A Bird Set Free
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VITAL INFORMATION
■ CURRENT ALIAS... Niamh Quill
■ PREVIOUS ALIASES... Ophelia Gale
■ RACE & CLAN... Hyur, Midlander/Highlander
■ GENDER... Female
■ AGE & NAMEDAY... 34, 12th Sun of the 6th Umbral Moon
■ ORIENTATION... Heterosexual
■ RELATIONSHIP STATUS... Single
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OTHER STUFF
■ NATIONALITY... Gridanian
■ CURRENT RESIDENCE... On Deployment - Gyr Abania
■ OCCUPATION... Second Serpent Lieutenant,Order of the Twin Adder
■ PATRON DEITIES... Nophica the Matron & Rhalgr the Destroyer
■ HEIGHT... 5'10" / 177 cm
■ WEIGHT... 145lb / 66kg
■ ALIGNMENT... Chaotic Good
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Niamh is a woman who was, in a very short space of time, exposed to the greater world of Eorzea after remaining in relative seclusion in Gridania for nearly 15 years. What she found, however was a very cruel and unforgiving place. Though once pleasantly naive and ever cheerful at the start of her travels, the trials and tribulations she has endured once drove her to the other extreme: turning her into a broken, fearful, hyper-vigilant shell of the woman she once was - trusting no one beyond her blood family.
But somewhere within, despite enduring pain, loss, and total subjugation at the hands of the Garlean Empire, Niamh has clawed her way back from the brink with a dogged determination to live and endure: not only for her sake, but for the sake of her family. Self-pity and crippling sadness and despair transformed, over the course of a cycle, into determination, confidence, and self-assuredness.
Now, free of the shackles of abuse and subjugation to which she was once bound, Niamh is a woman looking out for those who cannot look out for themselves: especially those with circumstances or histories that mirror her past. Yet this Hyur is also locked into a second, and possibly more important, quest: understanding who she is, and what it is she wants out of life. Aware that the world is not drawn in shades of black or white, she is endeavouring to adjust her own beliefs to this, while also attempting to craft a new identity for herself. After recently losing her ability to conjure after almost three cycles of unintentional self-sacrifice for the sake of her friends and loved ones, Niamh has cast herself away from the Free Company with whom she worked in an attempt to discover what it is that will truly bring her happiness and fulfilment.
L I K E S
■ Family -- Ophelia was robbed of her birth parents at a young age, with she and her two blood siblings scattered to the winds. Though her elder brother remained in her life as she grew up, the discovery of her long-lost younger sister cemented the value of her siblings and family forever in her heart. She believes that friends and lovers come and go, but family is forever: including her adoptive parents.
■ Honesty -- Despite some more leniency on her part regarding this, honesty remains Ophelia's most valued trait. Even in difficult situations, or matters where it's hard to have a frank conversation, honesty will evoke immediate appreciation from her.
■ Hot Baths/Hot Springs -- Ophelia finds seclusion in solitary baths in the same way that some do within starlight and moonlight, and takes them very seriously when she's on her own.
■ Games -- Little known by many is that Ophelia is actually a rather playful soul, and really enjoys games that challenge her mind. A great lover of puzzles and puzzle boxes, she is also learning Triple Triad and strategies and bluffing that can go with it.
■ Wind & Heights -- Of the elements, Ophelia has always had the greatest affinity with wind from her days as a conjurer within the Stillglade Fane. Though she can barely utilise it anymore, she relishes the wind whipping through her hair in the heights to which she climbs to find solitude.
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D I S L I K E S
■ Salaciousness -- Ophelia finds people who vividly talk about sexual acts and other depravities grossly unsettling and disgusting. Such topics personally set her on edge, and can emotionally trigger her in drastic ways.
■ Confined Places -- Dark, cramped, and small places bring out some of her worst memories. If she feels trapped, things will quickly start to sour.
■ Cruelty -- Ophelia has endured too many cruel people in her life, and as such she has no tolerance for keeping any around her. Intentionally cruel or bullying personalities will evoke a reaction from her.
■ Touch -- Touch is a complex issue for Ophelia. By and large she does not welcome casual embraces or physical contact, no matter how well meaning or platonic it may be. But, among friends and loved ones, acceptance of it without visible tension or shirking is a huge sign of trust.
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Q U I R K S & V I C E S
■ Skeptical -- Ophelia has had the wool pulled over her eyes far too many times for her own comfort, and born the brunt of scars and wounds from trusting in what she's been told at face value. She is a woman who will not be afraid to probe more into seemingly innocuous statements or assumptions: particularly if she thinks that, by not doing so, her safety or the safety of her friends might be put at risk. The consequence of this fear is, usually, that she seems more likely to be suspicious of anything new than welcoming of it.
■ Single-Minded -- Ophelia can become so devoted to a task out of necessity or enjoyment that the world around her, and its considerations, utterly disappear. In innocent forms, it could just be losing a day to a good book. With more important matters, dedication can border on obsession to prepare and see it through to its end, regardless of the consequences to her health or safety.
■ Martyr Complex -- Though once a gifted and experienced conjurer of the Fane, when Ophelia left Gridania three cycles ago to put her skills to more practical use, her drive to heal and protect everyone drove her to be reckless and draw from her own aether pools to fuel potent spells more often than from nature itself. Though resentful of losing her talent, deep down, she knows she'd likely do it all over again to save those dearest to her: including using her powers one last time to save someone she loved, though it may cost her life.
■ Secretive -- Though she's made great strides in learning to trust in other people and form friendships, there is a latent part of her that remains hypervigilant about letting anyone truly close. Ophelia holds many secrets about her experiences and her set of skills close to her chest: even choosing to keep her family in the dark in order to protect them.
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S K I L L S
■ Conjury Theory -- Ophelia was probably the first of her siblings to discover a talent for magics, and studied and practiced conjury within the Stillglade Fane of Gridania for nearly 15 years: even to the point of tutoring some of the younger students. However, after leaving Gridania and using her abilities in more than a few desperate situations of the course of three cycles, she unwittingly damaged her own aetherpool to the point of losing the ability to conjure safely. Though she no longer practices the art, Ophelia remains an expert on it, as well as the mysteries of the Twelveswood.
■ Alchemy -- Within the Stillglade Fane, in her early 20s, an alchemist from Ul'dah came to learn conjury to supplement their own journey into the healing arts. From them, Ophelia learned the basics of creating healing tonics, potions, poultices, and antidotes: a skill she retains. She understands how poisons work, but has not yet learned how to make them.
■ Agility -- Ophelia has always been a dexterous climber: due in no small part for a love of climbing trees and scaling watch towers and high places when growing up in the Shroud. Combined with persistent combat development, this developed into a very good aptitude for quick footwork and dodging blows.
■ Knife Combat -- What started as a lark from a brief time in captivity at the hands of a Garlean spy network turned into a deadly skill that Ophelia has honed over the course of nearly three cycles. She will not prevail against a lifelong practitioner of this style of combat, but in general, she will hold her own and remain a clear threat.
■ Acting -- The newest skill in development for Ophelia is acting: specifically, learning to mimic and adopt regional accents from across all of Hydalen, for the purpose of blending in to cities and groups of people. Though she's shown promise, to another keen-eared rogue or actor/actress, there would be clear room for improvement.
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- ■ Body: A mixture of her Highlander and Midlander heritage, she appears very much like a tall Midlander born with a slightly broader frame and wider hips. Though a couple ilms taller than her youngest sister, the physique she was born with gives preference to agility over strength. Excessive physical training has brought out greater definition in her legs, stomach, and arms, and otherwise wiped away a once pudgy figure.
- ■ Skin: Fair, with a tendency to flush into red easily or noticeably when hot or otherwise exerting herself.
- ■ Hair: A deep shade of red, and cut short and loose to frame her face, falling just above her shoulders.
- ■ Eyes: Sharp and grey, like her siblings.
- ■ Scars: Ophelia has two prominent scars always visible on her face: one, two ilms long, running from the left side of her brow to just beside her left eye, and one thick line nearly three ilms long across the right side of her neck. Beneath her robes, the scars increase: scarred skin on her left thigh from an arrow wound, a deep puncture wound from another arrow near the crook of her right arm, a slashing scar four ilms long above her right breast, and seven small puncture wounds in various places on her torso.
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- ■ Clothes: Her attire usually consists of clothes with long sleeves or shirts and tunics that cover her whole torso. Her favourite colours tend to be greens, browns, dark blues, and whites. When on active duty with the Adders, and not engaged in covert operations, she wears tunics or jackets that easily identify her as a serving soldier of the Grand Company.
- ■ Jewellery: Around her neck at all times, tucked away in her clothes if need be, is a simple, cheap looking metallic pendant from which hangs a green stone. She occasionally also wears either green-drop crystal earrings, or golden hoops.
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R U M O R SFor NPC based Rumors, please send me a /tell in-game.
Player Character rumors below - Feel free to add your own! ■ "Niamh? She says she's got no strength of her own... People say that her eyes are dead and lifeless, and that she's given up... I don't see it. I see fire in those eyes, and the will of a survivor. She's wounded and licking her wounds for the moment, and I'm both excited and scared to see what happens when she's back to herself." - Ranic Iriq
■ "Nia- Ophelia! She is the dearest and best sister I could ever have wished for. That I did wish for, all of those cycles apart. I hope we can make up the time we lost." - Nailah Quill
■ " Ah yes. I've got nothing bad to say about Ophie. In fact, she is the sweetest person that you will ever have the pleasure of meeting. Word of advice however: Behave around her. I would hate to hear about someone treating my dear sister disrespectfully, or trying to take advantage of her. " - Arnvidar Swiftheart
■ (Placeholder)) R E L A T I O N S- ♥ Romantic Interest
- 💘 Crush
- ♥ Platonic Love
- ★ Highly respected
- ☍ Confidant
- ● Negative relation
- ☘ Positive relation
- ● Neutral relation
- ☠ Hostile relation
- ➘ Lost/Minimal contact
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F E E L ♦ F R E E ♦ T O
■ Send me a tell before engaging IC if possible, please! I'm often IC, but standing around in the latest leveling gear likely means I'm not...
■ Ask if I'm interested in plots and stories; I love them! I also am very happy to serve as an NPC for an event in a pinch, as I love the challenge of writing/making up a character on the spot.
■ Feel free to book me in or schedule RP with me for certain dates/times. I have a very busy schedule in RL, so making appointments is usually what I prefer.
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A S K ♦ F I R S T
■ Message me or talk to me first if you want to engage in heavier mature RP themes including torture, kidnapping, abuse, etc. If there's no discussion or consent before hand, I will end the scene and blacklist you.
■ Open to historical connections/friendship with my characters; please just send me a /tell to talk about what you have in mind.
W I L L ♦ N O T
■ ERP only for the sake of ERP.
■ Play with Fantasia/race change plots - Fantasia is an OOC item.
■ Flagrantly lore-breaking plots/character concepts.
■ High powered characters/themes: including characters with strengths/abilities only accessible to the Warrior of Light in the MSQ. This includes, but isn't limited to, White Mages, Black Mages, Summoners, the Azure Dragoon, or possessing the Echo.
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This wiki is an adapted/remixed form of the template found at Veil Iriq, and is borrowed almost directly from Nailah Quill. Thank you!
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