Difference between revisions of "Rhesh'ir Zhwan"

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=== <div style="padding:10px 35px; background:#2740bc;font-size:14px;color:#FFFFFF;"><center><span class="mw-headline">Enemies, Rivals & Others</span></center></div> ===
 
=== <div style="padding:10px 35px; background:#2740bc;font-size:14px;color:#FFFFFF;"><center><span class="mw-headline">Enemies, Rivals & Others</span></center></div> ===
 
[[File:RheshirandRiela.jpg|right|thumb|Sketch by Oriel Durand]]
 
[[File:RheshirandRiela.jpg|right|thumb|Sketch by Oriel Durand]]
:<font style="color:#FA70BC;" size="3">♥</font><span style="color:#4e9362; font-size: medium; text-align: -webkit-center;">● </span><span style="font-size: medium; text-align: -webkit-center;"><span style="font-size:small;">'''Riel'a Zhwan''' - Son - (NPC) Riel'a is the light of Rhesh'ir's world. Though apprehensive, nervous, and scared out of his wits during Lyf's pregnancy, Rhesh'ir adores his child more than he ever expected. The bond that is ever-growing between them keeps his mind straight when problems arise, and he always finds solace in tending to the kit's needs. Rhesh'ir would do literally anything for his son, as a parent would. Instead of a trap, Riel'a is Rhesh'ir's liberation. His full circle.</span></span>
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:<font style="color:#FA70BC;" size="3">♥</font><span style="color:#4e9362; font-size: medium; text-align: -webkit-center;">● </span><span style="font-size: medium; text-align: -webkit-center;"><span style="font-size:small;">'''Riel'a Zhwan''' - Son - (NPC) Riel'a is the light of Rhesh'ir's world. Though apprehensive, nervous, and scared out of his wits during Lyfriel's pregnancy, Rhesh'ir adores his child more than he ever expected. The bond that is ever-growing between them keeps his mind straight when problems arise, and he always finds solace in tending to the kit's needs. Rhesh'ir would do literally anything for his son, as a parent would. Instead of a trap, Riel'a is Rhesh'ir's liberation. The kit is 1 cycle old and knows several words and names already. It is Rhesh'ir's promise to his late wife that he will care for Riel'a as they both would have--which means reading a lot of books!</span></span>
  
:<font style="color:#EBC2FF;" size="3">♥</font><span style="color:#4e9362; font-size: medium; text-align: -webkit-center;">● </span><span style="font-size: medium; text-align: -webkit-center;"><span style="font-size:small;">'''Eirene''' - Faerie - (NPC) In a time of great distress, Eirene sacrificed herself to prevent Lyfriel's death. In an unconscious act, Rhesh'ir's act of reaching out to Eirene saved her from rejoining the aetherstream. Since then, she has regained her strength, and bound herself to the paladin fully. Even before this act, Rhesh'ir and Eirene were quite close, and their relationship has only strengthened with this new Bond.</span></span>
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:<font style="color:#EBC2FF;" size="3">♥</font><span style="color:#4e9362; font-size: medium; text-align: -webkit-center;">● </span><span style="font-size: medium; text-align: -webkit-center;"><span style="font-size:small;">'''Eirene''' - Faerie - (NPC) In a time of great distress, Eirene sacrificed herself to prevent his wife Lyfriel's death during a dangerous trial. In doing this, she put herself at risk of dissipating into the aetherstream. However, something miraculous occurred: Rhesh'ir kept the faerie's aether linked to the living realm by reaching out (unconsciously) with his own. It took several suns for Eirene to recover, but when she did, she bonded herself to him in full, becoming the paladin's new Nymian companion. Eirene saw the separation between herself and Lyfriel as a necessary lesson, and told Rhesh'ir not to inform his wife that she was still alive. After Eirene could not save Lyfriel in the Forelands, she and Rhesh'ir's bond has been stronger than ever. Though the support of his friends and loved ones has helped immensely, it is in his quiet solitude that Eirene gently reminds Rhesh'ir to not give in to despair. She is a lantern who illuminates his path, his own little sun.</span></span>
  
 
:<span style="color: rgb(143, 131, 119); font-size: medium; text-align: -webkit-center;">● </span><span style="font-size: medium; text-align: -webkit-center;"><span style="font-size:small;">'''Terpsi''' - Faerie - (NPC) Though not exactly an enemy, she and Rhesh'ir are not exactly best friends, either.  Before leaving the Shroud, Terpi saved the bard's life, and in doing so, bound herself to him. Rhesh'ir has not seen nor heard from Terpsi in quite a long time, and believes her to have faded away for some unknown reason.</span></span>
 
:<span style="color: rgb(143, 131, 119); font-size: medium; text-align: -webkit-center;">● </span><span style="font-size: medium; text-align: -webkit-center;"><span style="font-size:small;">'''Terpsi''' - Faerie - (NPC) Though not exactly an enemy, she and Rhesh'ir are not exactly best friends, either.  Before leaving the Shroud, Terpi saved the bard's life, and in doing so, bound herself to him. Rhesh'ir has not seen nor heard from Terpsi in quite a long time, and believes her to have faded away for some unknown reason.</span></span>

Revision as of 05:16, 13 October 2015

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 Rhesh'ir Zhwan
Rhesh.png
Gender Male
Race Miqo'te
Clan Keeper of the Moon
Citizenship Limsa Lominsa
Age 26
Sexuality Pansexual
Occupation Captain of the 81st
Guardian Oschon, the Wanderer
Namesday 22nd Sun of First Umbral Moon
Marital Status Widower
This character article or section of a character article is a stub -- a small, but growing, work in progress. If you're the creator of this character, why not consider expanding it?

Character

General

Rhesh'ir Zhwan is a miqo'te of many names and tales. He traveled the Black Shroud, round and round, moving along at early nightfall. In the recent past, he had been the leader of a makeshift band of wanderers without a path. Their adventures lead them from the Shroud, through the desert, to Ul'dah, and elsewhere. Their journeys together do not appear to be stopping anytime soon. With his past behind him, Rhesh'ir can now call himself an 'adventurer', for what it's worth. And now, that makeshift band became something more-- a Free Company. So far, their deeds have proven their strength through adversity, and the Captain only plans to continue that, as best he can.


Appearance

As the chapter of the vagabond bard came to a close in Rhesh'ir's life, so did his appearance. Somewhat. The long, white hair, and markings given to him from his tribe remain in tact. Ruby red eyes stand out against dark, ashen blue skin. Build is lean and muscular. His clothing, however, has become a little more ornate, as a sign of his new path and growing wealth. Rhesh'ir does not mind appearing flamboyant, and even takes some pleasure from it.


Behaviour

Rhesh'ir is personable and flirty, but picky with his company. He does not allow many to get close. His first reaction is always to smile--whether good or bad. Behind the smile are true emotions, but usually they are kept from others that he hasn't yet trusted with his heart. Rhesh'ir does not shy from confrontation, but he usually is the one to end up walking away, especially when he's angry. The miqo'te is also incredibly stubborn and set in his ways about many things. Once an idea is in his head, it is very difficult to convince him otherwise. But it can be done with patience and kindness.


Combat

Rheshbow.png

This miqo'te is skilled with a bow and dual daggers, and is also trained in hand-to-hand combat from his time with the Immortal Flames. Recently, his mastery of the sword and shield should be of note, though he is still comparatively inexperienced with them.
Rhesh'ir has dabbled in the gladiator style of fighting with a private tutor, as well as studied a bit of Arcanum. Reluctantly. A few moons ago, a man named Shinku Tamashi took him on as a student of Ninjutsu. Rhesh'ir was very excited by this prospect and learned a few skills from this new master. However, Shin has disappeared, of late, and thus his learning came to an abrupt halt. He knows some basics of ninjutsu.
With both skill and plenty of experience to boot, his fighting capabilities should not be taken lightly. His weakness, in terms of acquired skills, is magicks. He doesn't know how to fend against them, and is attempting to learn how to do so.


The Path of the Paladin

As the tutelage of his gladiator training came to a close, a new teacher has taken over Rhesh'ir's learning, and it was a most unexpected, yet welcome, surprise. Onuma is a harsh instructor that leaves little room for error, but Rhesh'ir is grateful for it. After gifting her Soul of the Paladin stone to him, Rhesh'ir has relinquished the life of the bard, and is now a shield for the 81st.
The Paladin skills he has learned have not come easily, but he possesses both Shield and Sword Oath, and the newly acquired purging attack, Spirits Within.


The Road to Acceptance

With Lyfriel's death, a few things changed within Rhesh'ir. Thanks to a friend, his views on using technology from "outside" sources was gently pushed from "never" to "...maybe." The Captain has promised to work on his tolerance for Garlean and Allagan technology, and to work on keeping his mind open to change. The path will prove difficult for him, but to help it along, he has agreed to go shooting to get used to his late wife's set of pistols.

Your Character May Know Rhesh'ir If...

These are the places that Rhesh'ir frequents currently, or has a history with from his past. Potentially, any other character could have/would have heard of him if:

They were in or affiliated with the Immortal Flames from 1568-1572. He was a Chief Sergeant.
They were born or roamed within the North Shroud 15-26 years ago.
They frequented Buscarron's or any bars/taverns surrounding Gridania (not within it) about 6-10 years ago.
They frequent the tavern in Aleport currently.
They are a Free Company under the Maelstrom currently.
They are regulars at Fisherman's Bottom in Limsa Lominsa currently.

Tendencies

Likes

 Fish
Red Meat
 Music
 Singing
 Fishing
 Wittiness
 Money
 Nighttime
 Disciplined People

Dislikes

Guilds
 Armies
Companies
Taking orders
 Daytime
 Popotoes
 Know-it-alls
 Pointless talking
 Pacifists

Hobbies/Talents

Singing
Playing instruments
Archery
Hunting
Fishing (yes, again)

Favorites

Favourite Food/Drink: Aldgoat Steak
Favourite Place: Wilderness or a cozy, warm place
Favorite Weather: Clear nights
Favorite Season: End of summer
Favorite Color: Blue
Favorite Scents: Leather, flowery scents, paprika

Mounts and Pets

Leto - Black Chocobo - This experienced warbird has seen her share of battle, both with her new rider and without. Leto was given to Rhesh'ir upon his first order of chocobos when the 81st was created under the Maelstrom. She is a serious, stern creature, with little tolerance for people other than her rider. It took a while for her to warm up to Rhesh'ir, but they have a simple unspoken relationship between them. He doesn't baby her, and she doesn't baby him, but there is mutual respect.
Unnamed Griffin Chick - This pain in the arse is one of Rhesh'ir's greatest triumphs and frustrations so far. (Frustration due to his nature and triumph because the man hasn't killed him yet.) Despite not wanting to be a 'mother' Rhesh'ir has taken his role to caring for this baby griffin with rather intense ferocity, even if the little thing drives him mad. The chick is very energetic, loud, and hungry. Constantly.
Ealdwine - Pale Blue Chocobo - A young bird, recently purchased legitimately by Rhesh'ir's late wife, Lyfriel. Ealdwine is rather untrained and a bit of a nervous thing, but Rhesh'ir doesn't have the heart to get rid of him. He plans to keep the young chocobo around, out of danger, until his son is old enough to ride.


Relationships

Romantic Interest     Sexual Desire     Feelings     Platonic Love      Good Standing     Neutral Standing     Poor Standing

Friends & Acquaintances

Onuma Ahntifi - Recent suns, lessons, and hardships have brought these two together, unexpectedly. Rhesh'ir worries for Onuma in a way that he has never worried before. He knows she is strong, capable, but he thinks still needs someone to look out for her, even from a distance. It is this role as a protector that has served as the soil for his romantic feelings toward the Keeper. It is obviously a confusing time for both of them.
Dawson Colwell - Usually people's words do not put Rhesh'ir at ease, but this is not the case with Dawson. After the conjurer opened up to him about his past, Rhesh'ir feels close to him again. He now partially understands why they gravitate towards each other so easily. Dawson has always proven to be a dependable ally and mender, and looks to him for clarity and guidance in personal matters. Though he is attracted to the hyur, Rhesh'ir will always maintain a certain distance, especially now that Fen'rin and Dawson are involved.
Fen'rin Taveck - After assisting Fen'rin with his problematic family, Rhesh'ir is all the more endeared to the Roegadyn and considers him like a son and brother at the same time. It's quite odd. However, Fen's relationship with Dawson has his heckles slightly raised, for some reason. Rhesh'ir feels protective of Fen and his child-like nature. With more worldly and sexual experience, he secretly fears the other man's charm will vanish. Only time will tell.
Noor Falmah - Recent events have brought these two unlikely people closer together. And in just a few conversations, Rhesh'ir has learned that they are more similar than he would have ever thought. Noor is a calming, welcome presence in Rhesh'ir's life, and he appreciates her support more than he can visibly show. Though the mistakes still ring in his mind, Rhesh'ir can't find it in himself to be upset with Noor over what has happened in the past. Their time together has been tumultuous and confusing, but ultimately, Rhesh'ir enjoys e
Kikira Kira - Kiki waltzed into the Company one day, and Rhesh'ir has adored her ever since. (It helped that she asked for his autograph.) Her giggles and smiling face lightens his mood, no matter what is occurring. Her nickname for him "Rhesh'ir-papa" is slightly strange. But like most things odd, Rhesh'ir takes it with a grain of salt, and smiles all the while. Rhesh'ir is gathering that Kikira is a very naive girl with a lot of problems that seem out of her control. When she's with him, he focuses on trying to make her smile, more than anything.
Kora Swift - Rhesh'ir would have likely died to the wilds (twice) had he not literally stumbled into Kora in Coerthas Western Highlands. The woman intrigues him on many levels, and he enjoys their banter. These past suns, they have begun exploring the Forelands together on occasion, which has lead to some of the most fond recent memories Rhesh'ir has had in a long time. He hopes to see more of Kora and learn about the "mystery~"
Ralamano Nulumano - Rhesh'ir views this lalafell as one of the most important people in the Company--though he'd never admit it so bluntly. Still, he trusts him fully; whether that is wise or not, has not been indicated. He values their time spent together a great deal, and will continue to annoy him whenever possible~ Lately, their relationship has been tested by drastic events, but it has not fallen apart quite yet. Rhesh'ir is determined to get Ralamano to loosen up and enjoy life, even if he doesn't want to! Ralamano is one of the sole people that Rhesh'ir trusts with his actual emotions, similar to how he did with Lyfriel.
Ferai Caolann - Ferai has undergone physical and mental transformations after hardship and triumph. Though Rhesh'ir does worry for his pseudo-brother's sanity and mental stability, Rhesh'ir still finds himself easily placing his faith in him. He is a talented scout and fighter, and Rhesh'ir has no reason to doubt his loyalty to him and the company. He sees much of himself in Ferai, and prays for him frequently.
Keaira Twinning - Rhesh'ir has come to trust Twinning quite easily. She is a soldier, like him, but she has also reminded him of several things that have been lost to his jaded attitude. Her optimism and faith in him is appreciated more than he can express, and will likely be needed in coming suns.
Lynn'e Sparrow - Lynn'wo has come a long way in Rhesh'ir's eyes, especially since joining the 81st company. Whereas before he saw him as a weak link, Rhesh'ir now values Lynn'wo's skills and preparations for missions. He looks forward to seeing the young Keeper grow into himself.
Khairen Tumet - Or, affectionately, "Probie." Rhesh'ir has taken to the newly recruited Au Ra quite well, despite his courting of Onuma. Though he knows he is a father, there is a distinct innocence about the man, and he enjoys teasing him.
Senelle Silverlight - Though they've only had one real conversation, it only took one for Rhesh'ir to understand why Lyfriel had written so many letters to Senelle. The elezen is essentially covered head to toe, inside and out, with things he despises, yet he can't find a single reason to actually hate her. In fact, Rhesh'ir finds Senelle to be lovely, and looks forward to their next chat.


Enemies, Rivals & Others

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Sketch by Oriel Durand
Riel'a Zhwan - Son - (NPC) Riel'a is the light of Rhesh'ir's world. Though apprehensive, nervous, and scared out of his wits during Lyfriel's pregnancy, Rhesh'ir adores his child more than he ever expected. The bond that is ever-growing between them keeps his mind straight when problems arise, and he always finds solace in tending to the kit's needs. Rhesh'ir would do literally anything for his son, as a parent would. Instead of a trap, Riel'a is Rhesh'ir's liberation. The kit is 1 cycle old and knows several words and names already. It is Rhesh'ir's promise to his late wife that he will care for Riel'a as they both would have--which means reading a lot of books!
Eirene - Faerie - (NPC) In a time of great distress, Eirene sacrificed herself to prevent his wife Lyfriel's death during a dangerous trial. In doing this, she put herself at risk of dissipating into the aetherstream. However, something miraculous occurred: Rhesh'ir kept the faerie's aether linked to the living realm by reaching out (unconsciously) with his own. It took several suns for Eirene to recover, but when she did, she bonded herself to him in full, becoming the paladin's new Nymian companion. Eirene saw the separation between herself and Lyfriel as a necessary lesson, and told Rhesh'ir not to inform his wife that she was still alive. After Eirene could not save Lyfriel in the Forelands, she and Rhesh'ir's bond has been stronger than ever. Though the support of his friends and loved ones has helped immensely, it is in his quiet solitude that Eirene gently reminds Rhesh'ir to not give in to despair. She is a lantern who illuminates his path, his own little sun.
Terpsi - Faerie - (NPC) Though not exactly an enemy, she and Rhesh'ir are not exactly best friends, either. Before leaving the Shroud, Terpi saved the bard's life, and in doing so, bound herself to him. Rhesh'ir has not seen nor heard from Terpsi in quite a long time, and believes her to have faded away for some unknown reason.
Eloise Redsnarl - Immortal Flames Prosecutor - Rhesh'ir has done quite a bit to earn this woman's ire. He did not hesitate to tease her during the trial, and did everything in his power to annoy her. Perhaps it worked; perhaps it didn't. He bets the fruit basket on her doorstep was the final nail in the coffin, though.
Brielle Ashenfist - Brielle is another rather new recruit, but she has already displayed her fighter's prowess. Rhesh'ir enjoys the Highlander's sharp tongue and kick-ass attitude.
Solelle Frilaix - When Solelle was a new recruit to the company, Rhesh'ir instantly liked her. Their personalities mesh like two fighter peas in a pod. She proved herself a capable friend as well, when Rhesh'ir had a dark moment. Though he is somewhat ashamed of that time, he is grateful Solelle will not rub his failings in his face. It is because of her and their "date" that Rhesh'ir might take up the half-life of the bard again. Though he demoted her from Sergeant after her recent disappearance with Thorn, Rhesh'ir does not dislike Frilaix for taking the time she needs. If anything, he wishes he could have joined her.
Ehrinn Thorn - Thorn is another one that Rhesh'ir can trust without hesitation. Her willingness to fight and help those within the company struck a chord with him, and he is forever grateful. She is always welcome, where ever he might go.
Vesna Novaar - Rhesh'ir bears no ill will against Vesna, and believes her to be a product of something beyond anyone's control--including herself. It's something that he may never understand. Despite any personal feelings, he does believe that Vesna is a vast, gaping weakness for members of the 81st, especially Leo and Onuma. Recently, Rhesh'ir has tried to put his trust back in Vesna, and has assigned her to small reconnaissance missions.
Ainle Goldpaw - Goldpaw has quickly ranked up on Rhesh'ir's "List of Dependable People." He is always willing to help, fight, and do what needs to be done without much fuss. While Rhesh'ir appreciates that, he does know that the young miqo'te is still just that--young. Though he doesn't doubt his strength, he hopes that the kit won't get too far over his head.
Auriana Wynter - Though a new recruit to the 81st, Rhesh'ir can tell Wynter is an uptight woman with a strict sense of honour and duty. He can sense that the tragedies in her life have taken their toll, but he admires her courage to press on, as he has for himself. Intrigued by her questions and comments, Rhesh'ir wishes to spend more time with the Highlander woman, if only to attempt to make her smile.
S'aerdha Tia - Though Rhesh'ir acknowledges S'aerdha's power and experience, he wants nothing more than to punch the miqo'te in his face. His stupid, grinning, cocky face. He does, however, enjoy their flirty banter when the Magister is not being a complete A-hole.
Seda'li Tayuun - After a talk with Seda'li, the pair is on better terms than previously. Rhesh'ir still thinks this highly reactionary miqo'te is an idiot, just as he probably believes the Captain is a 'cocksucker'. And that's just fine. Further interactions will determine more of an opinion.
Trisselle Rondelet - Though one might expect Trisselle and Rhesh'ir to butt heads, they never have. This Magister is on pretty good terms with the Captain, as their interactions have been solely business related. Rhesh'ir is grateful to have a contact in the Ossuary, and views the relationship as mutually beneficial.
Tahla'li Tayuun - Rhesh'ir believes Tahla'li to be a good person who makes bad decisions. In fairness, he reminds him of himself several years ago. Even so, Tahla'li has been an invaluable source of support for Rhesh'ir--probably more than either of them realize. He is very proud of how hard he has worked on his thaumaturgy. And, despite not fully trusting in his tutor, he will remain positive about his newly acquired title as "Black Mage." Rhesh'ir is overjoyed to see Tahla'li around the estate again, but is unsure of how to approach him.
Erimmont Leguard - Former Immortal Flames Captain - Meeting Captain Leguard in Ul'dah nearly caused Rhesh'ir to have a heart attack. Though, despite that this is the man that hunted and caught him within the streets of Ul'dah, he does not hate him for it. In fact, a growing respect is forming for the Captain, and Rhesh'ir is grateful for his help and knowledge of the law. Really, Rhesh'ir owes this man his life, and he knows it. They seem to have an odd relationship, which mostly consists of flirty banter.


Deceased


Y'lyfriel Sikah - Wife (Deceased) - Though they had their blissful ups and serious downs, Lyfriel and Rhesh'ir were able to get over the troublesome events of their past and ended up being together once more, fulfilling their Eternal Bond as it should have been. Unfortunately, the reconciliation came just before Lyfriel's untimely death. Despite his heartache, Rhesh'ir has been able to recover from the death of his wife rather gracefully, mostly thanks to those closest to him. This does not stop him from missing her terribly. Loving Lyfriel has given Rhesh'ir more knowledge in a short time than he has ever known so far in his life. What he does with it in the future will determine whether he has actually learned, or not.
X'linwh Tia - (Deceased) - Like Tahla'li, Rhesh'ir viewed Lin like family. X'linwh brought out Rhesh'ir's patient, parental side. Though he is saddened by the loss of the young kit, Rhesh'ir mourns Lin's death by commemorating the brave manner of his final moments.
Lotan'to Jiub - (Deceased) - It took Rhesh'ir far too long to square his conflicted emotions regarding this Keeper, and now he is forced to live with the outcome. Lotan'to's death is something of a double edged sword for Rhesh'ir. It allowed him to see the lancer's true loyalty, finally, but the price was far higher than the Truth was worth. Even despite the miqo'te's past, Rhesh'ir blames himself for Lotan'to's death because of his hesitation and lack of knowledge about Maia in their final encounter. It is a mistake that has given him intense nightmares and regret, but it is not one he will make again if he can help it.
Sarrasin Sondraix - Wood Wailer - (NPC/Deceased) This man tricked one of Rhesh'ir's acquaintances into trapping the miqo'te. Between he and his half-crazed, conjurer accomplice, Amelia (also now deceased), they repeatedly tortured him for reasons unknown to the rest of the group. Even so, the bard refuses to speak too ill of them, and wanted another way for the situation to be handled, other than their demise. Rather than fight an outnumbered match, Sarrasin took his own life with his spear. Amelia was killed by Y'lyfriel with a single arrow to the throat.
Rhesh'ra Zhwan - Twin Brother (Deceased) - Rhesh'ir's brother was his first friend, ally, and the only other person in the realm that he trusted for a very, very long time. Though his brother was not a fighter in the slightest, Rhesh'ir took it upon himself to protect his kin from all things, and even do tasks for him when he knew the other was unable. Ra's death was only one part in a very difficult time in Rhesh'ir's life, and though he accepted it and talks of his brother fondly, it is still difficult for him to dwell on his memory.
Rumours
Easily Overheard Rumours
 "That guy? He's here every so often. I hear he takes requests, if you want. Helps if you're a cute girl, though..." - Innkeeper
 "Rhesh'ir Zhwan? You mean the Flames deserter? Should have put him to the wall." - Brass Blade
 "Hah! That scrawny kit? Well...supposing he's not scrawny, per se. Like to pluck 'im off the docks and toss 'im in one second, and t'other I want to steal every Twelve-damned thought he has of fishin'. Where did he learn it?! The cute bugger...best he sticks 'round for the tourneys." - Wallhund Traggansasyn, Angler and Fishmonger
Somewhat Difficult To Overhear Rumours
"Never talks about himself, good ol' Zee. Those miqo'te have tribes, yeah? I think his was from around here. Haven't heard anything about them in years." - Gridanian Tavern Regular
"I was there at his lashing. Bastard smirked. He ain't sorry." - Ul'dahn Onlooker
Rarely Overheard Rumours
"We rarely get fights around here, but this one time, I saw him break up and put three riled 'uns in their place. That ain't no pacifist bard we see." - Knowledgeable Barkeep
"I knew of him, back then. He seemed to be a good man, but not very talkative. Always with his twin brother, for whatever reason. That guy was worthless in a fight." - Retired Flames Private
Player Character Rumours
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Chibi by Ferai
■  "R--That is, Zee is a good friend. A very good friend. We're going to be partners, someday, I just know it." - Tahla'li Tayuun
■  "...the scoundrel seems to revel in my frustration, at times." - Y'lyfriel Sikah
■  "He smiles even when he doesn't feel a smile, he walks away rather than stays in some situations, and he seems quick to avoid the occasional confrontation, whatever that may be. It's frustrating, to say the least, and at worst, I question what makes him so afraid that he becomes a shadow. ...but he reminds me of papa, too, in that in those moments, if you use the right words, has something worthwhile to say, and that reminds me that there doesn't always need to be something said, and there doesn't always need to be a bleak black-and-white outcome." - Onuma Ahntifi
■  "He's...I do not know what to say. A friend, certain. I trust him with my life. I don't know what he runs from, but it is all I can do to keep up, at times. Something draws me to him, and while it's troubling, at times...I cannot bring myself to care. I am drawn all the same." - Y'lyfriel Sikah
■  "Zee blows like the wind from here to there, and I suspect he's got his reasons. A wind that always blows never lets the leaves land, after all. I wonder what he's running from?" - Dawson Colwell
■  "Rhesh'ir is... Well.. he's Rhesh'ir! He smiles lots! And it's hard to tell if he's joking or not. So-- So he's kinda rude. Rude Rude." - Rahn'a Linzeh
■  "The best of men, that I have ever met. Though it saddens me to dwell too deeply on my Moon's past, that he earned such rank and respect through prowess is of little surprise. I love him, you understand, and always will. I know full well the light he's brought to mine own life." - Y'lyfriel Sikah
■  "At Coerthas, he seemed the leader of his troupe. A Keeper of the Moon...I would not have expected to see one in a commanding position. Not a male. I had to drag his ass away from a wyvern, and...he isn't without wit. Last I saw, he'd recovered from his wounds, and continued leading. Fair weather to him." - Sollele Frilaix
■  "Rhesh'ir? I don't think he ever takes anything seriously. He's always just... playful. It's kind of annoying at times truth be told, but I just take what he says with a grain of salt and a lot of sarcasm." - U'dahsh'a Nuhn
■  "Oh, Rhesh'ir... he's done his best to temper his true nature, but I sense it in him still. The bard wants to fly away on the winds, but our constant friendships have anchored him, for better or worse. I hope our shared experiences will fill him with the songs he needs to sing." - Dawson Colwell
■  "I like Rhesh'ir! He's a really great person, quite happy to listen to me, even if he -does- make me so red at times you'd think I was a Hellsguard. Regardless, I'm glad to call him my Captain, and even more so to call him a friend." -Fen'rin Taveck
■  "Yes...yes, Rhesh'ir. I want to begin what we spoke of, and...and what the Shroud has long meant for me. I want it. This place is beautiful." -Y'lyfriel Sikah


History/Timeline

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Art By Me/Rhesh'ir Zhwan

1551-1564 - Birth and Childhood:

Rhesh'ir Zhwan is the third son of Rhesh Zhwan and Yabi'to Molkot, and the Sixth male Keeper to be born within the Pirarucu Tribe in his generation. Rhesh'ir was born two nonce after his twin brother Rhesh'ra Zhwan. He was raised in a mostly isolated, nomadic tribe that thrived on fishing and hunting game within the Northern Shroud. Their mother was and remained the Matriarch throughout their childhood, garnering them some extra privileges males might have not otherwise afforded, such as learning to read.
Rhesh'ir showed early signs of promise and strength, which is coveted in the Keeper and Seeker lifestyles alike. If the Pirarucu had survived, Rhesh'ir would have been betrothed to one of the neighbouring tribes within the clan, as a sign of good faith and continuing friendship. His twin brother, however, never excelled at physical tasks. He was a thinker, a dreamer, and songwriter. Despite this, Rhesh'ir loved his brother fiercely, and they knew each as fully as one person can know the other. Rhesh'ra opened up with Rhesh'ir almost exclusively, and Rhesh'ir showed him kindness that rarely displayed itself elsewhere. Never was there one without the other.
For all of Rhesh'ra's thoughtful and kind nature, Rhesh'ir equaled it with a haughty, proud and often-times openly stubborn one. He knew his skill and flaunted it, and thought less of those who didn't--except his brother. Rhesh'ir's cockiness got the pair in trouble several times when they were children, and usually ended with Rhesh'ra being injured, only creating more of a rift between himself and becoming stronger.

1564-1568 - Coming of Age and the Death of the Tribe:

As with all the children within the Pirarucu, at age 13, Rhesh'ir and Rhesh'ra had to undertake the task of hunting a specified beast that dwelt somewhere within the Shroud. Rhesh'ir fulfilled his task with ease, but such was not the case for Rhesh'ra. Though he would never tell a soul, Rhesh'ir ended up doing both tasks for the sake of his brother. Though nothing was said, the elders within the tribe most likely knew this.
At age 17, everything changed. That summer, a sickness took hold within the Pirarucu. It was mysterious, but swift. Flesh turned sour and fell from the bone; there was nothing to be done. At first, only the elders and children suffered and died, but slowly, the others began to grow ill. By the end of the season, Rhesh Zhwan had died, leaving the miqo'te in disarray. Many stayed and met their fate doing so. Rhesh'ir would have been one of them, had Rhesh'ra not forced his brother to leave with him.

1568-1572 - The Immortal Flames:

South, through the Shroud and the desert the pair fled. It is unknown why they did not stop to make a home with another miqo'te tribe of the Shroud. Rhesh'ir was hurt and upset with his brother for the majority of the time, thinking that he so easily abandoned his family. However, he still followed Rhesh'ra, nonetheless. Once somewhat over his grief, he realized that they their escape brought about new possibilities and a new way of life--something that Rhesh'ra wanted deeply since he was a child, but never spoke of at all.
They arrived in Ul'dah, gil-less. Then, there weren't as many refugees, but two Keeper brothers living in the desert city was a bit of a strange sight. Unsure of what they could offer, Rhesh'ra suggested that they join the Immortal Flames. There they would have to fight, but receive boarding, meals, and whatever else they needed to survive. Rhesh'ir was hesitant, knowing that his brother was no soldier. However, once the recruit agent started talking, Rhesh'ir was in love with the idea, and they both signed up shortly after.
As expected, Rhesh'ir excelled in combat. But what was not expected was his ability to lead others well in times of high stress. He was able to keep a cool head during altercations, which lead many of the privates to look to him for help. He fought many battles, and in every one he looked out for both himself and Rhesh'ra. It was during his time in the Flames that he trained heavily in the Monk fighting style, where he learned of chakra and hand-to-hand. Still, his favoured weapon of choice was the bow. It enabled him to keep a sharp eye on his enemies and their surroundings.
Rhesh'ir ascended the ranks of the Flames quickly through skill, circumstance and poor assigned leadership. By the time the Garlean invasion was in full effect, he was a Chief Sergeant. Rhesh'ra was never promoted, and remained a Private Third Class for the duration.
The week before what would be known as the Battle of Carteneau was a very stressful time for the twins. Up until that point, their time served had been together, as promised, but the Flame higher-ups reworked many of the unit counts when splitting their ranks between the several large battles that were going on at the time. Private Rhesh'ra Zhwan was transferred to another Lieutenant to fight at the gate of Castrum Meridianum, where he met his death.
Though enraged and immensely distraught over the death of his brother, Rhesh'ir kept himself busy where he was and tried to think of his men. And there was plenty to do. Before the news of his brother's death, Rhesh'ra's wife, Qhotah Jinjahl contacted Rhesh'ir regarding the fact that she was pregnant with his brother's child. On the eve of Carteneau, Rhesh'ir strongly urged his late brother's wife to inform the Lieutenant and take her leave. She refused. Rhesh'ir could not comprehend the sheer lack of care of her own unborn child before a highly anticipated battle, and forced Qhotah to leave with him that very night. It is a mistake that has haunted him, and will continue to, likely until his own death.
The effort was all for naught, however, as Qhotah was very uncooperative. As Dalamud and Bahamut rained their terror from above, she fought Rhesh'ir at every moment. When she left his side, she was incinerated instantly by one of Bahamut's blasts. There was nothing left to save. Rhesh'ir could only watch the horrible battle occur, and for a moment, he thought to run down and return. But something pulled him away that night, and he fled back to the Shroud.

1572-1577 - Back to the Shroud; The Bard Life:

At first, Rhesh'ir doused his grief with alcohol and friendly company. With each drink and each scorned lover, he fell into a deeper and deeper depression. Miserable and alone, he cursed the Flames, and all armies, for their lack of care and compassion. He swore to himself that he would never join anything or anyone ever again, and his anger continued to consume him.
It was not until he was stripped of his dignity in the worst way that he decided to change the path he was living. His brother, the child, they were gone. There was nothing he could do, except live and not focus on the guilt. He contemplated Rhesh'ra's kindness and thoughtfulness, and how they used to sing together. At first, he could not think of reasons to sing, nor did he wish to. But he did try. Gathering what pride he had left, he dumped all of it into performing at inns and taverns. Through the joy of others, he found joy in himself. And the scars of his past began to heal, slowly.
Though deceased, Rhesh'ir thought of his brother everyday, and tried to emulate him in many respects. His ego gradually lessened (but not vanished, certainly), and a genuine care for people took its place. During his time in the Shroud, he tried to make himself known by his music and smiling face. But even with his new-found peace, he never let anyone in, never allowed closeness. The balance he worked for and obtained was fragile, at best.

1577-Present - Rise of a New Adventurer:

The serenity and solemnity of the Shroud did not last, however. Rhesh'ir quite literally ran into people that seemed to enjoy his company. And, surprisingly, he enjoyed theirs too. The more hours he spent with them, the more his lonesome lifestyle faded, much to his dismay. Many things have happened since their chance meetings, but his care for the people he surrounds himself with remains the same. Now that he no longer has to run from the ghosts of his past and those chasing him, Rhesh'ir will make an effort to help those around him and live his life to the fullest as both a leader and a friend.
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Rhesh'ir and Lyfriel's Ceremony of Eternal Bonding

Recently:

The Free Company that Rhesh'ir and the others formed both suffered and grew more than anyone could have ever anticipated. The Foreign Levy 81st under the Maelstrom has renown and a reputation for taking on a few of Eorzea's largest foes. Ifrit, Leviathan, and even the Garlean Empire have endured their wrath. With the power of the Echo and a knack for uncanny talent at their side, the Company ever fights forward, helping each other and the less fortunate.
In terms of his personal life, the road for Rhesh'ir has been a tough one. He struggles with speaking and trusting his fellow comrades, despite having to lead them into hard battles. While Rhesh'ir would do nearly anything for those closest to him, he struggles in many ways to show it on a day-to-day basis. It left him feeling isolated and alone. During all of these tumultuous feelings, Lyfriel, his mate, also became pregnant and gave birth to their unexpected, yet extremely loved son, Riel'a Zhwan.
Since his child's birth, Rhesh'ir has attempted to improve himself for the sake of his family. Reaching out is much harder than he anticipated, and some events have left him feeling burned. But overall, as each day passes, Rhesh'ir finds himself a little happier, as if he is a part of something. His love for Lyfriel has only grown stronger, and after over a cycle, he has agreed to wed to her in the well-known Eorzean ceremony of Eternal Bonding.
The bliss of marriage did not last long, as things quickly spiraled in a downward fashion. Not only did his relationship with Lyfriel fail, but after countless successful ventures and missions on behalf of the Grand Companies of Eorzea, the 81st was framed for treason. Rhesh'ir and two of his comrades spent a month in the Maelstrom's gaol, awaiting news of theirs and the Company's fates. Luckily, the 81st came through--the enemy was put down and the Company's charges were cleared.
Still, the burn of being treated in such a way left Rhesh'ir feeling spiteful. In an act of defiance, he has led the 81st north to Coerthas, where they began their hunt for the great wyrm, Tarvoth, that slaughtered many, including one of their friends, over a cycle ago. It was their worst defeat, and so Rhesh'ir seeks vengeance on the fallen's behalf. Through missions and jobs, they have gained favour with House Haillenarte, and will likely be able to take to the skies in their very own airships very soon. Unfortunately, Tarvoth's thrall struck again in the Forelands, which lead to the demise of Rhesh'ir's wife, Lyfriel, whom he had just made a life-changing promise to just bells before the attack. His numb devastation is the only thing on his mind now.

Echo Power

Echo Power: Salubrious Voice

Brief Description: Falling in with the tradition of the Bards of old, Hydaelyn deems it fitting to grant Rhesh'ir the regenerative and morale boosting power of voice and music.

Whether in or out of battle, should Rhesh'ir play an instrument or sing, those around him are open to receiving an aetherial gift of revitalization, healing, and/or an adrenaline burst. Inflection and tempo of songs play an important role in what others could feel and what benefit they receive. This power also affects the user.

When this power is in use, noticeable aether swirls freely around him. A pulsing, white light can sometimes be seen at the base of his neck or chest. The swirling aether will be one of three colours, corresponding with the type of magic he is sending out to everyone.

Adrenaline = Red Aether
Revitalization = Blue Aether
Healing = Green Aether

Stipulations:

■  The receiving person must be able to possibly hear Rhesh'ir, consciously or unconsciously, so being dead or having ears completely blocked in some way would not allow this power to work at all.
■  The louder he is able to sing/play an instrument, the wider the range of effects.
■  Rhesh'ir's current instruments he can use are the flute and harp. New instruments will need to absorb his own soul aether prior to them being able to be used for this power. This can take several days.


After Effects/Cooldown: Salubrious Voice is limited by Rhesh'ir's own body/situation, mostly. As with any singer, if his voice is overused, damage to his vocal chords could be severe. If he is playing an instrument, obviously he would not be able to fight at the same time, and would need to be in a place where the song could be played without being hurt as well. A small, unknown to Rhesh'ir, side effect of Salubrious Voice is that receiving peoples of his power may also feel flecks of Rhesh'ir's own emotions, should they be very strong during the song.

Tribe Information

Tribe Name: Pirarucu Tribe

Families: Zhwan + Mujuuk

Allied Tribes: Molkoh Tribe

Original Location: North Shroud - Nomadic, mainly followed the rivers

Sexual Mores:

■  The Matriarch is the only member of the clan that must possess a mate at all times. For the past few generations, Matriarchal mates have been more permanent, but in the past, they were rotated very frequently. This is likely due to times of struggle and a need for stronger blood.
■  Having a mate (husband or otherwise) is optional for the rest of the clan women.
■  Males of exceptional build and skill are "kept" and sometimes betrothed to allied tribes' specific females, but this is very rare. Most are not usually bartered, and are allowed come and go without ties, as long as they prove useful while within the tribe itself.
■  Males of "unworthy" status are dismissed, including the tribe's own male children when they are of age.
■  Male kits are numbered in the order of their birth. A number is given based on how many males were born in the current generation, not just by a single female.


Traditions:

■  Matriarch Selection: It is agreed upon that if the Goddess Menphina bestowed the Matriarch of the current family a strong daughter, that she would be leader of the clan until she either passes it to her worthy daughter or until her demise. For the past several generations, the Zhwan family is the bearer of the Matriarch. There is no frustration between families regarding this, as it has been the other way around in the past. However, said daughter would need to excel in early childhood coming of age rituals in order to even qualify. The candidate needs to pass rigorous trials and overcome placed obstacles in order to ascend to her title as Matriarch. This would include skills of hunting and wilderness survival, but also that of reading, writing, trading, and a vast knowledge of the "outside" world around them.
■  Child Rearing: It is the responsibility of the entire clan to raise the children, however the majority of the task falls on the few generations above the current one being raised. Therefore, children are raised by the young adult women of the tribe, and also some of the males that stayed. Elders and the middle aged hunters rarely interact with newborn kits, even if they were their own child. As the child grew, elders would show more interest if the child seemed competant. Though female kits were shown favour in general, children of the Matriarch were also shown extra respect and care, whether male or female. Thus, Matriarchal children were usually the most well educated and knowledgeable of things beyond their lifestyle, due to the stories and lessons they were told.
■  Tribal Markings: Facial tattoos to the upper face and around the eyes are given at the age of seven to children, both female and male, who had proven their worth and showed promise. As with several other Keeper tribes, it was a sign to the Gods that, should the miqo'te die, he or she would serve as a warrior in the afterlife. Additional markings are given in later years as signs of strength and cunning when hunting. These are especially important for male children to earn, as such markings would show other Keeper tribes what they have already accomplished.
■  Coming of Age: At the age of 13, all children would individually be put to the test on their Name Day. Each would be assigned a quarry whose territory was at least three malms away from the current location of the tribe, then sent out into the wilderness to hunt it. Whether it took hours, days, or weeks, their acceptance back into the tribe would depend on whether they brought back the assigned animal in good condition. The corpse would also be inspected, taking into account the skill of the kill, and the shape of the meat once it arrived. The females' results, especially a possible candidate, were scruntinized very harshly. After the child's return, there would be a celebration for him or her, and offerings to the child's Mother. Though rare, there were times when the child did not return.


Ceremonies:

■  Moon's Bounty Festivus: Each year, the Zhwan+Mujuuk clan would traverse the Shroud to come to a mutual meeting ground that was shared with allied tribes. This celebration would last for up to two weeks as they offered feasts, music, and dance to Menphina and her blessings. New children and Matriarch candidates were shown off, but all tribal members donned special festival attires and painted each other with bright colours. During this joyous occasion, hierarchy lines were blurred and everyone took pleasure in the company around them. It was something to look forward to each year, especially by the younger women seeking mates.
■  Coming of Age Ceremony: The returned child would be promptly bathed and cleaned until pristine. He or she would be dressed and painted, and possibly tattooed if the hunt was a very successful show of skill. Candidate females were given antelope fur somewhere on their attire to show their potential as leader. The Night would be devoted to teaching and telling the child of the world and their future with the tribe. This was done as a group, but the elders primarily spoke. Music is played and sometimes games and dancing took place, depending on the prowess of the child. Underwhelming hunt displays usually resulted in shorter celebrations with less enthusiasm. Males, whether honoured or not, would be offered their place within the tribe or be asked to leave. Those that could stay were not obligated to do so, and could go as they please. Males that were asked to leave the tribe were usually given up to a year to strengthen themselves enough to survive on their own. Very few exceptions are made.
■  New Era Celebration: Though not exactly celebrated as thoroughly by the Elders, like the Moon's Bounty festivus, the New Era was celebrated in the nearest city-state. In this case, Gridania. Usually, this was something the young women of the clan looked very much forward to, and would hunt for weeks prior to find the best furs to wear.
■  Oschon's Rite: Though rare, certain pairs of miqo'te who wish to "marry" undergo the Rite of Oschon. It can be compared to marriage, though rings are usually not the item of choice to be given. The Rite itself is a symbol of the lovers Menphina and Oschon, and their devotion to one another. This is a ceremony that depends entirely on the two individuals. It could be large, involving the entire tribe, but often it is more private, almost secretive. The traditional Rite has one of the Elder females perform the short ritual, but it is not necessary to have a shaman to make it official. One or both of the mated pair needs only to say the prayers out loud, as a show of promise to the Twelve and each other. Though optional, it is also traditional for the pair to exchange gifts, a meaningful trinket, after the prayers are said. Red is the colour most often associated with this Rite, so red somewhere on the attire is appropriate. The gifts themselves might also have red incorporated somewhere.

Related Images

Footnotes

Theme Songs: Black Sheep - Metric Applause - Lady Gaga Rhesh'ir's Singing Voice (pretty close!)

TV Tropes: Unusual Ears, Mystical White Hair, Big Little Brother, Nature Hero, Animals Hate Him, Archer Archetype, The Straight and Arrow Path, Magic Music

Alignment: Neutral Good

Tumblr: Letters From Eorzea