Keaira Twinning
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KEAIRA TWINNING has served as a scrivener, a scholar, a collector, and researcher, and mercenary, since leaving behind her life as an Ossuary thaumaturgist, and an Immortal Flames soldier. She remains a soldier at heart, and much of her personal life is guided by philosophies she established after her discharge from the Immortal Flames. She keeps personal feelings and admissions to herself, save for those few that she trusts enough with them. Often, she believes herself undeserving of her own desires and wants, and will 'protect' those she cares for from even hearing them.
Keaira's style of dress is focused more on utility than flair; function over aesthetic. Though she certainly looks after herself, the varied nature of her work's demands will find her in everything from robes to leather. After the recent loss of her right eye, she will not be seen in public without an eyepatch. Her hair is mostly worn short and kept away from her face, but recently, she's begin experimenting with different styles; a preference for aesthetic that has come around with her own sense of self-value. Well versed in thaumaturgy, she carries small, fulm-length focus somewhere on her person at all times. After her discharge from the Immortal Flames, she began taking up more practical methods of combat, and has collected a wide arsenal of firearms that she keeps in immaculate repair. The most recent development in her study and focus has brought her to astromancy, and she can often be found experimenting with her starglobe.
Haunted. Hopeful. Committed. Twinning was born with synesthesia, and though it often affects her perspectives and emotions, she rarely speaks of it, for risk of being treated poorly. She has also suffered from severe flashbacks since her service in the Immortal Flames, a problem that she is constantly seeking remedies for. This aside, Keaira is an optimistic person, and those she places a significant amount of trust in are likely privy to her excessively romantic heart. She has hard-earned philosophies tied to her own beliefs, many of them stemming from her longstanding faith in the Twelve, and a keen regard for the pursuit of beautiful things. Her enemies will find a relentless and cunning opponent. Business interests will find her shrewd and pragmatic. Friends and comrades will find something that cares immensely for their well-being.
This is a list of the items that Keaira currently is keeping on her person. Feel free to use this information if it comes up logically in the course of RP, such as pickpocketing, a search, etc. Last Updated: 11/9/2015
Face Claim: [WWW.URL.COM Link Text]. Body Claim: [WWW.URL.COM Link Text]. Voice Claim: [WWW.URL.COM Link Text].
Twinning's reserve of equipment is both vast and specific. Her several years spent in study at the Arrzaneth Ossuary have given her a keen, focused command of her own aether, though she rarely utilizes her thaumaturgy in combat, any longer. Time spent in the Immortal Flames saw her trained in basic hand-to-hand techniques as well; though she hasn't expanded this training, she has honed it down to a precision. Most often, Keaira employs her arsenal of firearms, utilizing a specific piece for the particular demands of various missions. She rarely travels anywhere unarmed, but also rarely makes effort to escalate any situation into violence. As much as she's a student of history, she's a student of combat, and enjoys training.
Here is a list of recent and/or notable fights, roleplay scenes, etc. that Twinning has been a part of. This list is by no means all inclusive, and serves more as a general reference as to what she's been up to.
Keaira Twinning was born in an outlying settlement of Ul'dah, in the Thanalan deserts. Her mother, Joselyn Twinning, died during Keaira's birth due to complications in her pregnancy, leaving her as the sole daughter alongside three older brothers. Her father, Lowell, has since held an unshakable resentment of Keaira for 'killing the woman that he loved.' Her brothers, both young and impressionable, almost naturally attached themselves to the same ill feelings. She quickly became accustomed to being lonely; because of her family, it's a feeling that's become almost natural to her. That she was born with synesthesia, something which few in her life, still, have been able to (or willing) to understand, only served to isolate her view of the world even further. Some many years before she was born, Lowell had established his name as an exceptional jeweler and goldsmith within the regions surrounding Ul'dah, and Joselyn's death proved the final spark that determined his moving the family business to the city itself. There, it managed to flourish, but very little of the family's wealth was dedicated to Keaira's upbringing, apart from what was needed to keep her clothed and healthy. The neglect didn't stop her from growing, however; jealous of her older brothers, she took what means she needed to learn how to read, whether that meant risky pestering of merchants and tradesmen in Ul'dah, or stealing her brothers' coveted volumes. The young girl remained an outlier to most things that she was involved in. Stories of magick, adventure, and war fueled her interest in the realm's history. Though she hardly possessed the knowledge to discern fantasy from reality and legend from actual history, this voracious interest was much of what kept her from succumbing to the squalor, crime, and misfortune that still befalls much of the realm's neglected youth. All the while, the unyielding distance, distrust, and resentment fostered by her father continued to colour her perception of family and love.
One of the strongest consequences of her forcibly isolated upbringing was a strong sense to prove herself capable. No greater opportunity arose before her coming of age, and her quick acceptance into the Arrzaneth Ossuary at the age of fourteen. Keaira was a bold student, ever seeking a balance between appeasing her own need for knowledge and pleasing those in authority, around her. What she had never received from her family, she found in her instructors within the Ossuary. Her innately abundant aether was quickly harnessed as she was instructed in the history, tradition, and use of thaumaturgy. Attuning herself to astral and umbral aspects was a task not met with hesitance or worry, but sheer eagerness. Throughout her years of study, the endless libraries finally began to sate the her long-kindled curiosities about the realm's history. At seventeen years of age, Keaira was finally confronted with the prospect of genuine romance; until this point, such advances were either entirely unwanted, or looked upon as something 'not meant for her.' The outlook was, eventually, only further cemented as the courtship developed. Her suitor spent only a moon pursuing her before proposing that they Bond. Reluctantly envious of the man's wealth (as well as his own prior education within the Ossuary's halls), she accepted. The entire ordeal only amounted to a three-moon departure from her studies, as the man's abusive tendencies and utter reliance upon wealth that he'd done nothing himself to acquire drove all adoration from her. The Bond was annulled, and Keaira returned to the Ossuary.
That Keaira excelled at thaumaturgy was a bit of knowledge that found its way to the Hall of Flames, and not long after her return following the annulment, she was offered a military position, pending the required training. With a fresh opportunity to prove herself ahead, said training was only a repetition of the speed and eagerness which with she took to her early studies at the Ossuary. The prospect of killing men wasn't met with joy, but the camaraderie that she found in her squad, and the widespread, venomous outlook towards Garlemald made training to do so much easier. Serving as a Flame Mage, she rose quickly through the ranks after several maneuvers against the Empire, as well as more local threats, such as the Amalj'aa and their tempered. Her service plateaued when she became a Corporal and was stationed with a reconnaissance and special operations squad accustomed to working on the front lines of Eorzea's defense against Garlemald. It was with these men and women that her knowledge and determination found its calling. She learned exceptional amounts about survival in the wilds, stealth, and the handling and dismantling of the enemy's magitek. On the eve of the Battle of Carteneau, her squad was ordered to remain near the rear of the engagement, for the eventual cleanup and counterstrikes that were sure to follow the combat, no matter the outcome. The squad's resentment of these orders won out, but before they could reach the front lines, Dalamud erupted and drove the battlefield--and the realm--into chaos. Continued combat against the Empire after the Battle of Carteneau allowed Keaira's unit amply more time in the field, dispatching stray and scouting units of Garlean soldiers throughout Thanalan and its borders. The losses suffered by the Flames left the Grand Company stretched thin, forced to appropriate its more specialized soldiers to a wider range of duties. Thus, the unit was eventually taken directly from its military work and put to a manhunt. Maisenta Brooks, wanted in Ul'dah for more than two dozen murders, had garnered enough attention from her acts that the Flames were forced to take exorbitant action against her. It was also the mission that would see Twinning's service ended. The unit pursued Brooks deep into southern Thanalan, where she was attempting to escape with a merchant caravan. Upon reaching the caravan, however, events took a turn towards horrible. A trap utilizing several of the merchants in the caravan, as well as Amalj'aa, saw Keaira's unit decimated. Her Chief Sergeant, the leader of their unit, was killed by a traitor in their very midst--Spiral Crocus, someone whom Keaira had considered a very close comrade. Though she would later lie about it when the mission was reviewed by her superiors, she witnessed two privates from her unit escaping the combat. Left for dead, Keaira barely managed to escape the grisly end suffered by the rest of those few men and women she had served with for much of her career. In lieu of Brooks' escape, and the lack of provable details surrounding the demise of a renowned Flames unit, the Grand Company avoided public dismay by accusing Keaira of treason; a charge which they were unable to entirely prove. Her time with the Flames ended with a dishonorable discharge, and further isolation from her family than she had known, even as a child.
Keaira made a vow to herself, to keep strong and move only upward after her discharge. Her time spent in the Ossuary and her dedication to history, coupled with her military experience and physical prowess allowed her a good deal of independence in her work, and it wasn't long before she found her niche as a private contractor in Ul'dah, specializing in retrieval and authentication of relics, tomes, and other historic artifacts. Surviving both Carteneau and the decimation of her Immortal Flames squad left her with a fresh sense of pragmatism, and most clients knew her foremost by her cutthroat demeanor, quick work, and brutal efficiency in whatever task she was set to; all of which, by her own choosing, kept her well clear of most chance of taking men's lives. Both the swiftness and pride in her work led her to a man named Fifiriya Susuriya, who hired Keaira to authenticate an artifact through the inspection of five separate collectors. She did so, traveling to each of their homes with the artifact in tow.
These are mostly backstory-related relationships.
Listed here are the non-family characters, both PC and NPC, that Keaira has interacted with enough or in such a way for her to form a real opinion about them. Please don't take personal offense if your character isn't listed here, or how the interaction or relationship is described. It isn't that I dislike your character or our RP. I just tend to only add these as necessary for those who make a real impact on Twinning, and descriptions are purely based upon in character experiences and opinions! Last Update... 11/9/2015. * An asterisks denotes that Keaira doesn't know the individual's true name.
◢ Common Rumors - Easily overheard. Use these freely!
◢ Uncommon Rumors - A little more difficult to hear. Use sparingly or ask first!
◢ Rare Rumors - Very rarely overheard. Please ask before using!
◢ Player Character Rumors - Feel free to add rumors of your own!
You are not permitted to re-use this artwork for your own characters or purposes, whether on Final Fantasy XIV or on other games, forums, etc.
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Overall, I'm pretty chill as far as guidelines go. I don't have an extensive list of 'Do's or 'Don't's or things that I personally find triggering. So chances are, you won't offend me or make me uncomfortable unless you're trying to or just being really skeevy in general. Still, for the sake of making sure everyone's on the same page here, let me make a few mentions in particular:
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