Alothia Starkwood

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Gridania-transparent.png Alothia Starkwood
AlyLeve.png
All Knowledge is Worth Having
Eternal Atoner
Gender Female
Race Miqo'te
Clan Keeper of the Moon
Citizenship Gridania
Place of birth Eastern Forest of the Black Shroud
Guardian Nohpica, the Matron
Nameday 28th Sun of the 6th Astral Moon (Age: 26) 1546
Occupation Owner of a small mercenary company
Pronunciation Ah-loh-thia Starkwood


Alothia Starkwood

The Basics


Biographical

(art by Piyu)


Nicknames: Aly, Missus Starkwood, Miss Oakenwave, Boss Lady



Family

  • Father: Emet Oakenwave- Presumed deceased
  • Mother: Aughinae Oakenwave- Presumed deceased
  • Sister: Lini Oakenwave



Appearance

AlyKanko2.jpg




  • Height: Tall for a Miqo'te
  • Weight: Averageish, slight tummy, full in the bust and hips
  • Body: Slender but strong
  • Hair: Short cut, Pink with blue highlights
  • Eyes: Purple-ish gray
  • Skin: Pale, some say pale to the point of looking like death
  • Clothing: Alothia prefers to wear comfortable clothing, but also clothing that shows off her assets. For a night out, she enjoys wearing her Coatee, but when working, Alothia wears Robes and other traditional Conjurer garb.


(art by Croiei)




Personality

(art by Nhyra)
Alignment:Neutral Good
Morals: Alothia is a firm believer in trying to hold the moral high ground, but she doesn't always win. There are times when her passions cloud her judgement, and her morals go flying out the window.
Likes:
  • 1 Miqa'bobs...particularly Tuna
  • 2 Ear Scratches
  • 3 Bubble baths
  • 4 Being well-liked
  • 5 having people follow her orders
  • 6 Quirky people
Dislikes:
  • 1 Being pushed around
  • 2 People who are intolerant
  • 3 Most conflicts
  • 4 Rain
  • 5 Being rude to the less fortunate
Fears:
  • 1 Being alone
  • 2 Becoming manipulative like she used to be
  • 3 Watching people she loves dying horrible deaths
  • 4 Losing those close to her
  • 5 Being cheated on...again...
Strengths:
  • 1 Charisma
  • 2 Thaumaturgy
  • 3 Handwriting
  • 4 Organizing people
  • 5 Being lovesick
Weaknessses:
  • 1 Easily swayed by her emotions
  • 2 Strong sense of attachment to people
  • 3 Trusts too easily
  • 4 Not a very strong fighter
  • 5 Sometimes clumsy
Favorite Places:
  • 1 Gridania
  • 2 Thal's Respite
  • 3 The Burning Wall
  • 4 The Hawthorne Hut
  • 5 The Docks of Limsa Lominsa at sunset

By The Numbers

(This is taken and modified from a post on teso-rp.com) Show text


Abilities

Adventurer:
  • Black Mage/ Thaumaturge
  • Conjurer
  • Dragoon/ Lancer
  • Daggers
Strengths:
Alothia is possessed of a strong mind and concentration, enabling her to cast most spells on the fly. That, coupled with her quick tongue, make her a hard person to dual with, when it comes to magic. She has an affinity for fire magic which has recently increased due to events that were unforeseen. The only downside of her newfound power is that her healing talent is now completely gone, and she cannot rely on those magical abilities to save anyone anymore.
Weaknesses:
While she is trained with daggers and the lance, she prefers to use magics. In close quarters, she is almost useless, and could quickly be overpowered.
Crafter:
  • Goldsmith
  • Alchemist
Strengths:
Alothia dabbles in goldsmithing and alchemy, understanding the rudiments of each. She can craft basic potions and jewelry pieces, but can't craft anything elaborate.
Weaknesses:
She doesn't have much time to devote to her crafts, so she often lets those skills fall to the wayside for other matters.
Other Skills:
  • Storyteller
  • Writer
  • Accounting
Strengths:
Alothia was taught basic writing and math skills, and uses them to be able to run a successful business.
Weaknesses:
While she can spin a yarn, she often doesn't do so outside of her closest friends.

History

Before The Calamity

Alothia grew up in the forest of the Eastern Shroud, near Hyrstmill. She came from a small family consisting of her father, mother and younger sister. Her childhood was a happy one, with the only problem being that her parents were always working and didn't have a ton of time to spend with her. Alothia saw what this did to her parents, this constant working, and decided that she didn't want to be a slave to work. It was about the same time that Alothia realized that she had a gift for getting people to like her and befriend her...she had become a manipulator. With these skills, she left home against the will of her parents at the age of 15. It was not a peaceful leaving, and things were said and done at the time that Alothia doesn't like to discuss.

Show text


The next few years of her life were not so good. She managed to do well for herself, but at the cost of others. Many people were used in order to keep Alothia afloat, including a young Miqo'te girl. She was one of Alothia's lackeys, and she was sent out to do a job...which ended up being much more than was bargained for. When the girl returned to Alothia; bruised, battered, and broken; Alothia finally saw firsthand the damage that she was doing to others. She stopped her illegal dealings, and managed to run into a childhood friend, Frosty Mouse, who managed to help her set up a small mercenary company.

The company thrived, growing from a small group of 2 or 3 workers, to a more extensive company. With the help of Zenge Eien, she named the company Corvus Cinis, after Zenge's old unit within the Garlean Army. While her company was thriving, she met one Mister Oskar Helvig, and they began a relationship. This relationship caused much dissension within the company as many of her employees did not like Oskar or the way that he seemingly manipulated Alothia.

About 4 moons into their relationship, Oskar felt that he needed a break, and he and Alothia parted ways. Lost in her loneliness, Alothia focused on her company, strengthening it's bonds and helping to bring new employees into the fold. She kindled a new relationship with colleague and friend, Zenge Eien with whom she feelt much more at ease. Their relationship was passionate and just what Alothia needed to bring her focus back to the company and what was important.

However, as the moons went on, Zenge grew more and more distant, spending much more time out on patrols for the Twin Adders. By the time the Calamity hit, Alothia and Zenge were completely separated. Zenge left, worried that his ties to the Garlean Empire would mean trouble for Alothia, and indeed they did. Constantly worried about being hunted down, Alothia fled deep into the Twelveswood to hide. She was not seen by the company nor any others for quite sometime. Yet the day that Dalmud fell, Alothia, determined to do her part, came out of hiding to help tend the wounds of those in the battle. While she did not see any of her companions there, she felt that she had at least done her part when it mattered most.

Post Calamity


Right Afterward

Alothia appeared again in the middle of the Twelveswood completely bewildered and unsure of what had just happened. The next few weeks went by in a blur, Alothia searching the Twelveswood for people she knew. On her travels, she found Endricane, equally as bewildered. They made their way to Quarrymill, or what was left of it, to try to find Kass. Instead, they found a house burnt to the ground, and no one who could tell them what had happened. Afterward, they made their way to where Alothia had grown up, only to find a similar situation. In their mutual grief they comforted each other, and then parted ways. Alothia then traveled to the three city states.

First, Alothia traveled to Gridania, searching for word of her parents and sister. There, she signed back up with the Twin Adders, and checked in with the Stillglade Fane. While there, she helped for a few weeks with healing the sick. She also learned about the skip, and that five years had passed since the battle of Cartineau Flats. She was dumbstruck and did not leave her in room for several days. Finally, she decided to head to Ul'Dah to check on her properties.

When she traveled there, the first thing she did was go to the Corvus Cinis headquarters, but found the building silent. She asked local merchants if they knew who currently owned the place, but none of them could tell her anything about the man who seemed to be living there. She frequented the Mineral Concern and the merchant stalls trying to catch wind of anyone she knew, until finally she heard that other people like her had been heading to Limsa Lominsa to the Soliloquy tavern.

In the next few weeks, she made her way across Thanalan to La Noseca and eventually Limsa Lominsa. She managed to secure a room at the Mizzenmast and began traveling the city looking for familiar faces. She was pleased to see that Soliloquy was what everyone had said, a gathering ground for people like her. There she was reunited with Xenedra and Kass, and met quite a few other people.

The suns went on, and she met a young Hyur named Paradyme Capellago. They began seeing each other on an exclusive basis, and quickly progressed that relationship from dating to being engaged. Everything was fine until Para's brother, Joshua, came looking for him. Alothia, along with her friends Lainseworth and Vash, made a daring rescue attempt. They managed to get Para back, but at the loss of the evil man who had captured him. Eventually, this resentment took a toll on their relationship, and Para quickly broke off the engagement, and slept with another woman, causing a rift between the two of them that could not be repaired as far as a relationship was concerned.


Love...quadrangles?



The Tale of Souyo Xander

((This summary is copied from the AST/CC forums, and was written by Eric Verus)) Show text