Flynt Reddard
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"I will not die until I achieve something. Even though the ideal is high, I never give in. Therefore, I never die with regrets." -Flynt Reddard
Flynt Reddard, the Hyena, is an interesting case. A highly troubled individual, his previous endeavors as a piracy confidant and former crime-lord landed him in hot water. To cope with the stress, Flynt mindlessly wanders the realm to escape from himself, taking his pent-up violence out upon the wicked.
Overview
Flynt Reddard (legally referred to as Flynt ban Reddard under Garlean annexation naming conventions), in a short statement, is a problem child. From a rather wealthy family, Flynt grew up spoiled; taught at a young age that money is power. Living by that standard, Flynt constantly seeks a means to be the center of attention, his ultimate goal being known throughout the realm. Vices get the better of him, succumbing to a compulsive need to take chances, throwing gil into gambling rings, chocobo races, and pit fights, and other assorted rabble-rousing antics. Nothing stops the man from getting off his high-horse to get his hands dirty provided he's goaded (often by his own naivete) into such situations. Rather mediocre at swordplay, self-taught; he's far from a skilled fighter, but rather dependent on cheap tricks. As time marches on, his ideals warp and fluctuate, leaving next to nothing behind of his former self.
[1.0 - 2.0, A Realm Reborn] From Ala Mhigo, he bore witness to the mass exodus of the Highlander clan at a young age, staying behind with his conforming father. Raised by Garlean laws and ideals, he was molded in their image, and therefore found sympathy among the tyranny. Drawing his love for their technology, he bears a soft spot for the Empire in his heart despite their antagonism toward the Eorzean states. Such sympathies made Flynt into a rather uncaring and passive person, strongly preferring to avoid the topic of his citizenship as much as possible knowing full well of the possible repercussions. Such Garlean predisposition also factors into Flynt's contempt toward non-hyur races as well as his torn-up psyche, a result of being subject to so many ideologies under such traumatic means. His reality is warped and he knows this, he simply tries to believe it's normal, healthy even.
[2.1 - 2.3, Into the Maelstrom, Defenders of Eorzea] Coming to Eorzea, Flynt found employ under the Fangs, a Free Company that fronted as a shipping corporation, when in reality, it was a guild for would-be pirates. That is, before the sudden disappearance of the founding members, rendering Flynt a lost cause with nowhere to run. His experience with the Fangs brought him into a fondness to knife combat, rogue methodology, and ultimately, the reformation of his Ninja training from his time in Garlean care. Seeking refuge with the Wandering Tonberry hunters guild, Flynt lived mostly in silence in their back rooms, laying low, keeping to himself with his few hobbies. During this dormant state, Flynt had established himself in the investing game.
[2.4 - 2.5, Dreams of Ice, Before the Fall] Learning of his Fangs employer Akama Kharn's progeny somewhere in Eorzea, searching for Flynt, the two come into contact and gather the remaining Fangs scattered by the sudden dissolution months prior into the new and improved Rising Claws. Leading second-in-command as a Sky Master, Flynt ran a side-business with his fortune through a gambling ring which soon collapsed in on itself, rendering Flynt not so fortunate.
[3.0 - 3.1, Heavensward, As Goes Light] Flynt, much more resolved on how he wishes to live his life,now dedicates himself to managing his nephew Orenji's crew through less-than-conventional means. Assuming the role of the opposer, Flynt dictates his lax moral code among crew, teaching them that it's completely okay to be bad, for it is required in a multitude of instances. Regained in his material wealth, Flynt spends downtime philandering, wining and dining, as well as taking personal initiative to exterminate a long-time threat to him and his comrades; the Void. As an up-and-coming Void hunter, Flynt wishes to apply his set of skills to a noble cause whilst retaining the joys of being a agent provocateur he had prior to the hobby.
Some months pass and it just seems that being a good guy isn't what the Twelve saw Flynt to be. In a relapse of old habits, Flynt took to spying on his comrades, finding every single flaw, looking for excuses to discharge them without fair trial, and therefore abusing his right as an officer. He found two traitors, the perpetually fishy Gospel and the never-present Yvain. Without a moment of hesitation, the Hyena concocted a plan to see through their excommunication without directly intervening and informing the captain, who he himself has gone a tad too soft for a merciless crew. Over the course of two nights, one was sentenced to exile for fraternizing with an alleged succubi in disguise and the other fired on the spot for abandoning his post, giving Captain Kharn the dark reminder of what it means to be resolute. Perching himself at his captain's side, Flynt the Hyena returned to the uglier side of reality, where he belonged best; a merciless liar who seeks only to further his agenda and his captain's. Only fate knows where a man so wicked may finally find balance between the madness of the Void and the personal need for success.
[3.2, The Gears of Change] Things never seem to go right for this fellow, now, does it? After a brazen dedication to his crew and captain, it was then his most precious captain and nephew turned his back on the Claws. Though not for the worse, rather, to seek what makes him happy. Such a role reversal shook Flynt deeply; his captain turning a new leaf? To what flag would the Hyena take up arms beneath? To who's boots will he kneel to? All that left in not a bang, but a whisper. What remained was an orphaned lapdog, alone in the now quiet halls of the Powder Keg. The absence of order drove him into a mania, every sin Flynt committed up to now was for naught, no payoff, no reward: only guilt. Donning his finest armory, Flynt sought to rid himself of the weight he had set upon his back for years in a desperate attempt to make right in his life. Returning to Drybone, he found work as a subcontractor of the Church of Adama Landama as a cleric. The job was simple, merely assist the Thaumaturges in putting the dead to rest, and those who return from the dead; send them back to the grave. Running from his past, even his own name makes him wince, preferring not to be called upon at all.
Overview
Voice: (Josh Keaton) [1] [2] [3] [4]
Clothing Style: Practical, lightweight, armored only where deemed critical to maximize mobility.
Laterality: Right-dominant
Favorites
- Color: Scarlet
- Food: Granola. Fiber is good for you.
- Drinks: Mint water
- Scent: Goldbile, Napalm.
- Place: Pharos Sirius, Costa Del Sol, The Burning Wall
Personality
Flaws
- Recovering gambling addict
- Morally conflicted
- Mentally unstable: exhibits disassociating identities, arbitrary mood swings
- Dangerously susceptible to motion sickness
- Weak-willed, succumbs to his vices easily
Fears
- Losing his privileged lifestyle
- Though not quite a fear, his dislike for fast locomotion falls into his need to look pristine. Motion sickness will inevitably make him throw up, destroying that image.
Talents
- Can play the piano
- Charismatic, an alluring figure.
- Convincing liar and manipulator.
- Conversational in most spoken Eorzean dialects.
- Has a sheltered love for making clothing, sewing in particular.
Intelligence
- Equates to a real university-level military school education after the Garlean occupation of Ala Mhigo. Terribly censored throughout it's political views and biased in Garlean favor, an education is still an education, despite its imperfections.
Abilities and Skills
Personal
- Steely Resolve: With his mind on doing the right thing, Flynt needs to fear no more about who is the appropriate target, for they're rather plain to see. Against the Void, Flynt feels no need to hold back, effortlessly losing himself to the flow of combat and heightening his situational awareness. Sadly such talent is much harder to replicate in arbitrary combat; spars and other nonlethal encounters hamper Flynt's effectiveness in combat, often causing him to be rather underwhelming.
Weapons
- A self-fashioned improvised flintlock firearm strapped to Flynt's right hand wrist, single ball bearing shot fired by a powder charge. Concealed beneath long sleeves. ((Shown in game as the Gordian wristband.))
- Axe of The Fury; a model designed to pay tribute to the titular deity rumored to be quenched in blessed water after its forging. Large, heavy, and meticulously polished, it serves as a deterrent as well as an effective weapon.
Misc.
- Prismatic Armor: Purely cosmetic, a single set of armor with aether-sensitive crystals melded into the alloy to grant Flynt a quick change of flavor. Never killed to be dressed for the occasion, right?
Relationships
Music BoxBattle(Should narrative be of interest, you can assume how serious the fight is the lower the song is on the list!)
Passive(Much like the first list, you can assume the severity of the scene the lower the list you go.) RumorsNPC RumorsThese rumors are fairly common, and can be freely referenced in character interaction with Flynt.
Player Rumors
Note: This section is editable by anyone. Just keep in mind that the rumors here may be both true or false. HistoryName and LifestyleNicknames
Current ResidenceAn apartment in the Mists, tucked neatly in the spare rooms of the arms manufacturing bed and breakfast, the Powder Keg. Before Dalamud's FallBirth and childhood (0-10)Raised to be the heir of his father's corporate empire, Flynt was a spoiled child, put through rigorous schooling despite numerous shortcomings. Teen YearsReceived a formal education until the age of 24, learning that school is for weiners and winners break the bank. Upon graduation, Flynt booked a ship right on out of town. GalleryTropes
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