Difference between revisions of "Amedee Delacroix"

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* [http://tvtropes.org/pmwiki/pmwiki.php/Main/MiseryBuildsCharacter Misery Builds Character]- Pain is just weakness leaving the body!
 
* [http://tvtropes.org/pmwiki/pmwiki.php/Main/MiseryBuildsCharacter Misery Builds Character]- Pain is just weakness leaving the body!
 
* [http://tvtropes.org/pmwiki/pmwiki.php/Main/InterplayOfSexAndViolence Interplay of Sex And Violence]- What better way to bend them over than to beat them?
 
* [http://tvtropes.org/pmwiki/pmwiki.php/Main/InterplayOfSexAndViolence Interplay of Sex And Violence]- What better way to bend them over than to beat them?
* [http://tvtropes.org/pmwiki/pmwiki.php/Main/DestructoNookie DestructoNookie] - Every time.
 
 
* [http://tvtropes.org/pmwiki/pmwiki.php/Main/MindGameShip Mind Game Ship]- Mindfuckery is a two-way street.
 
* [http://tvtropes.org/pmwiki/pmwiki.php/Main/MindGameShip Mind Game Ship]- Mindfuckery is a two-way street.
  

Revision as of 20:26, 11 December 2015

Ul'dah-transparent.png Amédée Delacroix
Amedee.png
Gender Male
Race Elezen
Clan Duskwight
Citizenship Ul'dahn
Server Balmung
Place of Birth North Shroud
Guardian Nald'thal, The Traders
Nameday Date 10/12 (Age: 20)
Marital Status Engaged
Occupation Thaumaturge, Rogue, Gambler
This character article or section of a character article is a stub -- a small, but growing, work in progress. If you're the creator of this character, why not consider expanding it?

"Nothing’s worth wagering unless you can’t bear to lose it. Put yourself in Fate’s hands." —Amédée Delacroix

At A Glance

Amédée is a young Duskwight who, having dwelt in Ul'dah for a handful of years, thinks he knows his way around thaumaturgy better than anyone in the Ossuary. A firebrand at heart, he's quick to fight and won't quit until he wins or is forced to relent. Yet because he seems most fond of those he squabbles with, a violent exchange may be simply his preferred brand of communication. Twelve knows why the boy has any friends. He also has a lot of energy-- aetheric and otherwise-- that he doesn't always know what to do with. Forethought is not his strong point. Amédée strongly prefers the reactive, skin-of-your-teeth approach to just about everything.

It's not uncommon for him to ask probing questions about the personal lives of strangers, and in the right mood he'll get downright philosophical about the most mundane activities. He makes no secret of his various addictions-- wine, moko, somnus, "Blue" or the newest addition, gambling-- and if he takes a liking to someone, he might even share.

His reverence for fate feeds into his fondness for gambling, be it with borrowed gil, drugs, or things less easily replaced. It may be remnants of juvenile bravado which keeps him from backing down, but Amédée just can't bring himself to deny a challenge-- or to submit to existing powers that be. Said powers are tempted by the cards Amédée recently stole from Ishgard's Athenaeum Astrologicum-- while by no means a proper astrologian, his dabblings are not without their consequences. During his rare moments alone, he can often be found propped against a wall somewhere staring at the sky.

Injury is par for the course. His body is layered with bruises, particularly around his neck and wrists. A name, stained red, is gouged across his chest. The scars on his face are pale with age and one through his right eye is particularly deep. It's clear that his fondness for adversity is not a recent development.

Appearance

Height: 6'2"

Build: Small, sleek. Possessed of wiry strength.

Complexion: Distinctly grey. Pale enough that veins show through the skin.

Hair: Ink black.

Eyes: Amber-yellow. Partially blind in the right eye.

Voice: Light, resonant, young. Learned monotony; tends to deliver questions as statements.

Clothing Style: Dresses like he still needs to blend in with Black Shroud shadows. Prefers layered robes, thin gloves, tall boots, and suits straight out of Haukke Manor.

Laterality: Right-dominant.

Tastes

Favorites

  • Color: Indigo
  • Food: Rare steak
  • Drinks: Absurdly expensive wine.
  • Scent: Winter campfire
  • Place: Coerthas, Last Prayer, Church of Saint Adama Landama, Thal's Respite

Goals

  • Power.
  • Mastery of black magic.
  • To learn the language of the stars.
  • To rain fire and brimstone down on generally everyone.

Religion

Servant of Nald'thal with heavy emphasis on fate's hand in the balance of affairs, the fairness of chance, and Halonic principles of ethics in which justice is defined by those with the power to enforce their ideals. Views the worship of other deities as effectively part of the "ultimate scale" and tends to tolerate, justify, and encourage atrocity in the interest of this balance. Exposure to Ishgardian zealotry has inspired reverence and fear; regards the Fury as a deity worth honoring due to the extremes to which her followers will go in her name.

Amédée has a strict code of personal ethics which he adheres to at all costs. Although his behavior may seem outwardly erratic, he has deeply rooted reasons for everything he does. It's worth doubting his motives if they seem too superficial.

"...And the path to light shall be lit by dark." —Ancient Prophecy

Alignment

Chaotic Neutral

Personality

Flaws

  • Addict
  • Short-tempered
  • Oblivious
  • Unrefined
  • Abusive
  • Racist
  • Fatalistic
  • Sulky
  • Limited literacy; only basic working knowledge of written language. He will go to ridiculous lengths to conceal this.

Fears

  • Commitment
  • Death
  • Large bodies of water
  • Dependency
  • Halonic Inquisitors
  • Motherly figures

Talents

  • Excellent singing voice. Picked up quite a few songs from his vagabond brother.
  • Charismatic when the necessity arises.
  • Ridiculous tolerance for mind-altering substances.

Intelligence

No formal education; academic ignorant. Tends to deal in abstractions at the expense of details. Being "home-schooled" by a family of cave-dwelling duskwight has resulted in a very narrow professional skill set. Recent training at the Arzzaneth Ossuary in Ul'dah has complimented base instincts with the dangerous specifics of black magic and expanded his knowledge of urban social conduct.

TV Tropes

Abilities and Skills

"Unto thy black command darkness shall bend." —Ancient Prophecy

Blow it up, ask questions later.

Personal

  • Survivalist; give him a knife and a loincloth, drop him in the woods, and he will do just fine.
  • Archer; in spite of (or perhaps because of) the injury to his right eye, he maintains decent accuracy with a longbow.

Weapons

  • Tall staff with a skeletal, draconian head at the top. Manipulation of aether is more potent with this.
  • Gridanian longbow and a quiver large enough to hold forty arrows. Rarely carried.
  • A slender Doman knife usually hidden on his person.
  • A good, plain sword used for training.
  • A Zweihander.

Magic

  • Proficient in black magic, particularly fire-based spells and afflictions.
  • Knows a handful of white magic, mainly weak healing spells.
  • Applies principles of thaumaturgy to swordplay; enchanted strikes make up for what he lacks in raw strength.

Crafting

  • Amateur weaver. He can sew a button and put two pieces of cloth together. Maybe hem something. Poorly.

Family and Relationships

Relatives

  • Lucas Delacroix (Brother), vagabond turned mercenary for Ul'dahn merchants. Skilled archer, drunkard, lady's man.
  • Inés Delacroix (Sister), silver-tongued and skilled with a lance, disappeared shortly before the Calamity.
  • Simone and André Delacroix (parents), cave-dwelling and clannish small-time bandits, perished in the Calamity.


Allies, Acquaintances, and Antagonists

Affiliations

  • Arzzaneth Ossuary in Ul'dah, Thaumaturge's Guild
  • Diabolos' Due Dice Ring (Ex-member)

Set the Tone

Rumors

Note: This section is editable by anyone. If you'd like to add a rumor, please stay in character.

History

"...Light to envelop and absorb evil. Light to show you destruction and guide you to righteousness. The light is the key. Take it into you, where it will forever burn bright." —Lalai

Name and Lifestyle

Nicknames

Current Residence

Recently given a room in a small home in Mists.

Before Dalamud's Fall

Birth and childhood (0-10)

Raised in North Shroud caves to protect the family and cultivate self-sufficiency, his upbringing was colored by clannish bias and distinct disregard for those too weak to carry their weight.

Teen Years

Amédée learned archery at a young age and remained a lethal hunter until a knife fight ruined his perfect vision. After that, he covered his parents from the trees to ensure their small raids went smoothly, capitalizing on his diminutive size to stay well out of sight. Forays into Gridania were rare and typically made by his older siblings, so he saw little of civilization beyond adventurer's camps and the tribal life of the caves.

After Dalamud's Fall

Adulthood

Amédée found himself in Ul'dah at his brother Lucas' invitation shortly after the Calamity collapsed their family's caves. Seduced by the power of black magic after witnessing a display in the sands just outside the city, he decided to join the Thaumaturge's Guild and threw himself into his studies.

A Realm Reborn (Present, 23)

A series of lost bets found Amédée in the employ of the Diabolos' Due Dice Ring and engaged to an Ishgardian Temple Knight with an interesting sense of propriety. After the abrupt dissolution of the gang, Amédée, ruled by an aimless brand of self-destruction, splits his time between starting shit in Ul'dah alleys and drinking his weight in wine on the bottom floor of Ishgard's Forgotten Knight.