Difference between revisions of "Suren Betano"
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| stat_2 = Occupation | | stat_2 = Occupation | ||
| stat_2_value = Captain, Sellsword | | stat_2_value = Captain, Sellsword | ||
+ | | stat_3 = Orientation | ||
+ | | stat_3_value = Pansexual | ||
| stat_4 = Alignment | | stat_4 = Alignment | ||
| stat_4_value = True Neutral | | stat_4_value = True Neutral | ||
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<br> | <br> | ||
+ | <p><b>Face Claim</b>: TBD.</p> | ||
+ | <p><b>Body Claim</b>: TBD.</p> | ||
+ | <p><b>Voice Claim</b>: Julian Koster</p> | ||
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=Combat= | =Combat= | ||
Revision as of 16:23, 21 August 2017
Contents
GENERAL INFORMATION
Suren Betano is the dignified and renowned Captain of the mercenary vessel, the Betano, which currently serves as an escort to high-value cargo ships. In between missions, he is often chasing leads on treasure or other work.
APPEARANCE
Suren values dignity, and his appearance reflects it. His hair is neatly trimmed and kept functional above all else, and his stance is usually upright, posture perfected. He is a tall man, rising above his peers, filled out with muscle gained from his grueling work. His skin is extremely pale - almost a ghostly white, with his eyes matching, albeit with a bit more of a paleish blue undertone. His features are sharp - a pointed chin, focused eyes, and well-maintained horns. He often wears functional leathers with multiple layers when out in the field, keeping himself covered and warm for the freezing skies. When by his lonesome, or in casual settings, he'll usually keep it casual with a simple plain shirt and a silken pair of pants. He is usually armed no matter the circumstance - either a gun on his back or a knife in the boot, he's a man that remains prepared.
PERSONALITY
Dignified. Suren is not afraid to speak when necessary, but will often refrain from doing so unless there's anything meaningful to communicate. He's a man dedicated to his job, with an intimidating presence. Appearances, however, are deceiving - those in his charge often speak highly of his fairness and experience. Even if he's not keen on smiling, he is by no means rude - and only rarely condescending. Often, he might seem adrift, as if thinking... or reflecting.
Firearms. Suren has amassed a collection of firearms over his many summers. Smoking Herbs. As was tradition with his tribe, Suren values the healing properties of smoking herbs, and often uses them to unwind. Expanding his Horizons. Suren is always keen on developing his usefulness by expanding his knowledge. The Sky. Suren is not afraid of heights by any means - he adores them, and is secretly fond of cloudwatching. His Crew. Suren is proud of those in his charge. He'll not feed their egos, but he's not afraid to boast about them to others. Work. Nothing beats the jingle of coin in your pocket from a job well done. |
Garlemald. Sentiments likely shared by all of Eorzea at this point, he's certain. Loud words with little meaning. Any who raise their voice to him might see a rare anger begin to show. Speak calm, speak firm, make your point. Selfish Pride. One may think highly of their abilities, but to deny assistance to others makes them - and you - utterly useless. Foolish Martyrs. Stick with your team. Rushing ahead of them does not make you a hero, it makes you a traitor. The Borlaaq Tribe. For reasons one can probably guess. |
Experience. Suren has seen much these past ten summers, and has plenty to owe to it. Strength. Suren excels in combat due to his line of work. Diverse. To manage effectively, Suren maintains a basic understanding of a wide variety of sciences. Opportunist. There is something to be found in loss, always. Magitek. Suren has an understanding of magitek that rivals Garleans themselves. Level Headed Suren does not lack empathy, but he does not allow emotion to sway him. |
Showboating. He's a bit of a showoff, and is not the least bit subtle about it. Overworked. There is a wall of paperwork he imposes on himself to maintain distance from others often. Lack of magical ability. Fancy as Suren's gadgets are, he lacks any ability to harness his aether for personal use. A head in the clouds. Unintentionally at times, Suren might fall victim to viewing other forms of weaponry as primitive, discounting their actual use. |
CURRENT INVENTORY
Suren keeps the following on hand:
Last Updated: 8/15/2017
Pipe: A black wooden pipe with elegant gold trimming.
Loose Herbs: For use in the pipe.
Ammunition: Mostly for use with whatever weaponry he has on hand.
Knife: Suren often has a knife on his person for protection. At times, he might be carrying an experimental magitek gunknife.
Communicator: Used to get in touch with his crew as needed.
MISCELLANEOUS INFORMATION
Face Claim: TBD.
Body Claim: TBD.
Voice Claim: Julian Koster
COMBAT & WEAPONRY
Suren's combat style is quick, effective, and rarely needlessly brutal. He does not take pride in violence, nor does he enjoy it. He does what he must do for coin and crew. Both strong and an effective marksman, Suren makes use of gunblades often, but will not turn his nose up to regular swords, daggers, or fists. He is average with all but his trusted blade or a rifle, however.
Zephyr is a recurve bow that Lynn'wo has owned since he was a child. As cycles passed, the bow has received revisions and upgrades, now no longer the small wooden bow it once was. Designed with gold accents, a silver polish, and ebony wood, it is the result of many moons of labor by master artisans within the 81st foreign levy, and even contains a small reservoir of the Keeper's own aether. These odd spiritbonding properties allow it to be used as a focus of sorts, able to manipulate the velocity and direction of arrows after being fired in areas heavy with wind aether. |
Flight, like Zephyr, was a weapon owned since childhood by Lynn'wo's older brother, Lynn'li. What started as a small wooden rifle has since been modified into something much more extravagant - an ornate revolver rifle, complete with an eight chamber cylinder and a leather strap for carrying. The design is impeccable, and a true testament to his brother's love for his craft. It's capable of firing all sorts of ammo - regular rounds, incendiary rounds, and even darts. Sparrow now owns it, and uses it nearly as often as his bow these days. |
Sparrow is rarely without knives on his person for self defense, usually concealed within a boot or a sleeve. He doesn't often use them, however, and they merely serve as a last line of defense, should he be cornered or out of ammunition. His favorites are a pair of mythril blades with black metal handles, and red hempen cloth wrapped around blade and grip alike. |
When needed, Lynn'wo can call upon his companion Miko to distract and even attack enemies. Though the small bluebird cannot do much direct damage, she's capable of distracting most enemies long enough for Sparrow to get a good few strikes in. Recently, he's held back on doing this after she was injured. |
EXPERIENCE LOG
Here is a list of recent and/or notable fights, roleplay scenes, etc. that Lynn'wo has been a part of. Listed only are the ones that have served as a major development for his combat style.
- The Battle of Castrum Centri : Zephyr. This was one of the first large-scale operations Sparrow was a part of, and helped him develop both the stomach and the skills to fight in massive battles.
- Ambush at The Silver Grove : Zephyr, Knives. When ambushed by his former tribemates when trying to rescue a friend, Sparrow learned how to make quick decisions, and even lead small groups of people through chaotic combat scenarios.
- Climbing the Abalathia : Zephyr, Knives, Miko. This fight nearly killed his companion Miko, and was the one that left him wary of using her in such a manner in future encounters.
- Tarvoth's Fall : Zephyr, Flight, Knives. This was the very first time Sparrow ever used his lyre to boost his allies, and was also one of the first battles in which he properly used his brother's former rifle, Flight.
BACKSTORY
Lynn'wo was born from a union between a mother, Antki of the Kajhir, and his father, Rahn'ir of the Morohvi. As an infant, he found himself instead in the care of his father's mate, Lynn of the Morohvi, and was made to believe he was her seventh son - a fact he did not become aware of until his days with them long passed. His tribe had a reputation for being fierce, brutal, and dangerous - though, among their ranks, he was treated relatively well despite sharing only half their blood, though this was mostly due in part to that very fact being kept secret. He was brought up as a hunter - a rare task for males - and was trained in the use of the bow from his seventh namesday and on. When only eleven cycles old, the brother who'd cared for him more than his mother - Lynn'li - vanished from the tribe. The remaining two cycles were miserable for him, up until a dispute within their ranks forced the tribe to dissolve. When in search of a new place to call home, he was separated from his adopted mother and brothers, and eventually found his way to Ul'dah, finding no solace in Gridania - having been effectively labeled a criminal there.
As a vagrant, he made many connections to stay alive - and even a few friends, some of which he'd later reunite with upon joining the 81st. Trained to run and hide in the shadows, his petty theft would eventually land him in a great deal of trouble - and he was sentenced to be hung, along with many other thieves plaguing the merchant's guild. Be it by fate or luck, the rope meant to kill him snapped, and he managed to escape with a nigh more than a scar around his neck. From then on, he made it his immediate goal to escape this living situation - and a treasure map that carried him to La Noscea would be his ticket out. After moons of saving and performing, he made his way to Vylbrand, where he stumbled upon the 81st on the beach near Costa del Sol. He started to follow them around out of curiosity - which lead to something far greater.
RECENT HISTORY
His time with the 81st has forced him to grow in extraordinary ways. He's learned to work with others, think about himself less, and to stomach the most horrifying of things in the interest of protecting not just those he's close to, but Eorzea as a whole. Finding greater purpose was just what he needed, and upon being reunited with his brother Lynn'li - who'd barely recognized the grown Keeper - it was clear that he wasn't the same person he was only a cycle prior. He's fought evils both old and new, explored distant corners of Eorzea, and met talented and interesting friends.
Currently, he's dedicated his time to the company's workshop to learn how to operate the airship.
RELATIONSHIPS
♥ Romantic Attraction – ♥ Physical Attraction – ♥ Platonic Love – $ Business – ❖ Deceased – ✔ Positive – ✖ Negative – ● Neutral – 🔃 Unsure – 🔒 Trust |
FAMILY & TRIBE
These are mostly backstory-related relationships.
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NON-FAMILY
Listed here are the non-family characters, both PC and NPC, that Sparrow has interacted with enough or in such a way for him to form a real opinion about them. Please don't take personal offense if your character isn't listed here, or how the interaction or relationship is described. It isn't that I dislike your character or our RP. I just tend to only add these as necessary for those who make a real impact on Sparrow, and descriptions are purely based upon in character experiences and opinions!
Last Update... 2/16/2016
* An asterisks denotes that Sparrow doesn't know the individual's true name.
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RUMORS
- "His illusions are unlike anything I've ever seen!" -- Ul'dah Citizen.
- "Have you seen his performances at the Golden Saucer!?" -- Excited Fan.
- "I used to see him runnin' from the blades a lot." -- Ul'dah Citizen.
- "Wasn't he hunting some sort of treasure? Asked me for directions and everything." -- Lominsan Shopkeeper.
- "Tha' boy's gonna get fat if he keeps eatin' like tha'." -- Candy Story Clerk.
- "I swear, I saw tha' boy bein' taken to the gallows. He some sorta' ghost?" -- Unknown Brass Blades Recruit.
- "One of the Morohvi. A proper scourge, them." -- Gridanian Citizen.
- "Ye see, Lynn an' me, we're best friends, always 'ave been an' always will be. Ah'll trust 'im wi' me life, an' ain't many ah'd say that fer. Me truest friend... an' a complete shite, but, ye can't 'ave e'rythin', aye?" -- Ferai Caolann
- "Lad can oft act and be the fool, but 'es a good heart from what I seen. Jus' don't gettim started on 'is damned 'illusions'." -- Fyrilsunn Fiandoensyn
- "Don't be fooled, he thinks about others at least as much as he thinks about himself! Lynn's a very good friend. He's got a thing about swearing, though! [laughs]" -- Shoshopu Shopu
- "He's a cute one, yeah? I'd wonder what he's like outside of a crisis, but I've barely to catch him during anything else. I wonder if most realize his courage. I've seen it." -- Keaira Twinning
- "Ain't heard from him in moons. Damned good sleight o' hand, that one... least, I think it was. Anyroad, if y'happen t'see him, give him a holler for me, eh? The missus and I were lookin' forward to that performance o' his." -- Osric Melkire
- "What a dear friend Sparrow is! I...do not understand much of his business with his free company, but of hunting and strength we share many similar feelings. I hope that we share many fruitful hunts, together." -- R'miah Tosh
- (Insert rumor here.) -- Rumor Author / Location
- (If you add a player rumor, please first copy and paste the above line of code to leave behind for the next person! Thanks!)
SCREENSHOTS
ARTWORK
You are not permitted to re-use this artwork for your own characters or purposes, whether on Final Fantasy XIV or on other games, forums, etc. If the artist for a piece isn't listed and you'd like to know who they are, let me know and I'll make sure to add them.
ROLEPLAY HOOKS
Sparrow has a wide variety of interests. That being said, he's pretty flexible - if something you see here isn't listed, let me know and we can probably set something up anyway!
- Keeper of the Moon Tribes: The tribe he was born into had an infamous reputation.
- Ul'dah Street Rat/Performer: He performed often in Ul'dah, and also stole for a living. For this, he earned a bit of a reputation.
- The 81st Foreign Levy: The 81st Foreign Levy is a free company of large repute. He might be recognized as a member.
ABOUT THE PLAYER
Hi! Just call me Sparrow. That's not my name, but that's also not wiki-appropriate information! I have a blog here, I'm both a fulltime student and a parttime worker, and I also enjoy other games. For that reason, I might be busy or my mood to do things might shift depending on how busy the day was. Please understand.
I value communication. I have weird things that hurt my feelings, and I'm entitled to those feelings. That being said, you too are also entitled to yours. We can work on our nuances together as RP partners, but communication must be had! Please don't hide your thoughts from me. Trust me, it's better than keeping it bottled. I'm no mind reader.
I can be busy or lack energy. Depending on how the day goes, I might not be as chatty or willing to RP. If that's the case and you still want to, I'll let you know so you don't think you've done anything wrong - but please, don't take it as a personal slight. Sometimes, I just need some space!
I also enjoy PvE content! Sometimes I like to run dungeons, raids, and I also belong to a static group! I try to balance this with RP, but I would love to run things with RP partners when I'm not doing storythings with them!
I have a bit of a strong personality. I try to reel it back, but if you get annoyed with folks who love to be goofy and don't take things too seriously, please don't think it'll change. I'll calm down for some folks, but I like to smile and laugh a lot.
I value OOC friendships. IC is IC, but I do like to chat and nerd out about our characters with my RP partners! If you don't like knowing the person behind the character, we may not be a good fit.
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GUIDELINES
I'm pretty relaxed on RP topics - I just require some communication before stuff gets dark or risque. I don't want my character placed in situations I find too stressful to RP without some prior warning.:
Do anything seriously character-altering without consent. I'll need communication if your character has some odd nuance that will significantly alter them, but past that, my characters will never harm, maim or kill another without permission from you.
Permadeath my characters. Please do not ask or try and pressure me. If I have plans for this for my character, I will approach an individual, not the other way around.
RP with my characters constantly being abused. This is a bit of a personal one. I don't want my characters in settings where they will constantly be mocked, mistreated, or generally underlooked. In Sparrow's case, he's a more lighthearted character (though I do explore darker themes), so if your setting will do nothing but end up with him being mistreated, you need not apply. I'm not opposed to roleplaying with meaner characters, of course - but, if everyone in a specific plot/group is going to make things simply unfun, please inform me so nobody wastes their time. I have other characters for those settings.
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Darker Themes / Relationships / Smut. I'm not opposed to any of the listed. They're by no means my main focuses, and I do prefer to keep them plot-specific, but I'm not picky at all. I do, however, value a great deal of communication since any of these are highly sensitive for some people.
RP Ingame, on Skype, or anywhere else! Just let me know what you prefer, and I'll do my best to make it work for you.
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OTHER LINKS
OOC Blog Here.
Character Blog Here.