Lynn'wo Vahnal

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Limsa Lominsa-transparent.png Lynn'wo Vahnal
LynnTattoosCropped.jpg
Gender Male
Race Miqo'te
Clan Keeper of the Moon
Citizenship Limsa Lominsa
Age 24
Marital Status Single
Occupation Archer, Former Thief, Illusionist
Height/Weight 5'9, 145lb
Orientation Pansexual
Relatives
  • Lynn (Mother)
  • Six Siblings (Status Unknown)

Lynn'wo "Sparrow" Vahnal is a young Miqo'te male currently residing in Limsa Lominsa. He is best known as a regular street performer in the city-state of Ul'dah, earning him the nickname "The Silver Sparrow of Ul'dah" for his fascination with monochrome colours and feather motif in his performance garb. He has since adopted this name, and will commonly introduce himself as "Sparrow".


Basic Info

An illusionist by trade and a troublemaker by choice, Lynn'wo is often on the prowl for the next bit of treasure he can find or the next bit of fun he can have. Despite his more selfish qualities, he aspires to be a pillar for those around them, often never turning on the friends who put up with him.

Likes

Attention
Snow
Dressing Up
Magic Tricks
Singing/Song
Dancing
Searching for Treasure
Hunting

Dislikes

Serious Situations
Guards
Fighting
Hot Weather / Sunshine
Insects
Loud Noises
Touching his Choker

Other

Alignment: Lawful Neutral
Vice(s): Promiscuity, Oversleeping, Petty Thievery
Favorite Food: Salmon Meuniere
Favorite Drink: Pineapple Juice w/ Rum
Favorite Color: Snow White
Favorite Dance: Ul'dahn Ballroom Dance
Favorite Type of Clothing: Loose-Fitting / Pajamas
Favorite Activity: Magic Tricks / Illusions

Appearance & Personality

Lynn'wo, in terms of build, is none too special. He's of slightly above average height with a slim frame. As any basic Miqo'te would, his body is toned with lean muscle more suited for running than fierce, one-on-one combat. Down his left arm (from his perspective) was a long, black tribal tattoo. He tends to wear loose fitting, comfortable garb when not on duty with the 81st. Almost all of his clothing adheres to his monochrome motif, complimenting his pale white hair. He was almost never seen without a hat or a collar/choker of some sorts. Though he hid nothing with his hat, his choker concealed a bright red scar that encircled his entire neck.
Lynn'wo, given his lifestyle, has developed a brash, cocky personality. He is very direct about his thoughts, typically showing no restraint in blurting out whatever he felt like despite it being appropriate or not. Though this suited him on his own, his eventual signup with the 81st forced him to take a long step back and make some serious changes. He is now a tad more calm and reserved when around those in his company, and even around those outside it. Though elements of his cockiness are still heavily present, he is now much better at speaking in a way that'll not get him punched.
His voice is a bit more on the flamboyant side, with sort of a "posh" accent to it. This was likely a facade, as in moments of high tension or anger, his voice would crack, reverting to a voice more typical of a former Ul'dahn street rat. He also seems to avoid the use of any strong language, and is known to verbally lash out on others for it.

Biography

Childhood
Lynn'wo was born around the year 1554 in the Black Shroud. His early childhood is a distant, lost memory, but records of his tribe are documented and readily available. His tribe wasn't too large, only consisting of seven families, though each was large, all three having seven children. Upon having the seventh child, it was forbidden to have any more - the tribe believed that seven children would bring good luck to all of them, especially to the last. Lynn'wo's tribe believed heavily in the guidance of the stars - they revered them above their typical patron deity, Oschon the Wanderer.
Children in his tribe were known to receive small tattoos of stars in a ceremony that has no real documented explanation. Lynn'wo has two of these tattoos on his right cheek, just below the eye. The tattoos are given with a special ink that glows slightly under moonlight, though this effect can only be seen from up close - after all, a tribe of hunters would be shooting themselves in the foot by doing such a thing given their preference for the darkness of night as a cover.
Though Lynn'wo's tribe hunted occasionally, they focused primarily on gathering fruits and vegetables. At age twelve, all children of the tribe were let out for the first time to assist each other in a gathering mission. The leaders would plant a small cache of scavenged candies, and the first group to find them got to keep every single one. This was also the day they were considered adults. They would all receive sleeve tattoos from their left shoulder to the elbow, though these tattoos were not too detailed - they were filled out with time depending on the child completing certain tasks, such as coordinating a group of gatherers on their own or finding any rare materials.
The culture of the tribe was an odd one. Children were held to very high standards at times - cursing was met with a slap and no supper, and the inability to hunt or be of any use to the tribe was met with long, almost cruel hours of training until the child was finally of use.
Young Adulthood
Around Lynn'wo turning thirteen his tribe began to fell apart. Internal disputes became more frequent. Eventually, families began to leave, Lynn'wo's being one of the first. As they traveled on to seek a new home in La Noscea, they were ambushed by a pack of jackals. In the chaos of the attack, Lynn'wo slipped away. Lost and without a home, he eventually joined a caravan to Ul'dah. He took up residence there, living mostly in the streets. It was then he began to learn a number of tricks and talents to help him scrape by, though at times he had to turn to stealing to eat. This eventually landed him in deep trouble as a mob formed, nearly causing a great riot around the year 1570. The mob had grown sick of theft and lawlessness in the city and began to take measures into their own hands. A large number of thieves and criminals were hung, Lynn'wo being one of them. Be it by the luck he was claimed to have at birth or by faulty engineering, he managed to escape after the rope snapped, but not until he'd been left with a nasty scar left by the noose around his neck.
Sometime around this, Lynn'wo was adopted by a middle-aged Lalafell couple. They taught him manners, dressed the boy up in fine clothing, and taught him valuable skills such as the ability to play piano and read. They treated him for what he was, however - a street rat in need of being domesticated. Sick of this, Lynn'wo packed his bags with their most valuable belongings and fled the home to return to the streets - now more cultured than before. Upon turning 20 years old, he managed to come upon information of a specific treasure - an Allagan amulet, said to be worth over seven million gil. It was located in La Noscea, however - but this didn't deter the boy. He began saving relentlessly, and three years later, managed to afford a one way airship ticket to Limsa Lominsa.
While wandering La Noscea in search of the treasure he wandered upon a group of folks at the beach. These people turned out to be a friendly bunch - an unnamed free company. Tired and sick of the dangerous life he'd been living, he latched onto them and began to tag along to monitor their activities. Inspired and with a new calling, he signed on to the free company, who he currently resides with at the present day.
Rookie in the 81st
Lynn'wo began assisting the 81st with his limited set of abilities. This did not bode well for others as his apparently useless nature destroyed his chances at respect for his peers. He was simply not prepared for such a life and it was quite obvious to those around him. Still, he was shown patience, and still, he remained determined, having never really given up as he worked tirelessly to adjust to a life other than the solitude he'd known for so many cycles.
One of his first major changes was ending his career as a thief. Now being able to afford to feed and clothe himself without crime, he simply had no reason to up until he caught wind of an old treasure that he'd never managed to find.
The keeper received an updated lead on the location of the amulet. With the help of his friends and mate, he managed to find the location - a canyon in Middle La Noscea. The lockbox containing the treasure was rigged, however, by someone who'd also retrieved information on this lead - a defected Garlean hyur. Lynn'wo was nearly shot in the head, though due to his luck, it misfired and only took out a portion of his ear. The company mended him and brought him home, though this didn't discourage him. He managed to track the Garlean to Southern Thanalan and departed with his mate. They found the Garlean preparing to auction the treasure, and after a scuffle, it was revealed that he was trying to sell it to use the money as a bribe to get his family out of Garlemald. Sparrow cared little, however, desperate for the life he felt worthy for his mate and him, and nearly killed the man. The amulet had a self-destruct mechanism upon contact with blood, however, and as the keeper took hold of the treasure with bloodied hands, it disintegrated into a small pile of dust.
For a while, his thieving flame was reignited. He nearly pushed all in his life away as he distanced himself from all but his small circle of thieves in pursuit of great treasures. It didn't take long before the negative effects of this began to rear their ugly heads, and soon, he realized the folly of his ways and backed down. After all, it would only be a matter of time before every single bit of him was put to the test.
The Garlean Threat
Though Lynn'wo had been exposed to much in his time with the 81st, none of it really ever put every fiber of his being to the test like the Garleans did. They were an enemy different than the beastmen - they were like his own. It was always easy to distance himself from the monsters he'd killed, but this? For a good while he'd managed to assist his peers in their missions without killing. Even in instances where he'd been expected to, he never truly managed to hit anything with his arrows, having never truly worked up the nerve.
During an attack on a village, Lynn'wo was severely injured after being knocked aside when trying to assist Rahn'a with an injury. There was a large panic as the Garleans laid the village to waste with cannonfire. Had he of not been lucky, the keeper would surely be dead. Instead, he was left with nasty scars both physical and mental for a good while, rendering him unable to properly perform at the level he'd hoped to.
This became clear when he was captured during an attack on a castrum alongside Vesna and Rinha'li. During his captivity he was subjected to torture and beatings. During his capture he tried to get the guards to leave a fellow prisoner alone, using the guise of his illusions as a cover to slash at the man's face with a hidden blade. He was nearly shoved into one of their mysterious pods for this, yet that fate was avoided with the aid of Rinha'li and his clever words. He was eventually freed alongside Rin by his peers, yet Vesna was nowhere to be found.
To say this event had a largely negative effect on Lynn'wo's morale would be putting it lightly. The keeper had been broken by the Garleans - he sulked in his room for many moons, only opening his doors for the occasional pep-talk from his mate. Eventually he managed to bring himself along to a mission, yet it proved to be a big mistake as he broke down and experienced a panic attack in the field.
After some recovery and praise from his peers for what little bravery he displayed, he decided to go along to raid the final Castrum and rescue Vesna. It was there that he found the closure he needed after a great success. Using information he'd gathered during his containment he managed to put a stop to Vesna exploding with Onuma's help.
There were few events in the keeper's life that truly made him grow up like this. On the airship back, he finally cracked his first smile, and as a sense of relief washed over him, he knew that things were finally going to be okay.
Starlight and the months following it have brought on a lot of changes for Lynn'wo. With newfound confidence he began exploring his heritage and enriching his life. He's explored new ends of the world with the 81st, bonded with his mate, and shortly after, ended it after he felt as though his valued freedom was coming to an end. Though times are rough for Lynn'wo, he realizes now that little stands between him and the self-actualization that some can only dream of in a world filled with poverty and pain.

Miscellaneous

Rumors

The following rumors are just that - rumors. Some may not be true. Feel free to add your own!

◢ Common Rumors (Easily overheard)
"That boy tried to pay for a bottle of rum with magic tricks. Magic tricks!" - Unknown Bootlegger
"He's a decent looker 'till he opens his mouth." - Young Lass
"I don't think he knows how to behave. He ain't a bad kit, but he's just down the wrong path." - Former Innkeep, ~five years ago.
◢ Moderate Rumors (Moderately difficult to overhear)
"I saw that kit go crazy, once. Got real angry, got into a nasty fight. He got hurt real bad." -Ul'dahn Citizen
"He's a lightweight. Once challenged me to a drinking contest and he was down after only a couple drinks!" -Lominsan Citizen
◢ Rare Rumors (Very difficult or rarely overheard)
"I don't think he even likes magic tricks. I see right through that fake smile of his." -Performance Onlooker
◢ PC Rumors (Rumors from the character's of other players)
"He knows a place to get really good coconut flavored rum. I've looked all over the market and can't find anything close to the same thing. I might have to sneak into his place and steal some more. And a new boot flask. I accidentally blew his up. Well okay, *I* didn't blow it up. This one mage did. But it was still pretty impressive." -Tikka Swift

Magic Tricks

Coin
"The Vanishing Coin"
Lynn'wo manages to make a participant lose a coin - right into his own pocket. A similar, but counterfeit one, is found behind their ear. He has since retired this.
"The Gil Duplication"
Lynn'wo bites a gil coin in half. Using some fancy handwork, he appears to duplicate them into two different coins, both matching the value of the first. If he's performing for tips, he'll usually "split" the value (ex, 20 becomes two 10s), finding that most onlookers let him keep half as their contribution.
Card
"The Triad Deck Clone"
Lynn'wo has an onlooker pick a card from his deck of triple triad cards. Each card in the deck appears to be unique. Upon picking their card, Lynn'wo will give the deck a shuffle and reveal that each unique card has just become a card matching the one the onlooker picked.
"The Card Battle"
Lynn'wo gives the onlooker a deck and allows them to look through it. They're given a clear to shuffle it freely. After that, the onlooker is instructed to draw one card at the same time as Lynn'wo to reveal two matches. This can continue until every card has been drawn. Is easily used to make money off bets.
Other
"The Sliced Apple"
Lynn'wo waves his cape across an apple to make it vanish. With another wave, it reappears, sliced evenly. This is easily accomplished by using the sharp tips of his gloves during the short moment that the apple is hidden. Prone to failure if not practiced actively and if the tips of the gloves end up dulling.
"The Half Empty Glass"
Lynn'wo will take a near-empty glass of any liquid from an onlooker. With a quick wave of his cape, he'll reveal a brand new one that's been completely filled. This one is often used to introduce himself in taverns... and is a simple one, to boot.

Images

Relations

Romantic Interest      Platonic Love      Enigmatic Love      Sexual Interest      Good Standing      Neutral Standing      Poor Standing
Snowfeather (NPC) : Faithful companion and loyal friend, this massive snow-white chocobo was given to Lynn when he first signed upon the 81st. She was raised privately by an Ishgardian breeder to be docile yet fierce when needed. The two share a bond and Lynn'wo is rarely found outside a city without her. Her recent near-death scared Lynn'wo more than he'd ever imagined - but thankfully, with the aid of their companions, she lives to squawk at passing folks another day.
Wyra Nimh : The relationship between these two is complicated, to put it lightly. Lynn'wo considers her as good as a sibling considering their history. Despite this, the two have incredibly differing personalities - her stoic, focused nature contrasting heavily with his playful, lazy one. The nature of these two is certainly quite the mystery to those around them - and hopefully it will be kept that way.
Ranirus Crithalos : Lynn'wo's half-brother. The two are openly hostile and best kept apart at times. Both of their fights have risked getting many others hurt. They're on the track to mending this animosity, however - but for now, leaving the two alone is foolish.
S'aerdha Tia : Though recent events soured his view of S'aerdha lightly, he fully understands why the man needed to take the position he did. The wisdom he provides has prevented more than one major tragedy at Lynn'wo's hand, after all.
Tahla'li Tayuun : The two have been reunited as of late, and Lynn'wo couldn't be happier. The expertise he showed upon repairing Sparrow's bow was impressive, and the offer to teach his methods was appreciated greatly. He's proud to have Tahla'li as both a close friend and now mentor again.
E'liah Tia : E'liah's recent assistance with Lynn'wo's troubles have left him feeling slightly indebted to the Seeker. The two, as of late, appear to be developing a close relationship. His smile and cheek smooches will often leave Sparrow feeling fluttery in his stomach - something quite worrying, due to Lynn'wo's aversion to romance.
Y'lyfriel Sikah : Y'lyfriel's advice has guided Lynn'wo quite a bit as of late. Her assistance with discovering the aetheric properties of his bow has proven to be extremely helpful.
Kanaria Melkire : Kanaria has quickly become one of Lynn's better friends. He can rely on her to be there for him should the need ever arise, and he'd drop anything in a heartbeat should she ever call for his assistance.
Z'koa Rhiki : Z'koa has assisted Lynn'wo quite a bit, between offering to to teach him how to cook and taking care of Snowfeather as she recovers from her recent injuries. This kindness meant a lot to Sparrow, and he's now actively trying to find a way to repay it.
Ainle Goldpaw : Lynn'wo is quite interested in what Ainle does. He recently agreed to assist Lynn'wo in modifying his bow.
Nesra Kajhir : Nesra has recently become Lynn'wo's first choice for all his tailoring needs. She's offered to assist him in designing his costume, and even offered him a job modeling a few of her designs. Though she's the rare type that can leave him timid and blushing, he greatly enjoys the bits of time he gets to spend with her - be it discussing designs or being teased by mutual friends.
Senelle Silverlight : Nesra's business partner. Her recent capture of a thief in the company's estate has greatly impressed Lynn'wo. She's clearly quite diverse in her talents.
Z'koa Rhiki : Z'koa has assisted Lynn'wo quite a bit, between offering to to teach him how to cook and taking care of Snowfeather as she recovers from her recent injuries. This kindness meant a lot to Sparrow, and he's now actively trying to find a way to repay it.
Rah'na Lihzeh : Between carelessly seeking out Lynn'wo's brother and a myriad of other issues, Lynn'wo has ultimately given up in trying to view the boy favorably. He feels that Rahn'a's actions have gotten himself and nearly a few others hurt. Out of respect for the comfort of others he's kept these feelings mostly contained, however.
Kodaro Ba'rococo : Kodaro's recent actions in Ul'dah have further proven his selflessness to Lynn'wo. He wishes that he had more time to reach out to the seeker and improve upon their friendship.
Rhesh'ir Zhwan : Though they've never interacted much on a personal basis, he finds Rhesh'ir to be an inspiring, level-headed captain and a role model in a sense. He envies his way with words and is slightly jealous of the man's charm.
Onuma Ahntifi : An unfortunate incident involving a plush toy and his new bow has put a dent in his plans to try and reach out to Onuma for future assistance. Lynn'wo fully understands the foolishness of what he did, and is currently in the process of trying to mend the damage - both to the friendship and the toy.
O'vitah Nunh : Though O'vitah's comments can embarrass and infuriate Lynn'wo to no end, recent events in the older Seeker's life have left the keeper with an odd sort of sympathy for the man.
Noor Falmah : Noor's talents have intrigued Lynn'wo. He hopes to discover more about the nature of her abilities. She's certainly a bright individual with a lot to offer in terms of knowledge.
Shoshopu Shopu : Lynn'wo is eager to assist Shoshopu in her recent foray into the Golden Saucer to retrieve her turtle. Finally, someone who can make a practical use of his skillset!
Ralamano Nulumano : Ralamano's assistance in registering Lynn'wo as an official Lominsan citizen earned him heavy favor with the Keeper. Safe to say, he's Lynn'wo's go-to guy for all things bureaucratic.
Seda'li Tayuun : As suns came and went in light of their conflict, Lynn'wo soon cooled his heated disdain for Rahn'a's mate. He's found a sort of friend in him, even.
E'lios Nunh : Lynn'wo misses E'lios dearly - after all, the man is probably the sole father figure in Lynn'wo's life as of late. Thankfully, E'liah has been keeping him updated through the letters he's been receiving.
Vesna Novaar : Though her origins may bring fear to some, Vesna has risked everything for the keeper on more than one occasion despite having no onus to. He would do anything to help her - even if it risked his very being.
Fen'rin Taveck : Despite teasing the man to no end, Lynn'wo views Fen'rin as a fun individual to be around. He understands and shares in a lot of the man's frustrations, and for that reason, he's elected to lay off of him for the time being. He just wish he'd respect a more traditional approach to medicine - powdered aldgoat bladder is an effective method no matter what he says!
Rinha'li Dhavha : Both have faced extremely harsh realities together. How the two have suffered so similarly yet only recent spoken to each other baffles Lynn'wo. He feels as though the two can sort out troubled histories together. Rinha'li proved to Lynn'wo that he is not alone in what he's gone through, and that alone qualifies him as a good friend.
Osric Melkire : Much like Kanaria, Lynn'wo views Osric favorably. He's certainly a brave and kind individual. Kanaria and him are clearly wonderful for each other.
Kikira Kira : This sprightly, bright girl is one that Lynn'wo absolutely adores. On the outside she appears harmless and naive, though resting in that noggin of hers is a fierce and determined mind. Her circumstances broke Lynn'wo's heart, and he'll do anything in his power to see it resolved so that she can focus on the bright future she has ahead of her.
Kyra Tsukino : Kyra is a mysterious, friendly individual that has stolen Lynn'wo's interest. He hopes to learn more about this fellow keeper in the suns to come.
Lihrit Lightfoot : During Lynn'wo's vagrancy in Ul'dah, often-spoken were legends of the fabled "Lightfoot" and her uncanny ability to escape the brass blades. Many years later, Lynn'wo was delighted to finally stare in the face the source of these stories. In recent suns, few things will bring a smile to Lynn'wo's face like Lihrit does. Her energetic and bubbly personality is almost infectious, and his mannerisms around her have made his crush almost painfully obvious.
Y'mheena Pahsj : Lynn'wo met this courtesan in recent moons. The two, for a time, heavily bonded. The way she remained mysterious and slightly distant, yet simultaneously caring and close, played with the keeper's heart in a way that made his stomach feel fluttery for the longest time. Upon the admission of her love for him, however, he's grown worried, fearing any sort of commitment.
Fyrilsunn Fiandoensyn : Tough, quiet, and stoic, Lynn'wo finds this man to be a perfect target for his pranks. On the battlefield, he's proven to be quite fierce and a reliable ally. When everything goes south, he certainly knows who's back he's hiding behind!
Dawson Colwell : Dawson is an interesting individual. Lynn'wo has taken up the task of keeping the company's sun room clear of weeds in order to overhear what wisdom he might espouse to others. It also provides a nice cover for him swiping whatever moko grass he might find lying around in the area.