Khalun is a full-fledged Astrologian, currently studying the upper levels of astromancy. She took to healing magic easily, though she still struggles with the more metaphysical and fortune-telling aspects of the craft. In the interests of becoming a more holistic healer, Khalun also studies non-magical methods of healthcare and mending. She can mix a variety of basic salves and potions, as well as sew stitches and make splints.
Combat is not Khalun's strength, but she's not a complete pushover either. In addition to the few offensive astromancy spells, she also knows some basic elemental spells and can wield daggers well enough that she's more of a danger to others than herself. She prefers to take up a supportive role, doling out shields and cards to better combatants as needed.
As far as non-combat talents go, Khalun is an accomplished fisher. She's most proficient at spear fishing, but she's gotten more practice with line-fishing in recent years. Part of her exceptional skill at spear fishing is owed to her excellent lung capacity, a hereditary trait among the Ejinn tribe. She's also very skilled swimmer, using her long torso to glide through the water and her tail to help steer.
The Ejinn Tribe
Khalun was born into the Ejinn tribe with her exact parentage unknown. As was custom with this clan of Ejinn, children in the tribe were raised communally, with whoever was willing and able taking on the role of parents. She was taught to swim before she could properly walk. Being able to move through the water was of utmost importance to the Ejinn. Their lives revolved around it. While nearly all Xaela tribes are nomadic to some extent, the Ejinn were one of the few that traveled mainly by water, and with only limited aid from boats or rafts. This allowed the tribe to remain mostly untouched by conflict since chasing them was an exercise in futility for the larger and more violent tribes. They kept to the One River and its offshoots primarily, and sometimes went as far as small islands in the Ruby Sea as currents and fishing seasons permitted. Their diet consisted primarily of seafood and foraged plants. The Ejinn were extremely skilled at spear fishing and the best among them were the most respected in the tribe, aside from the elders. What they didn't eat of their catch, they would trade for whatever was immediately needed--no room for storing much in a tribe that let the waters carry them to their next destination.
Thanks to their frequent ventures into villages to barter, the Ejinn were not as isolated from the ways of the rest of the world as many other Xaela tribes. Khalun learned the common tongue along with their native language, learned to read, and learned enough about various social customs to be able to interact with traders from the world over without too much awkwardness. Her interactions were rarely more than surface-deep, however, and she remained ignorant to many of the intricacies of relationships outside of what was effectively a commune. She would have little understanding of things like dating, marriage, or other familial structures for a very long time.
Khalun's place within the tribe was one of mediocrity. She swam in the middle of the group. She cooked palatable meals. She met her fishing quotas. She was pretty, but other girls outshone her. While she didn't complain about her lot as she knew it could be much worse, Khalun developed an itch to escape this "good enough" life. This desire started to drive her away from her family, and as she grew into a young woman, she spent more time off on her own, in quiet contemplation.
This came 'round to bite her on the tribe's last trip into Doman territory. Khalun was fishing much farther down the coast from the rest of her tribe, admiring some handsome young Garlean conscripts from a safe distance. When she went to reunite with the other Ejinn, she encountered a Garlean roadblock. With no way through, she decided to lay low and wait in hopes that the roadblock was only temporary. Unfortunately, it was not. As the days wore on, she became increasingly worried about her tribe. Why had they not come for her? Were they unable? Had they been captured? Eventually, her anxieties spurred her to action. With the help of one of the conscripts she had been watching (or more accurately, stalking), a miqo'te called Nadi'a, they both made their escape just before Doma went up in flames. Crammed together on one of the many refugee boats bound for Ul'dah, Khalun wondered if she had abandoned her tribe... or if it had been the other way around. She had never been that important or memorable, after all...
A New Life in Eorzea
About a year after arriving at Ul'dah, Khalun and Nadi'a parted ways due to a difference in the sort of lives they wanted to lead. Nadi'a wished to be an adventurer, and Khalun a simple fisher. She was heartbroken to see him go, as she had long harbored an unrequited crush. Not long after, a chance encounter inspired Khalun to make the long, cold trek to Ishgard to learn to be an Astrologian. She had always been told she was one of the few in her tribe with an affinity for magic, and realized she ought to do something with it. She hoped she'd meet Nadi'a again someday and could show him what a useful adventuring companion she could be. In due time, she got her wish. They met again in the city they had parted from, and Khalun was determined to stay by his side now, even if her feelings had cooled somewhat. She decided to join the free company Nadi'a had found lodging at, Might & Magitek.
During her time with Might & Magitek, Khalun learned a great deal about the art of healing under Kiipa Nulstat, and was even promoted to manage the clinic when her teacher fell ill. She made many enduring friendships there, and even found family in another displaced Xaela. Sara and Khalun bonded over their shared experiences and tendency to misunderstand Eorzean customs. Missing their own families, they decided to count each other as sisters. Khalun's bond with Nadi'a also deepened in a way she had only dreamed of a couple of years past, and the two became lovers.
By sheer bad luck, Khalun became the target of some very traditional Sharlayan astrologians who wanted to teach the Athenaeum Astrologicum a lesson through her. She was kidnapped, with letters sent out to Nadi'a and his sister, Khyra, asking them to participate in a cruel game with the odds stacked terribly against them, with Khalun's freedom promised should they win, and all their lives lost should they lose. With the aid of the Athenaeum's astrologians and pyromaniac friend Tikka, the siblings mounted a great rescue effort, killing or routing the Sharlayans. The incident left Khalun shaken, and she began learning how to wield daggers from Nadi'a to better defend herself when magic wasn't an option.
After spending about a year with the free company, Khalun decided to part ways. She missed her nomadic life, and while she had no tribe to travel with, she could still wander across Eorzea. She felt too tied down as the head of the clinic there. She still maintained an apartment in the Mists and kept in touch with the friends she'd made. She still had a home, but she would roam as she pleased.
((UNDETERMINED AZIM STEPPE STUFF))
Need an excuse for your character to bump into Khalun? Or how about a way for them to have met in passing? Well, here you go!
If you want to arrange some kind of specific past event, contact me.
◢ Common Hooks - Anyone can use!
■ Khalun is a traveling healer and stops by most settlements she passes by to see if they need help.
■ She often checks out books from various libraries and healing guilds on practical medicine.
■ When not doing either of the above, she spends most of her time fishing.
◢ Specific Hooks - Use if they fit your character.
■ As an astrologian, Khalun makes frequent trips to the Astrologicum Athenaeum to study.
■ Now that the Garleans no longer occupy Doma, Khalun regularly visits Reunion in the Azim Steppe.
◢ Common Hooks - Anyone can use!
■ Her Ejinn clan traveled up and down the One River, going as far as some islands in the Ruby Sea to trade and fish.
■ Khalun left Othard with the bulk of the Doman refugees, on Yugiri's ships.
■ For a year after arriving in Eorzea, she scraped by in Uldah by fishing and doing odd jobs.
Thank you all for letting me use/alter your codes. If it weren't for you my wiki would literally be trash.
- ■ Template was created by Bancroft Gairn.
- ■ Adapted by Xheja Rajhera.
- ■ Background and headers Atreus del Alumet.
- ■ Tabs by Suen Shyu.
- ■ Music and OOC notes by Glioca Sargonnai.
- ■ Mashing everything together like a mad scientist D'lyhhia Lhuil.
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