Alothia Starkwood
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All Knowledge is Worth Having
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Eternal Atoner
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Gender
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Female
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Race
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Miqo'te
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Clan
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Keeper of the Moon
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Citizenship
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Gridania
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Place of birth
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Eastern Forest of the Black Shroud
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Guardian
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Nohpica, the Matron
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Nameday
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28th Sun of the 6th Astral Moon (Age: 26) 1546
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Occupation
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Owner of a small mercenary company
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Pronunciation
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Ah-loh-thia Starkwood
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Alothia Starkwood
The Basics
Biographical
Nicknames: Aly, Missus Starkwood, Miss Oakenwave, Boss Lady
Family
- Father: Emet Oakenwave- Presumed deceased
- Mother: Aughinae Oakenwave- Presumed deceased
Appearance
- Height: Tall for a Miqo'te
- Weight: Averageish, slight tummy, full in the bust and hips
- Hair: Short cut, Pink with blue highlights
- Skin: Pale, some say pale to the point of looking like death
- Clothing: Alothia prefers to wear comfortable clothing, but also clothing that shows off her assets. For a night out, she enjoys wearing her Coatee, but when working, Alothia wears Robes and other traditional Conjurer garb.
Personality
- Alignment:Neutral Good
- Morals: Alothia is a firm believer in trying to hold the moral high ground, but she doesn't always win. There are times when her passions cloud her judgement, and her morals go flying out the window.
- Likes:
- 1 Miqa'bobs...particularly Tuna
- 2 Ear Scratches
- 3 Bubble baths
- 4 Being well-liked
- 5 having people follow her orders
- 6 Quirky people
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- Dislikes:
- 1 Being pushed around
- 2 People who are intolerant
- 3 Most conflicts
- 4 Rain
- 5 Being rude to the less fortunate
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- Fears:
- 1 Being alone
- 2 Becoming manipulative like she used to be
- 3 Watching people she loves dying horrible deaths
- 4 Losing those close to her
- 5 Being cheated on...again...
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- Strengths:
- 1 Charisma
- 2 Thaumaturgy
- 3 Handwriting
- 4 Organizing people
- 5 Being lovesick
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- Weaknessses:
- 1 Easily swayed by her emotions
- 2 Strong sense of attachment to people
- 3 Trusts too easily
- 4 Not a very strong fighter
- 5 Sometimes clumsy
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- Favorite Places:
- 1 Gridania
- 2 Thal's Respite
- 3 The Burning Wall
- 4 The Hawthorne Hut
- 5 The Docks of Limsa Lominsa at sunset
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By The Numbers
(This is taken and modified from a post on teso-rp.com)
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1. Muscular structure: Among your own race, you would be fairly average in strength (3)
2. Health: Fairly robust and strong, you enjoy outdoors life and challenges (4)
3. Eye-hand coordination: Throwing items or archery are not too demanding to you (3)
4. Movement: You rarely stumble and your pace is quicker than that of those around you (4)
5. Age (physical perspective): You're in your physical prime (humans: 25-30) (5)
6. Race: You're a Miqo'te (3)
7. Weaponry: You have a common self-defense weapon such as dagger, pistol, club or traveler's quarterstaff (3)
8. Armor: You have natural armor like fur, or thick winter clothes (2)
9. Talent, imagination, abstract thinking: A fond friend of stories, songs, books, and a good memory to go with that (4)
10. Willpower: You like to stick with your stances, but not so far you could said to be stubborn (4)
11. Schooling: Had a good upbringing with a private teacher, but haven't pursued academic life since (3)
12. Age (mental perspective): You're in your physical prime or little beyond (3)
13. Mental stability: Having some sceptic tendency, you often oppose others and strive for critical thinking (3)
14. Spirituality: Altruist: you would help them even if you disliked them personally (5)
15. Appearance: You blend well into the crowd with your fairly plain features (3)
16. Influence: Natural born leader: you likely run an organization or lead a group (5)
17. Magnetism: Your glare makes people shut up; your smile beckons (4)
18. Alertness: You usually notice when something’s amiss; it is difficult to surprise you (4)
19. Intuition: You have good days and bad when it comes to sensing things (3)
20. Sensory perception: At least one of your senses is extraordinarily keen, others average or above (4)
21. Trade, profession or position: Master of some trade, profession or position or hold an equal status (4)
22. Upbringing: Middle class: you likely received boons like advice, schooling, coin and contacts (4)
23. Fortunes: Your projects have taken off very well and you're a successful practicioner of your trade (5)
24. Combat training: You still practice actively at the local training grounds, daily (5)
25. Field experience: Skirmishes: seen actual battlefield, comrades and enemies dying, but not too often (4)
26. Scarring and traumatic experiences: Noteworthy trauma in some area that causes you a lot of sleepless nights or nightmares (3)
STR: 10 DEX: 12 CON: 12 INT: 11
WIS: 11 CHA: 12 AWA: 11
CR: 22 (Journeyman)
HP: 16 (Two health points)
MP: 14 (Minor potential (1 spell))
SA: 8 (Steady and operational)
WE: 13 (Mansions and guilds: The character is likely an established inhabitant.)
Abilities
Adventurer:
- Black Mage/ Thaumaturge
- Conjurer
- Dragoon/ Lancer
- Daggers
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- Strengths:
- Alothia is possessed of a strong mind and concentration, enabling her to cast most spells on the fly. That, coupled with her quick tongue, make her a hard person to dual with, when it comes to magic. She has an affinity for fire magic which has recently increased due to events that were unforeseen. The only downside of her newfound power is that her healing talent is now completely gone, and she cannot rely on those magical abilities to save anyone anymore.
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- Weaknesses:
- While she is trained with daggers and the lance, she prefers to use magics. In close quarters, she is almost useless, and could quickly be overpowered.
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Crafter:
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- Strengths:
- Alothia dabbles in goldsmithing and alchemy, understanding the rudiments of each. She can craft basic potions and jewelry pieces, but can't craft anything elaborate.
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- Weaknesses:
- She doesn't have much time to devote to her crafts, so she often lets those skills fall to the wayside for other matters.
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Other Skills:
- Storyteller
- Writer
- Accounting
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- Strengths:
- Alothia was taught basic writing and math skills, and uses them to be able to run a successful business.
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- Weaknesses:
- While she can spin a yarn, she often doesn't do so outside of her closest friends.
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History
Before The Calamity
Alothia grew up in the forest of the Eastern Shroud, near Hyrstmill. She came from a small family consisting of her father, mother and younger sister. Her childhood was a happy one, with the only problem being that her parents were always working and didn't have a ton of time to spend with her. Alothia saw what this did to her parents, this constant working, and decided that she didn't want to be a slave to work. It was about the same time that Alothia realized that she had a gift for getting people to like her and befriend her...she had become a manipulator. With these skills, she left home against the will of her parents at the age of 15. It was not a peaceful leaving, and things were said and done at the time that Alothia doesn't like to discuss.
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"My mother's name was Aughinae and my father's Emet. We lived in a small community not far away from Hyrstmill. My parents didn't leave the tribes, their parents had left...so I never knew what it was like growing up in that world. But, because my family wasn't a part of that group, they had to work extra hard to make it." She sighed at this point. "I remember being little and trying to get my parents' attention...but they were always working on something...I know it wasn't always like that, but that's what I remember most."
She shifted a little. "When I was 8, my sister Lini was born. She was cute...but she took what little time my parents had for me away. Over the next 7 turns, I grew more and more distant from my home, and started hanging out with kids from other families, and a lot of the kids I met when we took trips to the city to sell our goods." She played with the hem of her top. "I liked the freedom of the cities. I liked the people I met there. They liked me...I found I was...good...at getting people to do what I wanted."
She took the next part slow. "I ran away at 15. I remember screaming at my parents. I remember my mother crying...and then I left. And I never went back."
Her eyes glazed over, old feelings being dredged up, tears pooling at their corners. "I never got to apologize...when we came back from the skip, I went there to find them...but the house was gone. It was completely burned to the ground. There was nothing left..."
She wiped at the tears still left in her eyes and went on. "Life in the city was...very strange. I had made it a point to myself that I wouldn't become lost in work. So instead, I found no work at all. Instead, I let other people work for me. They did the dirty work. They got hurt. And I didn't care. I didn't really know any of them. They were merely faces that I could utilize to my end. It was a very hedonistic way of thinking, I know." She shrugged, the familiar feelings flooding her again. "I would take on jobs and send people out of them. Usually they were legitimate. Things like delivering a package...at least that's how it started. But I grew greedy. And my heart hardened. Why shouldn't I make more money? What was to stop me?" She shuddered. "I felt...powerful. People as my little pawns to use to my own end. I wasn't the one doing the work, so why should I care? Why would I care?"
She clenched her fists, "And so I began to take on more dangerous lines of work. Theiving. Roughing. Murder." She laughed callously, "But my hands are clean...for the most part. There were a few...tasks...I rather enjoyed." She opened her palm to show the familiar burning flame. "I was quite the firestarter~" She blew into her palm until the flame went out again, then closed her hand and her eyes.
“By the time I was 20, I had built quite a name for myself in the shadier circles. People came to me with jobs, and I took them all. My network of people was changing...I wasn't so sure what the people I was hiring were doing. Didn't care. I did befriend one girl...she was a young hyur thing. I suppose she reminded me of Lini. She wanted to please me so badly...so I sent her out on a job. I didn't think it would be a big deal. Go and steal a small thing..."
"When...when we found her...she was mutilated...she had been raped...they cut words into her flesh and left her there...they knew she was working for me and left her barely alive....they would have given her mercy had they killed her." She closed her eyes again. "It hit me then, the gravity of my actions. I left the city and wandered after that. I needed time to think..." She sobbed then, small squeaking noises escaping from her lips. "I was a horrible person..."
The next few years of her life were not so good. She managed to do well for herself, but at the cost of others. Many people were used in order to keep Alothia afloat, including a young Miqo'te girl. She was one of Alothia's lackeys, and she was sent out to do a job...which ended up being much more than was bargained for. When the girl returned to Alothia; bruised, battered, and broken; Alothia finally saw firsthand the damage that she was doing to others. She stopped her illegal dealings, and managed to run into a childhood friend, Frosty Mouse, who managed to help her set up a small mercenary company.
The company thrived, growing from a small group of 2 or 3 workers, to a more extensive company. With the help of Zenge Eien, she named the company Corvus Cinis, after Zenge's old unit within the Garlean Army. While her company was thriving, she met one Mister Oskar Helvig, and they began a relationship. This relationship caused much dissension within the company as many of her employees did not like Oskar or the way that he seemingly manipulated Alothia.
About 4 moons into their relationship, Oskar felt that he needed a break, and he and Alothia parted ways. Lost in her loneliness, Alothia focused on her company, strengthening it's bonds and helping to bring new employees into the fold. She kindled a new relationship with colleague and friend, Zenge Eien with whom she feelt much more at ease. Their relationship was passionate and just what Alothia needed to bring her focus back to the company and what was important.
However, as the moons went on, Zenge grew more and more distant, spending much more time out on patrols for the Twin Adders. By the time the Calamity hit, Alothia and Zenge were completely separated. Zenge left, worried that his ties to the Garlean Empire would mean trouble for Alothia, and indeed they did. Constantly worried about being hunted down, Alothia fled deep into the Twelveswood to hide. She was not seen by the company nor any others for quite sometime. Yet the day that Dalmud fell, Alothia, determined to do her part, came out of hiding to help tend the wounds of those in the battle. While she did not see any of her companions there, she felt that she had at least done her part when it mattered most.
Post Calamity
Right Afterward
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Alothia appeared again in the middle of the Twelveswood completely bewildered and unsure of what had just happened. The next few weeks went by in a blur, Alothia searching the Twelveswood for people she knew. On her travels, she found Endricane, equally as bewildered. They made their way to Quarrymill, or what was left of it, to try to find Kass. Instead, they found a house burnt to the ground, and no one who could tell them what had happened. Afterward, they made their way to where Alothia had grown up, only to find a similar situation. In their mutual grief they comforted each other, and then parted ways. Alothia then traveled to the three city states.
First, Alothia traveled to Gridania, searching for word of her parents and sister. There, she signed back up with the Twin Adders, and checked in with the Stillglade Fane. While there, she helped for a few weeks with healing the sick. She also learned about the skip, and that five years had passed since the battle of Cartineau Flats. She was dumbstruck and did not leave her in room for several days. Finally, she decided to head to Ul'Dah to check on her properties.
When she traveled there, the first thing she did was go to the Corvus Cinis headquarters, but found the building silent. She asked local merchants if they knew who currently owned the place, but none of them could tell her anything about the man who seemed to be living there. She frequented the Mineral Concern and the merchant stalls trying to catch wind of anyone she knew, until finally she heard that other people like her had been heading to Limsa Lominsa to the Soliloquy tavern.
In the next few weeks, she made her way across Thanalan to La Noseca and eventually Limsa Lominsa. She managed to secure a room at the Mizzenmast and began traveling the city looking for familiar faces. She was pleased to see that Soliloquy was what everyone had said, a gathering ground for people like her. There she was reunited with Xenedra and Kass, and met quite a few other people.
The suns went on, and she met a young Hyur named Paradyme Capellago. They began seeing each other on an exclusive basis, and quickly progressed that relationship from dating to being engaged. Everything was fine until Para's brother, Joshua, came looking for him. Alothia, along with her friends Lainseworth and Vash, made a daring rescue attempt. They managed to get Para back, but at the loss of the evil man who had captured him. Eventually, this resentment took a toll on their relationship, and Para quickly broke off the engagement, and slept with another woman, causing a rift between the two of them that could not be repaired as far as a relationship was concerned.
Love...quadrangles?
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Following the breakup that Para thrust upon her, Alothia became a sad individual, spending much of her time alone and contemplating. Her friends, however, did not want her to be alone. Eric and Lily began spending more time with her in an attempt to cheer her. Feelings, however, soon developed between Eric and Alothia, but that wasn't the end of it. After a trip to Soliloquy and an excursion in Limsa Lominsa, Alothia soon started having similar feelings for Kanko Saou, a seemingly surly Miqo'te. To further complicate matters, after a surprise training session from her friend Mikael, she also found herself having feelings for him as well.
This was all a bit too much for the miqo'te woman, and after a week or two of being mired in the misery of indecision, Alothia decided that she needed to take a step back from all of them, and headed out to Coerthas. Kanko, however, followed her, and after a while, Alothia found that her heart had made her decision for her. This too, didn't come without complications. Deirdre Ta'ea, sometimes friend and sometimes foe, also had feelings for Kanko, which she kept hidden.
Once the pair returned from Coerthas, they attended the Seventh Annual Full Cold Moon Gala, with the rest of Corvus Cinis. The crowd was too much, however, and the majority of Corvus made their way to Camp Bronze Lake for some rest and relaxation. While there, Deirdre showed up, and threatened to kill Para for breaking his vow to Alothia, and ended up in a skirmish with Kanko as well. Alothia, seemingly defeated, stepped back and let them fight it out, with Deirdre fleeing at the end, and Alothia tending to Kanko's wounds.
A few suns later, Kanko approached Deirdre to confront her about the situation, and to retrieve the pendant she had stolen. When he returned, Alothia spoke with him of the conversation that he had had with Deirdre, which included Deirdre confessing her love for him. Alothia expected him to change his mind with his decision, but was instead surprised with his own confession of love. Having harbored the same feelings herself, she returned the sentiments, even if she was still a bit wary of the situation with Deirdre.
I Just Can't Stomach It
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The Tale of Souyo Xander
((This summary is copied from the AST/CC forums, and was written by Eric Verus))
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- A Corvus upon itself - (9/15/13 - 9/21/13)
Corvus Cinis has been betrayed from within. The veteran Souyo Xander has betrayed his allies by succumbing to the influence of a darkened crystal that draws out the negative impulses in a person, in an attempt to gain power. The darkness within has pulled Souyo into a conquest to kill all Garleans, potentially purging, even those among Eorzean Citizenry, in retaliation to the travesties of the Garlean Military occupying parts of Eorzea. Lily Dawnsworn, Lainsworth Ravencraft, and Eric Verus met Souyo on the field of battle, and were soundly defeated by the powers both a crystal of darkness, and a crystal of light that Souyo once bore as a Paladin.
To make matters worse,Vash Ashford, the cheerful Miqo’te member of the Company, as well as the strange Seeress known as ‘K’oriah’ were also corrupted under the influence of the Dark Crystal and pulled to Souyo’s side. Displaying that any member could be potentially vulnerable the company Leaders Alothia Starkwood and Lily Dawnsworn called for a lockdown on communications on the Company’s Linkshell communications, in an effort to protect members from further attacks. Meanwhile, Eric Verus launched a silent inquiry, using his skills in the Arcane and his experience in his encounter with the Dark Crystal to help verify allies and put the leadership at better ease.
Unfortunately, not all were alerted to the goings on in process, and the Sorcerer Starwind Meladon was captured and held hostage, and Paradyme Capellago was shot by a Darksteel Arrow from Vash Ashford. Demands were made for Lily Dawnsworn, Eric Verus, and Alothia Starkwood to meet Souyo near the mountain ridge of Behemoth’s Dominion, in exchange for Starwind’s safe return. While left no other choice to comply, the trio were not content to simply walk into what they knew was a trap and each, individually and as a group formulated their own plans for confronting the corrupted Dragoon and his cohorts…
- The Battle of the Dominion - (9/22/13)
The two Trio’s met in Behemoth’s Dominion, where Souyo surrendered the unconscious Starwind as agreed, however, when Eric called reinforcements to gather the man, the Seeress K’oriah summoned a large Voidsent to attack the group, and thus a large battle began in earnest.
Lily moved to engage Souyo, while Eric and Alothia engaged the Voidsent and the remaining two opponents with surprises of their own. Eric decided that his loyalty to Corvus superseded the bounds of law, and brought with him a Garlean Gunblade, which he used to keep Vash’s arrows at bay, while displaying a tremendous amount of magical resistance to spells and curses alike. While Alothia performed like an elemental fiend unleashed, displaying a level of offensive power not yet seen from her previously.
Yet even as the Voidkin was bested with the might of Magic, and the Souyo and company began to feel pressure on all ends, the roaring cry of the Behemoth could be heard as it approached… it seemed that both companies would soon face the rampage of the great Beast of the Dominion.
Fortunately, reinforcements from Corvus Cinus by distress calls, arrived just in time to engage the hearty beast. Among the many brave heroes of note:
Tayn Zolin, whose quick wit and scouting lead the impromptu reinforcements to reach the Dominion just in time.
Lainsworth Ravenclaw, recently re-emerging with renewing Paladin powers , whom was able to rearm Lily at a critical moment with Giantsgall Sword dubbed ‘Justice’.
Mixie Trixie, able to show unique skills and powers to the Prismatic Crystal reacquired from Alothia on the field.
Rio van Rash, who appeared herself on the field to aid the wounded at Eric’s behest, even after smuggling him her hand-crafted gunblade.
Paradyme and Rhashi - who made sure in all the chaos Starwin Maleon and other wounded made it to safety from the battle, putting even their own lives at risk to save others.
- among many others, even allies not yet members of Corvus Cinius.
Meanwhile, as Lily began to drive Souyo back with skilled swordsmanship, some of which learned from Souyo’s own personal diaries. Alothia unleashed a powerful fireball inadvertently that would have scorched Eric along with Vash and K’oriah, though the Seeress mysteriously placed herself in more direct danger to push Eric to safety, much to his surprise.
However, the forces of the Darkened Crystal had one last card to play. Battered and burned, Vash Ashford detonated the cliffside, which had been secretly packed with explosives. This triggered a landslide that injured many member of Corvus Cinis, as well as pinning the Behemoth beneath the rubble. Alothia and Eric both were flung from the cliffs in the explosion, landing hard upon the snow below. Alothia collided with a rock and lost consciousness, with Eric’s previous wounds and surgery scars being strained to the point of re-opening on landing.
Souyo capitalized on the moment of weakness in the beast, and slammed his spear into the skull of the Behemoth,revealing his intention in the creatures dying wails. A Lightened Crystal, which he aimed to claim for his own, were it not for the pursuit of Lily who tossed Souyo’s old Paladin blade to knock it from his hands had sprung from the Behemoth’s life force. The Crystal Emitted a field of energy that prevented all others from interfering, and the two reengaged into their duel, fighting over who would claim this new source of power.
Vash and K’oriah began to make their escape from the Dominion, climbing up the cliffs of the craggy mountains, when they were met by the arrival of K’anko Tia, who had scaled the mountain by hand to single handedly ambush a flee-attempt from Corvus’s foes, in spite of discharging himself from the Company earlier. Tossing the Mage to the side, K’anko engaged Vash directly in combat, forcing the Seer to look onto the violence from afar.
Souyo fought with new Ferocity, meaning to claim the crystal for his own. However just as he was about to strike downwards from a powerful blow that would have dealt a grievous wound, Eric, having closed his wounds through sheer force of magical power and assistance from his Eos, unleashed a ruin spell that struck the man in mid-air, making the would be powerful strike into a battle-deciding blunder, giving Lily the opportunity to claim the Lightened Crystal for her own, and force the man to flee from the scene.
- Aftermath of the Battle -
Due to interference from the Fleeing Souyo, Kanko suffered severe wounds in his battle with Vash. However, he did not leave empty handed. The Miqo’te fighter managed to capture Vash, who fell unconscious to his wounds, and drag the youth from the Dominion to Corvus Cinus headquarters in Fallgourd Float, where the Remainder of the Company had gathered post battle.
In spite of wounds of their own, Mixie, Eric, and Sesseriku, a friend of the the Company, all went to tend the others over themselves. However, they were met by Deirdre Ta’ea, who, after questioning Eric’s intentions for the captured Vash Ashford, decided to take him herself for her own intentions. Too weak and weary from the fighting, Eric decided against engaging the Elezen woman, and commanded the Company to stand down and allow her to leave with the Miqo’te traitor - shortly before collapsing to exhaustion himself.
Sesseriku was finally given a pearl to the Company by Lily, in thanks for all his deeds - marking the first new recruitment to the Company since the betrayal, and a shift in the tides of the conflict.
- A moment’s Respite - (9/23/13 - ??/??/??)
The Pearl Souyo had in order to capitalize on communication was destroyed, his plan to acquire another crystal of power foiled, yet he was still at large, with many members of Corvus wounded or exhausted to collapse. The Company, however, won a small victory in earning the security of their communications once more and some semblance of normalcy could return. With Souyo having to face defeat at the loss of his own objective, there would be a moment’s pause in which he would have to reassess his tactics, and for the moment, a measure of peace would be enjoyed.
However, for those closest to the conflict, this time would be a matter of preparation, for they aimed to make the next confrontation with Souyo the last.
- A moment’s Respite - (9/23/13 - 9/25/13)
The Pearl Souyo had in order to capitalize on communication was destroyed, his plan to acquire another crystal of power foiled, yet he was still at large, with many members of Corvus wounded or exhausted to collapse. The Company, however, won a small victory in earning the security of their communications once more and some semblance of normalcy could return. With Souyo having to face defeat at the loss of his own objective, there would be a moment’s pause in which he would have to reassess his tactics, and for the moment, a measure of peace would be enjoyed.
However, for those closest to the conflict, this time would be a matter of preparation, for they aimed to make the next confrontation with Souyo the last.
Eric, who had suffered under his exhaustion, mysteriously recovered after a heavily fevered day of unconsciousness. Concerned for events, he retreated for some time of meditation, and was promptly chastised by Lily, who asked him not to make a habit of such sudden disappearances.
Meanwhile, the more stationary Alothia and K'anko resorted to a series of prank-letters, plaguing Lily and Eric with jokes regarding the pair. After a frustration-inspired bout of drinking, however the bonds of trust between Lily and Eric were strengthened as Lily confided her past to the Arcanist privately.
Vash Ashford was put to question by Deirdre, and it was found that separation from the corrupting power of the Darkened Crystal actually resulted in a form of madness, and during a Prisoner Transfer, he made an escape under circumstances Eric calls into question, but does not get an straight answer from K'anko. Conversation's spark once again about the safety of the Company as a whole, and it is agreed upon that Corvus Headquarters be temporarily moved to the Observatory in Corthas Highlands for the protection of the company.
((The transcript ends here as at this point, K'anko and Alothia are captured by Garleans, and her knowledge of the situation after this point ceases))
Captured
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Time Together
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Welcome Home
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Additional Info
Relationships
♥Romantic Interest ♦=Platonic Interest ♣=Former associate ♠=Negative Relationship
♣Burgenheim Rousa: Burgen was a close companion of Alothia before the Calamity. Since then, Burgenheim has opened his own inn, one that Alothia visits from time to time.
♠Deirdre Ta'ea: Alothia knows Deirdre through dealings with the Guard. She respects Deirdre's skills, and generally finds her to be a fine companion, however she grew wary of Deirdre , after Deirdre attempted to stab Fearless. After Aly and Oskar ended their relationship, Deirdre began dating Oskar, during which time Aly had little to no contact with her. More recently, however, Deirdre threatened to kill Para should he break her heart, and once he did, Deirdre made no secret of her wishes to kill him. Alothia persuaded her to not kill him. Alothia is now unsure of how to act around Deirdre, after realizing that the woman had feelings for K'anko. It has been moons since she last saw the woman, and she does not look forward to seeing the woman any time soon.
♣Endricane Feltaro: Endricane was Kassandra Dawn's lover, and father of her child. After the Calamity, Alothia ran into Endricane, and together they searched for Kass. When Kass wasn't found, they were both distraught, and sought solace in each other's arms. Alothia has seen him a few times since the Calamity, and enjoys their lighthearted banter.
♦Eric Verus: Eric is a new member of Corvus Cinis, and has managed to secure a place in Alothia's heart. She likes that he sees her for who she is, someone who was broken in the past but who is trying to make amends for her past. Aside from the emotional and physical attractions she has for him, she also thinks that he is generally a nice guy, and she appreciates his thoughtful commentary. Recent events brought to light the fact that the curse he is carrying is actually the beginnings of a voidsent. Alothia must help him remove the curse or kill him...neither of which are excellent prospects.
♣Fearless Wynn: Alothia trusts Fearless completely, and even secretly admires that he stands up for her, even when she doesn't show it. She will often exact punishment on Fearless for his dealings, but never really means any of it to harm Fearless or make him mad. Fearless left for home during the long break for Heavensturn and returned to the company shortly after. They spent some time together before The Calamity, and have since reunited again periodically, with Fearless still being the same Roegadyn he always was.
♣♥K'anko Tia: K'anko is the fiery fighter with whom Alothia has found a connection. With K'anko, Alothia can let the pretenses fall, and she appreciates his candid honesty. They have fought a couple of times, their skills being fairly evenly matched. Emotionally, Alothia feels drawn to K'anko because he inspires in her a sense of wonder and exploration. He does not see her past as a problem, and instead encourages her to focus on the present. After her trip to Coerthas, Alothia made her choice, and decided that she enjoyed K'anko's company more than anyone else's. Their relationship is fiery and passionate, fuled by mutual understanding of their natures. In the past few moons, Alothia had to separate from K'anko because of her own internal struggles. Since their parting, she has not seen him, nor does she know where he is.
♣♦Kassandra Dawn: Former secretary for Corvus Cinis. Alothia sees Kass as a good friend, someone she could tell most anything to without fear of it getting out. Kass used to be an innocent soul, until she started dating Endricane Feltaro. Their relationship became quickly serious. Kass got with child from him, but was separated from him during the Calamity. During the five year interval, Kass changed greatly, and unfortunately grew distant from Alothia and Corvus. Alothia longs for the friendship that they used to have, but knows that Gwen is Kass' priority now, so she doesn't intrude.
♣Leanna Milose: Leanna is one of the lalas that Aly has developed an attachment to. Leanna is a fierce fighter, and Aly is happy to have her as part of the Corvus team.
♦Lily Dawnsworn: Another employee of Corvus Cinis. Alothia respects Lily deeply, often wishing that she had as much skill and training with weapons as she does. Lily left after Heavensturn, and returned briefly around the time of Little Ladies Day, only to disappear again. Once Alothia returned to Eorzea from the time rift, she met up with Lily once more. After the dissolving of Corvus, Alothia again lost touch with Lily, only to end up working for her at her own company, Jutat De, which does much of the same stuff that Corvus did.
♣Oskar Helvig: Alothia's ex-boyfriend. She was deeply in love with him once, and still doesn't quite understand what went wrong between them. She wastorn with her feelings because she would like to be friends, but doesn't feel that that was an acceptable move. Still has some feelings of resentment over the breakup. She did not need to hide her relationship with Zenge, as Oskar moved on as well. They still remained cordial up until his untimely disappearance from the usual haunts. Alothia believes that Oskar returned to the Caves of his family, perhaps never to return to the surface again.
♣Paradyme Capellago: A red-headed hyur she met one evening at the Mineral Concern. After a night of drinking and drinking games, Alothia ended up making out with the fellow, which she quite enjoyed. Since then, they've gone out on a couple of dates, spent some time chatting and other things, and began dating seriously. They were both being watched by Para's brother and torturer, Joshua Nightcross. Alothia managed to overtake the man, killing him, and freeing Para from the man's tyranny. A few suns after the incident, he surprised her by proposing. Only a few weeks after that, however, Paradyme grew increasingly worried about his relationship with her. In a flash, he changed his mind, and ended the relationship, leaving Alothia feeling quite dumbstruck. While they will not return to what they once had, Alothia believes that they can still be friends, and actively works on trying to make at least that work.
♣Relani saion: Alothia thinks Relani, while strong, was naive and an idiot, after she left Zenge for stupid reasons.
♣Rhu'to Brom: A surly miqo'te who appears to be in the same business as Corvus. Alothia sees him as a challenge, either to match wits or to melt his icy heart. Either way, he's fun to tease. He has not been seen for over a turn.
♦Tessa Jalloh: Tessa is an eccentric Miqo'te who came to Ul'Dah from one of the tribe islands. After the Calamity, Tessa was a changed woman, no longer the woman that Alothia once knew. Alothia has difficulty understanding exactly what happened to Tessa, and hopes to serve as a source of comfort for the woman's confusion.
♣Tanum Ashurna: Tanum is a drunkard, has little tact, and is a heck of a fun guy to go drinking with. Aly likes his ideas for making money on the side, and with him, began making whiskey, served at Soliloquy as Corvus Reserve.
♥U'zhan Tia: Alothia has known U'zhan for almost 3 turns now, and finds that he is a fine friend to hang around. She enjoys teasing him, even if he is no longer as easily flustered as he once was. Their friendship often finds them flirting and joking, and ends up with them destroying segments of her bedroom. She understands that this arrangement is not permanent, and seeks to enjoy their fleeting fling while she can.
♣Vash Ashford: Vash was a young man that she once felt close to, but has since drifted apart from. She wouldn't know what to say to him if she saw him.
♣Xenedra Ambreaus: The owner of Soliloquy. Alothia has known her since before the Calamity, and although they are not close, close, she does feel kinship with the woman, and enjoys her company.
♣Zenge Eien: One of Alothia's closest friends, turned boyfriend. She enjoys Zenge's company, and his broken Eorzean speech patterns. She sees him as a kindred spirit as someone who followed the wrong path in the past and who is constantly trying to better himself and atone for what he did. She finds him a refreshing change from Oskar, as he is more of a partner than a controller, and is far more open with his thoughts and feelings. She still feels bad about what she did to Zenge regarding his Garlean heritage, and this drives some of her interactions with him. Shortly after Heavensturn, Zenge accompanied a group of scouts with the Twin Adder to run reconaissance on the Garlean forces. He was ever more absent from her side, until eventually he broke off all contact with her completely due to threats from the Garlean Army. Alothia has not seen Zenge since a moon before the Calamity.
The Rumor Mill
- Common Rumors (Easily overheard)
- "I heard that she used to date Oskar...how did she manage to put up with him?"
- "Doesn't she run that company...Corvus Cinis? I hear they need a new front door every week."
- Moderate Rumors (Moderately difficult to overhear)
- "She does all of her books herself...won't let anyone else touch her gil. I wonder why..."
- "I hear she's quite good with Fire...used to be good at healing, too, from what I can tell. Hasn't seemed to try healing anyone for a while though. Strange..."
- "I've heard she lets her boyfriends abuse her. Poor thing, she really ought to stand up for herself!"
- "I heard that she killed Para's brother... What kind of sick woman does that..."
- Rare Rumors (Very difficult or rarely overheard)
- "I've heard that if you're in the mood for a good time, she knows a woman who does that sort of work. Rates are reasonable too."
- "Her past is kinda shady...I hear she's just nice to everyone to cover that up."
- PC Rumors (From Other Characters)
- "We are...like two sides to a coin. Yet I am honored to call her...friend." - Lily Dawnsworn
- "I will kill anyone who wishes her harm, that woman has saved my life and she does not realize it." - Deirdre Ta'ea
- "She is ... an above-average detective.... when she's got my help." - Rhu'to Brom
- "I've watched her kill to save the one's she loves. Anyone like that is a good ally to have in my book."-Vash Ashford
- "I'd hit that. Just saying."-Tayn Zolin
- "The Boss Lady's pretty smart, but she's got really terrible taste in men is all I'm sayin'."-Rio van Rosch
- Things You Can't Possibly Know (But I want you to know OOCly)
- Wanted for Interesting Roleplay
- Anyone who has an interesting character to play
- Love interests
- Coworkers
Theme Songs
Aly's Theme
For Fruits Basket (Look at a translation of the lyrics to know why)
Love theme
Kiss from a Rose by Seal
Battle theme
Danse Macabre by Camille Saint-Saëns
Good Mood theme
Her Morning Elegance by Oren Lavie
Bad Mood theme
Everything is Everything by Pheonix
Sad theme
The Places You Have Come to Fear the Most by Dashboard Confessional
Traveling theme
Fantasie Impromptu by Chopin
(Thanks for listening!)
Poetry and other IC Writings
Alothia's Journal
Commissioned Pictures
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