L'Rinhi Kett

From RPC Library
Jump to: navigation, search

L'rinhi Kett
Currently a WIP, please see L'rinhi Kett for the current wiki.
Rini thinking in Limsa.png




Rini by soranamae.jpg


RiniGeneral Information.png


PRONUNCIATION: La-ree-nee Ket.

NICKNAMES: Rini, Rin, Miss Kett, Boss, Matron.

RACE & CLAN: Miqo'te, Half Seeker/Keeper.

GENDER: Female.

AGE: Nine-teen.(19).

NAMEDAY: 15th Sun of the Fourth Astral Moon .

HEIGHT & WEIGHT: 4 fulms 11 ilms/108 ponze.



BIRTHPLACE: Southern Sagoli Desert, Thanalan.

RESIDENCE: Kett Manor, Lavender Beds: Ward 11, Plot 36.

GENERAL HEATH: In decent physical.

OCCUPATION: Conjurer, Goldsmith, Weaver, Model, Musician, Owner of Wayfarer's Rest

PATRON DEITY: Azeyma, the Warden.

ALIGNMENT: Neutral Good [CG3].

PERSONALITY: Enneagram Type 7 - The Enthusiast. [1]

SERVER: Balmung (NA Legacy).



Eyes Hair Skin Body Type Voice
Iridescent Teal. White with red highlights, Length varies. Somewhat tanned, but pale compared to traditional Seekers. Average, voluptuous. Soft, energetic, welcoming.
Bearing Laterality Scars Tattoos & Piercings Style
Friendly, optimistic. Right handed. Two. None | Ears Practical, usually cloth though it varies, prefers elegant.

There's a skinny girl inside me dying to get out...But I can usually shut her up with cookies.

Large, wandering eyes peer out with an innocent gleam, full of curiosity and spirit. With features framed by snow peaks flowing down a slender face with puffy cheeks, Rini's eyes hold a strange, irresdecent glow; a mix of blue and green that shines like the sun's reflection on the tide. One could see her whole world through her eyes, every moment of joy, every grueling second of grief and sorrow, and even a hint of understanding of life itself; all her emotions and her experiences are often reflected through the teal orbs as they not only act as a window to her soul, but the very door to her heart. Often looking confused from time to time, L'rinhi's feelings are never far from her expression. An honest soul with a simple understanding of what is right and wrong; not out of ignorance, but out of her duty to do the right thing regardless of the cost.

The woman herself is a mixed breed, her father being a seeker and her mother a keeper. Still looking fairly young despite being twenty, the small Kett's size and innocent demeanor leads new friends and strangers to take her for an age much younger than she actually is. Still, L'rinhi is a woman whom is in fairly decent shape, wears a light tan upon her sun kissed skin, and has a fairly ample bosom. Yet her attractiveness is subjective, wearing light make up from time to time though still clinging to some of her minor imperfections. There is something about looking natural and real that Rini not only cherishes, but flaunts. With a heart full of positivity and a need to feel accepted, she can spend hours at her makeup table or leave the house the same as she woke depending on the occasion.


L'rinhi has a head full of thick, pure as snow, white locks that extend down to sit just above her shoulders. It is not uncommon for her to be found wearing her hair from one style to another every other day; she is quite proud of her 'coat' so to speak and is adamant about keeping it neat and clean. From a rather intricate ponytail to letting her bangs fall just below the nape of her neck, she is no stranger from being simple and practical one hour to braided, curled, or styled the next. One constant that remains throughout is the red highlights that she maintains at the tips of the loose strands; these were tribal markings that she had as a child and carries on the tradition to keep their memory alive.


Standing at 4 fulms 11 ilms, L'rinhi is somewhat smaller than others among her race. Speculated that her height was due to her age, even in her later teens the miqote still barely makes 5 fulms. While this might matter to some of the more physical feats, it has rarely, if ever, stopped her from accomplishing day to day tasks or even in combat scenarios. However, it is worth noting that Rini is hardly ever found without wearing some sort of heels, albeit boots or otherwise, thus misleading her actual height.


While she was once rather plump, L'rinhi has done well to keep herself in better shape than her years as a teen. With a toned, shapely curve, Rini maintains what most perceive as attractive in a woman's shape despite falling short in height. While still lacking the athletic look that most adventurers carry with their practice, L'rinhi's slender shape remains full and plush, not an inch of her lacking the soft silk texture of a young woman's body despite the hardships she endured during her early years. Regardless of her stout frame, Rini is gifted with an ample bosom, though she rarely flaunts herself or wears clothing that takes advantage of this feature, but she has been known to tease on occasion when feeling flirty. Her legs, both her calves and thighs, are unarguably thick regardless of any weight-loss; a trait passed along by her kin as being suitable for bearing young. Between her child-bearing hips and her swollen bust, one would assume she would have an hourglass figure, however, she lacks the lithe build that other women take pride in and thus holds a much more fuller, proportionate figure.


L'rinhi's sun kissed skin is a fairly obvious giveaway for the seeker blood running through her veins,however it is to be noted that she is actually a much fairer complexion than the others that were in her tribe. While it's certainly possible that this difference is due to the frequent change in climate for most of her life, it is far more likely that she simply took after her mother. While her face is fairly free of marks, albeit the small scar on her cheek, she wears several faded scars above her breasts as if a beast had struck out at her. Still, while her skin remains elegant, there are blemishes here and there if one was to look close enough and in the right places. Additionally, there is a small bite mark scarred into the nape of her neck in a manner that leads one to wonder how it came to be rather than why.


Though she's not one to shy away from a hard days work or getting dirty when needed, Rini takes extra care in her cleanliness, frequently bathing and grooming herself. While she cam be found wearing a multitude of various scents ranging from flowers to sweet fruits, it is most common to find the smell of lavender lingering about her and one might even find a few flowers stuffed in her robes from time to time.

Riniherbs.png Riniearring.png Rinistaff.png Rinilinkpearl.png Coinpurse.png Lrayaring.png Rinipot.png Chocolatechipcookie.png Rini'swater.png


The following are just a few outfits that Rini can by found in on occasion.

   Rinibattlemini.png Battle Healer
L'rinhi's Combat Garb
Rini's Battle Healer attire consists of thick, over lapping layers of vanya silk with a metal frame woven into the fabric. This thin metal frame is covered by Thavnairen silk dyed gold, but not all the borderings of this nature conceal part of the frame. Several large, smooth, decorative stones are built into the structure of this metal frame; these stones are actual large pieces of various resistance materias, aiding in the magical defense of the armor. A small, intricate tiara carved out of a chunk of moonstone accompanies the robes. For her hands, a delicate, silk wrapping held together by a round, copper medallion. For her legs, simple, black, linen tights that stretch to form around her figure for easier movement. Her boots are made of a very tough, flexible aldgoat leather; while there is a slight heel in the sole of the boots, the bottom is flat.

Though the dangers of the world are ever changing, and there are far superior outfits as time moves on, L'rinhi has a hard time replacing pieces of her armor with new ones, seeing them in a light that they have become part of her.

  Riniwhitemagemini.png White Mage Robes
L'rinhi in her White Mage Replica Coat
She can occasionally be found wearing robes resembling the ones wore by the Padjal. Though she studied under one for some time during her Conjury training, they were not officially given to her. They were instead crafted by her as an imitation. Rini frequently attempts to re-craft weapons and armors that she reads about or finds in books throughout the world. These robes were no different, crafting not only one but two versions of these robes. Both are crafted out of a mix of vanya silk and waterproof cotton. They have several pockets and pouches crafted into the garment as well as additional pouches on a leather belt that she actually did not craft herself. Unlike her battle robes, these robes offer little protection to physical attacks and are more for everyday use or when she visits the city of Ishgard. Tights are usually worn with the robes to add warmth in cold climates which are accompanied by a pair of knee high, aldgoat leather boots.

As with most of her outfits, Rini retains the intricate tiara carved from moonstone with this outfit as well.

  Riniheartmini.png The Heart of Ul'dah
The Heart of Ul'dah

Named more for a persona than the clothes themselves, this outfit is little more than a Goldsmith's attire. Another outfit she crafted for herself, this was the first project that Rini mixed her skill of Weaving and her passion for Goldsmithing. The result was mediocre, but this has also been Rini's favorite set of clothes to wear during her relations pertaining to her company and her own personal business. As such, her compassion for people and her passion for her work inspired the name. The entire ensemble is crafted with a mix of rose gold, arum regis, griffin leather, and astral silk. The outfit itself is very intricate with a loose fitting robe, baggy pantaloons, heeled sandals, and many ornate accessories crafted from celestine and aurum regis. This is currently the most complimented outfit she has to date.

  Riniweavermini.png Weaver garb
Slightly based on Doman culture, Rini designed the outfit to be elegant, professional, and, most importantly, comfortable to work her craft in while also looking acceptable to wear on social occasions. Crafted from astral silk and chimerical felt, this occupational dress also serves as formal lounge wear with few domestic draw backs. For combat or dangerous situations however, the robes are completely devoid of any hard metals or frames and offers very little protection to physical harm.
  Rinitunicmini.png Rini's Tunic

Rini's go to outfit on most casual occasions, this set of clothes is actually the undergarments to her combat robes. When removing the jacket, one will find a cotton and silk long sleeved shirt with a sash underneath. While a simple dress, this is what most will find Rini running around the city in when she just doesn't feel like dressing up or is ready to throw on her coat and lace up to go out on an adventure.

  Rinitabardmini.png Expedition Gear

A set that Rini wears on occasion when traveling. With much less history than the rest, this outfit was worn on one of Rini's journeys as she went to find a missing friend. Consisting of a coat, boots, gloves, and shorts, the rugged ensemble was crafted from dhalmel and ramie cloth. Rini keeps several different survival items on her belt that differ from her conjury robes. Nowadays, this is an every day outfit that she wears when visiting the cities, but some have rumored to have seen her practicing Pugilism in them.

  Riniminiuniform.png Tavern Uniform
A formal outfit worn when serving guests at Wayfarer's Rest. Being the standard waiter/waitress outfit of the Wayfarers, it has a large crest on the mid of it's back depicting the company symbol of freedom. Black and white in a checker-like pattern, the coat is composed of several layers of ramie cloth. Black stockings accompany the coat with simplistic dress shoes.

Unique Items

The following are items that Rini has either created for herself or were given to here that are one of a kind and worth noting.

  Rinistaff.png Taeru
Taeru is a creation by L'rinhi that serves as her focus in conjury. Originally an oak stave used by her mother, Rini encased the item in a shell like structure in order to decorate it and mock the appearance of a focus she found in an old tome. Encased in pearl and rose gold, Taeru was Rini's masterpiece. While it is true that the additions she made to the staff actually weakened it's communal with the elements and aether, Rini was unaware of it at the time of the creation. However, over a year later, she would learn the truth through experience. In a fit of anger over various circumstances in her life, Rini threw the staff to the ground, shattering the head and casing that she was once proud of. Months later, her brother would present the staff back to her having preserved it from the hands of the others in the company. Upon cleaning the remains of her craft from the old rod, Rini once again wields Taeru in it's base form.
  Riniearring.png Mother's Moonlet
An odd orb that was left to Rini by her mother. It's make up and origin is unknown, but she crafted a holder out of iron to turn the trinket into an earring.
  Lrayaring.png L'raya's Ring
A small, opal ring from her mother with no other distinct factors.




Odette greets the 'verse with a free-spirited mirth and passionate disposition. True, while the first thing many might notice about her is a natural comeliness, it is her confidence and mannerisms that truly shape her as a person. The former sailor is a brave, multi-talented woman with the suave charm of a rouge and the fiery nature of a warrior, despite her ongoing friendliness. There is nothing ditzy about this blonde, the Highlander proving that one doesn't have to hold hair colouring of red or black to be considered alluring. She retains a daring spirit, and is fiercely loyal to those whom win her guarded trust. Odette comes across as being 'common' in her interactions with others; a combination of carefree ease, choice of word and impish humor that often raises a brow or two, but generally lends to an overall down-to-earthness and sincerity that is the very definition of 'what you see is what you get'.

Given the fact that she values her freedom so dearly, this shapely has a strong distaste for those who wish to take it from another regardless of alignment or intention. She lives by her own creed, often putting her at the suspicion of others whom might not understand the lawlessness of her 'out-of-the-box' ways and her impish delight in shaking the norm. Indeed, there are those whom might consider the Highlander overly brazen at times; flirtatious or rough around the edges, yet as much of that remains true to her character such remains an exaggeration for a more genuine and kindhearted spirit within.

Odette is not a modest person in terms of confidence, she knows what she is good at and what she is not and has no qualms about admitting to either. Despite her lack of modesty, in terms of materialism she is rather humble and appreciates the simplicity and rawness of such a lifestyle. She refers to herself as a 'simple' being with simple goals, and while she is not afraid to speak her mind, her honesty can often come across as being unrefined or blunt. Despite this, she rarely speak of herself genuinely and often masks her own troubles for the benefit of remaining strong for those whom depend on her.

Life ain't fair, it's jus' fairer than death, an' most cynics are simply thwarted romantics.

There are many adjectives that could be used to describe Odette, of which differ from person to person. To some she might appear a thug, an uncontrollable troublemaker. To others, she is a beacon of independence and alluring boldness. To both she would shake her head and offer a grin; for she is both and neither of these things - just a bard who ends up in the thick of it more often than not. It is likely that most would agree, however, that when push comes to shove she was one whom can be counted on.


Husky, earthy and expressive, Odette's voice is one of character. There is something of a musical to her words, not necessarily for what is being said but how. Pleasant conversation finds feminine tone of lower-medium pitch, mirth lends a vibrancy and spark, while flirtations hum a smooth verbrato. Over recent time, she's been working to loose the distinctiveness of the Limsan accent made all the more inflected by the cant of sailors deeming it more beneficial for her goals. Though she has been successful in her attempts beyond particular words (aye, nae, dunnae, cannae), she is prone to slipping back into punctuated cant when enraged.


Odette's philosophical outlook is based on two key factors; freedom and goodness. Easy, one might think and surely on the surface it is. To do, and be, within the realms of the consensual; encouraging personal freedoms, free thinking and exploration of life and all it entails. Goodness, however, is subjective to the eye of the beholder and Odette's version of good may differ from that of pacifist and tyrant both. What does one do when the freedom to choose leads to consequence? Such a choice does not make one immune to it's ripples, after all. What happens when the freedoms of others are challenged? When a child is unable to live untainted? When your friends are all bound by the ways of the world, their pasts and the state of their lives? When the government is corrupt and unyielding? The opportunities created are borne from a sense of duty to do, to be and to provide better without being blinded to the world itself. With duty, comes action... and it isn't always pretty. Do what is needed, regardless of cost.

It is not uncommon for Odette to challenge ideals and lifestyles with the query; "When was the last time you were truly content?" Ironically in her desires and drive to see others live free, she herself becomes subtly bound.Goodness... such a broad and easy twisted ordeal. Is what It is the multiversal right of a person to choose their actions, yet in doing so they become accountable for such. Life is short, and should be enjoyed to the fullest of it's capacity. All beings should walk free of fear, with the right to live their lives as they wish. For one such as Odette, the danger is being blind to the risk that their cause may be corrupted, or has little chance of achieving its end, and if they are not careful they may end up unintentionally creating something even worse than what they fought.

  • Will never make a promise she cannot keep.
  • Refuses medical treatment by way of magic unless it will impede her professional performance.
  • Does not offer information of herself unless asked or deemed necessary.
  • Has an absolutely terrible sense of direction.


Enriching experiences of the senses.
Flirtatious, witty banter.
Dueling and swordplay.
Expressions of musical whim.
Whiskey, gambling & the occasional cigar.


Oppression of freedom.
Overuse of Magic.
Governmental Hierarchy.


Favourite Drink: Whiskey, Red Wine, Honeyed Mead.
Favourite Food: Aldgoat Steak, Finger Sandwich.
Favourite Place: Costa Del Sol, Wolves Den Pier.
Vexations: Sippy birds. Wearing pants. Indecision.
Masked Fears: Commitment, The supernatural. (Undead, voidsent, etc
Things without vital organs, or are abundantly magical).
Vices: Alcohol, gambling and hedonism.
Personality Type: ESTP

Pleasure seekers and planners, in search of distraction - as per ecclecticenergies.com

Enneagram type 7 - People of this personality type are essentially concerned that their lives be an exciting adventure. Sevens are future oriented, restless people who are generally convinced that something better is just around the corner. They are quick thinkers who have a great deal of energy and who make lots of plans. They tend to be extroverted, multi-talented, creative and open minded. They are enthusiasts who enjoy the pleasures of the senses and who don't believe in any form of self-denial.

Sevens are practical people who have multiple skills. They know how to network and to promote themselves and their interests. They often have an entrepreneurial spirit and are able to convey their enthusiasm to those with whom they come in contact. When they are able to focus their talents, they are often highly successful. Focusing does not always come easily for Sevens, however. Their tendency to believe that something better awaits them, makes them reluctant to narrow down their options or to pursue their aims with true devotion.

The central problem for Sevens is that their pursuit of pleasure is compulsive. Sevens are fear types who are specifically afraid of the power of negative states of mind. These they avoid by seeking distractions in the external environment: by multi-tasking, by keeping their options open, by engaging in stimulation seeking of all kinds. For this reason, Sevens are more prone than most to addictions of all sorts, whether it be to shopping, gambling, drugs or whatever.

Sevens usually have a high opinion of themselves and their talents; they tend to focus on their strengths and virtues and to downplay their flaws and vices. They are often a bit self-centered which manifests in an unfounded feeling of entitlement. As Sevens don't want to confront their own darker emotions, they also have difficulty acknowledging the pain that others experience, so that they sometimes have a hard time seeing the reality of other people. The extent of the Seven's flight from negative emotions is really a measure of the Seven's mental health; the more that the Seven flees from them, the more their strength grows and the more likely they are to erupt into consciousness in the form of an anxiety disorder or a severe depressive episode.

♦ Behavior

Rini was normally always a very
L'rinhi Kett by Braeya Vilheim
energetic, upbeat girl who wandered throughout the world with an ignorant bliss. From her mannerisms to her speech, L'rinhi thinks, acts, and speaks with innocence. Though this wasn't exactly by choice, Rini would see things for what they are, often overlooking and missing inside jokes or innuendos. With a hyperactive personality and blissful ignorance, she could turn from being overly cheerful to dumbstruck and lost with a single comment. Though this is a flaw in many ways, she has never hesitated to help someone in need no matter the problem and tends to try to befriend the most unlikely of candidates.

When she assumed the rank of Matron and began to lead her company, Rini pushed herself to have a more serious and thoughtful persona. While she still held onto her empathetic attitude, she had adapted it into a protective and comforting state. Because of this, Rini tried to act older than she really was and threw weight around that never was entirely there. Though her heart was in the right place, this led to conflicts with others when they suggested a firmer action or questioned her authority. In the end, Rini is still a young, teenage girl.

Throughout the course of time, many of L'rinhi's innocent traits have endured, but that's not to say that time hasn't changed her. The better those around her get to know her, the more some realize she's not as cheerful as she puts on. With the burden of leadership comes the stress and responsibility that is associated with it. This can even go as far as pushing her into a depressive state that leaves her thinking over her choices, both good and bad.

After her departure from her company, and passing leadership to another, Rini has slowly, but surely, began to drift back to her old carefree, 'innocent' state. But even so, the miqo'te has grown, and with every day comes more experience as she wanders into the age of adulthood. But regardless of what omen life brings her, well or ill, it seems that Rini will always be Rini.



Basic Statistics

  • High: Charisma, Dexterity, Willpower.
  • Above Average: Intelligence, Endurance.
  • Average: Strength, Wisdom, Pain-Threshold.
  • Poor: P.Defence, Spellcraft, Aetheric Constitution.

Aetheric Abilities

  • High: None.
  • Above Average: None.
  • Average: Aetheric Understanding.
  • Poor: M.Defense, Magic Affinity.

Combat Relevant Skills

  • High: Parry, Deflect, Footwork, Targeting.
  • Above Average: Acrobatics, Adaptive Stealth, Speed.
  • Average: Fisticuffs, On-Field First Aid, Survival.
  • Poor: Range, Self-Control, Easily Overpowered.


Odette's greatest weapon is her charm, yet as far as combat would consider she is first and foremost a duelist, and a natural performer at that. The field is her stage, her footsteps a flourished yet carefully orchestrated dance only as flamboyant as practicality allows. It would be remiss not to mention the somewhat humiliating steps she puts would-be assailants through when able to talk them down, the slice of a belt here or the nick of a cheek there; yet never crossing that line of the inhuman. A master of her blade, her use of the rapier is one of few things she truly excels at; an ambidextrous wielder that fights first and foremost with her weaker should the situation be anything short of life and death. Over-confident and mirthfully entertained, this is the Odette that many witness in duels, brawls and the face to face of any enemy whom would publicly engage her. Yet, there remains another side to the shapely siren - one most often hidden from the public eye, or played down for convenience. Naturally, any charming scoundrel would not be without a knife or two on their person and indeed, Odette is no different. How far does this go, exactly? One would not wish to be on the opposing end to find out.



Odette's signature weapon. A somewhat unusual sight, perhaps, the rapier is not a comparatively common blade found within Eorzea, yet it remains special order with select blacksmith. The highlander's own is one of simple design, it's blade long and thin yet flat with a sharpened edge[2]. A basic cross-guard of mild embellishment winds about the hilt in a vine-like pattern, coated gold. It is treasured and well maintained.



Twin blades whose deadly abilities are kept away from the public eye. Each one is overwhelmingly plain, simple dark grips made from tanned leather with protuding steel blade. Additionally Odette carries a third blade on her person, unhidden on her belt alongside firearm. Forged darksteel, imprinted with the griffin of Ala Mhigo and the symbolic comet of Rhalgr. A gift from Sigurd Sundsteigen, she does not use it.



A steel-barreled firearm that holds capacity for two shots before it needs to be reloaded with both pellet and refined black firesand. Unlike many firearms on the market, the weapon is not powered by aether. It is what Odette would consider a circumstantial or last resort weapon, giving it's ranged limitation and lack of ammunition. The wooden handle is carved from cherry wood, stained, treated and lined with Aurum Regis.



It remains fact that there is not one sailor whom would frequent dark bar without at least one weapon hidden from sight. Truly, they can be hard to reach and volatile in comparison to the openly worn, but if experience teaches anything, back up is imperative. Beyond the hidden knife in boot's lining, it is not common for Odette to make use of such munitions beyond preparation for situations that might warrant it, however.



Since her early years as a teen, L'rinhi has cleaning tables and serving drinks as a waitress at several taverns that were well known as well as the not so well known. Her very first job came at the Quicksand in Ul'dah and eventually led up to her acquiring her own establishment as well. Still, even as an owner, Rini continued to take pride in the work and her passion grew. She took on the responsibility of teaching others the simple art of listening and being prompt. While she knows how to mix a drink or two, she is far better as a server since there are still many brews she just isn't familiar with.


Only being proficient in the art for the last few years, Rini has been taken by the flood of emotions and freedom that music so graciously provided her. Starting with the piano(harpsichord, the young woman spent many nights, weeks, and moons practicing and dabbling in musical theory. As the stress of running a company continued to weigh down on her in the midst of the day, the evening brought peace and satisfaction as the study of the art soothed and healed whatever might have plagued her the hours prior. As time has passed, she has continued to broaden her skills, has written several songs, and has even taken on a few choice, passionate souls as students.

[Rini is available for lessons on the piano, violin, vocals, reading and writing music, and musical theory!]


Trained by several of the finest craftsmen in Uldah, L'rinhi has found these not only her best work, but her favorite hobbies as well. From rings, earrings, and bracers to custom linings for weaving, Rini takes her time in creating every piece of jewelry extra special for herself and her clients. After years of practice, she finally opened up a small side business out of her home know as "Simply Kett's: L'rinhi's fine jewelry" in order to publicly serve anyone interested in her work. It is also worth noting that she made several exquisite pieces for some high ranking officials in Uldah in past years and on occasion some might even describe the snow-haired Miqote(RP Hook). As years passed, her skills as a weaver have took a backseat

[Rini is available for GSM commissions, consultations, & repairs!]


L'rinhi's old trade, and somewhat faded from her skills as the years pass on. The young woman started weaving when she was a mere girl, making baskets out of reeds to sell for just enough coin to eat for the day. Later in life, she began working with fabrics and designed several of her outfits. Though most of her time is now taken with her Goldsmith commissions, Rini loves combining the two to create special armors and linings for conjurer garbs.

[Rini is available for WVR commissions, consultations, & repairs!]


Taught to work the forge as both an outlet and a means, Odette not only enjoys the physical labor that sees a piece come to it's practical fruition, but also finds a great joy in creating something from near-nothing. This extends as to weapons of all shapes, sizes and designs and goes as far as to include crafted plate armor and various chain mails. Though she been taken on as an unofficial apprentice by Jackal & Hide Blacksmith Bert Brewforge, she works ever onward to improving her craft.

[Odette is available for BSM/ARM commissions, consultations, & repairs!]


The least well known of Odette's services, one might question what it is exactly the woman does in such a role and what it entails. Simply put, the Highlander makes herself available for odd jobs and the plights of others, yet her involvement is something of a grey area and rarely acknowledged nor expanded upon. Perhaps if deemed a satisfactory cause, her unique skill set would produce the information one desires - names, places, opportunities, and so on. She will work with any alignment for a greater purpose.

[Odette is circumstantially available for infiltration, intel & reconnaissance!]


The Early Years
Rini was one of the last daughters born unto a small Viper Tribe that migrated among the Southern Sagoli Desert. The second born between Kett and Raya, Rini was sheltered for the majority of her tribal life. In the latter years, and the coming of the end of the tribe, she was allowed to befriend a small number of the other children who did not see her as an outcast. While Rini herself does not recollect this memory, the tribe was not as open minded to her father's choice of taking a keeper as his mate; before their departure, this joining would almost result in an uprising. After the events of Dalamud, Rini, now age nine, and her brother found themselves homeless after an invasion by a neighboring Amalj'aa tribe. They wandered the desert and nearly died themselves if not for the help of a wandering merchant.

The two children aided the merchant for the next several months and tried to cope with what was now their lives. Rini always had the feeling that her mother would come back and retained this hope for many years to come. The merchant, only known to Rini as Farce, would pass on many of the skills that she would continue to use even in present day. During their travels they would both learn how to wield a sword or, in Rini's case, a dagger in order to protect themselves, and the term known as 'haggling'. It was also during this time that Rini found her affinity for aether. While faint, she began to hear the call of the elements and learned the most basic and crude of healing magic. However, their new found guardian became very ill within a year into their journey and passed on in a small inn on the outskirts of Ul'dah. Even with Rini's new found power, she was not skilled enough to save him. Driven and determined, the children began to take on work in the local city.

At first, the city was very unforgiving to the children. Many refugees had already took up making camp outside the city walls and the majority of work that was within their means was taken. Ra, her brother, had turned fifteen that summer and began taking leves from the work board that required combat. These times were especially dark for L'rinhi as she was completely dependent on her brother. Day in and day out she would notice more and more of the cuts, bruising, and gashes that littered his body. On more than one occasion she would attempt to heal him, but only resulted in herself fainting. Even with her brother's hard work, the children would live on bread most days; something that Rini herself started to resent and abhor. This continued for several months, but in this time Rini found a way to make her own small amount of income. Each day she would gather reeds and weave them into small baskets. While these didn't supply them with much, this was the first time Rini felt that she had finally contributed to her brother and the world around her. As she started to grow, she insisted on accompanying Ra on several leves and tried, once again, to prove herself useful. These did not always go well and, more often than not, caused more trouble than actually assisting. One instance in particular, had them escorting a wagon between Blackbush and Ul'dah. While she had good intentions, it is said that the wagon ended up crashing into the river and its cargo swept downstream.

New Gridania and the Orphanage
L'rinhi and L'raha never stopped believing that their parents were out there, somewhere in the world waiting to be found. After several years the children were becoming more efficient and were able to slowly save money for their journey to come. At age thirteen, she left with her brother in search of their mother's homeland, the Black Shroud. After trekking through East Thanalan for several days, they took their first steps into the dark forest. Most of their journey was uneventful and fruitless as no one knew of their parents whereabouts. As time passed, they found their selves in New Gridania. Rini took to the woods quickly, enjoying the atmosphere and climate. While wandering in city, the two siblings came across an orphanage. Both of them were allowed to stay and for the first time in her life Rini discovered what, to her, a real bed was. However, Ra was eighteen by this time and was not allowed to make permanent residence there. So Ra took this opportunity to join an order and train, honing his skills. While he would have to leave her, L'rinhi would finally have a home.

While Rini did not agree with her brother's decision, she grew comfortable among the other children and started to develop her personality. Once a very meek and shy girl, an energetic, upbeat, and positive young woman took her place. While living with the Matron she continued to practice her weaving trade, learned basic math, found a sense of morality, and, most importantly, found hope that there was more to life than dusty streets and stale bread; one of the older boys even thought her the basics of using a bow and hunting in the woods. These were good times in the young miqo'te's life and while she missed her brother dearly she was happy that she finally had a place to call home. After several months, Rini applied to the Conjurer's Guild in order to learn how harness her gift. While she struggled initially, within a year she had begun to catch on much more quickly with many of the advanced teachings, but still struggled with the art of mending.

Several years passed, she remained happy at the orphanage as she became proficient at weaving, hunting, and, most importantly, her Conjury. She would frequently spend many mornings hunting in the woods to bring her family fresh food and water. She had finally felt like she had a place to belong, but, even after years had passed, she had not forgotten the thoughts of her parents. On her 16th birthday, she was greeted by a man she would later come to know as Lynx, her father's younger brother. Lynx was not part of her tribe and had been out in the world several years prior to the downfall of their clan. After explaining who he was, he presented her with an old, wooden staff that had previously belonged to her mother along with a small music box. While the music box no longer played, it contained several items that belonged to her; two rings, a necklace, and round, smooth stone. While she was enthused to have found another family member alive, Lynx left a few days later, stating that he had another to find. Later that year, the orphanage burned down, killing four of her friends and leaving her homeless yet again.

Siblings Reunited
After the destruction of the orphanage due to an unknown cause, Rini migrated between staying at inns in the Shroud and the Shroud itself. With her Conjury classes taking most of her time, Rini did the small jobs that she could from the leve board to get by and fed herself. It was only 2-3 weeks before L'raha found her. An emotional reunion, the two reminisced and told stories of their lives in the time they were apart. Even after meeting their uncle and the passing of years, neither of them heard any news of their parents. The next morning they both agreed that they would travel back to Ul'dah together and pick up where they left off, silently abandoning the search for her mother and father as well as furthering her training.

As she walked through the Southern Gate of Ul'dah, Rini returned to a familiar atmosphere, but now a grown and capable woman. It was evident that life had changed for them both once they began working together. Ra, whom spent the many years training himself, would be the front-runner as Rini protected him from afar, using the earth and elements to aid them in battle. From escorts to the wanted, they pushed through and through each job and reaped the rewards. They went far from hungry, Rini enjoying their spoils with large dinners and desserts; she even grew fond of keeping cookies wrapped in her pocket. Now staying in an inn room full time, Rini started to miss her time at the orphanage and the people she grew to love. While they were not blood related to her, they were the closest thing to a family she had experienced at that point. With this grew an idea that would later blossom into a dream.

As they spent more time in Ul'dah, they would both meet a variety of people. C'jihn Tia, a trader, was one of the first close friends Rini made during her free time in the stone city. Another male, Kyrio Lamansque, was the first person to ever show interest in her as an attractive woman. Insulted at first, Rini avoided him most days in fear that she would be teased. Innocent from any carnal thoughts, Rini had yet to understand the meaning of love and didn't find attraction in people, regardless of gender. Eventually, they both would be reunited with another member who survived their tribe. Now calling herself Zy'dala, Zy'dala Shen was kidnapped before the raid on their tribe. The three found solace with each other, and, eventually, love. Ra and Zy would date off and on many months and became part of their daily lives. Within a few months, Rini finally had the family she was looking for in Jihn, Zy, and her brother, Ra. Occasionally they would even work together under the name "Wayfarers" that Rini had dubbed them. This put a spark in the small miqo'te, leading her to found a small company with the name "Wayfarers".

The Falling Out
Life progressed and time seemed to stand still. Each day was more full of life than the previous 15 years she had lived. Adventuring by day, relaxation at night, the siblings had finally found where they belonged. Except, to Rini at least, they were still missing something; a home. Thus, Rini began plans to build a house in the Goblet, a residential area for the citizens of Ul'dah. Days came and went until Rini began to realize that she would never be able to afford such a thing for her family unless everyone were to pitch in their shares. While they were far from poor, the market was far too high above what she could provide alone. With that, Rini was giving up
Rini, lost in thought outside the Quicksand in Ul'dah.
her 'dream' to make a home for herself and the others. During a wedding reception, Rini met Kyrio again. This would turn to be a pivot for two important events in the young girl's life as she found the man's admiration enchanting for the first time. They spent the night catching up and in the midst of the conversation Rini mentioned casually about giving up on, what she described at the time, a "silly dream". Ra, who was no stranger to eavesdropping on the two, overheard this and felt as though he had let his sister down, failing her yet again. Dealing with his own problems, Ra left the reception that day without a word, and, to Rini's dismay, would not be heard from again for many months.

After that night, they began to part ways one after another: Jihn, went back to his merchant business and traveled to Limsa; Zy'dala, had joined a new company and began to work for the Flames again; but Rini remained in Ul'dah for sometime, alone again and heart broken at the loss of another family. For the next couple of months Rini traveled around Eorzea looking for her brother, searching for him in almost every location her feet led her. Eventually, she returned to Ul'dah as she ran out of funds to continue searching.

During this time, she met someone who would lessen the stress on her life and expose her to a new world. Her name was Floria, an interesting woman who had claimed to be a Hyur turned Miqo'te by a strange potion. While it was awkward, Rini slowly began to warm up to her new friend. Between working small leves and earning enough gil to have a room again, Rini would often visit her home in the Shroud, a building owned by the Everyn Academy. Her visits there taught her much, including the first time she had ever worked as a waitress. This exposed her to her first cafe setting, seeing how happy people could be in a peaceful setting with Waiters and Waitresses in a small environment. As time passed, she grew to feel different about her friend than she had before. Growing more and more attached, she had grown to love the woman who had taught her so much. However, this did not end as she had expected. Upon confessing her love to her friend, Floria regretfully turned her down, feeling there were too many years between them. Embarrassed, hurt, and confused, Rini made her way back to Ul'dah with a heavy heart, rarely returning to the small house in the Beds again.

The Aftermath and the Construction of Wayfarer's Rest
Rini gave up the life of an adventurer, unable to bring herself to use her bow again and not strong enough as a conjurer to complete the leves alone. Instead she began to waitress at the Quicksand, serving drinks and food to the patrons that resided there. Even after giving up on the dream, she still thought of it often, wondering what could have been and how much it would have helped the people in the world. The orphanage had done so much for her as a child, but what if there was a place for people in general. Ul'dah was still littered with refugees with no homes and little work. On occasion, she would sneak out plates of food to those on the street behind the establishment, but this wouldn't go unnoticed for long. The night of her 17th nameday, she bought a small cake and sat at the crates in which the four of them once shared. Alone, she ate the cake in tears, not quite understanding why life had led her back down to this familiar road.

One day a man whom she was serving asked her a very precise question, "So you want to help people?". While the conversation was awkward and short, she briefly explained of what she had originally planned to do, but she lacked the money to push the project forward. While somewhat encouraging her, the man told her to meet him outside the local Goldsmith's shop after her shift; reluctantly, she agreed. That night the man revealed himself to be Casmi Hawke, a runaway noble from Ishgard and friend to her brother. He offered her a chance to have her home built if she would use the home to give him refuge and occasionally gather information and gossip for him. L'rinhi hesitated for only a moment before agreeing. If the man was teasing her she would only make a fool of herself, but if he was serious...She would finally have what was only a fleeting thought hours ago. Within only a few days she was given the deed to a plot and informed that construction would begin immediately. Stricken with disbelief, she hugged the man, thanked him, and made her way to see if the tale was actually true.

Construction began the following week and would last two months before it's completion. With the civil war in Ishgard growing more fierce, Rini found it an opportune moment to theme her home. Rather than serve as an orphanage, Rini made it a home for the homeless; anyone who needed a place to lay their head was welcome. Additionally, she turned the basement in a tavern to feed guests and provide drinks. Hawke also saw the potential of using the tavern to overhear gossip and information, having his request of L'rinhi fulfilled. She would name her establishment appropriately, Wayfarer's Rest, in honor of their group and the travels around the world. She was only missing one thing, people.

Wayfarers of Eorzea
The First Wayfarers. From left to right, Top Row: Gan Angura, Magdelena Delacroix. Bottom Row: Sarnai Angura, L'rinhi Kett, L'raha Nuhn, Zy'dala Shen

Within a few months of the completion of Wayfarer's Rest, Rini was given a second surprise; her brother had returned. Zy'dala would also return a few months later as well and the relationship between her and Ra would grow more serious. As for Rini, she continued to work as a waitress as she furnished her business. Near the beginning of the last moon of the year, Rini quit the job and began to work on her company full time. She would cycle between advertising, hiring, and planning the direction that the company would take. After much discussion, they decided the company would also serve as an inn for more income if the patrons only wanted to stay for a night or so. A man by the name of Gan would soon be hired by Ra to help in the construction of their first airship, known as Kett's Pride. Rini grew to Gan quickly, finding reason and wisdom in him and his words. With him, came his mate Sarnai and they both agreed to join the company and make her home their own. After this point, many would join her ranks, including Casmi's childhood friend Magdelena. But she would also gain something very unexpected. While posting on the leve board in Gridania, she wandered upon a blind Au Ra, Arietty Moonfall. After a short conversation she learned that he woman was building a school. Being the Matron and business woman she had become, Rini wasted no time in forming an alliance with her. They met on several more occasions and it seemed that Rini inadvertently made a very close friend. On the 2nd day of the 6th Astral Moon, the doors were opened to the public. On the 9th day of the 6th Umbral moon, she held her first event for singles, employing the few that lived there. The event was unbelievable, surpassing even her biggest expectations. She had finally achieved what she had sought out to do those many months before.

The Dark Messenger
An Au Ra, who was only know as The Dark Lord, made residence in her home. He brought with him a burden that struck at Rini's heart and her compassion. Bringing ill tidings that could result in a change in the balance of the elements, Rini has little choice but to agree to help him on his quest. During his stay, many of the residents would have issues with him, whether it be by his rude nature or his dark intent. Rini began to question her judgement and his intentions. However, it would tear her company into a civil war between those who saw him as evil and those that saw him as good. Regardless of the infighting, Rini continued to aid him and observed his ritual. One of these excursions ended horribly, injuring almost every member except for the Dark Lord, whose name later was revealed as Stroud. Upon returning, a brawl broke out in the company hall, resulting in more injuries and fueling the hatred.

After the incident, Rini gave Stroud a choice. He was either to join the company, and abide by their rules, or depart from Wayfarer's Rest. He submitted, and swore to never cause strife in the company again. While this was enough for some it was not for others, and tensions would continue to grow through the next few months. Ra had also found a new love in this time in O'sena Rhen. Rini missed the next expedition that Stroud led, sick and exhausted from a conflict that threatened Arietty's life. Like the last, this expedition ended in terror as the two sides would end up trading words and blows. Members of both sides were beginning to question her leadership and judgement which led her to a great deal of stress. Stroud had comforted her days before, giving her permission to punish him to ease her pain. In the end, tension had reached its boiling point, and Rini sent the Dark Lord away.

The Cult of Drilltooth and an Unlikely Ally
Rini stepped away from most of her company duties, allowing others to do her chores as she pursued a means to get her head clear. While working on a trade agreement with merchants in Ishgarde, Rini overheard that a cult of some sort was growing in the Brume. Curious, she wandered the Brume until she found the man who was preaching a 'heretic' type message. Ignorant to the ways of Ishgard, Rini looked on with curious eyes. Although she does not know why, the crowd rebelled against the man preaching, throwing stones and cursing him with foul words. Among the crowd was an elf, Evangeline Primrose, who sheltered the man to protect him. Being Rini, she rushed through the crowd to aid his wounds. It was then that an inquisitor appeared to take the man away. Rini pleaded for the man's life and, to the surprise of many, was able to convince him to spare both the old man and Evangeline. It was here that she first met Rhea Zaheela; it was here that Rhea first warned her that her innocence could cause her to be taken advantage of.

Two weeks later, she bumped into Rhea again, L'raha in tow, and assisted her in revisiting a library. Little did Rini or Rhea know, Evangeline had come prior to their arrival with others. Eva's descent into the library was not as peaceful as Rhea's and had angered the keeper. As Rhea was the one who first brought them there, she was held responsible for their actions and the stolen artifacts. They were then tasked in finding three stolen books that Evangeline had taken; failure would come at the cost of Rhea's life. As they tracked Eva and the books down, Rini grew close to Rhea and made it her business to befriend her. Rini had felt she finally had the sister she had always longed for.

The Journey for Enlightenment and the Second Fall
Later that moon, Rini decided she would take a journey to find an old friend, Gan. In doing show, she hoped to learn his teachings to surpass what she had become as a conjurer. As she was planning her trip, more infighting would occur and the arguments had spread to her personal life with Arietty. Reluctant at first, Rini had finally grown to love the woman she once considered her best friend. But, with the arrival of unknown figures and hidden truths, a rift was starting to form between them and test their trust. In mix of frustration and anger, Rini threw down her mother's staff, Taeru, and shattered it against the floor of the tavern before leaving for several days.

When she returned, she apologized to the people in her company and Arietty, but still felt like the rift was growing between them. In order to save herself from further heartbreak, she announced that she would be leaving to Othard. The morning of her departure, she asked Arietty for her hand in bonding, but she was rejected at that time. Arie made Rini promise to come back and when she did they would have the proposal open for the entire company. Rini took comfort in this and made peace with her friend and her company before leaving.

The journey itself was a failure, lacking any productivity whatsoever as she could find no traces of her long time friend. Three weeks later, Rini returned and stopped by Rhea's home for advice before heading back home. Embarrassed that she utterly failed, Rini found comfort in Rhea's words that her friends and family would never reject her. The next day, Rini returned to her home and was greeted by Ari. Unlike what she expected, she was met with the words that she feared the most as Arie broke the relationship off. Rini did not take the breakup well, reacting irrationally and leaving Wayfarer's Rest yet again. For the next few months she would stay with Rhea, who accepted her wholly, and made a home for her, with open arms.

Wayfarer's Abandoned
For almost a full moon, Rini stayed in the confines of Rhea's home, either in bed or wandering through her extensive collection of books. Eventually, she was pressured to get back into the outside world and try to get back to her normal, cheery self. She had taken time to send her brother a letter and announcing that she wasn't coming back to Wayfarer's Rest and that the company should move on without her. During this time, L'rinhi took the time to wander through Ul'dah and meet new faces and friends. The most notable would be the couple of Az'rhyael and Syerra Cian'brigh. The married couple took a special interest in Rini and helped boost her spirits during the day as Rhea continued to support her at night.

Some time later, half a moon or so, L'raha came to see Rini and asked for her to come back to their home. O'sena had left the company and many of the members had left and went separate ways. He proposed that they rebuild the company together and move forward. Conflicted, Rini was not sure how to respond but reluctantly agreed to come back to the Rest. While much of it had changed, it was still home.

Rebuilding a Company and a Life
Rini agreed to help Ra put Wayfarers back together and began building her company back, filling it with new furnishings and rebuilding old relationships with companies they had dealt with in the past. In her free time, she continued to meet new people and forge new friendships. While she was rebuilding Wayfarer's, she still lived with Rhea at the time and decided that it would be for her best interest, and her friend's, if she found a new place to live. While she had the Rest, Rini still worried that she would have to leave it again one day so she began to want a home of her own. This would lead her to purchase what would later be known as Kett Manor, a mansion located in the Lavender Beds of the Shroud. Little did she know, after a few weeks of furnishing and preparing her new home to live in, she found that the Cian'brigh family lived only a few houses away from hers. Things were starting to look up for the woman as she slowly reconnected with friends that had grown distant.

Things took another unexpected change when she found herself in the midst of a date auction in Costa Del Sol. While making a delivery of goods to the trading post, she had inadvertently bid on one of the contestants. She would later know the woman she had 'bought' to be the Arcanist Serenity Maescia. While the encounter was awkward, she agreed to help the seeker home after learning of her issues with corrupted aether. It was here that Rini experienced a moment of weakness, finally growing close to someone for the first time since losing Arietty. But, as she opened her heart, Serenity denounced the relationship due to Rini's age. After a short stay at the Rest, Serenity went on her way.

This wasn't the last time Rini tried to find happiness through romantics. While catching up with her sister-in-law, Zydala Shen, a woman approached her by the name of Rhaya Nelha. The two grew close quickly, and both agreed to see where things led. However, Rini's insecurities of losing people she loved due to her innocence pressured her into making several mistakes and, all in all, led to the end of the relationship. This, yet again, led Rini down a road of great depression; after everything that happened, Rinhi had decided that she would give up on finding any sort of romantic relationship with another and instead buried herself in her long lost love of Kyrio...

Another Year Older
It wasn't long afterward that Rini would have a woman known as Haruka Forrester show up on the doorstep of Wayfarer's Rest. Pleading for assistance, Rini agreed to aid her in the recovery of her mate. What came to shock Rini more, was that the woman in need was none other than Serenity Maescia. While torn and slightly jaded, Rini did her best to aid in what had become a much worse corruption than before. After researching and running tests, she had no doubt that it was the same as what she had seen before; Serenity was being leeched by a Voidsent. Luckily, after the incident with Arietty, L'rinhi had a safe room built into the Rest so that she could isolate patients from the outside world; it wasn't long before she made a complete recover. Afterward, they both asked if they could take up residence in Wayfarer's Rest to aid in it's upkeep and possibly find work. Rini agreed, though she was reluctant in her heart.

The Miqo'te took a few days off on the road away from the Rest to meet new people and possibly find someone else to aid in the reconstruction of her company. While doing so, She ran across a particularly odd girl named Yune at the hot springs one day as she had stopped to rest from her travels. It wasn't long until Rini had made a friend and agreed to show her the world, dragging her back to Wayfarer's Rest and giving her a place to stay. During this time, she also encountered the Cian'brigh family once again as they were looking for work and a new home. Rini happily agreed to take them in, hiring them in hopes to once again take leves from around Eorzea. That moon, her brother held a name day party for her and those she had gotten close to. With a much different scenario than the year prior, Rini found herself surrounded by friends and family as her 18th cycle came to a close.

A New Home and an Unexpected Turn
A few days after the party, L'rinhi had received notice that construction was complete on what she would later come to call Kett Manor in tribute to her father. She took a few weeks off from the Rest to order, design, and even craft furniture for her home. Quite uncommon for her, Rini actually enjoyed traveling from place to place, buying books and old tomes to furnish her library. Upon returning to Wayfarer's Rest, Serenity met came into her office crying one night over an argument between Haruka and herself. She consoled, whom she could only describe as a new friend, her for the next few days before one thing led to another; Serenity confessed herself to L'rinhi and, while reluctant, Rini agreed to give things a try.

Soon, things seemed to be coming together in her life and with her company. Several walk-ins came to live inside the Rest as time progressed, meeting Ni na, her old friend Nebula Stardancer, and even Rheya, now A' would seek her out, looking for a home. Rini welcomed each of them as she and Ra began to make plans to reopen the tavern.

In the midst of growth, Rini resumed the role of Matron and accepted jobs on behalf of the company. As crime seemed to be on the rise in Ul'dah, the Wayfarers investigated and put a stop to many of the schemes surrounding the group known as Anarchy. While the group seem to have vanished without a trace, the young miqo'te steeled herself for what may be to come...

Peace at Last
L'rinhi during the Carnival Mog & Masque. Drawn by Tetrach of Axiom

As the Fall turned to Winter things seemed to calm down. The Cian'brigh family parted ways from the company, migrating on in their travels. With things falling into place, Rini began to meet with those of other companies, and old friends to strength bonds that time had took their toll on. She found a close friend, to her surprise, in Faye Covington, she found that her her idol, Aya Foxheart, was more normal than she expected, and even found a partner to play music with, a violinist named Fahron Elikha. She took the time to visit other venues, events, and even participate in promoting other company's events to boost their name. Two that she favored were the Twelve Oaks Library and the Carnival Mog & Masque held by a former Wayfarer, Kleio Dorne.

A week into the Starlight Celebration, Rini finally opened Wayfarer's Rest again on the same day it had opened the year prior. On the last day of the Starlight Celebration, L'rinhi asked Serenity to bond with her in which the fellow miqo'te agreed happily. Another year had came and gone as they would soon celebrate their first Heaven's Turn together.

The Heavensturn

The new year had came and went, with Rini finding a bit of normalcy in her life. She began to recruit more members into her company, even extending its reach into adventuring quests for a small time being. Wayfarer's Rest seemed to run off and on during the next few moons, officially taking a break from its activities when the war with Garlemald broke out. L'rinhi relieved many of her members at the time and took the opportunity to work on a more political and trade angle than tending to the front lines. As things tolled on, few members returned back to the Rest and the company seemed to die back down to it's homey, tavern roots. The downstairs bar was renovated twice, and eventually plans were made to free up this bar area for the remaining members of the company while the bar would be moved to Kett Manor's basement, making it the new Wayfarer's Rest and serving more of a public space to the community than the company itself. Overall, it was peaceful, and she enjoyed the brief calm in her life.

Cooming Soon
Coming Soon
Relationship Status Legend
Involved with
Romantic History
$ Business

🔃 Unsure

Raya Rinh'i ( ) - Keeper Mother.
Kett Nuhn ( ) - Seeker Father.

Lynx Raha ( ) - Drunkard Uncle.
L'raha Nuhn ( 🔃 ) - Lost Brother.

Serenity Maescia ( ) - Fiance.
Syf Kha ( ) - The Pink Xaela.
Close Friends

A'lera Treon ( ) - The Wandering Merchant.
Alyria Winchester ( ) - The Garlean Deserter.
Aya Foxheart ( ) - Role Model.
Deahfel Pharasma ( ) - Defender of Justice.

Dylan Thorne ( ) - Music Student.
Ellmida Westrose ( ) - Former Music Student.
Fahron Elikha ( ) - Violinist and Merchant.
Faye Covington ( ) - The Fairest Friend of all.

Haruka Uesugi ( 🔃 ) - The Unseen Blade.
Hathaway Snow ( $ ) - Chatty Client.
Rhea Zaheela ( ) - The Motherly Merchant.
Y'zhara Zekial ( ) - The Y in WYNG.

Anstarra Silverain ( ) - Crude Pirate Mistress.
Benedict Whiteraven ( 🔃 ) - The Wanderer.
Kazukata Go ( 🔃 ) - Stonewall Warrior.

Lynnette Dracht ( ) - Live-in Waitress and Bard.
Nalli Blythe ( ) - Triple Triad Rival.
Nataru Rahz ( ) - Punch, Punch, Kick.

T'ahlia Chelewae ( ) - Bard and Family Friend.
Yamaa Khatayin ( ) - Former Wayfarer.
Val Covington ( ) - Best Friend's Hubby.
Former Acquaintances

Gan Angura ( ) - Old Mentor.
Stroud Forscythe ( ) - The Dark Lord.
Aeirra Rhua ( ) - Brother's Ex.
Arietty Moonfall ( ) - Ex-girlfriend and Wayfarer.
Aiden Blood ( ) - Former Wayfarer.
Az'rhyael Cian'brigh ( ) - Former Wayfarer.
C'jihn Nunh ( ) - Old Friend.
Evangeline Primrose ( ) - Reckless Radical.

Elza Fairhan ( ) - Former Wayfarer Waitress.
Floria Raine ( ) - First Love.
Kiera Hawkeye ( ) - The Motherly Merc.
Kyrio Lamansque ( ) - First Crush.
Melodia D'janz ( ) - Part-Time Waitress.
Nicholas Holt ( $ ) - A Regular Client.
Nanagi Nagi ( ) - Tiny Adventurer.
Nebula Stardancer ( ) - The Forest Witch.

O'bahk Tia ( ) - Former Wayfarer.
Odette Saoirse ( ) - The Bardess.
O'sena Rhen ( 🔃 ) - Brother's Other Ex.
Savo Kesslivang ( ) - Bard with a Three-Flea Circus.
Syerra Cian'brigh ( ) - Alleged Half-Sister.
Sigurd Sundsteigen ( ) - Warm-Hearted Highlander.
Tira Nophi ( ) - Innocent Soul.
Zy'dala Shen ( ) - Brother's Other, Other Ex.

N O N - P L A Y E R   C H A R A C T E R S
Some of these rumors are untrue, speculation, or are greatly exaggerated.

Common Rumors - Easily overheard. Use these freely!

That girl could lighten up a bit on the sweets. I've never seen anyone devour a dozen of cookies quite that fast. — Ul'dah Bakery .
"L'rinhi runs a tavern called Wayfarer's Rest in the Goblet. She's got some nerve that one; there ain't no way she makes money off her prices" — Quicksand Waitress.
"She runs a shelter for homeless folks down in the goblet. The soup is horrible, but the drinks are good." — Ul'dah Refugee.
"Rumor Here" — Name Here.

Uncommon Rumors - A little more difficult to hear. Use sparingly or ask first!

"I hear she's in league with an Ishgardian Heretic, several of em actually. I suppose her crew don't care where you are from — Quicksand Regular.
"Rini Kett? Watch that kid around your customers. She sold me three music boxes and before she walked out of my shop she sold five to my customers for under half the price. She has no class." — Ul'dah Goldsmith.
"Rumor" — Name Here.

Rare Rumors - Very rarely overheard. Please ask before using!

"She's the daughter of Raya Rinh'i? But wasn't she a Keeper of the Moon?" — Gridanian Guard.
"Rumor" — Name Here.

Art by Zaheela
Art by Zaheela

P L A Y E R   C H A R A C T E R S
Feel free to add your own rumors to this section.

Player Character Rumors -Some of these are more rare than others!

"Unfortunately, some undistinguished gentlemen torment female Miqo'te who bear a little 'extra padding' around the hips. Such thoughts are abominable. Why, it is indisputable that plump kittens tend to offer the warmest cuddles. For example, Miss Rinny, who clearly enjoys the 'occasional' cookie, offers warm hospitality, kind, and hugs in droves. She's a real gem. Especially if you bring her something sweet to munch on." -- Sigurd Sundsteigen
"I heard any men sniffing around her wound up disappearing or meeting with accidents... I don't know why other men keep coming around but I know I'm staying away from her. " -- A man in a hood that is totally not L'Raha Nunh
"Rini has very quickly become one of my dearest friends. She has such a big heart and is welcoming of everyone she meets. And good things just seem to happen when she's around." -- Syerra Cian'brigh
"R-Rinhi..? My Rinhi? She's... She's my everything. My reason for waking in the morning and the last thought as I rest. I recall thinking our ages would... Well, I'm so glad I was wrong. I'll stand by her till darkness takes us." -- Serenity Maescia
"Rini... A love that burned brightly. Too brightly, at the time, and burned us both. But she was, and is, a dear friend..." -- A'lera Treon
"What do I know about L'Rinhi? Not much, really, except that she has a fantastic smile! But the Wayfarers - you won't find many places so generous and so dedicated to making people happy. They're one of the best happenings in Eorzea, and you can quote me on that!" -- Aya Foxheart
"Your rumor here." — Character Name

RP Info

Location & Probability
Places where the character is very likely to be seen
Location: Probability
Most of these aren’t public, and would have to be asked after!
City-State, Region or Organization: Affiliation reason/purpose.
IC Inventory
The following items are things that this individual carries on their person at all times. These are noted for pickpockets, and those watching her closely. This information is meant to be a prompt for insight and is not to be meta-gamed, though feel free to use this information if it comes up logically in RP (pickpocketing, a search, etc) with use of a simple /tell.

Glio coinpurse.png

Coinpurse: A simple coin purse made of soft leather, containing a few hundred gil.
RP Limits
I like to consider myself a flexible player who is willing to commit to a number of different types of scenes and role-play scenarios, but even I have my limits. If something is on the play list, assume it means yes, as long as it's within the context of the current play or ongoing plot. No's are typically a hard no, and it means don't ask.
I will play .
Ask about .
I won't play .
RP Hooks
While the below is by no means comprehensive, it's a kind of spring board for walk-up RP. Longer plots that are meant to run for more than a few quick RP's, please feel free to send me a tell so we can work out a good reason for our characters to get to know one another. I'm always looking for RP, unless I'm actively spamming PvE content.
■ List item.
OOC Notes
Player Information
Player Note
There is a lot of information on this character wiki, but it is by no means completely comprehensive. There are chunks of backstory that are left intentionally vague so that details can be later added as developed through creative writing or in role-play revelation. Feel free to use Common or Uncommon rumors freely, if you want to use a Rare Rumor as a plot hook or to spark RP, I would ask that you send me a tell first, to make certain it's alright.
Character Lore Adherence
Everything concerning this character that has not been confirmed by in-game lore should be taken with a grain of salt. Anything that has had to be changed because of lore shifting will be noted below.
■ No changes.
Character Concept
Character Tidbits
Links Out
Links that lead off the wiki, but are technically relevant to the character.
■ Link Description: Link Title
Tropes & Explanations
A trope is a convention or device that is often found in creative works. In this case, the tropes below describe my character either in part, or as a whole. Their background, personality, appearance, etc, most of them can be described in the tropes below.
Trope Tropes are devices and conventions that a writer can reasonably rely on as being present in the audience members' minds and expectations. On the whole, tropes are not clichés.

Wiki Information
This wiki is constantly changing as the character’s story changes. It was last modified on Month ##th, 2016.

A blank version of the wiki template can be found here
Layout Information
The following is not entirely comprehensive, but contains general credits. Please leave the link-backs if you use this template!
■ Original template by Bancroft Gairn.
■ Adapted by Xheja Rajhera.
■ Tabs by Unnamed Mercenary.
■ Expanded bits by Lucaell Tareth'eian.
■ Header image inspired by D'lyhhia Lhuil.
■ Music bits from J'karu Rhome.
■ Relationships & OOC notes by Glioca Sargonnai.
■ Various formatting inspired by Odette Saoirse & others.