Rah'na Lihzeh
Contents
Character
Rahn'a Lihzeh is a Keeper of the Moon from a tribe (The Sirrocovi tribe) that was ,till within the last few years, located deep within the Twelveswood of the Black Shroud.
Rahn'a, being the first son of his mother's second suitor, was raised amongst a very matriarchal society, and discouraged from most duties that other races would hand down to the men. His father, however, a skilled hunter from another tribe, taught him as much as he could about using a bow and communing with the wilds and moving through the forest. At the age of twelve, Rahn'a's village was nearly wiped out by the Calamity, his father dying when trying to save his son and mate as well as several daughters in the destruction. His tribe, what little remained of it, was forced ever closer to Gridanian territory in order to hunt and survive. Many huntresses fell to the Wood Wailers, and his people were blamed for poaching. After a year or two of constant harassment, Rahn'a's tribe gave up, and begrudgingly put up their bows to live life in Gridania. Rah'nah was separated most of the time from many goings on in the city, though as he grew up in the two years he spent there, he gained an urge to shuck his responsibilities as a Keeper, and to strike it out on his own in the world beyond the walls.
After a long period with a group of people who called themselves Adventurers, Rahn'a has now taken up a different life.
The young keeper now works, much more happily, as a Courtesan and Host for the group "The Keeper's Kiss", at their Mist headquarters, The Elysium. While he prefers male clients, he is also dipping his toes in to the idea of female clients, though more aggressive and dominant ones would be better suited.
Rahn'a has for the most part given up his desire to be a healer, and instead works towards becoming an accomplished Courtesan and high class entertainer for private clientele. He works with the Elysium and with other courtesans to increase his skills, but he still has a long way to go. He regrets his time with his previous company, feeling that they drove him in to a pit of despair and darkness that he had a terrible time coming out of. He still struggles with it every day, but finds far more happiness with his newfound friends and allies.
Appearance
Rahn'a is rather aloof with his desired clothing, preferring to wear loose fitting garments that allow for him to breathe and to move freely without much restraint. He's been often times questioned about his lack of pants, and will only wear them if it is needed to protect his legs during travel. He also seems to prefer clothing in shades of blue, light to dark, it matters not. He prefers clothing that lets him breathe; loose fitting and easy to remove or slip in to. He likes fancy things as well, and loves cute bows around his neck and on his clothing.
In terms of body appearances, Rahn'a is a tad on the thin side, being as his family had to deal with little food during their last few years of hunting, and Rahn'a rarely eats very much anymore; a small amount sufficing quite well. He does have a love for fish and sweets however, and when worked up and excited, he will binge eat to the point of making himself sick.
Rahn'a is very short compared to other males. He stands at around five fulm, with a boyish face and large, fluffy ears. His black and blue hair has grown out considerably, to a little voer shoulder length, though only at the front, giving him a sort of goofy look. He's a very cute individual to look at, and tries his best to remain so. CUTE..Behavior
Quiet at times of tension, and energetic and bouncy in times of ease, Rahn'a has an array of emotions and can be quite expressive. Being as he's still a kit, he can oft times be rather curious, getting in to trouble and annoying the other members of his new-found group; be it climbing on people, boxes, supplies, or Starlight Celebration Decorations. Even though he is very playful and aloof, he easily senses the tensions of others, and will quickly back down and show submission when another shows signs of anger or distress, and if things become too tense, he sometimes will shut down completely. During such times, Rahn'a may try to distance himself to think, but overall is merely just getting himself in a state of calm before returning to be all smiles once more.
Combat
Rahn'a avoids all combat. He hates fighting unless he absolutely needs to. If he does fight, he will use his conjury, but prefers not to. If in close quarters or restrained, he uses his claws or sharp teeth to wing an opponent before escaping. However, this does not mean Rahn'a can effectively defend himself. He is wily and prefers to avoid, but if caught by a stronger opponent is easily overpowered.
More to come perhaps when RP fleshes out!
Tendencies
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Relationships
- ♥ Romantic Interest ♥ Sexual Desire ♥ Platonic Love ● Good Standing ● Neutral Standing ● Poor Standing
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- ■ "That little brat? Easily amused an' curious, but he never really hurt anyone. Mostly the merchants when their new shipments came in. Little kit liked to climb on the boxes." - Gridanian Wood Wailer
- ■ "Friendly kid if you got to know him. He wasn't around too much, but he always seemed to smile when he was running around the town. Just keep him away from the docks. The damn fisher folk are tired of dealing with his thieven." - Gridanian Merchant
- ■ "....Young Miqo'te? Black fur and blue tips? ...Yea his whole tribe was like that...Used to be a lot of'm. Till the Calamity wiped'm out." - Local of Quarrymill
- ■ "....I think I know of him... His father used to wander these forests like a shadow. Took down the biggest of stags and game with a single arrow they say... It's a shame his whole damn tribe was completely out of their minds aside from him, though." - Local Hunter
- ■ "Th'tribe wasa' buncho' weirdos ifn' ya ask me. I hear that th' male's o tha' tribe were jus' currency to th' other keepers. Tha' boy was probably destined t'e a mate'n boy the resto' i's life." - Local Keeper Hunter
- ■ "He's from what tribe? ...That's odd. I haven't seen them around in the last month... Actually, I heard that attacks and poaching out in the shroud has increased since they left." - Wood Wailer
- ■ "He's a good kit. Still got lot to learn but...I'm sure he'll manage in the end."- X'linwh Tia
- ■ ""Na-na is one of the most kind hearted individual I have encountered. No, I am not saying this simply because he is my cousin.""- Chesh'ir Lihzeh
- ■ "Rahn'a is being forced to grow up, and growing up is never easy. A bit of confidence would take him far, but his gentle nature betrays him. That nature has at least endeared him to me, and I shall help him in every way that I can." -Dawson Colwell
- ■ "He's a real tender boy. Went through a lot in a little time. I'll admit, I didn't expect him to ever come out and not be afraid of me. I'm happy he did, though. He's a presence of joy -- and support." -Onuma Ahntifi
- ■ "Rahn'a worries me. He is now a capable mender--one of my best students--but he is now shaken to the core and unable to fight. I am unsure of what I can do for him, but I long to have him by my side once more." - Dawson
History/Timeline
Rah'na left his home of Gridania about a Fortnight before reaching the Thalanan. He became lost after an Ixali attack which pushed him from the shroud and in to incredibly unfamiliar territory. Here he met with X'linwh, who saved him from a pack of mongrels, and then introduced him to his company in Drybone.
The company left Drybone, persueing their interest to go to Ul'dah for a time. During the trek, they were ambushed by desert dwelling Miqo'te who turned out to not only be X'linwh's tribe, but also tempered by the primal, Ifrit. Rah'na didn't have any participation in the slaughter of Lin's tribe, and is mostly oblivious to the details that came from it.
After spending time in Ul'dah, Rah'na has become a bit more uneasy with his skills as an archer. After assisting the U tribe in forgotten springs, and almost being killed, Rah'na has lost much confidence in himself, and while he still wishes to pursue his desire of becoming a bard, he's very much unsure of himself after the incident.
UPDATE, 3/2/2014:
The company has decided to move on to Gridania. After a grueling and stressful few weeks in Ul'dah, Rahn'a is happy to be moving on to his home city. He's been depressed and sad as of late, with his affection towards a member of the group being denied. He's been left feeling useless, unwanted, and overall a broken-hearted kitty. The trip to Gridania was no better, and when they arrived, was made worse by the disappearance of his tribe. Left with no one but his Cousin, Rahn'a will continue with the group to Coerthas, but has much of a desire to stay in Gridania and search for his tribe.
UPDATE, 3/11/2014
Arriving in Coerthas, Rahn'a has been poisoned by an unknown hand. He was kept within the Observatory by his team mates. Others went off to perform various tasks and missions, leaving him to recover. However... Within the darkness of Stone Vigil, a close friend of his was killed.. Rahn'a must now deal and cope with the loss, as his whole group must now do.
UPDATE, 4/7/2014
Rahn'a and the others returned to Ul'dah. In the wake of the death of their friend, X'linwh, the group mus now come to terms and cope with the loss. Rahn'a most of all, seems to have grown up a bit, and matured a small bit since they had returned. However, at times, bouts of depression hit him, and he begins to doubt himself. He desperately wishes to go on to Limsa Lominsa, perhaps to be rid of the memories the Jewel of the Desert holds for him.
UPDATE, 4/13/2015
Rahn'a and the company have come to Limsa, where they have set up a home for themselves as the 81st Legion under the Maelstrom. They are active adventurers, and seek to better the world. Rahn'a has found a mate, and has excelled in the art of healing with conjury through the teachings of Dawson. However, certain uprisings with the group have left him shaken, and even more disturbing encounters with voidsent and left the youth scared and feeling pathetic and useless. He tries hsi best, but finds himself growing ever distant from his company family.
Footnotes
Theme Song: Noir - Our Hearts of Ruin, "Blue Sky Black Death"
Alignment: Chaotic Good