Adelaide Levenson
♠ Birth Name: Adelaide oen Levenson ♠ Race & Clan: Hyur | Midlander ♠ Gender: Female ♠ Age & Nameday: Thirty-three (33) | 25th Sun of the 2nd Umbral Moon ♠ Marital Status: Single |
♠ Current Residence: The Black Shroud ♠ Occupation: Magitek repairman | Arcanist | General nuisance ♠ Patron Deity: None ♠ Height & Physique: 5’10" | Lightly toned ♠ Alignment: Neutral Evil |
GENERAL INFORMATION
Kanako Moonweaver (Pronunciation: Kah-nah-ko), was originally from Doma, she didn’t remain there for very long. Growing up around a Gypsy Caravan, they never remained stationary for long. When the trade routes from Doma to Eorzea opened, it didn’t take long for them to stowaway on one of the trade ships. She is very ambitious and hopes to make a business.
APPEARANCE
Kanako is rather tall compared to other female Raen Auri, standing at 5 fulms & 2 ilms. Despite being out at sea for so many cycles, she managed to keep her light toned complexion. This light complexion helps further complement her fiery red hair, which sticks out amongst all of her other features. If the hair wasn’t enough, her eyes are ones that match her hair.
Eyes | Hair | Skin | Body Type | Voice |
Red. | Fiery Red, Long. | Fair, Face Claim. | Slim, busty, Body Claim. | Voice Insparation. |
Laterality | Scars | Tattoos & Piercings | Style | |
Right. | Two. | One | Three | Lightweight, accentuating leather & cloth. |
PERSONALITY
Charismatic. Sassy. Ambitious. Kanako’s personality is one that is easy to get along with. She loves to have a good drinking buddy to share conversations with. She has a tendency to to talk mostly about business and the way that trade works. This is likely because that is what she deals with almost everyday, and likes to talk about her daily life. She can also be very flirtatious. Although she may not act or talk like it, she pretty intelligent. Although not the smartest of the bunch, she’s pretty close.
Strong Alcohol. Prefers drinks with nice tastes, and more often than not, strong alcohol satisfies the cravings. Dancing. Dancing ever since she was young, she finds enjoyment in moving to beautiful, rhythmic songs. Successful Trade Deals. Who doesn’t like success? |
Betrayal. She has had to deal with it too much and has zero tolerance for it. Pessimism. Kanako used to always think this way; however, she has learned that there isn't any point. If you keeping doubting yourself and thinking the worse, then there is no ambition. Clunky Armour. She doesn't like the way it feels or sounds. |
Street Smarts. She knows how things go on the street. It is because of these smarts that she isn't easily robbed or tricked. Multilingual. Considering the caravan she was apart of had people from all around, she was taught the basics of the languages. Agile. She has always been flexible and quick. This makes up for not being as strong as other lancers. Politics. Having an understanding for how things work, she'll use the political rules to her advantage. |
Competitive. She always wants to win, even if it means she has to play dirty. This can often lead her to not thinking clearly and getting into trouble. Gambling Addict. Goes hand-in-hand with her competitive behavior. Short Temper. If things get too heated, she'll begin to throw, punch, or stab things. Overconfident. She tends to see herself to be almost too great - glorifying herself. |
CURRENT INVENTORY
This is a list of the items that Kanako currently is keeping on her. Feel free to use this information if it comes up logically in the course of RP, such as pickpocketing, a search, etc.
Last Updated: 3/20/16.
Coinpurse: Need to store your gil somewhere.
Linkpearls: Considering the business she is in, she has many contacts and has to keep linkpearls with her at all times.
Dagger: Often hidden in her boot, she'll carry this around when she is inside the city area. Simply used for self defense.
Rations: She tends to eat snacks a lot.
Canteen: Is it water? Whiskey? Liquor? Won't know unless she offers you some.
Pendant: A nice, red pendant It is nothing too fancy and it looks to be new.
BACKSTORY
Kanako and Mamiko Moonweaver were abandoned after their mother died giving birth to them. If it wasn’t for a gypsy Matriarch Yumia Starcatcher, who knows what would’ve happened to the two. The gypsy caravan was originally based out in Doma, but found it’s way to Eorzea cycles before the refugees came thanks to the open trade routes. Kanako learned how to fight with a lance, dance, and among other skills. It was when she was eighteen cycles when she took on the life of a pirate - a decision that she would later regret. After escaping the pirate ship, she went back to her sister and expressed her interest in a merchant’s life.
Lead by Yumia Starcatcher, the Gypsy caravan was originally from Doma, but soon found it’s way to Eorzea thanks to the open trade routes. It was Yumia who gave Kanako and Mamiko their names, a home and a family. It is thanks to their travels that Kanako was able to learn so many languages, even if it’s just the basics. When she left at eighteen cycles, she told herself she would never return. However, after being away for almost ten cycles, she found herself visiting them whenever she could and even coming to them if she was ever in trouble, or needed a place to stay. |
When Kanako left the caravan to become an independent woman, she didn’t expect for herself to get involved with pirates. The captain was allured by her and lead her to believe that being by his side and apart of his crew would lead her to a better life. Although she was the second mate, she found herself feeling more and more trapped each day and the tattoo on the inside of her wrist was proof. It wasn’t until after the Calamity that she was able to claim her freedom, but it came at a cost. Not only does she have the faded tattoo from her time with the pirates, but a public bounty that has only recently resurface. |
After escaping the pirates, she decided to take what she learned from her and try to become a merchant with her sister, Mamiko. They started off in Gridania selling animal skins, then worked their way up to larger jobs in Ul’dah and even Mor Dhona. The two of them hope to make a name for themselves - The wannabe merchant queens. The two of them specialize in selling fabrics, small weapons, gemstones and jewelry. |
COMBAT & WEAPONRY
Adelaide's demeanor changes during combat - it's almost as though she relishes the pain she inflicts. The spells she uses are those intended to knock an enemy down and keep them down for a long time, the majority affecting the body's functions. She plays dirty, and seems to love it, taunting her opponents while they are down while inflicting further pain. She tries to avoid combat for this reason, but inevitably, it will happen.
■ Intelligent. Adelaide was brought up as a soldier, and an extremely specialized one at that. Sent out on many different varieties of missions against various opponents, Adelaide is well-versed in combat, and could likely make a rather intelligent tactician if she had to. Not only is she combat-smart, though, but she is also book-smart. She is best with Arcanima and Summoning, though is adept with Thaumaturgy as well. ■ Magitek Enhancements. Her eyes are the most notable magitek feature about her, capable of scans and whatnot, but there are other enhancements throughout her body that allow for further dexterity, stamina, and overall health. They are part of why she has aged so gracefully. ■ Crystal Fragments. Throughout Adelaide's body are many crystal fragments embedded inside her. These can be drawn from to empower attacks being used from aetheric reserves she might not otherwise have, or however else she chooses. These crystals can be 'recharged' by visiting a place with high aetheric concentration, but it still takes a fair amount of time. |
■ Grimoire Wing. Her primary weapon. It is never seen not at her side. An impressive work of magitek, Adelaide constructed it herself. It is a small and portable 'database' of all the the geometries and whatnot that she may require at a given time. It is, essentially, a collection of her magical knowledge, available at the flip of a switch. ■Shortsword. A good soldier never leaves the base without at least two weapons. Adelaide is capable with a simple sword, but she isn't particularly impressive with it. Average at best, she uses it only if necessary if an opponent gets too close to be effective. ■Reinforced Robes. Adelaide has all robes and coats she wears custom made to be reinforced with leathers so that she is not completely helpless if someone gets too close. She will, naturally, attempt to keep her distance, but if necessary, these will ensure she can take a few hits. |
RELATIONSHIPS
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RUMORS
Some of these rumors are untrue or are exaggerated. Please feel free to add your own rumors under the PC category! ◢ Common Rumors - Easily overheard. Use these freely!
◢ Uncommon Rumors - A little more difficult to hear. Use sparingly or ask first!
◢ Rare Rumors - Very rarely overheard. Please ask before using!
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. ◢ Player Character Rumors - Feel free to add rumors of your own!
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SCREENSHOTS
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ARTWORK
You are not permitted to re-use this artwork for your own characters or purposes, whether on Final Fantasy XIV or on other games, forums, etc.
Totally canon art by Judicial Hunter (Ade, Feine and Kana)
By, Judicial Hunter
ABOUT THE PLAYER
I'm a female who lives on the East Coast and loves to RP. Kanako is my first and only alt. I hope to use her not only for RP, but for endgame content, just like Nanagi Nagi.
I'm kinda a slow reader. No matter how hard I try, I can't read super fast like a lot of people. Please be patient with me as this could also lead to somewhat slow replies.
I make typos.I will make typos, and I usually catch them as soon as I send the post. I do my best to try to quickly fix them. I have gotten better at re-reading my post before sending it, so hopefully you should see less typos.
Walk up Friendly. I have a bad habit of not walking up to people because I get nervous. I totally understand and know what it's like to be nervous to walk up to someone. Just know that I am walk up friendly. If we are in a crowded place (Quicksand) then a nice /tell before or after you reply to me would be great! Sometimes I may be AFK. It won’t be for long since I am IC, so please be patient.
Kanako is an alt.Kanako is an alt and i’m not on her as often as my main, Nanagi Nagi. With that being said, I still try to be as flexible as I can be with RP. Just don’t expect me to be on Kana all day..
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GUIDELINES
Combat RP. One-shot RP. Long-term RP. Dramatic plots. Heavy, feeling-driven plots. Romance. Sexual Tension. Serious injury. Temporary injury and incapacitation of mind or body. Temporary captivity or imprisonment. Assassination attempts. Rivalries. Deep platonic friendships. |
ERP. Allow Lore Breaking. Allow my character to be killed. Injury that will leave my character incapacitated. Allow godmodding. OOCly planned romances. |
Torture that leaves behind lasting, long-term effects (aka, longer than 3 months). Long-term and/or permanent injury. Long-term captivity or imprisonment. Significant tampering of the mind. Anything that is dramatically character-changing, or may have extremely negative implications for my character. |
OTHER LINKS
Hydaelyn Role-Players Profile: GhostlyMaiden.
Tumblr: Mostly Nanagi stuff but Kana will be included.
Other Wiki pages: Nanagi Nagi
Credit
Thank you all for letting me use/alter your codes. Please remember to link back when using this wiki.
- ■ Template was created by Bancroft Gairn.
- ■ Adapted by Xheja Rajhera.
- ■ Tabs by Unnamed Mercenary.
- ■ Tab banners by Jaliqai Qulaan & Leanne Delphium.
- ■ Relationships picture idea by Rihxo Matoi.
- ■ Music and OOC note by Glioca Sargonnai.
- ■ Mash-up by D'lyhhia Lhuil.
- ■ Appearance Chart by Odette Saoirse.
- ■ Edited banners by Rhaya Matoi.
- ■ Inspired by Xeiz Feine and Kanako Moonweaver.
- ■ Some small edits by Rihxo Matoi.