Difference between revisions of "Jancis Milburga"

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::*"It's almost like Nophica herself blessed that girl with the power of eternal kindness. If I ever met a gal nicer than her, I think I may just faint." - [[Oscare Iono]]
 
::*"It's almost like Nophica herself blessed that girl with the power of eternal kindness. If I ever met a gal nicer than her, I think I may just faint." - [[Oscare Iono]]
 
::*"My friends kept telling me that I had to meet her, and now that I have I can tell why!  She's fun and sweet; I hope she comes around the Quick Sand more often!" - [[Aya Foxheart]]
 
::*"My friends kept telling me that I had to meet her, and now that I have I can tell why!  She's fun and sweet; I hope she comes around the Quick Sand more often!" - [[Aya Foxheart]]
 +
::*"Haven't seen that babyface guy around her lately. Too bad I'm otherwise engaged. The nice ones are always a lot of fun." - [[Augustine Frost]
 
<div style="background: #BEBEBE; margin: 0em 2em; padding: 0.25em; width: 25em;">Open for outside participation; feel free to add to.</div>
 
<div style="background: #BEBEBE; margin: 0em 2em; padding: 0.25em; width: 25em;">Open for outside participation; feel free to add to.</div>
  

Revision as of 01:41, 18 September 2014

 Jancis Milburga
Ffxiv 05032014 021437.png
Gender Female
Race Hyur
Clan Midlander
Citizenship Limsa (Nomad)
Age Between 23-26 (Unknown)
Occupation Conjurer/Healer
Height/Weight 5 fulms, 2 ilms / 115 ponz

Jancis Milburga, a midlander hyur, is an merchant's daughter orphaned in the Twelveswood and forced to come into her own.

Appearance

Jancis is overall quite plain in her manner of attire and appearance; though she keeps herself kept she does not follow the fashion or trends of higher classes or wear makeup. Her hands are soft and she'll typically wear gloves to protect them.

Jancis has an alto voice range and no vocal training.

Beyond what the character actually wears: Around her neck is a simple chain with a handmade gold ring.

Scars: A keloid scar with a spider-like style with thin branches on her stomach and on her lower back; gotten from being impaled with a conjured stalagmite.

General Demeanor

Jancis is awkward socially, ranging from blunt questions to over elaborate sentences as if talking in a storybook. She calls nearly everyone by some kind of title and will avoid saying the name of people she does not care about.

Having a kind heart, Jancis is very patient and forgiving with others. She's happiest when she is feeling useful and is a good follower. Has a soft spot for children and young animals, but in general she's very 'hands on' touching people on their arms or shoulders and taking their hands to make connection.

Fearless and willing to speak up to bring about understanding and clarification on matters she finds to be wrong, particularly if it is hurting someone. Defensive of friends and allies, or those she deems in duress, she will stand up in protection and literally block words or physical attempts of harm.

Combat - Views/Behavior

  • Skills
  • While not very smart in battle, Jancis does not fear it. She will go in and try to support everyone she's an ally with regardless of her own safety.
  • As a conjurer, Jancis is sensitive to the elements and through training has become more sensitive to the aether and magicks around people she's close to, giving her an edge on healing serious conditions at crucial times.
  • She's light of foot and quick to find a place she thinks will not hinder her allies.
  • She is trained in poisons and venoms, taking them herself in small doses to build up an immunity. She will use it as a rudimentary attack by throwing and misting as a distraction.
  • Trained with basics of a shield and staff. Usually does not have both at once and will two-hand whichever she has. Carries a wand and has natural items on her person at all times to form conjuration.
  • Weaknesses
  • Jancis is typically too preoccupied watching her allies she fails to watch out for herself and would be an easy target.
  • Her strength and dexterity in a fight is not too keen and she would easily fall in one-on-one battle.
  • Her ability to "read" aether is a novice level, so things that are unnatural or done by an arcanist she cannot undo by the same means. She can do little more than sense the presence of aether.
  • Being a conjurer, she relies on her voice to call out to the elements to assist her. Anything that would hinder that or interrupt her would leave her to rely on physical abilities alone.

Tendencies

  • Jancis grew up mostly on her own out in the wild of the Shroud. Her habits and words do not follow current culture 100%; she will use odd terms and not understand idioms.
  • Wearing pants her entire childhood, she compensates for typical 'style' by wearing leggings.
  • Apologizes constantly.
  • Tends to be hands-on with people, touching their arm or shoulder, and does not understand the concept of personal space.

Likes

  • Children and young animals.
  • Feeling useful.
  • Natural trinkets:flowers, sea shells, rocks, etc.
  • Being called by a nickname.
  • Following others.

Dislikes

  • Mistrust and dishonesty.
  • The unnatural/voidsent.
  • Loud noises.
  • Corrupted people, power grabbing, misconduct.
  • Being called "Child" or childish.

Hobbies/Talents

  • Reading/Writing
  • Healing Arts
  • Poisons,Venoms, and basic Herbal uses
  • Basic Cooking
  • Conjuring

Relationships

Jancis has no known family.

PC Friends

  ( = Romantic Interest, = Sexual Tension, = Platonic Care )

 Alveo Soulseeker:  Something of a good-hearted misfit, Jancis met Alveo while working as a support in the same Free Company and ended up having feelings for the sailor. Once recovered from his life-long ordeal, they confessed their feelings for one another and are to be wed. Upon asking, she refers to his mannerisms and attention as "very warm". Any time the man is mentioned nowadays, she looks thoughtful and saddened as his time away grows. Names "Sergeant Camp", "Alveo", "Beloved".
 Bartolomeo Filangieri: A well respected knight, Jancis met Sir Filangieri her first night with the Harbingers. He left quite an impression on her from his approach and kindness, even taking a particular interest in one of her childish toys. After a particularly crucial fight Jancis has dropped her overly-polite demeanor with the knight which can easily be taken the wrong way. She also reacts acutely to his mannerisms, be them good or bad. She will follow his direction without question. Jancis will refer to him as "Sir Filangieri" strictly.
 Coatleque Crofte: A strong-willed knight, Jancis met her through guild masters to tutor and teach in the basics of conjuration. Becoming trusted friends, the two travel together often and share studies. Cici is like family to Jancis and is her first source of comfort and will typically try to follow her around despite the city politics and protocol. Though Jancis fails to understand much of the subtle work Cici does, she still will speak up about the shadow sides of it. Is usually left in the dark on her "sister's" real activities. To others Jancis will refer to her as "Lady Crofte" but personally will call her "CiCi".
 Obsidian Hornet: An exotic sellsword, Jancis met the Hornet during a beach party briefly then again as part of the Coral Sea. After inquires from her on Jancis' safety and her relationship with Alveo, Jancis trusts and feels protected around the ebony lady. "Lady Hornet" to others, or "Hornet" to her. She has a golden linkpearl in case of trouble.
 Oscare Iono: A garish huntsman, Jancis met Oscare at the Pumpkin Cafe while he was working as a bouncer along side Cici. Jancis was really taken from his care and concern over Cici's exhaustion, offering to walk them back to the city and giving up all his pay for a room at the inn. Jancis continues to blunder in their friendship by dishonoring the man with her attempts to repay him. She continues to watch and visit the man, particularly after a strange display of mannerisms from the man. She's taken to calling him "Oscare", less he get upset, but will call him "Sir Oscare" if referring to him.
 Tasa Rhyzul: The hardened warrior with a subtle softer side, Jancis met Tasa while preparing with the company to save their leader. Despite Tasa's brash demeanor, she is a wise woman with a lot of heart and patience for the less experienced and has earned quite a bit of Jancis' respect. She is technically the warrior's indentured servant as she pays back a debt and is bidden to comply with any requests Tasa makes, thought the lady does not enforce it. She will always refer to her as "Lady Tasa."

Other Acquaintances

 Dhemgeim Shyrdoenwyn: The First Mate of the Coral Sea. Jancis originally met the woman as a warm and welcoming beach comber who invited Sir Filangieri to a beach party. Jancis holds a lot of respect for the woman who is anchored on the ground but also a fierce fighter and protector. She notices how everyone in the company revers the woman. In her presence Jancis will say "Dhemgeim" but outside of Coral ears she'll call the first mate "Lady Dhemgeim".
 Estellise Levesque: A generous herbalist and kind-hearted conjurer, Jancis met Estellise after watching a dare-drinking contest. The elezen is a compassionate soul that Jancis loves to listen to and hopes to learn more about the landscape with. "Lady Estellise" "Estellise".
 Kaylie Epocan: A swordswoman in The Coral Sea company, Jancis met along with others particularly when the miqo'te was furious at Alveo. Noticing her quick remarks and defensive mannerism as well as the tender and soft-spoken attachment Kaylie has to the other members of the company, Jancis has taken a liking to the woman. She's always polite to her and tries to say "Kaylie" to her face (otherwise she's "Lady Kaylie").
 L'aenoh Tia:  Trained and rustic swordsman with few wits about him beyond his heart, Jancis particularly met the man after Dhemgeim impaled Captain Renaud, particularly for glaring at Alveo. She continues to bump into the man at the Coral house for the most random of reasons. Lost his left eye. "Sir L'aenoh"
 Otto Vann: An eccentric artist from Ul'dah, Jancis met the man while he was dressing one of her company members. By random chance the man continues to come to her for her opinion and now some of her work in dealing with concoctions. More concerned with the man's well-being, Jancis continues to learn and tolerate his extravagant lifestyle to get a glimpse of understanding this man's way of thinking.
 Tausenadel Geispyrsyn: Sailor in Coral Sea with a jovial soul and a knack for cooking, Jancis met him during his grand return from overhearing his story of living through the temptations from Garuda herself. Living together in the Coral house, Jancis has been fed and even cared for after a slavery ruse gone wrong. Great storyteller and writes his own romance books. Jancis will call him "Tausen".
 Val Nunh: Saint of the Martial Branch, Jancis met Val while she was being evaluated to study under the Harbingers. Catching her attention with the nickname "Milly", Jancis has built up a respect for the miqo'te for his realistic and kind-hearted views. To others she will refer to him as "Lord Saint" but in his presence tries very hard to say "Val".

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Rumors

Jancis.jpg

NPC Rumors

  • (Gridania local only) "I use to see her around running errands and cleaning. Real quiet and kept to herself."
  • "A real talent with conjuring. Didn't she only join a few years ago? Doesn't look the type to have a tutor."
  • "I saw her running about with a child's toy. I think it was hers."
  • (La Noscea area) "She comes 'round th' farm 'n checks in with everyone. Got 'er Cherries on. Pleasant."
  • "I see her starin' at 'er hands a lot. Odd girl."
  • (At caravans) "She's always interested in finding out who has been travelling and news from the north."

PC Rumors

  • "It's almost like Nophica herself blessed that girl with the power of eternal kindness. If I ever met a gal nicer than her, I think I may just faint." - Oscare Iono
  • "My friends kept telling me that I had to meet her, and now that I have I can tell why! She's fun and sweet; I hope she comes around the Quick Sand more often!" - Aya Foxheart
  • "Haven't seen that babyface guy around her lately. Too bad I'm otherwise engaged. The nice ones are always a lot of fun." - [[Augustine Frost]
Open for outside participation; feel free to add to.

Background

Jancis Milburga was born as Lleuedwyn Fishcot, daughter of a middle-class merchant family. The Fishcots were known for their ability to export fish and were a successful travelling merchants. Misfortune came upon them on a trade route in the northern part of the Twelveswood; their caravan was overrun by scouting soldiers looking for monks from Ala Mhigo.

The Rest of the family murdered in the heretic hunt, the toddler Lleuedwyn was left to die in the woods. The soldiers had not been far off, refugees from Ala Mhigo as supporters of the monks escaped before persecution had been near the caravan. Coming to salvage what was left, they found Lleuedwyn and kept her as an asset to survive. Hiding out in the dawn of war, they found a secluded cavern deep in the Shroud protected by the Elements and the Woodswrath because they were caring for a child of the woods.

The highlanders were known as "Guardian" and "Shaman Milburga". Lleuedwyn was referred to strictly as "Child" and taught basics of survival, given books, and even taken into close villages with a mask and large clothing. She was mostly secluded from interacting with others and learned most of what she knew in the world from books or overhearing her two "protectors". As she grew into adolescence Shaman Milburga began to teach the child how to feel and understand the elements; partly to continue their protected place in the woods but also as a means for the girl to take care of herself later on in life.

From one of the many books Jancis picked out her own name and became more restless with the lack of interaction that she had so often read about. Over time she became more aware of her situation, the fate of her parents, and a limited recollection that she was an orphan. She became more adventurous and gathered items from her 'secret outings'. Caught on several outings, Guardian decided their time was up in the seclusion and the war had left more refugees around Gridania.

Giving her some supplies, Jancis was left out on the road with instructions to find the city and appeal to the generosity of the Conjurer's Guild. For about five years she worked for room and board while studying the art of conjuring and is now at the point to explore the world and build her future.

Current Events / Achievements

  • Maelstrom: Jancis is a private in the Maelstrom, working as a medic. Her primary role is to travel around the island and assist the local settled pirates and families with ailments and other basic needs. She will typically be talked into helping out with manual labor chores.
  • Sisterhood: Jancis continues to attempt to follow Lady Crofte around to help her with her city work, especially after the collar ordeal.
  • Noticing before her mission to Gridania that the knight is spending more time in Limsa, she overhears some work about following up on a man named Nero and hiring Fio Arasgain to assist in the matter.
  • Jancis is very confused after Fio's behavior to another miqo'te she does not know the name of, particular when she tried to move in and support Fio against the creepy man.
  • [[1]]Considering their long times apart, Jancis has taken to writing the knight about meetings and thoughts.
  • Under the Coral Sea: With most of the inner turmoil in the company settled, Jancis still strives to show goodwill and assist the others in their endeavors (outside of the brawling most of them seem fond of).
  • Reinette's death of a friend.
  • Tausen's cooking. Jancis has taken up baking lately.
  • L'aenoh's confusion over his own personal matters and feelings.
  • Jancis is currently following any leads she can find regarding the struggle and kidnapping of his man which has led her to Gridania. Following her Guildmaster's urgings that the elements speak of a disturbance in the Central Shroud along with fellow company members Tausenadel Geispyrsyn, Q'nagali Yehn, Guillaume Rigolant, and Hnaba Jinjahl. As Hnaba leaves to search other leads, the other four find Hnaba at the place of the disturbance alone; a house covered in blood with an obvious place of capture with other such horrors of gore. Confronting the miqo'te, Hnaba slips down a secret passage in the floor which the other give chase on.
  • Os-Care-of-a-friend: After seeing Oscare freeze up and have a panic attack in the Quicksand, Jancis continues to try to check in on the highlander to understand what has caused this confident man to act so.
  • After the Grindstone contest where Oscare lost control and tried to kill Hornet, Jancis was charged with caring for the man the night after. Able to visit him at the Agents' bar briefly, Jancis noticed the scarring around his eyes and the color of his eyes a startling violet. Her trust in the man dwindles as he continues to fail controlling himself.
  • Oscare's comments over losing his memory with the Warrior Stone and his current mannerisms are recalling memories of another's actions and behavior, only to conflict Jancis all the more.
  • Ran off crying "I'm sorry." Repeatedly. Jancis has written the Iono family, hoping they have some kind of recourse to comforting the hunter.
  • Al-well that ends well: With a surprising change, Alveo has gone North to assist his mentor in an emergency call. Cleaning out their home and resigning from his position with the Coral Sea and the Maelstrom.

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Aged Events

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Snapshots