Adeya Evenar

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Limsa Lominsa-transparent.png Adeya Evenar
AdeyaProfile.jpg
Gender Female
Race Miqo'te
Clan Keeper of the Moon
Citizenship Limsa Lominsa
Age 23
Profession Scholar
Nameday 7th Sun of the First Astral Moon
Guardian Thaliak, the Scholar
Server Balmung

Character

General

Originally hailing from the Twelveswood, Adeya turned up in Limsa Lominsa one day with little more than a beat up spellbook and the clothes on her back. Since then she has been trying to make a name for herself as a mage and scholar. Her current focus is on Nym, specifically Nymian magic.

Appearance

Standing at about 5 fulms, Adeya is of average height for a miqo'te. While the more charitable might call her build lithe, scrawny is perhaps a more accurate description, as lithe implies a grace that Adeya tends to lack. This, combined with the fact that she usually keeps her dark denim hair short, has in the past occasionally resulted in people mistaking her for a boy, even without her trying to appear as one. Despite having lived under the Vylbrand sun for the past several years she is still rather on the pale side, in stark contrast to her dark eyes which are the color of carmine. Almost directly below her eyes are a pair of grey facial markings sometimes seen in miqo'te, while above her left eyebrow is a small, faded scar. In addition to this, recent events have caused her to pick up several new scars, the most notable of which are two, one on each arm, that cut horizontally across her forearms, as well as one on her chest caused by a thrown dagger.

As a general rule, she dresses in the styles typical to Limsa Lominsa. Her clothing tends overwhelmingly towards the practical, with a clear emphasis on function over fashion. It is a rare sight indeed to see her in a dress or bothering with makeup, and even then it's clear that she's not completely comfortable in more formal attire. Even rarer still is seeing her without her dark red grimoire at her side.

Personality

Like many a Keeper of the Moon, Adeya can be seen as reserved. She tends to be somewhat guarded with her thoughts and emotions, a fact which has occasionally been known to make her appear to be detached or even cold. It perhaps doesn’t help that she can be a bit blunt when dealing with people and has a tendency towards sarcasm. Furthermore, Adeya’s view of the world is a fairly cynical one. Her upbringing taught her to be wary around people, especially Gridanians, a tendency which was later expanded and reinforced during her first few years in Limsa Lominsa.

Still, around close friends or those who share her interests she is much more open. When discussing something she is passionate about, such as anything to do with aether, she can be quite animated and, if not stopped, rather long winded. At the end of the day Adeya is extremely curious, and she is always eager to both acquire and share new knowledge. This quiet enthusiasm is something that she brings to pretty much everything; when she has made a decision about something it is very difficult to change her mind. She takes both her word and commitments very seriously, and hates to break either. For her, being called stubborn is a compliment--one that she tends to hear rather frequently.

Romantically, Adeya is interested in both men and women, with a preference towards women. When it comes to anything serious, she tends to be concerned less about gender and more about whether or not the person in question can keep up with her intellectually. She is also fairly comfortable with open relationships.

Quirks

  • Is a terrible, if enthusiastic, cook.
  • Seems to possess no talent for conjury despite being a decent arcanist and passable thaumaturge.
  • Tends to pace when upset or thinking hard about something.
  • Has trouble seeing her carbuncle as just a tool and has even given it a name (Cyan).
  • Has been known to keep a torn grimoire page in her pocket. Just in case.

Tendencies

Interests

  • Arcanima
  • History
  • Archery
  • Astrology
  • Alchemy

Likes

  • New Spells
  • Books
  • The Sea
  • Fine Wines
  • Sweets

Dislikes

  • Tribal Miqo'te
  • Flattery
  • Wood Wailers
  • Slavery
  • Yarzon

Other

  • Alignment: Chaotic Good
  • Favorite Color: Blue
  • Favorite Food: Sachertorte
  • Favorite Drink: Brandewine
  • Vices: Drinking, Gambling

History

Twelveswood

Ask a Gridanian the right questions, and you might hear about some of the other residents of the Twelveswood; specifically, the Keepers of the Moon. While over the years some Keeper groups have made their peace with the city-state, to this day there are still others that have refused to follow suit. The Padfoot Clan is one such group. Fiercely independent and proud of their traditions, they shunned all opportunities to make peace, instead choosing to retreat into the most remote part of the Twelveswood, where they would never have to fear falling under the control of outsiders.

Or so their stories go anyway.

The reality of the matter paints a much bleaker picture. Already small and insular even by Keeper standards, over the years the conflict with Gridania and their own dwindling numbers began to take their toll on the clan. At some point it became clear to their leaders that they had a choice: abandon their absolute isolationist stance, or die out. They chose the former, and not long after the Padfoots emerged as players in the fur trade. Ever since it has been a constant struggle to balance their traditions against the pragmatic necessities of survival—and even then it’s never been quite clear whether they succeeded or merely delayed the inevitable.

It was into this uncertainty that Adeya was born. The unplanned result of a tryst between a young huntress and a Gridanian, she never met the man who fathered her. Instead she was raised solely by her mother and the rest of the clan, a story that wasn’t terribly unusual amongst their kind. What was viewed as somewhat odd turned out to be Adeya herself. Smaller and clumsier than her cousins and clanmates, she seemed to have inherited none of her mother’s hunting talent. Instead what she did have was a keen mind, but with no ability to hear the elementals or talent for weaving or the like, it seemed likely that the most that she would be good for was balancing books and perpetually asking awkward questions.

As the years went on Adeya began to distance herself slightly from the rest of her family. Taught the basics of how to read, the few books she had became an escape, a window into the possibilities offered by life outside of the Twelveswood. Eventually she even began to covertly defy the strict rules laid down by the clan’s matriarch with regards to outsiders. Despite the risk to herself and potentially the others, occasionally she would sneak off to the smaller settlements in the Twelveswood; after all, she was curious about the non-Keepers also living in the forest.

But everything changed the day she was caught. Fortunately for her, it wasn’t by a Gridanian, though at the time she would have thought that was preferable to being dragged before the matriarch. But even worse than that was the fight that followed afterward with her mother, where the truth about who her father was finally came out. Shaken by this realization, over the next few weeks Adeya gradually came to a decision: it didn’t matter who her father was. She would prove that she was just as good as the rest of them.

Driven by this resolution, things would finally come to a head during her coming of age ritual. Several times a year, a group of fifteen and sixteen year olds from the clan would be given the chance to prove that they were ready for adulthood. The final test was to be sent out, alone, into the forest for several days and to return with something of value—typically a pelt, herbs, or other supplies they needed. While Adeya knew when she set out that she could have easily captured a rabbit or something like that, she ultimately had her sights set on bigger game. After all, while a rabbit would have been acceptable, she also knew that there would be no recognition in it. No, she needed something impressive, something that would get everyone's attention.

Afterwards, Adeya would never really talk about what happened while she was gone, though it was obvious that something had. What was made quite clear to everyone, when she returned several days late and empty handed, was that she had failed. What was also obvious was that her failure had hit Adeya hard, so much so that it almost wasn’t a surprise when everyone woke up one evening and found that the young Keeper had disappeared - and had taken her belongings with her.

Limsa Lominsa

The first few days after she left her clan were the most difficult for Adeya. Afraid to go to either the Gridanians or other Keepers, she eventually took the risk and tracked down a trader she had heard was in the area. The furs she had taken with her earned her just enough gil to get her to her ultimate goal: Limsa Lominsa. After hearing the (somewhat exaggerated) stories of the city’s arcanists, there was nothing she wanted more than to study with them.

Though it took a bit of persuasion, she did manage to convince the Guild to give her a chance to learn. Eventually her talent with geometries lead to her getting taken under the wing of one of the older arcanists, an Elezen man named Octavel Amyot. For the next several years, her days would be spent tracking down smuggled cargo and contraband, while at night she dived into books concerning magical theory, history, and language. And as time went on, she became quite certain which of the two she preferred.

Fueled by this and a growing restlessness, when she got a chance to focus more on research than customs work she took it. Her interest was on the ancient city of Nym, specifically the ancient spells used to keep it aloft. It was clear to her that there were links between modern arcanima and Nymian magic, ones that she could use to crack Nym's secrets given enough time and resources. Yet in her current position those were the two things she lacked, forcing her to begin to seek out other options.

Recent Events

Enticed by an offer to further fund her research, Adeya was convinced to join the Illustre Alliance, specifically the research division known as the Umbra. Yet everything did not quite go as she planned. While the expedition into Nym was essentially a success, tension within the Alliance would lead to the majority of the Umbra leaving the Alliance to form a new, independent group. Taking up the name Mythril Wings, it was decided that, in addition to dealing with magic, that they would also offer sanctuary to all who needed it.

Yet achieving that goal wouldn't be as easy as it sounded. Not long after the creation of their new company, Adeya's friend Asheloux Thalantos got involved in a fight with an Ishgardian dragoon named Orrin Halgren. Though Adeya was called in to help him, the two of them were unable to overpower Orrin; Asheloux was arrested on suspicion of heresy, while Adeya herself was seriously injured during the conflict and only escaped thanks to the intervention of fellow free company member Synn Heolstor.

Though the charges against Asheloux were eventually dropped and though Adeya's wounds eventually healed, the incident lingered for a long time in her mind. Feeling guilt over not being able to do more to protect her friend and knowing that she would never be good enough with a weapon to best someone like Orrin, Adeya turned to the one thing she felt that she was good at: magic. In an attempt to improve her combat skills, she began to expand the area of her research as she looked for anything that would give her an edge. And eventually, she found it.

During an expedition to Sharlayan and the Gubal Library, Adeya came across books that referenced the Allagan art of summoning. Intrigued by it and the power that it offered, as well as the challenge of trying to piece together the spells necessary to accomplish it, she has begun to look into the subject more closely, though so far she has had very little in the way of progress. Ultimately, it seems time will tell whether she will succeed or fail.

Relationships

Family

  • Kiht Evenar - Growing up, Adeya and her mother had a rather rocky relationship. The two haven't spoken since Adeya ran away from home, a situation which at the moment is unlikely to change.
  • Rhiki'to Nelhah - In truth, Adeya doesn't really know much about the man that fathered her, having never actually met him. That hasn't stopped her from disliking him though, as she feels that he is at least partially responsible for how she was treated growing up. Still, there is a part of her that is somewhat curious about him, even if not to the point of deliberately seeking him out.
  • Kiht'a Evenar - Adeya's half brother and one of the very few family members that she stays in contact with. The two aren't exactly close, owing partially to their lives having taken very different paths, however Adeya can still be very protective of him and is willing to drop everything at a moment's notice to go and help him.


Friends

  • Asheloux Thalantos - When the two of them met, Adeya would have never thought that she would have considered the prickly Elezen mage a friend. Yet, after all of the weird and dangerous situations they have been in together, it's hard for her to think of him as anything less. Even if she does find his tendency towards keeping secrets from her, and his reasons for doing so, absolutely infuriating.
  • Kurt Steel - A Hyur adventurer that Adeya once taught basic arcanima to. While it eventually became clear that that wasn't really working out, the two managed to strike up a friendship, albeit a rocky one. Recent events have made Adeya somewhat concerned about them, though she's keeping that to herself. For now.
  • Synn Heolstor - A Hyur adventurer that Adeya met during her time with the Illustre Alliance and who joined her and Asheloux after they formed the Mythril Wings. While she has been known to frequently question his decisions and often takes serious issue with how impulsive he can be, at the end of the day she is glad that he's watching her back. Most of the time anyway. To say that their friendship is complicated would be an understatement.
  • Tuli Qalli - A chance and very confusing encounter somehow ended up with Adeya taking on the Xaela as an apprentice. Since then, Adeya has found both her and her cheeriness perplexing, even by the standards she has for Au Ra; however, after getting to know her a bit more she has come to realize that the cheerful attitude might just be a mask after all. In a way their stories are similar, and Adeya has found that she can empathize a good deal with her. Even if she has trouble admitting it.
  • Octavel Amyot - Adeya's mentor and the person who helped encourage her love of history and arcanima. As a result, she looks up to him and has been known to still seek out his advice.

Acquaintances

  • Aiden Samidare - Though Adeya is quick to acknowledge and appreciate this ex-Garlean soldier's talents as a spy and ninja, on a personal level she often finds him more frustrating than not. This is mainly due to his tendency towards asking personal questions, ones that sometimes she herself doesn't know the answer to, let alone would be willing to talk about. Furthermore, Adeya is beginning to suspect that he's not taking anything seriously.
  • Darturu Torlan - Despite appearing like a Seeker Miqo'te, Adeya is fully aware that there is more to him than meets the eye. She finds him and his story somewhat intriguing, even if she still is somewhat unsure of how much of it is true. Regardless, she is more than happy to help him if he needs more help with magic. Or messing with Garlean plans.
  • Dash Dazkar - Though they work together, Adeya isn't quite sure that she trusts this Xaela mage. While admittedly good in a fight, he seems to believe that every problem can be best solved through the liberal application of fire. In addition to this, he doesn't seem able to take anything seriously, a fact which when combined with violent tendencies leads her to believe that he's unreliable at best.
  • Sahena Epocan - One of the few other healers currently in the company, Adeya still has a few misgivings about this Keeper, at least when it comes to her healing skills. She also isn't quite sure what to make of her yet, as she's found it somewhat difficult to get through her (sometimes frustrating) quiet demeanor. That said, she does feel a certain kinship with her, as she can relate to the reason why she left her clan.
  • Soren Shieldbreaker - Originally hired to help gather information for the free company, over time Adeya has found herself taking a sort of liking to this Duskwight. His easy going manner is enough for her to drop her guard around him a little; on top of that, he also seems like one of the few other people she knows can be relied upon to not act too rashly in a crisis.
  • Surge Dravorgas - A Hyur explorer that Adeya once shared a drink and interesting conversation with. While he can't seem to stay on one topic for more than a minute, some of his ideas seem to show promise. That is, assuming they don't blow up in his face first. Literally.
  • Xavarian Mystrife - A weird Duskwight with an even weirder aether problem that makes being around him interesting at times. In spite of that, so far Adeya has found both him and his knowledge of ritual magic very nice to have around, and is interesting in hearing his thoughts on Nymian magic at some point.
  • Ziek Kazuto - A very odd Hyur that calls himself a wanderer. Adeya can't quite make sense of him, though she's hoping to run into him again. If only to get a chance to try to figure him out.


Rivals and Enemies

  • Marielle Beaumontaire - "Manipulative she-devil." It would be hard to overstate the amount of contempt that Adeya feels towards this Elezen merchant. Having started off on rather a bad note, things have only become worse as Marielle's true intentions were revealed. Currently there is nothing that Adeya would love more than messing up her plans.
  • Orrin Halgren - An Ishgardian Hyur who once employed Adeya for a trek into the Wanderer's Palace, one that left the group with more questions than answers. The pair used to have an agreement to share information with each other; however, after a recent confrontation Adeya has lost whatever good will she had towards him. While she will work with him if forced to, she certainly doesn't trust him, and will not hesitate to use whatever means necessary to stop him from hurting her friends again.
  • Rhela Amariyo - The matriarch of Adeya's former clan. Despite years having gone by Adeya still carries a deep, abiding grudge towards the older woman. She suspects the feeling is mutual.

Affiliations

  • Current member of the Mythril Wings.
  • Current member of the Arcanists' Guild in Limsa Lominsa.
  • Former member of the research division of the Illustre Alliance. Left along with the majority of the group.
  • Former member of the Padfoot Clan, a small group of Keepers living deep in the Twelveswood. Left under less than pleasant circumstances.

Rumors

Local Rumors

Common Rumors
  • "I've seen her around. Tends to keep to herself though. Always with her nose in a book. Gives you the most awful glare if you interrupt her too."
  • "Watch out if you ever play cards with her. Underneath that quiet bookworm act she's utterly ruthless."
  • "Don't ever ask her about Nym or anything history-related if you don't have a few bells to kill. I did it once. Never again."
  • "I heard she once set a carbuncle on someone who called her a Gridanian. Poor bastard still has the scars and everything."
Uncommon Rumors
  • "I got a look at her notes once. Weird stuff. I didn't even recognize half the formulas. And if that's just her notes, what's she got in her grimoire?"
  • "Evenar? That entire family are poachers and bandits. There's not a lot of them, but they've managed to be a thorn in the Wood Wailers' side for years."
  • "That healer keeps some interesting company. Mercenaries, pirates... hells, I heard that she once offered a job to a wanted criminal! Stood up to the Yellowjackets for him and everything!"
Rare Rumors
  • "I saw her get angry—no, furious—this one time. For someone who claims to not be a thaumaturge, she sure is good at calling up flames. Looked like she was gonna burn the whole building down."
  • "I'd stay away from her if I were you. She says she's just an arcanist, but she asks some very odd questions for someone who's "just researching magic". Plus I'm almost sure she was wanted for questioning about heresy a few moons ago."

PC Rumors

(Feel free to add your own.)

Known Haunts

  • Various Lominsan and Ul'dahn taverns
  • The Arcanists' Guild
  • The shores of La Noscea
  • Central Thanalan. Usually at night

Additional Info

RP Hooks

Your character may have a tie to Adeya if:

  • They are an arcanist or are otherwise affiliated with the Arcanists' Guild. Depending on when they joined there's a good chance they may have worked together at some point or they might have heard some of the rumors about her.
  • They are a Yellowjacket. Another case where they might have worked together. Perhaps dealing with smugglers or something along those lines.
  • They are or were a member of the Wood Wailers or Gods' Quiver. While it's unlikely that they would know of Adeya personally, the name Evenar is known to be tied to the Padfoots, a small group of Keeper poachers and black market fur traders.
  • They are interested in Nymian history. They might have heard a mention of her name or even read some of her work on attempting to reverse engineer Nymian magic.

Music

Threshold - Turned to Dust

Haken - Atlas Stone

Zack Hemsey - The Calling

OOC Notes

Always up for more RP, either in-game or on the forums. If you've got ideas don't hesitate to share.

Lost an equal sign somewhere or something