Staelufre Lysmerl
Staelufre Lysmerl (pronounced /stail-OU-frey LEES-mar-ill/) was born on 10th Sun of the 5th Umbral Era (October 10th). Her name means "Still Shore of the Bright Sea". She is a miqo'te who was born to one of the vagrant Jackal tribes in La Noscea, wandering through much of Eorzea with them during her childhood. She has kept the affinity to remaining in the wilderness over any form of civilization to this day, and has a very odd way of speaking.
Contents
Basic Info
Not everyone can understand or relate to Staelufre. This is, at times, exceedingly frustrating to her. She speaks with a parlance that was invented and perfected by a hermit, and thus the mannerisms she uses are very foreign and often leading to misunderstanding. She has, however, been getting lessons on how to speak easier and has begun to become acquainted with a more common cant. Only adding to her oddities, she will avoid cities at a very unreasonable rate. At times, she also forgoes the comfort of houses and chooses to disappear into the wilderness for suns at a time. She prefers alcohol and fighting to any sort of minimal comfort, and excels in agility over brute strength or magick. Because Staelufre is terrible at remembering names, she often gives people her own "nicknames" derived from the roegadyn language.
- "He is prey; weak, frightened and unable to fight his way free. He becomes terrified and runs into the briars, then complains when they get caught in his fur. Such rabbits do not deserve pity, or mercy."
- "Oft, you are taken by the deep and churning tides. As they pull you below, to tumble you about, you must not fight. The sea is as nourishing as she is treacherous."
- "I find no small comfort in the shores of my kin. The apprentice and his bannermen honor me with mine namesake, but it is ever the freedom of the sea that I give myself to."
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Appearance & Personality
- Staelufre cuts a slight figure, but nothing about her short stature is wasted. She is muscled and athletic in build, though short. Her skin is tanned and golden in complexion from both heritage and a great many days in the sun. With naturally pink hair and tail, though neither accept to being tried to tame. Her hair is fluffy and wild, and so often cut short or bound down by clips. Usually, after hunting, it's also caked in mud. Even more stunning than a girl with pink hair are her gold eyes. They glare at most of the world from behind long lashes, sharp and stripping. Even with the round face and fat, up-turned nose, the gentleness of her face is ruined by such intruding eyes.
- In almost all situations Staelufre's garbed lightly, wearing little more armor than leather. If there's any metal to her outfit, it is to reinforce weak points such as her shins or forearms. Never does Staelufre show her back, as across it is an uneven and encompassing scar that stretches from shoulders to lower back. More scars mar her arms and hands, though she also commonly wears gloves. Staelufre never goes anywhere without at least a knife, either hidden or plain, and cannot stand to equally part comfortable realms without her most precious ring.
- Staelufre most often stands slouched or with arms crossed, especially when in the presence of others. In crowds she is withdrawn, quiet and in corners. Anything more than five or six others and Staelufre simply tends to leave. She does not, under many circumstances, go into cities or crowded areas. She fears large numbers of people after being so withdrawn from civilization. It is to a point where she resents and hates any form of building or city, even at times preaching against the luxury of society. While she believes her words, she does also enjoy the luxuries that homes can provide. Beds and showers are much better than roots and cold lakes.
- In one word, a sum of her personality would be paradox. She is innocent and violent, both a hunter and likewise utterly feminine. She is harsh in her truths, and warm in her lies. Staelufre is both wise when it comes to others, and utterly ignorant in how to interact with them. Introspective, yet starved for friendship. Should anyone offer her kindness, she will eagerly drink it up and follow at their heels thereafter. Being alone for so long has both driven her to want freedom and to equally want camaraderie.
- One thing that is less fluid and contrary is her perspective on other people. People are either weak or strong, prey or hunters. Those who are prey she pities and sees no value in. Those who are hunters, she respects. Respect does not always mean Staelufre likes or trust them, however. After spending so long in the wild, she knows very well how to discern who is stronger and how to avoid confrontation. Unfortunately, she also strives to better herself at nearly every turn, so often has a deliberate cause and wish to throw herself into unfair situations just to come out stronger. This often makes her come across as rash, when the acts are in fact deliberate and she's always keenly aware of the very real danger of dying.
- If in situations when speaking to an individual person she trusts, Staelufre's personality truly shines through. Her words are eloquent and well-chosen, her loyalty is unbearably strong, and her optimism unyielding. She gives advice as best she can and admits ignorance when she cannot. Pride does, at times, keep her from asking for help when she needs it. When speaking to an individual that Staelufre dislikes, she becomes guarded and calloused. Her words are gated, capable of meaning anything, and her lies are so smooth it's impossible to tell them from the half-true metaphors. Her ability to command her emotions in front of those who she deems weaker is impressive, as is her capability of detaching value to their life. Those who are weak, in her opinion, are better off dead. Should Staelufre be speaking, however, individually with a person she doesn't yet know well, she'll always regard them in the way she would regard a new hunting territory. Assessing their weaknesses and prying for strengths, seeking the balance of their personality to determine whether or not they are worth her time.
Combat
- Staelufre does not fight other people very well. She is more akin to the hunt, to employing stealth and surprise, than to fighting others one-on-one. The thrill of battle still runs hot through her, however, and she always enjoys a good fight. Even if it means getting beaten black and blue, she'll take on an opponent if nothing more than for the experience of it. Because of her inexperience in direct combat, she relies mostly on her larger skills. This would be agility and speed. Not getting hit is the biggest name of her game, and while she can take a couple blows they wear her down quickly. Training for combat is not much in hefting weapons and striking dummies. She trains for flexibility and endurance. Running, stretching, climbing; unorthodox things that keep her body in shape but often don't translate into direct physical combat.
- Primarily, to defeat an opponent, Staelufre uses daggers. She looks for openings in armor first, and exploits any vulnerable spots. Due to being spry and nimble, reaching odd places isn't very difficult. What is difficult is getting close enough to cut without getting hit. So after a few slashes, Staelufre tends to back off and exhaust her opponent by letting them bleed out. To opponents she aims to kill rather than simply defeat, she usually aims for the neck or their gut. Blood is not something the miqo'te is shy of. If she aims to kill as well, it is even less likely that Staelufre will approach an opponent directly.
Biography
Tribal Years
- Born daughter of J'tyraka Nuhn in the jungles of La Noscea as J'adaeza, she had a relatively blissful childhood. Their tribe was exceedingly small, no more than forty people at once, and strictly nomadic. Primarily they traveled through La Noscea, but in her lifetime did build small crafts to carry them across the waters to find new hunting grounds in the Black Shroud. Because of the fact they were so small, it was required for every member of the tribe to be trained and responsible for many aspects of the community. From small things such as building fires, or to larger things such as teaching the children. It was expected, in her tribe, for men and women to both be able to hunt as well as mend wounds.
- As with all the other children, being trained to be a productive member of the tribe begun as soon as infancy ended. Her life was relatively easy, for all that a nomadic tribal life could be. She did not excel very well when it came to cooking or skinning creatures. She did not have much patience to learn to stitch clothes back together, and was often scolded for playing too roughly with the other children. Yet one day, she was brought to her mother's tent and given a choice of weaponry. This would be the weapon she would wield for the rest of her life in the tribe, trained in it until it became as much part of her as a limb. Only then would she be allowed to hunt. J'adaeza chose a spear, which was too large for her scrawny form, but stubbornly kept to it.
- To those of younger ages, one of the more experienced Tias became their teacher. He taught them how to use the weapons they chose, in a strict yet not unkind manner. J'adaeza at this time was awful with the spear. She commonly dropped it, or was much too loud when carrying it around. She was scolded almost constantly, given extra exercises to learn her weapon better, and not allowed to return to the fires until she finished them. It was punishing, but also rewarding. So early in age, she didn't become bitter by the experience, but instead elevated to enjoy the push of her body. To wield the spear was not a natural thing to the tiny pink-haired girl, but she progressed and became decent at it. Once proficient enough, the Tia then began to train her in hunting tactics and strategies. How to step quietly and place traps, the knowledge of sensing danger and so forth.
- At ten, as is traditional in her tribe, J'adaeza was taken on her first hunting trip. She was not permitted to strike at any creatures or wander on her own. She stuck closely to the side of one of the mature hunters, and while much of what she learned was applied, she found she had much more to learn. The thrill of the hunt sunk quickly and deeply in her heart, however, and it soon took her over. She became obsessed with hunting, and decided after but a few meager years of training to dedicate her life to it.
- This went against her tribe's custom, however. When J'adaeza's more relaxed chores and duties began to wane in favor to her hunting, she was taken aside and spoken to. At first, they only expressed concerned. Then, when she ignored their words and abandoned her other disciplines in arrogant need for the sport, they began to punish her in true. As an adolescent who, as pre-teens tend to be, was absolutely certain she knew what was best for her, J'azaeda rebelled against the obedience they demanded from her. This was not an uncommon thing at her age, even in the tribe, but it was still disruptive to a community so small. She was frustratingly single-minded and stuck to it. So one evening, after a particularly bad spat with her aunt, she decided to leave the tribe.
- Leaving itself wasn't terribly traumatic to J'adaeza. The tribe, at the time, was on a particularly wealthy streak in the Shroud. She took a sufficient amount of foodstuffs and her spear, and set off at the opposite direction. It was liberating, for a while, until she found that one of her half-sisters trailing slowly after her. Having heard of J'adaeza's leaving, J'adisa had soon departed for her own reasoning. Guilt and familial obligation forced her to look over this other girl, who had no skill in hunting or fighting.
Death
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- Lorem ipsum dolor sit amet, consectetur adipiscing elit. Cras cursus leo quis eros rutrum accumsan. Quisque metus leo, adipiscing nec augue eu, viverra ullamcorper dolor. Integer venenatis lectus non turpis vulputate, eget elementum eros malesuada. Aliquam vel libero in ipsum pretium ornare. Sed rhoncus, turpis eget accumsan iaculis, arcu metus pharetra arcu, quis tristique metus tellus at nunc.
Rebirth
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- Lorem ipsum dolor sit amet, consectetur adipiscing elit. Cras cursus leo quis eros rutrum accumsan. Quisque metus leo, adipiscing nec augue eu, viverra ullamcorper dolor. Integer venenatis lectus non turpis vulputate, eget elementum eros malesuada. Aliquam vel libero in ipsum pretium ornare. Sed rhoncus, turpis eget accumsan iaculis, arcu metus pharetra arcu, quis tristique metus tellus at nunc.
Present
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- Lorem ipsum dolor sit amet, consectetur adipiscing elit. Cras cursus leo quis eros rutrum accumsan. Quisque metus leo, adipiscing nec augue eu, viverra ullamcorper dolor. Integer venenatis lectus non turpis vulputate, eget elementum eros malesuada. Aliquam vel libero in ipsum pretium ornare. Sed rhoncus, turpis eget accumsan iaculis, arcu metus pharetra arcu, quis tristique metus tellus at nunc.
Miscellaneous
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Some of these rumors are untrue or are greatly exaggerated. Please feel free to add your own rumors under PC! ◢ Common Rumors (Easily overheard)
◢ Moderate Rumors (Moderately difficult to overhear)
◢ Rare Rumors (Very difficult or rarely overheard)
◢ PC Rumors (Rumors from the character's of other players)
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