Asher Bright
Birth Name: Asher Matthias Faris
Gender: Male
Race & Clan: Hyur, Midlander
Age: 31
Height 6 fulms 3 ilms
Weight: 225 ponz
Nameday: 1st Sun of the Fourth Astral Moon
Guardian deity: Byregot, the Builder
Birth Place: The Royal City of Rabanastre, the Kingdom of Dalmasca
Citizenship: Ul'dahn
Free Company: Equinox
Residence: Bright Estate, Ul'Dah
Marital Status: Widower
Sexual Orientation: Straight
Job: Lieutenant of the Immortal Flames
Hobbies: Archaeology, History, Reading, Chess
Alignment: Neutral Good
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By midlander standard Asher is a tall man, his broad frame filling out the form of a tried and true knight. His sandy hair, long but neatly combed, is fitting of his Dalmascan heritage. He has bright green eyes and a strong jawline, with neatly groomed facial hair accenting his facial features. While not overly buff, Asher is toned indicative of a warrior's life, his frame supporting a soldier's lifestyle despite his noble upbringing.
Voice: Asher spent the majority of his life in Ul'dah, and as such he does not possess the accent inherent to native Delmascans. [voice claim].
Clothing: Asher is often seen sporting heavy armor, crafted in the expertise of his familial line. Black and gold, a homage to his new home of Ul'dah, is often seen in it's creation. During social situations, Asher is often attired with some of the finest clothing available, an inherent advantage given to him by his family's wealth.
Markings: While typically hidden from view beneath his clothing, Asher possesses several body tattoos in homage to his desert homeland. A large tattoo of the Kingdom's crest has it's home upon his left pectoral. His left arm is adorned with both gods and historical figures of Dalmascan legend.
- History
- Allagan Ruins
- Military Strategy
- Firearms
- Spelunking
- Classy Parties
- Dogs
- Chess
- Triple Triad (Collecting)
- The cool night of the desert
- Garlemald
- Monetarists
- Slavery
- Arrogance
- Oppression
- Laziness
- Snow
- Low quality weapons
- Sour things
- Over-cooked meat
- Complete destruction of Rabanastre
- Never going home
- Closed off / tight spaces
- Unregulated Magiteck
- Favorite food: Lamb skewers
- Favorite drink: Rum
- Favorite colour: Palm green
- Vices: Insatiable sweet tooth
- Possible alignment: Chaotic Neutral
Suen is a spirited girl that enjoys satisfying her curiosity while fleeing her responsibilities. She cares very little for luxuries or mannerisms, can eat for two and be infinitely nosy over anything, which tends to make her behavior rather unpredictable.
In spite of her nerdy ability to get overexcited at the mention of new horizons, obscure lore, and technology, Suen shares the solitary nature of her kin with great zeal, often gone wandering around by herself. She can sometimes be found lost in her thoughts, or outright living in her own world. Her clear lack of realism can make her engage into incredibly risky situations that no sane person would consider even vaguely safe to do, but she has now learned through hardships to somewhat temper that tendency of hers.
Due to her awful clumsiness, she is for most people a walking danger that should be kept away, which often prevented her to make a lot of friends. In direct relation to that, she lacks of self-confidence and tries to overcompensate by acting tough, cool and rebellious with a 'No fucks given' mentality, but will turn very awkward every time her personal feelings get put on the table, or just around lewd double-entendre.
Suen tends to loath conformism and authority and is a bit of an anarchist. She is pragmatically disillusioned with any form of higher ethics and honour - concepts she finds utterly naive, hypocrite, self-deceiving and stupid. She usually puts the emphasis on her own well being, but can also show an infinite amount of devotion to her few friends.
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Suen has a serious knack for machinistry and firearms, for which she shows an innate affinity despite her clumsiness. She has elementary knowledge in botany - especially in her native land - and as the eccentric she is, somewhat well read.
Under her propensity for the worst to happen and her utterly clumsy manners, Suen hides a keen and cunning mind: she is way smarter than she lets it appear. Left alone, she remains rather resourceful and can get as crafty as foxes. Her pragmatic upbringing in the woods taught her to do with very little and simple things, and she rarely requires a lot for subsistence, used to take from nature what nature gives.
Like most of her kin, she inherited of some of their traits, like powerful legs, ears and smell, a good sense of balance, although certainly not in an order of magnitude similar to those shown by the Keeper hunters. Suen was not especially favored among her kin for her martial or hunting prowess. While not outright weak, she remains a frail individual, but her constant vagrancy on the road coupled with her miqo'te legs gives her a surprising amount of endurance.
Like for most manual labour, aetheryte travel is something that eludes her, not that because she lacks in anima or connection to aetherial powers, but simply due to her rather random ability to teleport herself everywhere but at the destination she had initially planned.
In spite of her butterfingers and a mild lack of formal knowledge and theory, as well as being a tad too eager for anything Magitek, Suen is a natural when it comes to empirically understand how devices and machines work, and can show a real spark of genius when it's about to turn the improbable into the realm of possibility. Most of her creations, while shabby-looking, pretty beaten and busted at first glance, are often if not of an oddity, then somewhat ingenious... when one doesn't take into account their instability and propensity to malfunction at the worst time.
Historically wielded by the commander of the Bright Blades, this greatsword was forged through traditional House Faris smithing techniques as the pinnacle of their trade. Inherited by Asher as the eldest son of House Faris.
Traditional House Faris armor created for the commander of the Bright Blades.
A rifle assembled with Dalmascan aesthetics in mind. Nothing particularly special about it beyond it's appearance.
A traditional dagger created by House Faris smiths. Once standard issue among Dalmascan infantry.
An extensive series of books detailing the long and storied history of the once proud Kingdom of Dalmasca. It serves as a constant reminder of Asher's lifelong dream of liberating his home.
A very good boy that Asher found as a stray in Ul'dah. Enjoys ear scratches, dodo meat, and chasing marmots.
While Asher is oft traveling because of his duties, his family owns an estate in Ul'dah as a result of their successful entrepreneurial relocation.
Mr Dad's Name Here (♥ ● ) - Father
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Asher's dad. Family head.
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Mrs Mom's Name Here (♥ ● ) - Mother
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Asher's mom.
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Company / Affiliation
Something about the person here. Asher has no friends yet? What a loser! Typing more so it doesn't break the box format. Typing more so it doesn't break the box format. Typing more so it doesn't break the box format. Typing more so it doesn't break the box format. Typing more so it doesn't break the box format.
Machina and Magitek
Something about the person here. Asher has no acquaintances yet? He must not get out much. Typing more so it doesn't break the box format. Typing more so it doesn't break the box format. Typing more so it doesn't break the box format. Typing more so it doesn't break the box format.
- ■ "That?... It's a Morbol, mom." 7 year-old Suen quietly telling her mother what the 'cute animal' she drawed is.
- ■ "The Twelve know why, but the child suddenly decided not to eat meat again and live on vegetables! What got into her this time?" Suhyi Szihu, during her daughter teen whimsical crises
- ■ "My destination? How should I know??" Suen's answer to a concerned inkeeper on her pilgrimage.
- ■ "I would bet my wages that's fucking garlean tech she snatched!" An observant patriot.
- ■ "That gun? It doesn't matter what it does. What matters is that yer enemies are gonna say 'Ooooh what a sleek-ass gun', right?" Suen being nonchalant about her gun.
- ■ "Gotta adjust the bullet-to-air ratio a bit." Suen being casual about combat stories.
- ■ "When ye worship the biggest asshole of the Twelve, no wonder ye eventually turn into one yourself." Suen, about Ala-Mighans.
- ■ "How did that stupid Miqo'te scrub got near that reaper? I am not really sure how that shite did ever happen to begin with... The last thing I saw was her, sitting on the sodding reaper, and i'm not even sure she was more in control than us... Kind of embarrassing, when you think about it." An anonymous garlean evocatus
- ■ "Savages. And since you asked, no, I don't know how it self destructed." An anonymous garlean triarus speaking with the same evocatus
- ■ "Mor Dhona is a silly place." Suen to various people.
- ■ "A lot of things seem to go above her head." Leon Greymoon.
- ■ "Suen? Ah, she's a funny one. Cute, too. Kinda reminds me of my sisters a little bit, I think that's why I try to keep an eye out for her. I'm pretty sure I just end up giving her bad ideas, though." Raih Unaze.
Born near the small village of Lucky Autumn bordering Hyrstmill in the North Shroud. Suen was raised in the art of botany along her only sister so that she could take part in the family business by helping her mother. Small in size and all but wealthy, the Szihu family was nevertheless recognized and appreciated in small circles of the botanists guild in Gridania for its usually unconventional take on the trade. This made them naturally part of the Keepers integrating and meshing well with the gridanian society.
Suen was mostly known around Gridania for working as the little delivery girl sent by her mother to replace her sister that was dead set training to become part of the God's Quiver. She quickly got quite fond of scaring little gridanian children with all kinds of twisted spooky tales, and used to spend a lot of her leisure among the fishermen in the forest, developing a certain fondness for fishing or just navigating in the narrow, serpentine water streams of the forest. What people chose to remember though was her uncanny ability to mess things up at the most random times, and her rather strange obsession with the nearby Castrum Oriens and garlean things, which didn't exactly help her making many friends.
Her beloved sister departed the house to go train in the Archers' Guild, and her hyuran only true friend she used to spearfish with died in a tragedy, leaving her forlorn and stranded at home. Her mother decided to give in to Gridanian way of life and invited a new lover to live with them. Slowly drifting into an aggressive and bitter resistance against her new, unnatural step father, Suen got more and more distant from her home, neglecting her studies as a botanist, fleeing any painful responsibilities and putting her own future into jeopardy. For her coming of age at around sixteen Twelvemoons, Suen refused to play the family game with a wandering male, a last attempt from her family to bring her back to a new start. Added to the whole lot of her eccentricities, she got into heated arguments with her mother over tradition, responsibility and hypocrisy.
That proved to be the last straw for the young Keeper, which leaded her to the rash decision of enlisting into the garlean military just before the end of the 7th Umbral Era as a middle finger to everyone, but an incident involving a magitek Reaper cut everything to a closure and in a hurry, Suen left the Twelveswood on her own with the intention to lead a new, free life on a journey across Eorzea.
Uld'ah |
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Aeon Free Company |
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The Order of Ouroboros |
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Machina and Magitek |
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Stances on RP: I enjoy all kinds of lighthearted and social situations, but I'm also up for mature content and themes (violence, sexuality, drug / alcohol use) as long as they're logical in a plot-driven encounter. Coarse and excessive language. Temporary injury and incapacitation. Temporary imprisonment. Most walk-up encounters. I'm open to permanent injuries depending on the content of the RP itself, but this would need to be discussed ahead of time. I'm not interested in any kind of character death or rape plots.
Hooks and relationships: Totally open to any idea that can provide potential quality RP with my character. If you feel that my character profile can provide a hook for a story you have in mind, don't hesitate to reach me out to see what can be done! I am also definitely open for family ties, or background/business connections between characters. Also, if you have a Dalmascan character I highly encourage you to reach out to me! I'd love to get in touch with other characters of the same heritage.
RP combat and injuries: Open for most systems as long as they make sense to me. I can roll random dices or settle it through a fully organic RP exchange without any other tool, or a combination of both..
Miscellaneous: That wiki page is pure OOC knowledge unless your character specifically knows or learned about it.
Important! If an aspect of RP makes you uncomfortable in a scene we're playing, please send me a /tell, letting me know. Communication is very important, more important than potentially keeping immersion.
Player Info: US player, GMT+4. Usually available between 9PM - 12AM EDT in the week, or most of the day in the week end.
Server: Balmung
Wiki Templates: Using the skill stats window from Fancy Template. Thanks to the authors!
Layout originally designed by Sune Szihu. Adapted by me for the use of my character with permission from Sune's page!
If you are interested in my old layout, please see here