunciate her words with care, although hints of what can be assumed to be her native accent arise from time to time. When angered, her tone changes slowly, first to a deep rumble of warning, and in the worst of instances, a veritable roar of outrage.
Demeanor: Siobhain is generally as she first appears. Her body language speaks of some sort of higher bearing, with a straight spine and squared shoulders. One would never think to describe her as meek. She is, however, soft-spoken when no reason for anger or indignance is given, and rather open-minded about many topics, even ones as controversial as religion and politics. Always, she'll hear an opinion and credit it if it is based on substance and she conducts herself by her own moral code, devout in her faith and having faith in herself. Her generally fair positions in many matters makes her a viable short-notice referee of honor-bouts and a respectable arbiter in personal disputes. Although she is worldly on matters such as bloodshed, poverty, and war, she is unforgiving to thieves and bullies or anyone she interprets as such. She is not one to stand by while an innocent is abused in any manner, and will often intervene without being requested, but rarely to the extent of intended martyrdom. She believes that engaging an opponent with the will to survive is more courageous than engaging with the intent of dying.
Personality: For most, Shiv appears intimidating on first meeting and the perception rarely alters by second, third, fourth, or even fifth meeting. The expression she wears for contemplation is almost identical to her expression of disapproval, however, and this often explains why she comes across as frigid as she does. Her moral compass always points north and she spends some amount of time trying to decipher the orientation of others. Always, she is considering who may be a threat and who has potential as an ally, so she is slow to speak and has a tendency to be laconic if ever she finds the words for a situation not to her interest. If she feels something is wrong or injustice is being done, she can be counted as one of the first to stand up and take action. Equally, she can be gentle, even tender with those whom she deems require it. This often applies to women of smaller races, children, and Lalafell, as she seems to be under the impression that the race as a whole is incapable of malice. Her steadfastness in her beliefs borderlines naivety, however, and her personal code can often be so rigid that she will not back down to save herself if it means preserving her own honor.
Quirks: Besides her affection for footwear and handwear, Shiv has a number of small oddities about her. Despite her stature, she dislikes heights above an average of six fulms, including the decks of ships and towers. In such settings she begins to crack her knuckles and fidgit, becoming short tempered as time wears on. She also has a personal dislike of Chocobos, and has been known to tersely state that 'they are for eating, not for riding', though she has never be seen eating Chocobo meat. Her severe glower tends to gravitate to the tails and ears of nearby Miqo'tes as well as Lalafell. Though she never admits it aloud, she finds these things irresistibly cute. Instances where such people or parts are present are usually filled with staring and teeth-grinding that can be perceived as threatening when in fact she is resisting the urge to lavish affection upon the unwitting bearers of such traits. Her love for combat and superb fighting skill tends to instill a respect for men and women whose personalities might otherwise agitate her. This respect can grow to dangerous degrees if the individual continues to show a willingness to fight her, coming close in some cases to adoration, reverence, or a strong physical desire that reflects a more bestial side of the Roegadyn.
Flaws: Though Siobhain is very difficult to anger, she is likewise difficult to calm when she pressed beyond her limitations. Although those who are close to her can commonly settle her mounting anger, she has been known to go into a blind rage that ceases only when her target(s) are unconscious or she is. Due to this flaw, she practices her daily physical and mental routines and does everything in her power to retain her emotional discipline. Similarly, the Hellsguard bears an almost unhealthy desire for pain and bloodshed, tending to lose herself in unguarded fights where blood is drawn. Her personality often shifts from one of cold calculation to one of malice and near-erotic lust in the heat of bloodied single combat, driving her sometimes well beyond her own known limitations to the breaking point. She is also protective to a dangerous degree over the very few she considers to be close friends or loved ones and at times can be naive on matters of honor or moral code.
Intelligence: As mentioned prior, Siobhain's physical appearance often obscures her intelligence. Although not scholarly by anyone's definition she is a well-read individual. If asked, she will admit that often during her youth she was encouraged to read manuals on fighting styles and tactics in order to advance her learning. Having grown up in Ul'dah, despite her somewhat sheltered upbringing, she became accustomed to the sometimes selfish mindsets of individuals looking to survive or to swindle where they could. Likewise, she is all too familiar with the dark politics of those self-made nobles of her home city. The rumored dealings of the Syndicate as well as other, similar, acts of those she considered greedy and degenerate led her to pursue the life of a knight-errant rather lending herself to what remained of the once grand Paladin order, and in turn abandoning her Sultansworn mentor.

It is interesting to note that Siobhain is capable of small feats of healing. She does not often use or mention this ability, and cannot wield it while otherwise occupied with combat or anything else that requires concentration.

Religious Views:


"People choose their paths; They want to believe they control their destinies... but when fortune forsakes us, they are swift to blame those gods they would not credit with the goodness of their lives." - Siobhain


The paladin's dedication to the Twelve is as thoroughly incorporated in her personality as an individual as all of her mentality regarding combat and what it entails. She believes strongly in the Twelve, but focuses her beliefs far more into Azeyma where others might assume she would naturally prefer Halone the Fury or Rhalgr the Destroyer. Inquisition is the path to the heart of justice, and all untruths are laid bare before the light of a pure soul. Warding comes before warfare, by the same tenants of her belief, and she would easily surrender a fight in favor of diplomacy. Her perception of how the Twelve affect those mortal beings that follow them is slightly different than some.
It is her belief that the gods favor all mortals, and that they exist as safeguards of faith-- but that with their blessings come responsibilities for all mortals to do what they must to survive, not only as individuals, but as communities unified by their own mortality. Misfortune befalls all living things at some point to some degree, and it is what those individuals choose to do to overcome those obstacles or help others overcome their pains that determine their ultimate fate. In essence, she prays to the Twelve for guidance, thanking them for all they have done in order to protect the inhabitants of Eorzea-- but it is Siobhain's strong belief that it is time for the people to stand on their own and protect the names and power of their deities as those deities protected living things in the past.
Siobhain makes it clear that she would die peacefully, if her death meant some small hope for the innocents that exist in the world or will come to exist long after she is gone. Though she does not approve of selfishness in others, she knows that she can only aide those that will accept it, and gratitude is unimportant.
Romance: Siobhain does not consider herself terribly masculine, although her manner of speaking, choice of 'fashion', and confident conduct may often mislead one to assuming she is somewhat 'butch'. In reality, the Roegadyn believes in ever-lasting love, she simply chooses not to actively seek or pursue such relationships due, mostly, to her disillusion that the males of her species are like her brother Klarimel and males of other species are simply too small or fragile. Whether or not she would be open to a relationship with a female of any race is not a concept she has ever considered as she usually establishes a maternal, protective, or sororal bond with other women, seeing them definitely as too small or weak compared to herself. In essence, her choice of a life-long or even short-term mate would require the individual to be somewhat similarly aligned with her moral standpoints as well as someone who was strong of heart if not of body. Race or gender is of little to no consequence so long as the love is mutual and whole as Siobhain believes that her individual contributions towards the propagation of her species is unnecessary and her line of work would not allow her to even consider a child until the calamity of recent years has been wholly overcome.
The Roegadyn bears some traditional beliefs in her approach to romance. The knowledge of her heritage has brought her to believe that first, the individual of interest must prove their faith in the Twelve by declaring as much without sparing any detail. This is one of the most paramount beliefs she bears; even her wayward father respected the Twelve. Superstitious by tradition, the Roegadyn female also lends great credit to the word of others on the matter of deities, believing that those who speak lies of faith would be punished on Nymeia's wheel in due course. Second, the individual courting her must master her name. Hers is one particularly difficult to pronounce, even for her own kin, and thus, those who are not Roegadyn usually must spend more time learning to deliver her name in the correct way. Third, the individual must best her in combat. This is a way to test not only their strength but their dedication to her as she tends to be a ferocious opponent. Finally, she must claim her aspiring lover, verbally and physically, and must be claimed in turn. Only after these conditions are met will the Hellsguard see the individual as her mate and honor them fully as such.
Marriage is of little to no consequence to her in terms of culture, but in reality, the Hellsguard has grown accustomed to the idea from her exposure to other races. While she does not believe, as many Hyur tend to, that marriage must come before establishing a physical relationship, she has prided herself on maintaining her chastity until rather recently.
For her, a Roegadyn relationship is outward, revealed through small, physical shows to others, especially close friends and family. Use of her true name, displays of affection such as hand-holding and such, and even shows of aggression and territorial behavior are what she considers to be normal. Not having that balance in a relationship leaves her paranoid and possessive, perpetually sizing up all other females much like a Miqo'te Nunh.
To compound her issue are the dangerous, deeply-rooted affections that she grows for those savage warriors who best her in combat and force her into a state of vulnerability. Whether this is conditioning from her upbringing is uncertain but many might presume this has something to do with the fiery Hellsguard life-blood pumping through her veins. A show of such power will never fail to make a stark impression upon her, changing the individual in her eyes from that point forward. Repeated fights, win or lose, reinforce that interest and respect to a point of unhealthy physical desire, impeding her ability to think of that individual objectively or treat them with her usual distance. Adversely, she tends to be so gentle-hearted towards innocent women that she finds it difficult to offend or reject them, feeling almost obligated to give them what they want in order to prevent any heartbreak. Both groups of feelings are complicated and uncomfortable for her, leading her to question herself rather than her unusual mentalities in regards to those who inspire such behavior.

Likes

  • Courage
  • Honor
  • Wisdom
  • Religion
  • Red Meat
  • Lalafell
  • Miqo'te
  • Battle
  • Teaching


Dislikes

  • Malice
  • Thieves
  • Over-Confidence
  • Liars
  • Dresses
  • Undergarments
  • Overcooked Food
  • Heights
  • Long Sentences
  • Cowards

Talents

  • Swordplay
  • Smithing
  • Arbitrating
  • Singing (Oddly enough)
  • Diplomacy (When necessary)

Relationships


Family

Surtsthal Steinbrogsyn (Father)- Not much is known about the true history of Surtshal, not even to his wife, and less, to his children. A Hellsguard of hulking proportions and known for his brusque manner of conducting himself, he was renown for one thing: getting a job done. His favorite jobs involved procuring goods without payment, in several methods, foremost of which was bandit-work. At the peak of his glory days as a scoundrel, however, he met Wyznalyr, a confident, no-nonsense black smith. In exchange for her hand, he vowed to forfeit his life of crime and settle down on the outskirts of Ul'dah as a true citizen. It is believed that he did genuinely fall in love with the Roegadyn woman he would later make his wife, and the children she birthed him, and he made his best effort to settle into a life of hard-work and honest-living. He worked for ten years at reconstructing himself as a family man, doing odd jobs from building and wall construction to butchery to help make ends meet. When his son, Klarimel was only ten years old, and his daughter Siobhain only five, Surtsthal simply disappeared with no more explanation than a note left to his wife. Siobhain has not seen him since and would doubtlessly not recognize him even if she did.
Wyznalyr Sthalsmhidwyn-Surthsthalwyb (Mother)- Wyznalyr was born in Ala Mhigo before her family abruptly relocated to Ul'dah, intending to peddle their wares where there was less competition. She descends from a long line of powerful swordsmen, lancers, and axe-wielders, as well as artisan smiths. Her parents retired to the outskirts of Ul'dah when she came of age and the young Roegadyn woman was left alone to inherit and run her own black smithing business. Anything that could be forged of metal and gems, from jewelry to plate armor, keen blades to cooking vessels she could create and did so magnificently. She met 'Surtsthal the Swarthy' during her down time in a local tavern and became just as smitten with him as he did with her. However, she was steadfast in her desire to live an honest life and uphold her family's honor and this condition Surtsthal met with surprising swiftness. Ten years after their son Klarimel was born, Wyznalyr was taken aback to realize her husband had simply up and left, and gathered from his short message that he could no longer stand the stifled life she had forced him into. This, she accepted stoutly, but when her oldest child left, similarly, without explanation a mere five years later, she was devastated. For some time, she took to her drink and neglected her work, leaving her confused young daughter to fend for herself for the better part of two years. Her life was a blur of drunken misery and bitterness until one day a Sultansworn tore her out of her home, cast her onto the dusty ground, and presented her with her own battered and blood-soaked daughter. The child she saw that day was one that she no longer recognized-- the childish joy in her eyes had been extinguished, replaced by a hardness forged from her mother's neglect. Though the girl refused to steal, she had no qualms about taking leftovers from garbage piles in the bazaar to subsist upon and that act had drawn the attention of bullies from her and her brother's youth. Unable to tolerate their mockery, she had beaten all three within inches of their lives, stopped only when a passing Paladin had intervened and wrenched her bloody weapon, a fist-sized rock, from her clutches. The very sight shook Wyznalyr to her core, and when the Paladin stated that he was taking Siobhain away to 'correct' her before she took to killing, the woman made no effort to stop him. From that day forth she has lived and returned to working in Ul'dah, sober and devout in her newly-reborn faith in the Twelve. She has been visited only once by her daughter, during which time she desperately bequeathed her knowledge and manual of the intricacies of smithing unto her and prays that she will one day return home to live in peace.
Klarimel Surtsthalsyn (Brother)- Her brother, Klarimel, is as opposite a being as one can be from his little sister while still bearing some family resemblance. Five years her senior, she had created a perception of Klar being a courageous and upstanding boy. Though he picked on her often while they were young, he would also champion her against any other child that chose to make mockery of her for being 'tall', 'gangly', or in some attacks, outright 'ugly'. With their father rarely in the picture before he disappeared altogether, Siobhain idolized him until, five years after her father's disappearance, Klarimel abandoned her and her mother as well. Years passed and Siobhain suffered the loss of an older male relative in her life greatly before fulfilling her vow to become her own protector and the defender of any innocent she would meet from that day forward. Some time after the havoc wreaked by Bahamut, the female Roegadyn was informed that her brother was being held prisoner in Ul'dah. Hoping to reconnect with the great brother of her childhood, she was sorely disappointed to discover him (by her definition) no more than a brutish bandit. Nevertheless, blood is blood.
Waken Avalbane (Mentor/Adoptive Father)- A veritable paragon of valor and courage, Waken had long been a standing member of the Sultansworn of Ul'dah. Though he suffered their inevitable decline and neglect as an order (by his perception), always he held hope that they would return to their prestigious place as men of honor. Born and raised in Ul'dah, his life and fate was inevitably tied to that of his people and his city. He joined the elite ranks of the Sultan's bodyguards as a teenage and maintained the job throughout his life. At the age of twenty-seven, while conducting a patrol through the alleyways near the Bazaar, he overheard a commotion-- the sound of children screaming in terror and rage. As he neared the scene, he overheard the repeated, sickening impact of something hard against what sounded like flesh and bone. What he found was three large boys of varying race and a young, blood-covered, frenzy-eyed Roegadyn adolescent pummeling the only subject out of the three that continued to move in the face with a large, blunt rock. Waken reached out to grab the girl and was caught off guard by her surprisingly strong fist striking his face. He managed to forcibly remove the enraged girl and summon aide for the other children who would survive the ordeal with some permanent physical and emotional damage. Though it took several hours, the Paladin finally coaxed her reason for the brutality from her, and found himself filled with a cold rage that he would teach her over the coming years. Immediately, he took her to her home and confronted her emotionally distraught mother, demanding that she relinquish her daughter into his care. This, she could not argue, and for the next ten years, Siobhain Surthsthalwyn was his adopted daughter.
This man played, perhaps, the most prominent role in her life, teaching her acceptance of other races, discipline, humility, honor, diplomacy, and most significantly combat. Soon, the scrawny child he had saved became a fully grown woman, standing half a head taller than himself and nearly as broad. It was around the age of twenty that Siobhain's affection for him as a father began to evolve into a more romantic endeavor, which he quickly put an end to two years later when she began to press the matter. It was his strong belief that this event was her reason for refusing to pursue her potential future as one of the Sultansworn, or even as a common but recognized protector of Ul'dah. During his final day with her, while trying desperately to make her reconsider, he grew frustrated with her passive-aggressive behavior and struck her without warning. Though he meant to apologize immediately, he had no time to share the words as she retaliated with a powerful blow that shattered his jaw and sent him in a crumpled heap to the ground. When he returned to consciousness and managed a small feat of healing hours later, he charged to the home they'd been sharing for the past several years, only to find all the personal possessions she had earned or bought missing and a mass of shorn hair on the floor.
Waken spent weeks searching for her, but to no avail and none of her friends or comrades would admit to him whether or not they maintained contact with her. Some months later at the Battle of Carteneau, he shared with a fellow soldier that his one regret in life had been to try and force her into his image, and thus, forcing her away. He lost his life during the onslaught. He died at age thirty-seven on the fields of Mor Dhona with a locket containing the hair of his only beloved daughter about his neck.


Player Standing

Taken from the lovely Deidre Ta'ea
Romantic Interest     Sexual Desire     Platonic Love      Good Standing     Neutral Standing     Poor Standing


"The name you have is not often the name my heart knows." - Siobhain


A'khenna Khai - 'Blyssnstyrn/'Blossoming Star' - A young Seeker of the Sun who has begun her apprenticeship beneath Siobhain. The Roegadyn has grown quickly fond of her, beginning to see her as a successor and something of a daughter.


A’nzil Oenomaus - Another young Miqo'te whom she came across on the bridge in Central Thanalan. The boy was seeking his 'master' so far as Siobhain perceived, and after discussing his problems, the Roegadyn has since felt a strong urge to protect him. The fact that he, like A'khenna, share her reverence for the goddess Azeyma has only strengthened her resolve.


Faye Covington - The love interest of Val Nunh, Siobhain feels particularly protective over her for the sake of her friend's feelings. She has challenged a man on behalf of Faye in ritualistic combat in order to preserve her honor. The Hyur's verbal response to the honor-match has left Siobhain with a bitter but ultimately superficial taste for the healer.


Fenenoix Ekrent - A friend and acquaintance through the Grindstone. Siobhain tends to give this Elezen a rather hard time, being overly critical and sometimes downright offensive. In reality, she senses a hesitance in him and aims to destroy it in order to see the man grow stronger.


Folken Grymtooth - 'Doeszoeng'/'Two Tongue' | 'Grymtoum' / 'Cruel Dream' - A fearsome Highlander met on the bridge in Central Thanalan. Within some minutes of meeting, the two engaged in a savage match. Folken's subsequent victory has garnered no small amount of respect from the Hellsguard. Siobhain will not admit as much to others, but this man arouses a fear and intrigue within her that she is hard-pressed to fight.


Fystrael Abylstyrwyn - A Sea Wolf sister who has earned her championship in the Grindstone. The marauder is younger and far more energetic, earning some large amount of Siobhain's respect and no small amount of jealousy from the older woman through their blossoming friendship.


Gharen Wolfsong - 'Wilfbroda'/'Wolf Brother' - A 'heathen' who joined the Grindstone and came to good terms with Siobhain. They later discovered their common history and that the Roegadyn had much influenced him during her youth in Ul'dah. She holds a vast amount of guilt over allowing his life to become as hard as it did, as she believes Azeyma intentionally guided her to him.


Khyros Oroban - 'Wyzngeim'/'White Jewel'- A hybrid Hyur; Siobhain's friend and previous lover. In the time they have known each other, he has never disappointed her in any facet, reciprocating her growing romantic interest to its fullest extent. The Hellsguard believes that Khyros is the epitome of all that she should seek in a mate- religious, just, and strong. What concerned her most about their blooming romance at times is the very thing that drew her to him in the first place; His strong resemblance to her first love, Waken Avalbane, not only physically but mentally and religiously. Because of this, her fear of his rejection was all the more profound, lent to a sense of possessiveness previously unfamiliar to her. While she maintains her love for him, after disclosing a heavily guarded secret about herself to Khyros, she withdrew from her position as his lover.


Qaeli Varily - 'Silbyrund'/'Silver Wave' - Another white-haired Hyur who contacted Siobhain for aid in escaping the Blood Sands. After her freedom was arranged, 'Silver' chose to remain with the Grindstone rather than to go venture back to her salt-water roots. She is a constant source of confusion, embarrassment, and perhaps deeper interest for the Roegadyn.


Rhynka Lahoka - A strange but kind Seeker who had thus far offered to help providing healing at one event of the Grindstone. She and her mate are of interest to Siobhain.


Razamir Lahoka - Rhynka's mate who seems respectful towards the ring. Also makes the Roegadyn uncomfortable.


Sila Neve - 'Broenrael'/'Brown Doe' - A strange Wildwood Elezen first encountered during Siobhain and Khyros' initial meeting with Qaeli. The woman seeming had an entirely different culture and is prone to changes in mood. She has no reservations about claiming that the Hellsguard is beautiful, touching her, or entering her personal space-- all of which Siobhain is slowly but surely adjusting to.


Val Nunh - 'Greinzagyl'/'Bronze Tail'- A rebellious Miqo'te who has earned Siobhain's loyalty through honesty and battle. She is particularly fond of the male and almost excessively protective of him and the woman he loves. During their first 'sparring' match, the Miqo'te nearly killed her by driving a blade into her neck in order to stop the enraged onslaught their fight had devolved into. During their second match, Siobhain opened his femoral artery with her blade. Due to these two exchanges plus extraneous interactions, the Hellsguard's fondness for Val borders on volatile.


Zarek Windsong - This Hyur is quite the opposite of her lover Khyros, with dark hair, dark skin, and a rather robust personality. He is a good friend of hers, seeming to understand and accept her without question. It also helps that he participates so whole-heartedly in the Grindstone.

Combat

In Combat (Artwork courtesy of Shawnzy)
  • Style:
In battle, she prefers close-combat bouts. For her breed, she is not as physically powerful as some, relying on a unique blend of focused strength, maneuverability, and a good deal of stamina. She is, however, at the mercy of distance-fighters such as Archers or Thaumaturges and even especially proficient Lance-wielders. If she is forced to work heavily on the offensive, she tends to lose her energy more quickly than if she can remain, comfortably, on the defensive; dodging attacks and launching enough counter strikes to wear an opponent down. While enraged, nothing but her brute strength comes into play and she can become wildly unpredictable in combat.
Siobhain is capable of moving swiftly over short distances and has a wealth of stamina for steady, long-distance jogging. While in combat, she is light-footed for her bulk and quick to reposition herself in order to optimize the accuracy of her strikes, often aiming for the vulnerable sections of exposed flesh or armor segments. While she is familiar with the most devastating points of anatomy for attack, she often resorts to dealing as much superficial damage (such as to the extremities) as possible, both to slowly cripple her opponent with accumulated wounds and to inflict panic and frustration over time.
In short, the paladin is a slow-and-steady fighter. Her moral code does not necessarily encompass her strategy in battle, save for dictating her willingness to engage an opponent if necessary and to continue the fight until the end. In essence she will slash at ligaments, aim for the face and the groin, and resort to brawler tactics if the situation is dire in order to overcome an enemy.

Her form may be recognized by one knowledgeable about different fighting styles as being based dominantly on the Sultansworn form of fighting using swift sword strokes and a sometimes crouched posture.

  • Specialization:
Siobhain is a paladin by trade and therefore has achieved some mastery of armed as well as unarmed melee combat. Her specialization deals with a one-handed sword and shield combo, and she works well in a group as the primary distraction/damage-absorber as she is sturdy on her feet and ruthless enough to keep an enemy's attention focused on her. Though she generally relies on her right hand to wield her blade, she has been known to switch sword and shield arms and is proficiently ambidextrous in regards to weapon play.
  • Strengths:
Strength and stamina are the paladin's key strengths, but her intelligence also comes into play while in combat. She remains observant of her opponents throughout an encounter and can usually formulate small changes in tactics to turn a fight to her favor. Though she is adept with weapons, the brute force of her punches, and thus with her shield-blows, are concussive and she relies heavily on such moves against particularly large beasts. A deep well of stamina can keep her fighting to the exhaustion of nearly any aggressor and her swift footwork only serves to reduce the number of impacts or strikes she may be forced to take.
  • Weaknesses:
Great speed and distance are the Roegadyn woman's primary flaws in combat. She has lost several sparring matches against fleet-footed Miqo'te or Elezen who keep distance between themselves and their target with ease, and in turn wearing her energy down quickly as she tries to close the space. Although Siobhain has tried to create some mend for this flaw by acquainting herself with throwing knives, her accuracy with a launched weapon does not compare to her skill with the sword and is often evaded by agile opponents.

When she is 'beserking' and in combat, she reveals fearsome strength and frighteningly sporadic attacks. This, however, can be turned to an opponent's advantage as she will often become so frustrated that she will grow devastatingly clumsy.

Weapons

  • One-handed Swords
  • Shield

Armor

'Any armor will do' is usually Shiv's response to inquiries about what sort of armor she relies on, but she does have an obvious favorite. Plate armor is her forte, given the years of training where she was rarely given the chance to remove her 'second skin' and her large frame's ability to accommodate the suit in its entirety. Although her armor is customized with extra segments in the joints and tailored down to fit her unique body shape, it is plate nonetheless and slows her down considerably. Beneath the plate, she generally wears a layer of her traveling clothes, her boots (with greaves atop it), her gloves (likewise with her gauntlets), and some pieces of chain mail to add protection to the more vulnerable separations in her suit.
Given her background as a proficient, if not skilled, Blacksmith, her areas of interest lie heavily in weaponsmithing and armorsmithing. This being said, she prefers to build her own armor and is heavily critical of any armor piece or article of the craft given to her. The best gift for Siobhain is usually a well-crafted piece of armor, a blade, a shield, or an article of jewelry that has been handcrafted rather than cast.

Other

Siobhain is a paladin, not a mercenary. As such, she prefers to avoid fighting when it can be avoided and would rather speak for hours on end than draw a sword on most (and she really does despise having to speak too much). The Roegadyn is very difficult to enrage, and the buttons most assume they should press to do so are often the wrong ones lending only to her mild irritation and nothing else.