Khyran Oisin

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"I'm a mind healer. I can restore and remove memories, cure curses, and exorcise possessions. Khyran Oisin. A pleasure." With such a clinical tone, it hardly sounded like a pleasure.

PLEASE NOTE: All art is mine. Please visit my blog if you wish to see more of my work.

KhyHeader2.jpeg
As winter takes me now, of cold and clammy skin.
A barren, empty womb as I am born again.
It's pulling at my hair, and clawing all within.
The monster in your head won't surface again.
Be still my child, wash away the sin.
~KODA, STAYING

BASIC INFORMATION


PRONUNCIATION: KAI-ruhn OSH-een

NICKNAMES: Khy, Vulture

RACE & CLAN: Hyur Midlander.

GENDER: Male.

AGE: 27.

NAMEDAY: December 2.

HEIGHT & WEIGHT: 5 feet, 6 inches. 90 pounds.

ORIENTATION: Romantic Asexual.


OTHER STATISTICS


BIRTHPLACE: Unknown.

RESIDENCE: Unknown.

GENERAL HEATH: He is severely underweight. He either has an eating disorder, or is too poor to eat. He has a sickly constitution. He walks with a limp. His right leg is false- upon inspection, it appears to be ceruleum-powered Magitek.

OCCUPATION: Voidhunter.

AFFILIATION: Leader of Aethertide Ventures. Loose affiliations with Ebonbrand Technoworks.

PATRON DEITY: He worships the Twelve to an extent, indiscriminately.

REPUTATION: Mixed. Opinions about the nature of this man vary widely, depending on who is asked. Some praise him for his kindness and selflessness. Others report underhanded tactics, ulterior motives, and controversial means of using his rare magical gift. Some would trust Khyran with their life. Others do not trust him at all.


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Eyes Hair Skin Body Type Voice
Brown. He only has his left eye in-tact. Black. He has a thick mane past his shoulders, often greasy and unwashed. Pale. His complexion is often sallow, nearing jaundiced. Skeletal. He would probably be naturally lean, had he not been starved. Mellow. His face/voice claim is, loosely, Adrien Brody.
Bearing Laterality Scars Tattoos & Piercings Style
Subdued, hunched. Right-handed. A long scar cuts from his brow to lips over his missing eye. He has several linkpearl piercings in his ears. He favors wearing black, white, and red.

I know to live, you must give your life away.

Khyran isn't "attractive" by conventional standards. He has a face like a skull, with deep sockets and sharp cheekbones. His nose is too long, jutting, and pointed. He only has one eye, dull brown in color. Where his other eye should have been, there's a gouged socket instead. He has thin lips concealing crooked, imperfect teeth. His long hair looks greasy and unkempt. He has a short, trim goatee and a stubble-darkened jaw. His voice is mellow and airy.

He is about 5'6" and corpselike. His skin is sallow and pale. He usually smells as an unwashed man would- with a lingering hint of copper. It is safe to assume he has an eating disorder, or is too poor to eat. More often than not, he stands in a slouch and moves slowly. He seems incapable of running very long, as the attempt leaves him breathless to the point of collapse. When he walks, its usually with his head bowed and with a consistent limp. If he carries weapons, they must be expertly concealed, for there is absolutely no sign of such things on his person. His voice and expression rarely betray his emotions. He tends to avoid eye contact with people, and keeps his head down. Even so, he seems to be paying very close attention to everything around him.

Early September 2015 Update

Whirr. Clunk. Whirrrr. Clunk. Khyran walks loudly. His left leg purrs when idle and clicks and clatters with each step he takes. If he pulled up his pant leg, one would see that his leg is sleek, black metal. His other leg, too, is carried strangely. There is an attachment in his heels and calf, melded into the rest of his flesh.




For the beauty of grace is that it makes life unfair.

Khyran Oisin is a man that knows no pleasure. Neither food, drink, or good company can wipe the seriousness from his face. The man knows little more than hard work and an endless supply of pessimism. It would even appear as though he outright hates himself. He is propelled by his willingness to be of service to those he cares about. If he must do something for the sake of his own survival, it is often with reluctance and guilt. It is nearly impossible to threaten him; he simply does not know fear.

He does, however, know anxiety- for he is nervous in social groups. To him, socializing is like pulling teeth. He prefers watching people from corners or meeting with individuals privately. He's a good listener: honest, genuine, and forthright. He doesn't sugar-coat things- iif he sees a problem, he brings it up. He has no motivation other than to be helpful, even though his good intentions can often backfire by angering his friends and stirring up controversy where it was not needed.

Unfortunately, the man is quite bleak. He is known to expect the worst- and hope for it, too. He is rarely good-humored, and often resorts to subtle sarcasm to express his displeasure. It's exceptionally difficult to get Khyran to have a good time. On rare occasions, he enjoys a smoke or a drink with select company- so long as it doesn't involve lusty women (or men) and loose tongues. Khyran is an insufferable prude. Some would describe him as the human equivalent of a toothache.

At his best, he makes for pleasant, helpful company and an unbiased listening ear. At his worst, he's depressing, blunt and stubbornly set in his ways, making him infuriating to those who care about him.

STRENGTHS

Intelligent
Strong-willed
Perceptive
Forthright
Selfless
Attentive
Honest (Sometimes To a Fault)

WEAKNESSES

Stubborn
Self-destructive
Blunt
Impatient
Physically Flimsy, Breakable, Sickly Constitution
Bleak, Humorless
Prudish
Overconfident (In Matters of the Void)

PSYCHE

ISFJ
Type 4/6 Enneagram
Depression
Restricting-Type Anorexia
Painkiller Addiction (Dormant)
Social Anxiety

LIKES

Cool Autumn Air
Lakes, Rivers, Babbling Water
Moths and Butterflies
Vegetables, Soups, Teas
Planting Wildflowers
People-Watching

DISLIKES

Sea and Air Travel
Spicy Food, Meat
Dogs
Large Crowds
Darkness
Indecency (Especially on Women)




Vultures3.png
"Take my hand... and jump."

Long story short? Khyran can go into people's heads. All he has to do is touch them on the forehead. It is based on the magics involved in spiritbonding, materia, and the aether which encompasses one's being.

Once he touches a forehead, he spiritbonds with that person. He can view their memories, replaying like a dream. He can place himself within the context of that memory, as a 'projection' of himself. He can also be joined by the projection of his patient. Within their mind, he can snag his patient's memories and convert them to materia. It is drawn out and forgotten by the patient entirely. Thus, he considers himself something of a "bad memory surgeon". Though these abilities come with varying degrees of suspicion and discomfort from those who know of his gift, there is always the few desperate enough to ask him for help.

Depending on how long he is able to focus and how willing the "patient" is, Khyran can do anything from wipe out entire sections of someone's memories to selectively drawing out the bad parts from an otherwise good memory. He collects the materia thereafter. Some patients request that he do specific things with the materia and he always follows suit. But if the patient is unable or unsure to specify, he keeps them very safe - but won't say exactly where.

Due to his ability, Khyran can do any number of unusual things, which make him versatile in many situations.



IMPLICATIONS
What is Khyran’s power capable of?.
    Memory Alteration - The easiest and most common procedure.
REMOVAL. Once a bond has been formed, Khyran can remove a memory from his patient. Once the patient recalls the situation, he can remove it from their head in the form of materia. Materia removed in this way can be returned to the patient’s head if they wished for him to do so. Khyran can also place materia from other people within someone else’s head, giving them a first-hand experience from someone else’s shoes.
RESTORATION. If a patient has been injured or cursed in a way that has given them amnesia, Khyran can attempt to restore those memories by assisting the patient in surpassing whatever mental blocks have formed to hide the memory.
GRAFTING. Because Khyran can't make something out of nothing, he cannot create false memories in normal circumstances. However, given a lot of time and care, he can perform something he calls "grafting": snipping tidbits of dialogues, emotions, people, and places out of one memory and placing them in another. Jobs like this are almost always imperfect and with noticeable seams, and Khyran only does this if he feels there is no other choice to help the patient recover from a circumstance. It does come with its own set of risks.
CONTEXT. Being able to dive into someone’s head allows Khyran to search for the truth in a first-hand account of a situation. He can view memories without taking them out, and he can insert himself into the context of a memory. This is called a “projection.”
PROJECTIONS. Every time Khyran enters someone's head, he, as well as they, can create a "projection" of themselves. It's a subconscious thing, the natural response to dreaming. But with practice, just like lucid dreaming, someone can change the form of their projection if they so wish, with practice. Khyran, himself, particularly favors the form of a vulture. Changing one's projection is often very difficult, as it requires a skill similar to lucid dreaming. It is difficult to alter one of the most fundamental aspects of how one views themselves.
HE CAN DESTROY. This ability as a whole should not be underestimated under any circumstances: Khyran's power is terrifying. If he so chose, he can wipe away everything about someone. He could cause a great deal of pain and damage simply by touching someone on the head. He can steal their secrets, weave through their darkest closets, remove aspects of their personality, history, and core memories, and expose them to a most bitter end.
    Spells and Wards - Khyran’s repertoire of other magic abilities.”'
WARDS. Khy can create 2 different kinds of wards: physical and mental. He can enhance an object in the physical world with materia designed to repel voidsents. These can be placed on necklaces to ward voidsents away from a wearer, or placed upon trees or rocks to ward voidsents away from a location. He can also enter the mind of a person and leave a ward inside their head. The mental wards require him to sacrifice some of his life force, however...
INTERFERENCE. On rare occasions, people who are around Khyran while he's asleep, unconscious, or emotionally distressed might hear ringing in their ears. If asked, Khyran's explanations are often vague, but it seems connected with the process of memory removal that he instills upon patients. Those who have recently had a memory removed by him will hear the ear-ringing more than others, and only when they are around him. On occasion, the ringing grows louder, and could be almost maddening. It seems he can cause it on purpose, if he really wanted to.
NORMAL MATERIA. Khyran can create materia out of objects in the “normal” fashion. The process breaks down the object and reforms it as a crystal. If he really concentrates upon an inanimate object, he may be able to catch glimpses of what “memories” that object might hold, though its nothing as concrete or as complex as what he sees within a person’s mind.
   Voidhunting Abilities - Khy’s powers as a Voidhunter.'
EXORCISMS. Khy can perform exorcism. If a character is possessed, Khy is uniquely equipped to hunt the thing down. He can enter a character’s mind and search them for the Void taint. If he and the patient can defeat the Voidsent inside their head, Khyran can weaken it enough to turn it into materia and rip it out. Once trapped in materia, the voidsent can never return to the Void… unless it is released from its crystal prison by manner of powerful magic.
RESISTANCE TRAINING. Khy can train people to increase their awareness and resistance to possession. However, the training is grueling, and often cripples the recipient for several days. He, himself, is nearly immune to possession in most circumstances.
GENERAL KNOWLEDGE. Because of Khyran's experience in dealing with matters of the Void, he is well-traversed in understanding their hierarchy, behaviors, typical locations, manners in which individuals can be caught, and ways to protect against their attacks. He is considered very skilled as a Voidhunter despite his appearances.
DETAILS
Khy's abilities come with many caveats.
   Weaknesses
CONTACT REQUIRED. Physical contact is required between Khyran and the patient in order for any of his powers to work. If Khyran can’t touch them on the head with skin-on-skin contact, he can’t do anything at all. If he is able to touch someone on the head, both of them will be paralyzed and unable to move unless the patient’s mental willpower is strong enough to break free of him, or if an outside third party removes Khyran from them.
IF CONTACT IS BROKEN. If the connection is severed prematurely by a third party, then there is the particularly chilling risk that Khyran's mental aether would be trapped within the patient's mind, or the patient will be trapped in his.Their body, alive, would be left behind, mindless. One would be forced to carry around the other in their head until a solution could be found.
PROJECTION DEATH. If the projection in someone's mind is damaged or killed by an inhabiting curse or Voidsent, there are great risks posed to the physical body. Someone's aether can be damaged, even to the point of death.
RESISTANCE. It is possible to put up mental resistance against Khyran, even if he currently has physical contact with the patient. If your character is strong-willed, well-trained, or magically gifted in any way, they can resist him even if he grabs their head.
TAXING POWER. The power is physically and aetherically draining on both Khyran and the patient. After a session, a patient might experience headaches or terrible pain in their body. On occasion, Khyran himself can be caught suffering nosebleeds or gripping at his head as if in pain. The more he does it without rest, the weaker he becomes.
KHY CANNOT TELEPORT. Due to reasons he has not made known, Khyran cannot teleport by will. He can only teleport by directly touching an Aetheryte and entering the Aetherstream through them. Anyone else who attempts to teleport with him in tow will find that he is “too heavy” for them to take along, and the attempt will fail, and leave them completely exhausted.
   Combat Preferences
KHY DISCRIMINATES. In the event a storyline leads to combat situations, Khyran will respond depending on who the target is. He is only willing to inflict harmful damage on non-sentient, undead or voidsent targets. His definition of "sentient" includes Beastkin.
KHY CARRIES NO WEAPONS. His only "weapon" requires him to touch his target on the head with skin-to-skin contact. This limitation is both in place as part of his character as well as a balance against his powerful abilities.
MAGITEK BOOST. He has a Magitek false leg which enables him a limited-capacity jump boost. He can briefly launch himself a short distance. He can only do this twice per combat session. It causes him considerable pain.
KHY IS (NEARLY) IMMUNE TO POSSESSION. Khyran cannot be possessed by a Voidsent due to the level of self-training and practice he has undergone. At least, not easily, and not by any simple voidcreatures.
KHY IS FLIMSY. Khyran is remarkably flimsy and I will play him as such: his body cannot take much before it is damaged beyond usefulness in combat.
   OOC

As with all my RP, OOC consent is always requested and discussed before Khy uses his mind powers on anyone. Khy's ability is powerful, but he will never use it on anyone OOC unwilling. Generally, he gets IC consent as well, but there may be rare cases where the character may wish to remove a memory by force from someone. If this situation arises, all details will- and must- be decided on and agreed with OOC beforehand, and will only be done if all parties involved in the memory removal agree and think it's a good addition to their character's plot. There will not be any power-playing from Khyran!

Anyone wanting to RP a memory removal with Khyran should be willing to RP with him for a long time. Part of the materia creation process is about a bond between Khyran and the individual in question. This is just a reason to RP with him and develop our characters together! Due to the nature of his magic, as it deals with matters of the mind, it is malleable to suit your purposes.

Basically, please keep an open line of communication with me. Khyran's various abilities exist to make RP a little more interesting, not to hinder your story or throw a wrench at your character. I hate power-playing- I hate it when it is done to me and I have no plans to do it to anyone else!


SPOILERS ( ) - Here For Reference
Khyran's body lacks a natural aether reserve like most people. Where a typical person may have a full glass, he has a few drops. As a consequence, he is extremely difficult to detect by Voidsents. If they do detect him, they often leave him alone in favor of more aether-rich targets.

Another consequence of his lack of aether is his poor ability to teleport. He can only teleport if he directly touches an aethyrite, which contains enough raw energy to transport his aether-weak body.

His body has a subconscious hunger for aether, seeking to fill the emptiness within him. This is why it is so easy for him to pull aether out of other people in the form of materia. He often stores the materia he collects in his own body.

He has a subconscious desire to be around people who are similarly aether-rich, like a moth to flame, and often gets niggling little urges to reach out and place his hand upon their heads. He has not fully realized this ye, or how it makes him unnervingly similar to the very voidsents he hunts.


N O N - P L A Y E R   C H A R A C T E R S
Some of these rumors are untrue, speculation, or are greatly exaggerated.
    Common Rumors - Easily overheard. Use these freely!
"Khy is still alive? I thought he'd have shriveled up and blown away by now." — Proprietor of a Gridanian Bar.
"He has this... look, you know? Like he's seen things and he'll never be the same because of it. Wonder if it was the Calamity." — Quicksand Regular.
"What a kind man. He helped me let go of things. I wish him the best of health." — Doman Refugee.
"That bastard didn't help at all! If he'd have charged, I'd want my money back!" — Pearl Lane Beggar.
"I don't believe him. He's just... too nice. The things he offers are too good to be true. He's after something." — Pearl Lane Beggar.
"Hahaha! What a pushover! I only had to punch him once and he just smiled and gave me all his money!"— Ul'dahn Ruffian.
    Uncommon Rumors - A little more difficult to hear. Use sparingly or ask first!
"I was on a delivery route from Limsa Lominsa to Summerford Farms. I saw a man just... sitting there on a bridge. Hours later, I saw the same guy. Sitting there. I thought he was asleep, but when I walked past, I heard him muttering." — Lominsan Courier.
"My ears hurt when I'm around him sometimes. I don't know why. But there's something... off about him. How's he even standing?" — Gridanian Farmer.
"Khy doesn't look like much, but he's actually a Voidhunter. One of the really good ones, too. I've seen him in action, up in Coerthas. People like that shouldn't be judged by their looks." — Adventurer.
"I could have sworn that man drowned. Didn't he? Please tell me he's dead. If he weaseled his way out of that one, he has something coming to him." — Costa del Sol Fisher.
    Rare Rumors - Very rarely overheard. Please ask before using!
"WANTED: Khyran Oisin. Dead or alive. REWARD: 50,000 GIL." — A Poster in Costa del Sol.
"That man is cursed. He cursed his family, cursed our entire city. He was born a demon in a child's skin. He deserves to rot in the seventh Hell." — A Blacksmith in Costa del Sol.
P L A Y E R   C H A R A C T E R S
Feel free to add your own rumors to this section.
    Player Character Rumors -Some of these are more rare than others!
"I trusted the bastard—let him see me in my weakest moments—and he was hiding the fact that he did that..." — O'jirho Tia
"He may not always have been Twelve-guided, but he is now and that's what matters. Mayhap not in matters of personal hygiene, but in matters of action? Certainly." — Vi Lindon
"Khyran Oisin? He is /insufferable/ company on most occasions, as he is grievous on the eyes, socially inept, devoid of humor, and fails to appreciate the finer things in life. He'll likely never understand why the rest of us stop to smell the flowers. But I love and owe that frail little man so much that I will never stop trying to show him the value of simple pleasures. We've weathered many storms together, and Khy has always shined at times when all light has puttered out." - Sigurd Sundsteigen
"That man is so far in over his head I am surprised he hasn't developed fish lungs yet." — Jikam Constans
"One cannot be more proud of Khy. From the beginnings met upon that fateful bridge to this sun.. Khy has grown so much, more than one ever hoped for. Took much pushing for Khy to finally accept this one into heart and now allowing others in. For Khy to be truly happy, will bring this one such joy." — Tsaganarii Dhoro]
"Sir Khyran? I meet him twice and he seem like a man of good heart. I worry about him as he seem to carry such sadness in him. Maybe I'll have a chance to work with him as both of us are healers of the mind." — John Waterstrike
"I am not a woman t'believe in fate, yet circumstances have seen our paths cross as of late. As for the man himself? Khyran is... an enigma to me. A self-sacrificing shadow weighed down by the world. I can only imagine the things he has seen and had to do. Pray, he will go it alone no longer." — Odette Saoirse
“…I know him. I know Khyran. Please don’t do that. That — looking at his picture that way. Don’t judge something you clearly know nothing about!” — Elyon Eba
“Yes, Mister Oisin, he leads my company. Though frail of form, he has a formidable mind, and a talent that is unique and terrible, and I owe him more than I can count.” — Izanami Tatewaki
“Mist--no, K-khyran's a kind man. H-he'll sacrifice everything h-he has and then mourn he has nothing left t-to give. I-if I can give him a-anything, if I can only h-help him feel okay, if I can just be allowed t-to stay at his side, I would happily d-do so for as long as he'd h-have me.” — Defiant Bride
“A man feigning charity to be accepted by his peers... What can I say? He will die sooner than most if he does not take care of himself. This man never realized that self-preservation and selfishness were two very different things. The man fancies himself a tool? Then he will be used like one. And it will kill him.” — Nathaniel of Salem
“I don't entireleh know what ta think of him. He's helped with my...issues, but acts like his own birth was a mistake. It bothahs me a lil', 'cause I've seen that kinda attitude give sheltah ta the wicked. I onleh hope fer his sake n' mine that I'm wrong there.” — Nazyl Tharazyl
“Your Rumor Here.” — Your Character


Romance  Attraction  Platonic Love  Family  Deceased  Business  Positive  Neutral  Negative  Uncertain 


PLAYER CHARACTERS
Players must have a significant interaction with Khyran to get on this list. It's always changing!
    FRIENDS
Khana Borlaaq has been nothing but kind to him, in the times he needed her most. He appreciates her immensely. Due to a complex series of events, he knows quite a lot about her- probably as much about her as she knows about herself. His only desire in regards to her is to keep her happy and safe, and protect her from the various threats in her life, even though he often feels it is a fruitless endeavor. He is the godfather to her child, Anujin, and is currently focusing most of his efforts on saving her from a most unfortunate predicament.
Mikha Sunthistle won Khyran's affections over time due to his unabashed optimism. In matters of personality, "opposites attract" might be a viable statement to make. While Khyran could aptly be described as a personified toothache, Mikha's chipper, happy-go-lucky nature effectively serves as his foil. He has grown very fond of Mikha, and would give his life to protect him, knowing full well Mikha would try to stop him if he did. While Khyran often struggles to be happy, if he's with Mikha, he really does try- more for his sake than his own.
Odette Saoirse walked through hell with Khyran. It's hard to do that with someone and not feel a connection to them. He opened up to her, at a great risk to their relationship, but would now consider her a friend.
Sigurd Sundsteigen and Khyran's relationship could best be described as "complicated." There are times Khyran finds himself loathing the man to the point where he questions why he's even his friend. And then, there are days when Khyran would desire nothing more than to have a nice smoke with him and talk for hours about life's various hurdles. In the end, Khyran knows he's been to hell and back so many times with Sigurd, it would be foolish to turn away. Despite their extreme moral differences, Khyran would gladly plunge into hell again and again for him, if it meant he could finally free Sigurd from his personal demons.
Tsaganarii Dhoro painstakingly chiseled past Khyran's armor, becoming his very first friend. While they have somewhat drifted apart in recent days, he still considers her very close. They have unfinished business hanging between them, however, and he feels as though she is resistant to the idea of finishing it. It has caused some subdued tension that he has been unwilling to communicate. While they are not often seen together, he can still be heard speaking affectionately about her, and praises her strong will.
    ACQUAINTANCES
Avis Inkwood is the sort of stranger you'll meet on a cold, rainy night and never forget about. Their brief encounter resonated with him. She might be able to help him with a very particular problem he is faced with... hopefully they will speak again.
Caolan Achaius is perhaps one of the few men that Khyran would actually enjoy sharing a pint and no conversation with, and find absolutely nothing awkward about it.
Connor Tavarin seems to have come to terms with Khyran's secret. He thinks Connor is pure of heart and noble to a fault. He respects the man. He does, however, feel awkward, as he knows he had exposed the worst side of himself to Connor.
Defiant Bride is one of the sub-officers of the Outreach branch in Aethertide. Khyran thinks she's very simple and innocent, too willing to throw herself in the deep end without thinking enough for her own wellbeing. After some time in getting to know her, Khyran's views and feelings towards her have matured into something difficult for him to understand or describe, and his affections may sometimes cross a threshold. Whatever he's got for her, however, is suppressed.
Eduard Harlow is one of Aethertide's three co-founders, though Khyran rarely works with him directly. Eduard strikes Khyran as simple-natured, though pretentious and full of himself. However, his straightforward nature and ability to point out simple truths is useful, however annoying it might be.
Elyon Eba was there at the right place at the right time- or the wrong place at the wrong time, depending on how you look at it. Because of their circumstances, Khyran found himself giving his trust to her quite readily and quickly. He knows very little about her, however, a fact that he hopes will change soon.
Fabebe Fabe is an impressive warrior. Khyran thinks she's a bit too easily flustered, but he finds her abrasive and honest demeanor quite charming. Even if it's the opposite of what she might have intended.
Glace Silencieuse assisted in an amputation, but Khy's brief impression of him is negative. Something about him rubs him the wrong way. Perhaps it was the way he claimed to enjoy the taste of raw meat? Or the way he so delicately sliced perfect designs into his flesh during surgery? Or perhaps it's how unnaturally cold he is, in more ways that one.
User:Haku is one of the sub-officers of the Commerce branch in Aethertide. Khyran trusts her, and has grown quite fond of her over time. Even so, he feels he does not know her as well as he would like, and understands there are some things she prefers to keep buried.
Izanami Tatewaki is one of the sub-officers of the Aegis branch in Aethertide. Khyran has seen into her mind, and understands the horrors she must deal with, no matter how suppressed. He admires her courage and loyalty, however, and wishes to assist her further on the burdens she carries.
John Waterstrike struck Khyran as good-natured, and he wishes to know more about his services as a mind therapist. He exercises some amount of caution around John, as he is fairly certain the fellow is more suspicious of him than not.
Selthrana White has stuck with Khyran through many trials and hardships, yet they never quite were able to bridge the gap and come to a mutual understanding, despite how much the two know of each other. Khyran respects her deeply, however, and wishes to find some way to get to know her better. It might not be obvious to anyone unless they've got a very sharp eye, but the way Khy looks at her and behaves around her suggests deeper feelings.
Silbyrund Valyss is an enigma. He saw in her something she likely shows very few others. He does not know what to make of it, but he wishes to see an ally in her.
Vi Lindon is one of the three co-founders of Aethertide. She and Khyran's relationship extends as far back as the old caravan. Though he still is wary of considering her his friend, as there are many concerns he has yet to unravel, he does care deeply about her wellbeing.
Y'paanko Rhak is a bit full of herself. Then again, maybe Khyran is full of himself, too. He doubts he can be of any service in teaching her about his magics, in the same way someone can't take a speck of dust out of someone else's eye.
     ENEMIES AND RIVALS
Khyran's opinion of Lathu'a Jhiyati is more like a lake of confused concepts, emotions, and actions rather than a straightforward fact. There is not even a simple way for him to be sure if they are friends, foes, or existing in some strange place between the two. They are both enemies and allies at once, and the line has blurred between the two.
Llinos Silvernail once could have been considered a friend, but Khyran's actions burned the bridge. Now, they'd be lucky even to be on speaking terms.
Narantu Dazkar was once considered one of his greatest enemies- but due to complex circumstances, Khyran is now simply keeping a watchful eye on her. Hoping. Praying that the person she once was won't return.
Nathaniel of Salem isn't exactly an "enemy" or even a "rival". However, Khyran finds himself, more often than not, so strongly disagreeing with Nathaniel's views and principles that his negative emotions are often stoked in his presence. Khyran does a lot of ornery yelling, and Nate tends to return it with mere annoyance. Thus, Khyran probably feels more strongly about Nate than he does towards him.
O'jirho Tia's hatred of Khyran is one-sided, alas.
Septimus Nero Varus Nerva is a Magitek engineer and proprietor of Ebonbrand Technoworks. He was responsible for Khyran's false leg. Even so, Khyran's view of him teeters between mild annoyance and seething dislike. He is wary, too, as one would be wary of a snake, and keeps a close eye on Septimus's movements.
Skylar Brooks and Khyran have a difficult to describe relationship now... due to circumstance. Khyran, however, can be seen actively avoiding her whenever possible.
Wemrys Quintos's hatred of Khyran is one-sided, and very well justified.
NON-PLAYER CHARACTERS
These characters were created by myself or others for plots or development involving Khyran in some way.
    FAMILY AND FRIENDS
Khyran's mother. Sairah Oisin

I wonder if she still loves me. Can a mother- a good mother- truly stop loving her children? Is she even capable of it? If she saw me again... would her face turn away? Would she curse me, as the others did?

Khyran's father. Ray Oisin

I recoiled as I watched the hammer fall. It fell... and fell... and fell again.

Khyran's brother. Kane Oisin

I would give you more... but I cannot face you now. Not yet. I'm not ready.

Khyran's niece. Lily Oisin

I cannot even look at the flowers you were named for. I would defile it.

Khyran's mentor. Isolde Wren

I had not the strength to even bury you.

Khyran's goddaughter. Anujin Sundsteigen-Borlaaq

I will give my life so that you can be a normal girl.


LOCALE & PROBABILITY


  • Pearl Lane, Ul'dah: Very High probability.

  • The Goblet, Poor Districts: Very High probability.

  • Gridania, Poor Districts: High probability.

  • The Lavender Beds, Poor Districts: Moderate probability.

  • Limsa Lominsa City: Moderate probability.

  • Southern Thanalan Desert: Moderate probability.

  • Mists: Low probability.

  • Costa del Sol and surrounding areas: Never.


AFFILIATIONS


  • Ebonbrand Technoworks: While no longer an employee, Khyran has close ties with many who work there, and can often be seen at their estate.

  • Wayfinders Solace: The caravan seems to be out of business, but anyone who was once associated with the traveling merchants may have heard of him or remember his face.

  • But Did The Hound Bark, My Lord?: If you know not the answer, then you're free to go about your business.

  • Aethertide Ventures: Khyran is known to be the founder of the Free Company.


RP IDEAS


  • Khyran is an exceptionally rare find: he can remove your memories, and remove voidsents from your body if you are possessed.
  • Anyone from, or spends a lot of time at, Costa del Sol might have heard of him. Let's talk about how our characters might have known each other in the past!
  • Khyran often lurks in places where people are poor, desperate, and struggling. He might approach your character by his own volition if your character happens to appear "desperate".
  • The Arcanist's Guild and Thamaturge's Guild both wish for Khyran's cooperation to study his abilities. He continually refuses and avoids confrontation with scholars who wish to probe him for his knowledge. If your character works for such associations, they might have heard of him.


OTHER APPEARANCES


  • The Bonding Ceremony of Sigurd Sundsteigen and Khana Borlaaq: Khyran was one of the guests and carried the couple's baby with him, suggesting he is close to them in some way.




Section is intentionally vague and only meant to chronicle significant portions of this character's life and arc as he is roleplayed in-game. If you want more details, ask him IC!



WAYFINDER ARC

IN THE PAST: Few in Costa del Sol may know his name and loathe it. Popular theory is that he drowned. But Khyran Oisin lives. His power remains. How is he going to use it?

JOINS WFS. JULY 2015: Despite his misgivings about traveling with people, Khyran's hand was forced by his own poor health. He could no longer do what he intends to do alone. He joined the Wayfinders Solace Caravan, and made known his secret to the caravan master, Jikam. His intent was not to make friends, or family. It was to be useful. The caravan encountered a brief spat with gremlins, and he injured his leg. He recovered well, but his self-sacrificial actions that day were observed as foolhardy and stupid.

WFS FIGHTS THE VOIDSENT. EARLY AUGUST 2015: The Wayfinders became embroiled in a plot involving a Voidsent. Taking great personal risks, the Wayfinders defeated the Voidsent monster in the frozen mountains of Coerthas. The caravan generally felt Khyran's foolhardy- and unexpectedly effective- contributions were helpful against the metaphysical monster, and he won some respect among them.

REVELATION ARC

OUTED AS A FUGITIVE; CRIPPLED PERMANENTLY. LATE AUGUST 2015: Following a complicated string of events, Khyran's secret was revealed to the majority of the caravan's members. Driven by guilt, fear, and external pressure, he left the caravan. He was tracked down and taken back by force, but not after he made a terrible mistake and was shot in the leg by someone in self-defense. His left femur was shattered. He awaits trial within the caravan's own system of government. He will likely never walk on his leg again without external support, and is permanently crippled.

TRIAL COMPLETED; GOING THROUGH CHANGES. EARLY SEPTEMBER 2015: The outcome of Khyran's trial was as good for him as it could have been, given the circumstances. He is now trying to re-evaluate his life and figure out how he can best make up for his sins and be stronger for others. But because of his shattered leg bone, he's having difficulty doing *anything* beyond lie around in bed or struggle to get places on crutches. He is staying on a regular supply of pain relief injections just to stay sane, and he's developed an addiction to them. He's struck up a very difficult deal with an engineer in hopes to have a replacement leg built for him.

LEG REPLACED. EARLY SEPTEMBER 2015: Khyran now has a prosthetic leg, and modified his existing leg to accommodate a new ability. He now has a limited-capacity jump boost, as well as increased stamina. As far as the rest of his weak, withered body goes, however... there's little to be done about that.

RESOLVE ARC

ON THE HUNT. LATE SEPTEMBER/EARLY OCTOBER 2015: Khyran became aware that two of his acquaintances are dealing with Voidsent enemies. Though he is still struggling to walk on his still-healing legs, he began the struggle to locate, and kill, these Voidsent creatures. One of them, he barely managed to remove traces of its influence from his friend's mind. The other, he only managed a slight lock on the creature before it eluded his attention. As so much of his time is absorbed in trying to track down these creatures, he hardly had a chance to rest, and his abuse of the painkillers reached a critical level. He began stealing from his friends and co-workers, which led to an eventual intervention by Khana.

LEAVES WFS. IN THE SHADOWS. LATE OCTOBER/EARLY NOVEMBER 2015: Khyran left his previous company. Many who he considered himself on friendly terms with no longer associate with the company, and due to a recent issue involving Voidsents, he felt it was no longer safe for those remaining in WFS for him to stay. The few he considered close enough to be his friend, he harshly turned away, in hopes that they would not try to follow him. Depressed and homeless again, Khyran began searching for meaning in life beyond his desire to hunt and kill Voidsents. Alas, finding a new home has eluded him as of late, and he has put himself completely into his work. While drunk, his friends Sigurd and Mikha convinced him to buy a chocobo chick, which has given him some hope.

SACRIFICE ARC

EVIL REARS ITS HEAD. DECEMBER 2015: Khyran made a great sacrifice for his newborn goddaughter, Anujin. Now, it seems an old enemy of his friend Sigurd is rising up again, after he was once thought banished. Khyran is scrambling to put together what meager resources he has in order to stop this creature- all the while balancing new and difficult health problems that arose due to his sacrifice. He feels this is the deep breath before the plunge.

PARANOIA. LATE DECEMBER 2015: Khyran is crushed by a tremendous amount of pressure, facing off a Voidcreature more powerful than anything he has ever seen. He gathers impromptu, unlikely allies in his haste and desperation to stay a step ahead of the Voidcreature, and must make many difficult decisions to ensure the safety of said allies. Unfortunately, he is nearly beaten at every turn. His body is pushed to its brink and beyond. He must learn to rely on the love and support of his friends, or risk an untimely demise.

RELEASE. JANUARY 2016: The Voidsent, Hunter, is gone. Khyran quite nearly sacrificed his own life to ensure Hunter's end. With the great enemy gone due to the brave efforts of many, and Khyran's odds-defying survival, he found himself renewed and reinvigorated with purpose. His life feels open to the possibilities, and he feels confident that he is well on his way to redeeming himself. He established a new company with hopes to continue making Eorzea a safer place to live. Aethertide.

RISING TIDE ARC

Aethertide Begins. January-February 2016: Khyran and his old companions, Vi Lindon and Eduard Harlow, have established a new company, Aethertide, with the goal to give himself and others a viable platform to protect Eorzeaa and bring safe, fair trade to the various regions of the world. Taking up temporary residence in the Golden Bazaar of Eastern Thanalan, Aethertide rises up from nothing and quickly becomes a formidable force. They have fought void threats, Garlean robots, bandits, and troublemakers. They've brought safe, affordable goods and services to the poorer regions of Eorzea. And they've spread warmth, happiness and love to those who need it most. Khyran is proud of Aethertide, and it's becoming a family to him.







INVENTORY


CLOTHING

A white, featureless undershirt
Black, loose leggings
Thigh-high, loose white boots
A fancy black leather jacket with white wings emblazoned on the shoulderblades
White fingerless gloves
A red scarf and a red sash of the same material
A white leather side-satchel

ITEMS IN SATCHEL

A tin box of sewing supplies
A waterskin
A bundle of meager rations: bread and dried vegetables
A beaten compass
A sack of seeds
A roll of bandages
Assorted medicinal vials, several with thick black labels that betray nothing of its contents
A red journal
Charcoal pencils

GIFTS

A floral hat
Crude, tribal earmuffs
A book of art


COMPANIONS


A recently-hatched chocobo in Khyran's care was named Bastion by his business associate, Connor Tavarin. The bird was lovingly purchased for Khyran by Sigurd Sundsteigen. His friends additionally felt that having such a companion to care for would help give Khyran purpose. The bird is not yet saddlebroken and is too young to ride. At nearly two months old, however, the chocobo is growing bigger every day. Khyran often entrusts Mikha Sunthistle to the bird's care, as he is often busy traveling.


A mandragora creature was given to Khyran as a Starlight Festival gift by Mikha Sunthistle, and was named Pink by Khyran. The plant-creature can sometimes be seen following Khyran around, however, he often leaves it in the safety of a fenced garden at Nathaniel of Salem's estate.







ABOUT ME


Hi, I'm Aeo! Or Aeolian. I'm 23 and I've been roleplaying for the better half of my life. You may have seen me before in some fashion on WoW, ESO, NWN2, and Lotro. I've also been dabbling in a lot of RP forums. RP is a hobby of mine. I really enjoy it. But I just do it to have fun. I'm not scary, and I'd love to talk to you about anything at all. ^^ Feel free to catch me in-game to ask for my skype, or send me an ask on my tumblr blog.

I'm an artist. I make graphics for a sporting goods company full time. When I'm not RPing in my spare time, I'm drawing or working on my graphic novel Age of Mortality. If you're interested in the art found throughout this profile, it's mine! And I have commissions available here!

I live somewhere in the American South with my husband, who plays Selthrana White. We have two cats, Chai Tea and Total Biscuit.



RP PREFERENCES


Let's Communicate. I want to hear what you want to do! RP is all about telling stories and making friends. Don't be scared of me- I'm probably more scared of you. x.x'

Yes, I Have Triggers. "Trigger" is a word that gets thrown around a lot, but yes, I have one. Please keep me informed if you are planning to RP anything that has to do with baby death. Otherwise, I don't have any serious issues with dramatic or serious content.

I'm Heavy-RP. I rarely even play the game for the game. I'm RPing almost all the time. I haven't even gotten into the Heavensward content. I live and breathe storytelling and thus I'm willing to pay money to put myself in a community of like-minded people. Additionally, I never take into account character class, level, gear, stats, etc. in my RP. I treat characters as I see them as people, not DnD sheets.

I Match Your Style. Generally, if you give me short posts, I'll give you short posts. If you give me long posts, I'll give you long posts.

Plot-heavy. I prefer telling stories and involving the community at large. I will rarely be found idling in taverns, I prefer pursuing a story or a conflict.

OOC>IC. Your personal happiness will take precedence over preserving my character's integrity. If Khy would do something that YOU don't want, he will not do it. Simple as that! I am not a 100% immersionist RPer.

No ERP, Romance Limited. Please don't RP with me just to bang Khyran. I've had a few people hit on me OOC and I don't really appreciate that. (I'm married!) I'm really uncomfortable with RPing romance and sexuality most of the time because it's often difficult for people to keep the OOC=/=IC barrier in tact. If you want to pursue a romance plot with Khyran, you're welcome to do so, but please keep communication open with me. You WILL NOT get in his pants, so if you're still interested in a romance plot regardless, then we can totally see what our characters do. I can't guarantee anything, though. ^^

Lore-lite. I know enough FFXIV lore to play here comfortably, but I'm not super knowledgeable. I have made sure to run my concepts past people who are more knowledgeable than I, but please be gentle with my goof-ups.

Medical-heavy. I prefer to RP medical cases as realistically as possible, with both the body and mind. I use Google to research medical material. Given magic/aether healing is present in this world, I tend to view it more as a supplement than a catch-all. If your character tries to insta-heal mine, please don't be offended if I modify the intended effect to match the situation. Otherwise, no judgments given based on how you want to rp!

Once more... Communication is Key. My character sometimes deals with heavy, sensitive material, but I will always ask before springing something on you if you are feeling sensitive or if you have triggers. I always care about your OOC comfort before IC integrity. RP is for fun, and if it becomes something uncomfortable, it's not worth it.


CREDITS

Thank you Odette Saoirse and Tsaganarii Dhoro for help with coding!