Killian Waltz

From RPC Library
Revision as of 18:49, 24 November 2017 by Amasar Qalli (talk | contribs) (History)
Jump to navigation Jump to search


Killian Waltz
Amicable Alchemist


Killian Banner.png

Many have sight, but few have vision.

(Naren Nagin)


[edit]
Details


Vital Information


PRONUNCIATION... KILL-yen (ˈkɪljən).

NICKNAMES... Ian, Kian.

RACE & CLAN... Hyur (Midlander).

GENDER... Male.

AGE... Early twenties.

NAMEDAY... 3rd Sun, 3rd Umbral Moon.

ORIENTATION... Straight (curious?).

MARITAL STATUS... Single.

Other Statistics


NATIONALITY... Eorzean.

CITIZENSHIP... Gridania.

FAMILY... Unknown.

RESIDENCE... Carline Canopy.

OCCUPATION... Conjurer, alchemist.

PATRON DEITY... Azeyma, the Warden.

HEIGHT & WEIGHT... Roughly 5 fulms, 10 ilms, and 175 ponzes.

ALIGNMENT... Lawful Good.

Appearance
People come and go, but I'll be here.
Eyes
Hair
Skin
Build
Voice
Cloudy blue-grey. Red. Pale. Strangely athletic. Friendly, tenor.
Bearing
Laterality
Scars
Markings
Style
Open, confident. Ambidextrous. None visible. None visible. Simple clothes, lots of pockets.
Hair & Eyes
Untidy, fiery red hair falls to the base of Killian's neck, messy and roughly-cut. He generally wears it loose, but on rare occasions might pull it back with a simple band. Killian also keeps a neatly-trimmed beard along the line of his chin and jaw, which is much better kept than his mane of hair.

His eyes are an unsettling, cloudy grey-white color with the barest hint of blue - perhaps their original or intended color. They're often described as "dead" in spite of their sometimes-erratic movement. They never focus on any one thing; instead, they seem to look through whatever he happens to be staring at. Because of the discomfort people have expressed with them - and to protect them against bright light or anything that might hit his face - Killian generally keeps his eyes hidden behind a pair of round, heavily tinted glasses.
Physique & Markings
Killian stands tall, but certainly not out of the ordinary as far as Midlanders go, and his bearing is generally open, friendly and inviting. While his hands are soft and clearly not familiar with hard labor or weaponry, he presents a sharp figure with an athletic build that suggests a daily exercise routine. He might not be much of a runner, or even a swordsman, but he definitely looks like he can take care of himself in a fight. Unlike many men his age, Killian's pale skin is completely unmarked by any visible scarring, which suggests that he either avoids combat altogether in spite of his physique, or that he's quite adept at dodging hits - or some combination of both.
Attire
Although Killian generally maintains good hygeine, washing regularly and taking care of his appearance, he always seems to smell like fresh-cut herbs or flowers, especially lavender. His choice of garb is likewise generally consistent from day to day: plain, loose-fitting clothes that keep Killian fairly well covered and hide his athletic build, intentionally or not. Usually, his clothes are made from undyed cloth, which would suggest a lack of money, especially in combination with his humble lifestyle. One might notice that, despite appearing old and well-worn, the cloth and leather Killian seems to prefer is quite fine of make - soft and durable - which suggests that he's invested no small amount of coin into his attire. Curiously, his clothes all come with a collection of pockets or pouches, many of which are full of various knick-knacks, maybe a book or two, loose leaves of parchment, or jars of various herbs. His time spent at the Botanists' Guild is sometimes evidenced by dirt caked around his boots and knees. There are a few other things that Killian always wears or carries, much like his collection of pockets - notably, a pair of darkly-tinted glasses he almost never takes off, and a knotted, old wooden cane worn smooth over the years.
Personality
Psychological Profile
Killian is often seen as both friendly and difficult to be around, and the contradiction is best observed in action rather than explained. He's kind and trusting to a fault, and always eager to help. Even when by himself, he wears an amicable smile that seems to be just a part of his natural, neutral expression, like someone who doesn't have a trouble in the world. Killian obviously doesn't like bothering or burdening people, and often says or does things he's uncomfortable with if he thinks it's required of him to put someone else at ease. He's too trusting of people as a general rule, and his gentle nature has been taken advantage of more times than he cares to admit - more times than he's probably aware of, in fact. But in spite of his friendliness and desire to help, he's not very good at socializing or keeping friends, and will often point out the fickle nature of the people around him. He can be very stubborn when it comes to his ideals, and his reasoning is often simple-minded. Indeed, more than one person has made the observation that Killian seems somewhat slow of mind, and arguing with him is usually an exercise in frustration. He's difficult to offend, but it's easy to tell when he's upset: distress shows itself in nervous energy, which he releases through repetitive motions like tapping his heel and bouncing his knee, rocking back and forth, or rubbing his hands together in a dry-washing motion. When pushed past this point, Killian becomes entirely unreasonable with a childlike anger most attribute to outright madness. It's usually best to just leave him be until he calms again, as he knows and trusts very few (if any) people who can handle him in such a state, and his powerful frame can cause significant injury to people who come too close.

In spite of Killian's (usually) friendly nature, there are times when the redhead withdraws entirely from the world, hiding away in his small room at the Carline Canopy. Why he does this is usually unclear, although it seems to be related to stress. On the rare occasion that someone bothers to check up on him during such times, they might find him particularly difficult to talk to, as he tends to be much more reserved, argumentative, or generally unhappy. Such withdrawals only tend to last a few suns at a time, though - and usually go entirely unnoticed - before Killian is out and back to work with his ever-present smile.
Voice
Killian's voice is fairly unremarkable in sound: a middling tenor, with no particular smoothness or roughness to make it stand out. But his words are always spoken with warmth, and he always seems on the verge of laughter - the sound of which is often infectious. It's easy to hear a smile in his voice, and that often makes him seem very approachable. It's also fairly easy to hear whether or not he's lying. His voice is possibly the only way to tell, in fact, as he lacks a lot of the body language most people inherently use to communicate, and his face isn't overly expressive.
Philosophy & Mannerisms
Although Killian generally presents an amicable face to those who approach him, he absolutely believes that people are fickle by nature and never expects to know anyone he meets for very long. Indeed, the redhead can be quite insistent with this view point even to people who argue otherwise, because his world is defined by his experiences: everyone eventually leaves. He sees himself as little more than a passing curiosity in the opinions of those around him, and all his life those people have grown bored, or tired of trying to deal with him, or upset in some fashion by something he's said or done. They have often advantage of his kindness and willingness to help, and ultimately they have all left him to his own devices while they move on with their own lives. Although that hasn't changed his single-minded desire to help and make people happy, it has made him cynical of any argument that runs contrary to what he believes. To his mind, such arguments are almost synonymous to outright lies, simply because he knows no different. His inability to rely on others has been a driving factor in finding his own independence, and the reason he insists on living without a caretaker. Killian despises the thought of forcing others to stay with him through a sense of obligation as much as he despises being seen as a charity case to pity.

Killian's mannerisms reflect this mindset: he's quick to offer whatever assistance he can give, even if it's the clothes off his back, and it's almost impossible to get him to admit when something's bothering him. In almost any given instance, if something's within his power and won't physically hurt him or cause him long-lasting detrimental effects, Killian will put others before himself, without expectation of reward or even a word of thanks.
Preferences
Likes
● Conjury (and magic in general).
● Tea.
● Helping people.
● Making people happy.
● Things that have interesting textures.
● Fountains (and the sound of running water).
Dislikes
● Loneliness.
● Being used.
● Being pitied.
● Alcohol.
● Unfamiliar locations.
● People sneaking up on him.
Skills
● Healing.
● Alchemy.
● Making tea! (Alchemy?)


Combat, Abilities & Weaponry


Character-Section-Banner.png
Basic Statistics
High: Mind.
Above Average: Vitality.
Average: Strength, Intelligence.
Low: Defense.
Aetheric Abilities
Mastery: Conjury/White Magic.
Expert: N/A.
Average: N/A
Novice: N/A.
Weapon Training
Mastery: N/A.
Expert: N/A.
Average: N/A.
Novice: ...Cane?
Combat Relevant Skills
High: Luck. Somehow he hasn't died yet.
Above Average: Perception. Quite good at detecting the things around him.
Average: Willpower. Stubborn.
Low: Charisma. Terrible at talking himself out of bad situations.
Known Non-Combat Abilities
Alchemy: Able to make a variety of potions and poultices, generally used to assist in healing.
Aetheric Detection: Sometimes able to detect 'oddities' in surrounding aether, such as magical glamour or void presence.
Heightened Perception: Killian pays attention to his surroundings. His lack of sight is made up for by his other senses, all trained to be much more precise.
Known Combat Abilities
Conjury: Not so much a combat ability, as Killian doesn't generally participate in a fight, but he is skilled in the art of healing and elemental manipulation, able to call forth and command aether with expertise and seemingly endless reserves of energy.
OOC Note
Combat plays an insignificant role in the RP I generally participate in. As a result, the skills and weapon proficiency listed above is a basic outline and subject to change.



History
Disclaimer: I play my character's history very close to the chest. With that in mind, the information below will be strictly limited to what can readily be discovered or what Killian would not mind answering, himself.
Sixth Astral Era
Childhood
Nothing is known of Killian's father, and all that's known about his mother Áine is that she came to Gridania through the aether, heavy with child and on the verge of death thanks to overexposure to the Aetherial Sea. His birth was complicated, at best; Áine's waning health necessitated his early birth, leaving him frail and blind either as a result of the complications or the events leading up to them. Even as a babe, it was obvious that he bore strong aetherial potential and would grow into a powerful spellcaster, assuming he survived his early years - Killian was a sickly child, and one whom no one expected would live to see his first nameday, let alone the ones that followed. Though the Conjurers' Guild kept an eye on him throughout the years, Killian grew up an orphan passed around from family to family, ultimately living as something of a transient in the city-state with no real attachment to anyone and a deeply-embedded sense of independence. When he became old enough to start experimenting with magic, the guild took him in, teaching him how to read a special sort of text for the blind and guiding him through lessons of elemental manipulation and conjury.

As Killian grew older and more capable, the illnesses that plagued his childhood seemed to fade, and he transitioned from a frail, thin child to a young, athletic man who obviously looked after his own health. Around the same time, he became fascinated with alchemy and began spending his free time studying this to supplement magical healing. Although he would sometimes inexplicably disappear for suns at a time over the years - leaving no clues as to what he did during such disappearances - the vast majority of his life from the moment his health turned for the better was spent learning conjury and alchemy and helping the people around him in whatever way he could.

Seventh Umbral Era
Adulthood
Killian remembers very little of the Calamity. He knows through context that he would have been in Gridania, helping in any way he could, but those around him at the time would note his conspicuous absence. After the events of the realm's rebirth, a confused Killian came out of hiding, ready and willing to help in whatever way he could. He learned quickly, however, to heavily limit his teleportation - a method of travel he'd never needed to use before. Only after the Calamity, when the wounded residents or wrathful elementals around the now-unfamiliar Black Shroud demanded the attention of any available conjurer, was there a pressing need for Killian to teleport. He was nearly lost to the Aetherial Sea after only a few attempts at travelling in this fashion, and it took weeks for him to recover from the experience.

The following years he spent helping and healing only in Gridania and the immediate vicinity thereof; Killian never ventured too far out into the Shroud. As Gridania's daily routine recovered and settled into an easier pattern, his life became slow and relatively peaceful, and his efforts turned toward eking out a humble and quiet existence.

In Recent Times
Moving Forward
Only recently has Killian's life begun to meet much in the way of complication, with brief forays into Ul'dah or Coerthas or deeper into the Shroud. After getting lost in the deserts of Southern Thanalan, he'd just as soon never return to the area. Nor is he particularly keen on travelling with guides he's unfamiliar with after following a recent string of people who left him behind in unknown territory. Killian has few friends, but new employment, working as a healer for a minor noble Ishgardian family, House De'bayle.

In the past few weeks, Killian's generally cheerful demeanor has faded in lieu of quiet sadness. His first mission on the field for House De'bayle ended in resounding failure, with the Midlander attacking his own allies in a fit of hysterics. He criticizes himself harshly, blaming the mission's failure on his own unreliability and ineffectiveness as a healer. It's clear that Killian still carries this burden, even weeks later. Regardless of his comrades' well-meaning words - though Killian often allows them without argument - the redhead holds a persistent belief that he's simply not good enough in his current state to be of use to the noble house, and has begun making strides toward changing himself in whatever way he must in order to keep from letting them down again...regardless of how realistic his goals are or how he personally feels about the person he believes he must become.


Relationships
Relationship Status Legend
Relationship
Attraction
Complicated
Friend
Acquaintance
Deceased

Positive
Negative
Neutral
Unsure
Family
Scarlett Thatcher, The Woman From Nowhere. ( ) - Sister.
Killian met Scarlett for the first time when he found her banging angrily at his apartment door, and their relationship has not improved since then. Finding out he had a sibling was enough of a shock; finding out that sibling seems to derive some sort of enjoyment out of seeing Killian miserable was enough for him to hope that he'll never meet her again. All he knows about Scarlett is that they apparently shared the same Ishgardian mother, and that Scarlett was left behind in an orphanage there to be adopted by the Thatcher family.
Acquaintances
Adelise De'bayle, Viscountess of House De'bayle. ( )
Adelise is a contradiction: kind but stern, warm but cold, caring but not expressive. None of that apparently matters to Killian, who doesn't seem to notice her cool demeanor at all. They met when Adelise approached Killian with the opportunity for work - a rarity for him - and the half-Elezen, half-Hyur woman seems to have taken it upon herself to see Killian thrive where many others have written him off. He knows her as a patient and understanding woman with a strong devotion to the Twelve (Halone in particular) and unique way of looking at the world that is at odds with most others. Her sincerity has captured Killian's attention, but he knows better than to expect that anything might come of his feelings for her.
Lendroit Gatineaux, The Loyal Hound. ( )
"Mister Lenny" didn't leave Killian with the most sparkling first impression when they first met, the former engrossed in a vicious argument with one Siovant Gascogne. The Duskwight then expressed his bitterness with the Gridanian-born Killian, much to the latter's confusion. Yet Killian leaped to the man's defense when he admitted to being a bandit, trying to protect him from punishment and offering healing without hesitation the moment he was able, perhaps earning the man's friendship in so doing. Lenny follows Adelise as a self-proclaimed "loyal hound," and Killian finds himself wanting to be of help to this former Redbelly bandit in spite of their rocky start.
Carina De'bayle, Countess of House De'bayle. ( )
Known to the ever-polite Killian as Countess De'bayle, Carina was introduced to Killian when Adelise first sought the latter out for a potential employment opportunity. Like Adelise, Carina treated Killian with nothing but respect and hope for a successful partnership, even arranging for an apartment for him to stay at Adelise's request. Killian finds her to be a curious woman, with a curious companion, but he has enjoyed (and appreciated) what few interactions they have had, and hopes to learn from her in the weeks to come.
Vevekera Lelekera, Grand-Mage Mortem. ( )
This curious Lalafell, Grand-Mage Mortem of House De'bayle, is quickly becoming something of a mentor to Killian after a chance meeting at the De'bayle estate. Killian sees him as knowledgeable and interesting, if a little pretentious. He eagerly agreed to Vevekera's offer for lessons in the science of Arcanima, especially after learning about the Lalafell's own blindness. It would seem that Vevekera hopes to help Killian overcome both his blindness and the long-term illness that has plagued him since birth. To Killian, this is an act of kindness that few have offered and none yet have been able to see done.
Siovant Gascogne, The Distant Warrior. ( )
Like Lenny, Siovant (sometimes "Your Eminence") did not leave Killian with a good first impression, caught up as he was in his argument with Lenny. He opened his meeting with Killian by insulting him, and their relationship has not improved since then. Killian would be happy enough never to meet with the man again, but he knows that's an impossibility for as long as he remains friends with Adelise - who currently stands as Siovant's lover. Bitter at the way he's been treated, but forced by his own nature - and by his desire to keep from upsetting Adelise - to remain kind and polite, Killian has apparently determined that the best way to handle Siovant is to just let him do as he pleases without complaint.
Gerel of Kha, The Caring Stranger. ( )
A Xaela traveler who seems kind and wise beyond her years. She gave Killian a rare book that he's capable of reading - a gift he considers priceless. He's only met her a handful of times, but she offered him a sense of motherly kindness he doesn't usually see in people...especially not directed to him.
Former Acquaintances
Shria of Dazkar, The Persistent Xaela. ( )
A Xaela witch who insists on following Killian around. Shria met Killian in passing, but quickly took an interest in him and his well-being. They argue often - Shria is willful, and doesn't like how easily Killian allows people to take advantage of him - but she offers constant reassurance that she wouldn't leave his side the way most others do. She upsets him just as much as he apparently does her, especially after she left him in a rather violent manner despite her promises to stay. He often finds himself confused around her, and he's terrified of hurting her...although that fear isn't limited to Shria - Killian hates the thought of hurting people rather than helping them. He tried to give her a chance when she returned to confess her love for him, but their relationship was complicated and short-lived, leaving them both heartbroken.
Valacor Valinos, The Flirtatious Stranger. ( )
Killian barely knows this man; they met at the Quicksand in Ul'dah, but each meeting has been brief, and usually unpleasant. He doesn't like Val at all - the Elezen's womanizing ways doesn't sit well with him, nor do the casual insults Val throws in his direction. Killian also senses something strange about Val, something wrong - but not something he can identify. He hasn't run into the Elezen in some time, and hopes to keep it that way.
Reiko Amatsu, The Restless Raen. ( )
Known to Killian as "Ama," the monotone Raen started as a friend and guide through Ul'dah - his first experience outside of the Shroud. She had a tendency to wander off for long stretches of time, leaving Killian to his own devices, which often resulted in him getting lost or left in the company of people like Valacor. After an uncomfortable situation followed by hostile disrespect, Killian would be happy enough to return to his quiet life in Gridania without her. In his mind, the woman is impossible to work with - moving about when she should be on bed rest, slinging around insults and expletives, even biting Killian hard enough to draw blood after he saved her life. He isn't used to the conflict she seems to come with and intends to move on without her.
Cherise Janvier, The Softspoken Lady. ( )
Cherise is a shy Ishgardian noblewoman with a sweet disposition. Killian enjoys spending time with and learning about her, but she left abruptly the last time they spoke, leaving him with the feeling that he'd somehow offended her. He hasn't met with her since, and assumes that she's moved on with her life the way most people do.
Destrey D'joubert, Proprietor of Heart's Ease. ( )
Killian doesn't know or understand Destrey or his work very well. They've only met a few times - starting with a chance meeting at the Quicksand in Ul'dah - but the Elezen has ordered a vast quantity of various kinds of tea for his establishment, which seems to be geared toward easing his clients' troubles. Killian himself has visited this Heart's Ease establishment. Although his visit likely didn't end the way Destrey had intended, Killian nevertheless left on decent terms with the man...who seems to be on a mission to set Killian up with a date. Now that their business deal has come to an end, however, it seems unlikely that they'll meet again.
Deceased
Áine Waltz, The Mysterious Stranger. ( ) - Mother.
Killian knows very little about his mother - and the same is true for the people in Gridania who actually met her. The bright-haired Midlander woman wasn't a Gridanian native when she appeared at the aetheryte plaza on the brink of death, heavy with child. She died in the process of giving birth, leaving Killian with a name, but no idea of his heritage.


Rumors
NPC Rumors

Some of these rumors are untrue, speculation, or are greatly exaggerated.

◢ Common Rumors - Easily overheard. Use these freely!
"Poor soul what's blind. I dunno 'ow 'e gets around."
"Always seems happy, no matter what happens. Must be nice to be that happy."
"How does he get around? He's always by himself."
◢ Uncommon Rumors - A little more difficult to hear. Use sparingly or ask first!
"Ach, aye, 'e lives at the Carline Canopy, 'e does. No 'ouse of 'is own, nor family; innkeep's took pity on 'im."
"You seen his eyes? Looks like the dead's starin' through 'em."
"He's good with magic, aye, but he's not very bright. Real simple-minded, like a child sometimes."
◢ Rare Rumors - Very rarely overheard. Please ask before using!
"He's not no Midlander. I dunno what he is. Something devilish. Born outta aether, not no mam's womb."
"I dunno that he's really blind. Have you seen him get around? He looks the part, and acts it, but there are times it seems like he knows where everything is..."
"Please, 'e's violent. I insist ye force 'im outta 'is room 'fore 'e 'urts someone. I 'ear crashin' at night, like 'e's throwin' furniture around."
PC Rumors

Feel free to add your own rumors to this section.

◢ Player Character Rumors - Some of these are more rare than others!
"...[He's] daft as a dodo...made some not-so-great choices. He's...very adamant about helping people, even if they're enemies." — Scarlett Thatcher.
"You would be hard pressed to find a man as gentle and curious as him. Despite how he might appear, he is a strong man. Far stronger at times than even the likes of me. His world is far different than ours, more beautiful and honest." — Adelise De'bayle.
"Rumor" — Rumormonger.



RP Info


Character-Section-Banner.png
Location & Probability
Places where the character is very likely to be seen
Gridania: Very High.
Lavender Beds: Very High.
The Black Shroud: High, depending on distance from Gridania.
Ul'dah: Very low.
The Goblet: Very low.
Thanalan: Very low.
Affiliations
Most of these aren’t public, and would have to be asked after!
Carline Canopy: Regular customer.
Gridania Conjurers' Guild: Member and healer.
Botanists' Guild: Regular customer. Helps the botanists on occasion.
Ul'dah Alchemist guild: Technically a member. Rarely visits.
House De'bayle: Contracted to work as a healer.
IC Inventory
The following items are things that this individual carries on their person at all times. These are noted for pickpockets, and those watching her closely. This information is meant to be a prompt for insight and is not to be meta-gamed, though feel free to use this information if it comes up logically in RP (pickpocketing, a search, etc) with use of a simple /tell.
Weathered Cane: An old, knotted cane Killian uses to help get around.
Dark-Tinted Glasses: Almost always worn to hide or protect his eyes.
Too Many Pockets: Killian always wanders around with a collection of pockets, pouches, and packs, all full of various knick-knacks from herbs, medicine and medical supplies, to 'writing' implements and even books.
RP Limits
I like to consider myself a flexible player who is willing to commit to a number of different types of scenes and role-play scenarios, but even I have my limits. If something is on the play list, assume it means yes, as long as it's within the context of the current play or ongoing plot. No's are typically a hard no, and it means don't ask.
I will play just about anything as long as it's relevant to a well-thought-out plot. Most things from injury, kidnapping, general violence, and sexuality to more lighthearted or slice-of-life topics like casual conversation, bar room hangouts, parties, schooling and lessons are fair game under the right circumstances. I don't mind drama or RP of a darker or morally questionable nature as long as it falls within a reasonably designed plot.
Ask about permanent disfigurement, death, long-term captivity, mental tampering, or anything that might result in a significant change to my character. These things are generally open to discussion but will likely require an exceptionally well-designed plot with solid and believable reasoning before I subject my character to these things (especially death).
I won't play random ERP, alternate-universe stories, and stories that follow difficult-to-believe plots. Stories that bend lore past the ability for me to suspend disbelief and characters who claim close and obvious relationships to major NPCs will likely be considered insane and unreal by my character. Some minor bending of lore is fair (and sometimes expected) and I will happily participate in such stories as long as this bending is within reason.
RP Hooks
While the below is by no means comprehensive, it's a kind of spring board for walk-up RP. Longer plots that are meant to run for more than a few quick RP's, please feel free to send me a tell so we can work out a good reason for our characters to get to know one another. I'm always looking for RP. Seriously, always.
■ Blind. He doesn't make it readily apparent and doesn't tend to introduce himself as such, but it can serve as a talking point.
■ Excellent healer, and known in Gridania for willing to help those in need who might not be able to afford paying for medical services.
■ Skilled with alchemy and can often be found making his own potions and poultices.
■ Usually sits alone, but carries himself with a very approachable demeanor.


OOC Notes
Player Information
Player Note
There is a lot of information on this character wiki, but it is by no means completely comprehensive. There are chunks of backstory that are left intentionally vague so that details can be later added as developed through creative writing or in role-play revelation. Feel free to use Common or Uncommon rumors freely, if you want to use a Rare Rumor as a plot hook or to spark RP, I would ask that you send me a tell first, to make certain it's alright.
Character Lore Adherence
Everything concerning this character that has not been confirmed by in-game lore should be taken with a grain of salt. Anything that has had to be changed because of lore shifting will be noted below.
■ No changes.
Character Concept
Information.
Character Tidbits
Links Out
Links that lead off the wiki, but are technically relevant to the character.
■ Link Description: Link Title
Tropes & Explanations
A trope is a convention or device that is often found in creative works. In this case, the tropes below describe my character either in part, or as a whole. Their background, personality, appearance, etc, most of them can be described in the tropes below.
Trope Tropes are devices and conventions that a writer can reasonably rely on as being present in the audience members' minds and expectations. On the whole, tropes are not clichés.


Credits

Wiki Information
This wiki is constantly changing as the character’s story changes. It was last modified on Month ##th, 2016.

A blank version of the wiki template can be found here
Layout Information
The following is not entirely comprehensive, but contains general credits. Please leave the link-backs if you use this template!
■ Original template by Bancroft Gairn.
■ Adapted by Xheja Rajhera.
■ Tabs by Unnamed Mercenary.
■ Expanded bits by Lucaell Tareth'eian.
■ Header image inspired by D'lyhhia Lhuil.
■ Music bits from J'karu Rhome.
■ Relationships & OOC notes by Glioca Sargonnai.
■ Various formatting inspired by Odette Saoirse & others.

Aiza-divider.png