Y'uraq Tia
"ONE DOES NOT BECOME ENLIGHTENED BY IMAGINING FIGURES OF LIGHT..."
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- PERSONALITY TYPE.
- ➤ WEAPONRY.
- ➤ SENTIMENTAL TREASURES.
- ➤ SOULSTONES.
- ➤ MAN-AT-ARMS.
- Y'uraq was trained in several armed arts through his childhood. His training included his once favored one-handed swords, greatswords, rapiers and bladed weapons alike. Over time, his training with weapons extended toward lances, daggers, and battle-axes. While no means a master of the latter, Y'uraq is able to pick up and wield them as emergency weapons in a pinch.
- ➤ VOID MAGIC.
- Through moons of nightmarish trials and dark rituals and unspeakable deeds, Y'uraq has learned much from the Lambs of Dalamud and his former master in the forbidden arts. His abilities with void magic include evoking and manipulate aether from the land into a volatile and destructive force. Y'uraq's knowledge extends to forbidden alchemy, necromancy, shadow and blood magic. To this day Y'uraq has vowed to reject using his darkest and terrible knowledge as a force, but retains them close as a means to study, understand and identify it with clarity.
- • Note: Resistant to void/dark-aspected magic and effects.
- ➤ AETHERIAL AFFINITY.
- Gifted with a strong affinity to aether, Y'uraq is able to evoke, manipulate, and channel aether with his bare hands should he need to.
- ➤ THAUMATURGY.
- Y'uraq's preferred school of magic. Years of studying and practicing basic aetherology through his youth has strenghtened Y'uraq's knowledge over both the astral and umbral leys. He is acknowledged by the thaumaturges guild as an adept in their ranks, Y'uraq continues to demonstrate and reflect the great and volatile powers of the fire, lightning, and ice elements.
- ➤ SWORDSMANSHIP.
- Since childhood, swords have been Y'uraq's weapon of choice. Years of mastery and enthusiasm for swords and most of their variants have enabled him to drive, slash, swing and maneuver his blades with agility, and percision.
- ➤ VIGOR.
- Y'uraq's will to fight pushes him to defy his odds, and fight past his known limits.
- ➤ DARKSIDE.
- Despite his deceptively thin and light frame, Y'uraq's has proven the power to evoke a great physical might through sheer emotion alone. When his darkside is evoked, Y'uraq also gains an immense constitution, allowing him to withstand heavy combat at close quarters, while retaining an array of volatile and powerful spells at his disposal.
- ➤ PRIDE/OVERCONFIDENCE/ARROGANCE.
- Y'uraq has been prone to underestimate his foes too lightly before learning a harsh lesson in his current limitations, and situational awareness.
- ➤ LEG INJURY.
- Y'uraq suffered a heavy injury to his right leg in early adolescence. He is likely to fall with a firm and direct strike to his right leg.
- ➤ LIGHTWEIGHT.
- Despite Y'uraq's set of skills and abilities at his disposal, he is very light for a man his height.
- ➤ UNARMED COMBAT.
- Y'uraq is vulnerable without a weapon, or his augmented ringbands to evoke spells with.
- ➤ AETHERIAL AFFINITY.
- Y'uraq's greatest strength is a great double edged sword. Y'uraq's aether is easily sensed by voidsent, aetherscopes, and potentially gifted individuals.
In the following moon since completing his joining, Y'uraq came across a peculiar, yet chipper xaela man whom was quick to assess his talent as a thaumaturge. It wasn't long before the stranger confirmed Y'uraq's suspicions, but the man didn't seem remotely as dangerous as black mages were thought to be. In the end, Y'uraq took a risk and revealed his soul of the black mage to the man who would become his new mentor. |
- ◆ “Y'uraq? Hmm I remember him. He's easily among the better sellswords out there. Heard he nabbed a couple of championships too, good for him.” - Scorpion Crossing Merchant, Western Thanalan
- ◆ “Merciful gods did you see him fight?! He's an absolute savage! - Grindstone Spectator, Central Thanalan
- ◆ “Indeed, Y'uraq is easily among the more gifted thaumaturges to ever walk through our doors. But his passion for knowledge and thirst for answers concerns us. - Adept Thaumaturge, Azzaneth Ossuary
- ◆ “They say he's lost his memories, I say he's hiding something." - Quicksand Gossiper, Ul'dah
- ◆ “Agent Y'uraq? Mn, aye he's been a fine addition to our ranks since wandering in. He's been prone to bring proof of marked sightings over the twelveswood, but our scouts never seem to find the remains...” - Serpent Personnel Officer, Adders' Nest
- ◆ "He almost seems like a different person when he fights, cruel and vicious... Yet, he's so calm and friendly when he's not.” - Grindstone Spectator, Central Thanalan
- ◆ “Years ago, I saw a male miqo'te in a red tattered cloak board my ferry. He was alone, quiet, the air around him was frigid. I remember my crew commenting over a feeling of dread in our sail across the channel. I felt that dreadful feeling depart as he did.” - Vesper Bay Ferry Captain, Western Thanalan
- ◆ “I've seen him running between Rowena's house of splendors, and that old digsite just north of that Crystal tower they found. I can't help wonder what he's done with that stave and the stack of tomes he got from Rowena” - Seventh Heaven Patron, Revenant's Toll
- ◆ “I swear I'm telling you! I saw him mark and consume a voidoriga into nothing!” - Drunken patron, Buscarron's Durthers
- ◆ "He seems to have some potential, but his mind is clouded." - Rahn'a Lihzeh
- ◆ "Don't go near him, he'll give you fleas" - Sylbor Leclair
- ◆ "Rumor here." - Character Name
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●-Positive Standing ●-Neutral Standing ●-Negative Standing
★-Trusted ♥-Physical Attraction ♥-Romantic Attraction | ♦-Family ✔-Business �-Uncertain/Puzzled | ‽-Deceased ♠-Enemy/Rival |
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NPCs (Vol 1) |
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Y’turo Tia: ●♦‽
Lia Iral: ●♦♠‽
Y'nida Tia: ●♦
Kailee Jeren: ‽
Kina Nas'gul: ‽
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NPCs (Vol 2) |
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Rune Fury & The Lambs of Dalamud: ●♠‽
Ironwing: ●★
Sena'li Mujuuk: ●♠‽
Y'asmei Toaki: ●♠‽
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NPCs (Vol 3) |
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Ca'nipe Nunh: ●♠‽
Ca'geh Zihde: ●
"The Ca" Sisters: ●♥★
Ziho Lizuh: ●♥♠‽
Kitxio: ●‽
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NPCs (Vol 4) |
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Katxia: ●★
Ronzoix Joubert: ●♠‽
Jemomo Bushoho: ●♠‽
Tita: ●
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NPCs (Vol 5) |
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Ronny: ●
Iggy: ●
Addy: ●
J'vid Tia: ♦
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NPCs (Vol 6) |
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Mi To: ●
F'shoun Tia: ●
Zozora Zora: ●
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Player Characters (Vol 1) |
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Sharla Blackheart: ●
Omner Garamonde: ●✔
Satomi Hakase: ●♥
Rahn'a Lihzeh: ●♥
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Player Characters (Vol 2) |
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Seseli Seli: ●♥
Garen Stone: ●
Arzu Dilara: ●♥
Sarnai Kha: ●�
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Player Characters (Vol 3) |
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Togy Brandmakt (aka: 'Mr. Mask'): ●
Isoei Buhen: ●
Katiti Kati: ●♥�
Ca'yita Zihde: ♥●
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Player Characters (Vol 4) |
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Sylbor Leclair: ●
Syf Kha: ●★
Zoey Holendoey: ●✔
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Player Characters (Vol 5) |
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Gyo Shouzhen: ●
Kim'ahri: ●�
Aoki Kha: ●♥
Kikilu Kilu: ●♥♥
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Player Characters (Vol 6) |
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Klaudia Mist: ●♥♥
Steel Bison: ●
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- Arranged in chronological order. The songs listed retell defining moments in Y'uraq's journey and experiences from his perspective.
- The following links will take you to Youtube, please mind your speakers or headphones when clicking the links. Updated periodically.
Character Themes (Vol 1) |
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Artist: Dashboard Confessional I'm not okay (I promise) Artist: My Chemical Romance Passive Artist: A Perfect Circle Time to Burn Artist: The Rasmus
Artist: Hoobastank I Will Go Sailing No More Artist: Randy Newman Helena Artist: My Chemical Romance
Artist: Seether Vengeance is Mine Artist: Alice Cooper I was wrong Artist: Social Distortion |
- Songs and tracks I've used (some more frequently than others) in RP to set moods for scenes and ambiance.
- The following links will take you to Youtube, please mind your speakers or headphones when clicking the links. Updated periodically.
Scenes and Ambience (Vol 1) |
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Remixed by: Theophany Birds of a Feather Composers: Soken Masayoshi The Nightmare's Beginning Composer: Nobuo Uematsu Wandering Flame Composer: Nobuo Uematsu Path of Repentance Composer: Nobuo Uematsu Moving Composer: I eat plants for a living The Great Sea Composer: Koji Kondo Spinning Song (instrumental) Composer: Dateken Antissa Composer: E.S Posthumus Captain Hook's Pirate Ship Composer: Yoko Shimomura The Astral Obervatory Arranged by: Hylian Ensemble Market Theme Composer: Koji Kondo
Performed by: Taylor Davis Dark Vows Composer: Soken Masayoshi No hopes or Dreams Composer: Nobuo Uematsu Ozar Midrashim Dawn Composer: Steven Kelly Stone Tower Composer: Koji Kondo Abyss Watchers Composer: Yuka Kitamura Lilium Composer: Yukio Kondo Ebla Composer: E.S Posthumus My Soul to Keep Composer: Soken Masayoshi Potion Shop Composer: Koji Kondo Shamburger Composer: Stephen Rippy Interrupted by Fireworks Composer: Nobuo Uematsu
Composer: John Williams Dark Souls III Composer: Yuka Kitamura I Miss You Composer: Ayur (ft. Nujabes) Counting Stars Composer: Nujabes Shiki No Uta (instrumental) Composer: Nujabes Ravus Aeterna Composer: Yoko Shimomura Spirit Temple Composer: Koji Kondo Morroc Composer: soundTeMP Sunken Ship Composer: Yoko Shimomura Just Wondering Composer: Yoko Shimomura Selenic Soul Remixed by: VOKER101 Reflection Composer: Jinsang |
Scenes and Ambience (Vol 2) |
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Composer: Jinsang Nighttime Composer: Re:Plus Ahead On Our Way Composer: Nobuo Uematsu
Performed by: Wünsche Seek Bromance Composer: Tim Berg Dragon Roost Island Composer: Koji Kondo
Composer: Jinsang Slumpin Composer: Jinsang Enchanted Forest Temple Arranged by: Rebecca E. Tripp |
WIP
- ➤ DISCLAIMER
✦ I consider myself to be a medium to heavy roleplayer, I'm a sucker for long-term character development and story continuity. I also consider as a dynamic roleplayer, this means that I keep my IC and OOC knowledge between myself and Y'uraq well apart, this keeps the fourth wall nice and sturdy.
✦ This also means that I do not, and will not do or accept any 'fast forwarding of major character developments' between Y'uraq and your characters or permit 'metagaming' of any sort.
✦ However, due to the length of some scenes taking potentially longer than a couple of days depending on scheduling. OOC discussions to establish a time lapse after a scene without disrupting each other's stories is the only exception to the rule above.
✦ 'Retconning' is only limited to retyping a post before giving other people in the scene a chance to respond. Otherwise, I will not negotiate it. Part of character development is things may not always work out perfectly, but it's up to your character to overcome the obstacle. Own up to the consequences!
✦ In addition, if an aspect of RP makes you uncomfortable in a scene we're playing, please send me a /tell, letting me know. Communication is very important, more important than potentially keeping immersion.
✦ With that said, I reserve the right not to engage or RP with someone I wish to avoid. This goes back to the whole "dynamic" RP thing, forced and unwanted interactions are never a good thing.
✦ Though I may not always be IC or available while I'm online, please be sure to send me a tell before initiating roleplay with me. Unless I'm already committed to something else, I would be happy to drop things aside and set up for a scene with you. If I'm already ready RP'ing, feel free to walk up and join in. I don't ignore people unless they're trying to grieve RP.
✦ I generally use /say as my default designated RP channel, but I also use /tell, /party to IC when the circumstance or distance requires it.
✦ I am an M/RPer, meaning I am fine with the possibility of being part of a story arc that includes violence, sexuality, drug / alcohol use, dramatic, obscene aspects, scenes and plot points. In addition, I am fine with Y'uraq facing his own moments of weakness, and defeat. However, keep in mind I do not want to have this happening every day/week/month. I expect these to be nothing more than certain scenes and important plot points and helping someone progress their story development and/or my own.
✦ Scenes with moments of levity are always welcome where possible.
✦ I am okay with some lore-bending. If the lore does not explicitly state something cannot be done and you have a valid reason for doing it, then I have no problem. I have some of my own head cannon that fills in areas where the lore team was not as detailed as I and others would like, the gray areas that are perfect for bending without breaking. However, complete disregard for lore limits and continuity is not okay.
- ➤ ROLEPLAY LIMITS.
✦ Death/ Rebirth - If Y'uraq dies, he dies. No one is allowed to kill him unless the circumstances are set for his life to end that way.
✦ Ask about long-term injury and disfigurement. Long-term captivity or imprisonment.
- ➤ TIME ZONE, DATACENTER, SERVER & GAME HOURS.
✦ EST/ Eastern Time (GMT -4)
✦ Crystal
✦ Balmung
✦ Late afternoons, evenings, and weekends.
- ➤ LINKS OUT.
✦ Y'uraq's Rants, Raves, & Lewds (IC RP blog) NSFW! +18! YOU'VE BEEN WARNED!
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"... BUT BY MAKING THE DARKNESS CONSCIOUS."