Jancis Milburga

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 Jancis Milburga
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Gender Female
Race Hyur
Clan Midlander
Citizenship Limsa (Nomad)
Age Between 23-26 (Unknown)
Occupation Conjurer/Healer
Height/Weight 5 fulms, 2 ilms / 115 ponz
Guardian Thaliak, the Scholar
Other Given Names
  • Milly
  • Solkeim "Blessed Violet"
  • Jan
  • Janny
  • Little Dove

Jancis Milburga, a midlander hyur, is an merchant's daughter orphaned in the Twelveswood and forced to come into her own.

Appearance

Jancis is overall quite plain in her manner of attire and appearance; though she keeps herself kept she does not follow the fashion or trends of higher classes or wear makeup. Her hands are soft and she'll typically wear gloves to protect them.

Jancis has an alto voice range and no vocal training.

Beyond what the character actually wears:

  • Around her neck is a simple chain holding a handmade ring with a lapis lazuli gem in it.
  • Has a plain handkerchief of cotton (not always the same one she constantly gives it away).
  • Typically has a small book-sized satchel containing basic medical supplies, a map, and a waterskin.
  • There is a wand or other natural-wood on her person or in her satchel.

Scars:

  • A knife scar across her cheek done in a traditional design which has stretched and faded as she's come into adulthood. Received as a child.
  • A keloid scar with a spider-like style with thin branches on her stomach and on her lower back; gotten from being impaled with a conjured stalagmite from Melfice Vainchelon in disguise.
  • Right shoulder has small jagged scars from the claws and teeth of a possessed imp attack. Received while rescuing L'aenoh Tia from a dark blood mage.
  • Three indented slots on her left side starting at her lower ribs which look like a giant fork stabbed her (which is what happened). Inflicted by Augustine Frost while under the influence of "Pink Primal" Memeli Meli.

General Demeanor

Jancis is awkward socially, ranging from blunt questions to over elaborate sentences as if talking in a storybook. She calls nearly everyone by some kind of title and will avoid saying the name of people she does not care about.

Having a kind heart, Jancis is very patient and forgiving with others. She's happiest when she is feeling useful and is a good follower. Has a soft spot for children and young animals, but in general she's very 'hands on' touching people on their arms or shoulders and taking their hands to make connection.

Fearless and willing to speak up to bring about understanding and clarification on matters she finds to be wrong, particularly if it is hurting someone. Defensive of friends and allies, or those she deems in duress, she will stand up in protection and literally block words or physical attempts of harm.

Combat - Views/Behavior

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  • Skills
  • While not very smart in battle, Jancis does not fear it. She will go in and try to support everyone she's an ally with regardless of her own safety.
  • As a conjurer, Jancis is sensitive to the elements and through training has become more sensitive to the aether and magicks around people she's close to, giving her an edge on healing serious conditions at crucial times.
  • She's light of foot and quick to find a place she thinks will not hinder her allies.
  • She is trained in poisons and venoms, taking them herself in small doses to build up an immunity. She will use it as a rudimentary attack by throwing and misting as a distraction.
  • Trained with basics of a shield and staff. Usually does not have both at once and will two-hand whichever she has. Carries a wand and has natural items on her person at all times to form conjuration.
  • Weaknesses
  • Jancis is typically too preoccupied watching her allies she fails to watch out for herself and would be an easy target.
  • Her strength and dexterity in a fight is not too keen and she would easily fall in one-on-one battle.
  • Her ability to "read" aether is a novice level, so things that are unnatural or done by an arcanist she cannot undo by the same means. She can do little more than sense the presence of aether.
  • Being a conjurer, she relies on her voice to call out to the elements to assist her. Anything that would hinder that or interrupt her would leave her to rely on physical abilities alone.

Tendencies

  • Jancis grew up mostly on her own out in the wild of the Shroud. Her habits and words do not follow current culture 100%; she will use odd terms and not understand idioms.
  • Wearing pants her entire childhood, she compensates for typical 'style' by wearing leggings.
  • Apologizes constantly.
  • Tends to be hands-on with people, touching their arm or shoulder, and does not understand the concept of personal space.
Likes
  • Children and young animals.
  • Feeling useful & following others.
  • Natural trinkets:flowers, sea shells, rocks, etc.
  • Being called by a nickname.
  • Fruit, by itself or in other things like drinks.
Dislikes
  • Mistrust and dishonesty.
  • The unnatural/voidsent.
  • Loud noises.
  • Corrupted people, power grabbing, misconduct.
  • Being called "Child" or childish.
Hobbies/Talents
  • Reading/Writing
  • Healing Arts
  • Poisons,Venoms, and basic Herbal uses
  • Basic Cooking
  • Conjuring

Relationships

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Jancis has no known family.

PC Friends

  ( = Romantic Interest, = Platonic Care, ♥ = Trusted, ♦ = Company, ♠ = Deceased )

A'rho Tia - A humorous and giving aether user and Something of an artist to Jancis. Met via Rinilda and spoke in-length at the Grindstone one night about healing and even assisted in smaller wounds. Met again and spent a good deal of time together during All Saint's Wake where the man continued to encourage and compliment the conjurer's costume. Jancis is easily enchanted and smiling at the man for his witty humor and curious ways he shows care to those around him, particularly his twin brother and L'aenoh. "Master A'rho".
A'randr Tia - Twin of A'rho. Met at the Saint's Wake Party. Shy smiling man. Sells tobacco and other smoking novelties. Enjoys juice boxes, particularly apple. "Lord A'randr"
Aaron Frostheart - Swordsman. Jancis met at the Grindstone particular when the man tried to refuse aid to his wounds. The two continue to meet up at random times and she tries to talk to the otherwise quiet and conflicted man. Hugged her after returning his sword in a surprise display. "Champion Frostblood" "Sir Frostblood"
Ameline Valtin - Coral Sea. Elezen from from a prominent family, Jancis met during Oscare's Story Time in La Noscea. Accompanied to find her lover's family who was being plagued by their patriarch. Adept with lance. "Lady Ameline"
Aya Foxheart - Barmaid of the Quicksand. Jancis met when Cici introduced them after missing one another for many moons. Always smiles and greets. Refuses help from or be served by passively. Fond of Limsa. Visits on and off particular after the HoD event. Knows Val. Has northern accent. Recited poem during Halone's pilgrimage. Jancis loves to listen to stories and the thoughts of the woman, admiring her ability to do the same for other adventurers. Regards the former guard and lancer as a healer for the work she does feeding and serving in the busiest place in all of Eorzea. Aya always replies that it is 'not that busy'. "Lady Aya"
Berrod Armstrong - Fist fighter in Oscare's FC. Blunt intimidating man. Had to heal at Grindstone previously. Every time she does, he is quiet and reserved. Surprised by his change of demeanor. "Lord Berrod", "Sir Armstrong", "Berry"
 Coatleque Crofte: A strong-willed knight, Jancis met her through guild masters to tutor and teach in the basics of conjuration. Becoming trusted friends, the two travel together often and share studies. Cici is like family to Jancis and is her first source of comfort and will typically try to follow her around despite the city politics and protocol. Though Jancis fails to understand much of the subtle work Cici does, she still will speak up about the shadow sides of it. Is usually left in the dark on her "sister's" real activities, but trusts the intention and meaning behind the secrets. To others Jancis will refer to her as "Lady Crofte" but personally will call her "CiCi".
Chachanji Gegenji - Sultansworn in Coral Sea. Met briefly in Quicksand and then at Grindstone. Infiltrated a den of cultists looking for hostages together; Jancis was very taken by his insistence on disarming and incapacitating the foes they encountered as opposed to outright force. Two have grown closer upon hearing more about his family including his missing brother and the potpie his mother would make. Looks to "halp" people. Snuck into Memeli's slumber party and got kissed. "Sir Gegenji"
Chaska Dakwhil - Coral Sea. Mute. Very opinionated about everyone around her, will stare and share feelings. Jancis mistook her handwriting for who wrote a raunchy 'hoax' story of the conjurer getting pounded by two roegadyns, one a good friend. Gave a whistle to in case of trouble. "Lady Chaska"
Chuchukepa Hohokepa - Thaumaturge of the Coral Sea with a nervous demeanor. Assisted in saving Sir L'aenoh. Connected with the Ossuary. Fights with Lady Meli constantly about Jajara. Jancis regards the man as one of the most bravest people she knows for his ability to answer calls for help regardless of his own welfare and despite his own nervousness. Has a very important hat. "Master Chuchukepa".
Edda Eglantine - Coral Sea. Daughter of a rich land owner in La Noscea. Met at the Grindstone. Has aether abilities to heal, but was never taught how to use them. Jancis worries for the lady's safety as well as trying to be closer to the curious woman. Nervous and shy. "Lady Edda"
Ehla Selhah - Coral Sea. Arcanist. Widow. Met in house with Sigurd and Iron Sea. Got injured looking for children for Derrick Darke on her leg; blamed Jancis for it. "Lady Ehla"
Finecia Hawke - Coral Sea. Arcane user. Scarlet hair. Asks Jancis to look at wounded kin and has a special connection to R'lexia as well as her tribe mates R'sass and R'ostam. "Lady Hawke"
Franz Renatus - Fighter with powerful arcane abilities. Jancis met in Ul'dah looking for a pet rat for some of the homeless children of Ul'dah, dubbing him the "Hero of Ul'dah" for his selfless nature in not only rescuing the damsel rodent but also sacrificing his own chest to bait a pudding from Lady Leanne. Strange aetheric aura about him. Spoke of his wife and family. Looks sad usually. Revealed to Jancis part of his past including his Garlean blood, third eye, and more about a man he is 'infused' with who saved his morality. She has accepted his change and is interested in helping unlock his memories. Unable to help heal him with aether, has to use basic aid while he recovers on his own and tried to protect him from harm. "Master Franz" "The Hero of Ul'dah"
 Iron Sea: A stalwart protector and worrisome fighter, Jancis had seen the large man in passing at the Grindstone accompanying Lady Edda. They met more officially at Master Vann's fist fight. Finding him later on in the rain in Limsa, the two became closer to share woes with one another. Jancis continues to remind the man of his worth and to leave his unchosen past "Agate" behind. Jancis cares deeply for the man for his heart-felt wisdom and clarity and will back him up regardless of his reasoning. Were roommates at the Still Shore. "Sword" "Sir Iron"
Iskierka Stormspeaker - Coral Sea. Wears a mask. Semi-shy. Has a curious manner of speaking in tongues randomly. Worked together to infiltrate cultist den and were captured together following up on it, the woman taking the brunt of the torture and much of her aether ripped out. Spoke at and gave blessings/fortunes for Althyk and Halone pilgrimage. Jancis holds the lady in high regard for her brave demeanor and foresight. "Lady Stormspeaker"
Ja'ren A'lenthin - Coral. Arcanist. Assisted with his kin, including his mother, dealing with cultists in the Twelveswood. Made a mincemeat and walnut pie for the man based off what little she thought she knew of the man, comparing him to Ganzjaega. Very straight forward and blunt man, even when it comes to fights and spars. "Master Ja'ren"
Jeris Guillford - Gladiator. Humorous, Syl's lover. Disguised self once to be Lady Jerncis for Memeli's slumber party. "Sir Ironblood" "Sir Jeris".
Jhur Banecruth - Quiet fighter in Coral. Has a habit of widdling wood into figurines. The two talk time-to-time, Jancis finding his shy and quiet nature something humorous and easy to relate to. "Jhur"
Kale Aideron - Once Knight of Ul'dah's Sindicate now Bloodsworn of the Immortal Flames. Met the man at the Grindstone in Sir Filangieri's company, where the two knights found common ground. Continues to run into the man time-to-time and assist him with small tasks. Has a friendly chocobo named Eskandar. Man has a bad impression of miqo'tes and forces Jancis to stand up for Sir Vashyr. Very dedicated to Thanalan and Ul'dah. Cannot read but Jancis sends him letters anyway. "Sir Aideron" "Kale"
 L'aenoh Tia:  Trained and rustic swordsman with few wits about him beyond his heart, Jancis truly met the man after Dhemgeim impaled Captain Renaud, particularly for glaring at Alveo. Continues to do the best for this "hunter" as far as dealing with his wounds and problems from his past. Jancis now cooks a particular skillet bread specifically avoiding baking for his sake. Also is semi-protective of the man and will put up with most anything he dishes out. Continues to fail to protect him from harm since healing is a large ordeal for the man. Lost his left eye. Half of his right ear is missing. Mark on his back. Other names "Ganzjaega", "Abarsoemr", referred to as "Sir L'aenoh"
Lan Darklyn - Martial Saint of the Harbingers of Dawn. Jancis met early on in her travels and re-met at the auction. To keep the man from being bid on by his subordinate, Jancis gave the highest bid. Offered to assist her and the priests of Athlyk in pilgrimage. Looks somewhat like Z'enath save for the short hair and sapphire eyes which is somewhat troubling. Had adoptive hyur parents in the Sagoii Desert. Found birth parent's history and graves from visions he had been struck with. Has a missing mate. Gave Jancis a plush moogle doll (like the one his wife has) in gratitude for her help. Coordinated guarding for the Althyk and Halone pilgrimages. "Saint Lan" "Sir Lan" "Lan".
Leanne Delphium - Traveling Bard and Archer. Competitor at the Grindstone. Has a hat. Sings lovely songs about love and adventure. "Put on my shoes, put on my hat. Adventurer am I." Jancis met while healing at the Grindstone, impressed by her ability to deal with pain while Jancis tended to others with more serious wounds. The lady appears now and again to sing at pilgrimages and around Jancis, always sharing more about herself. A comforting presence. "Champion Leanne" "Lady Leanne"
Leilani Leilai - Member of the Coral Sea with a bright and happy nature. Great cook. Might be related to a certain Goblin King. "Lady Leilai"
Memeli Meli - One of the Coral Sea, Memeli has a crazy reputation for being a caring bold company kin and a diabolical arcanist of unquestionable power. Jancis usually tolerates the lady's antics and is used as a piece of furniture by her. In case the lalafel tries to either slap or lie to Jancis, she has gotten into the habit of grabbing Meli's hair. "Lady Meli"
Nathan Telluride - Bard. Performed at Nophica, Althyk, and Halone pilgrimages. Partnered up with Xenedra for a bard troupe. Gave Jancis advice on how to treat highlander men after seeing Oscare suffering. Garish and happy-go-lucky nature. "Master Telluride"
Ojune Wajune - Archaeologist. Helped explore some ruins for aetheric relics. Performed at the pilgrimage for Nophica. Has a limp. Older lalafell. "Master Ojune"
Oscare Iono: A garish huntsman turned tragic figure, Jancis met Oscare at the Pumpkin Cafe while he was working as a bouncer along side Cici. Jancis was really taken from his care and concern over Cici's exhaustion, offering to walk them back to the city and giving up all his pay for a room at the inn. Jancis blunders in their friendship by dishonoring the man with her attempts to repay him. She continues to watch and visit the man, particularly after a strange display of mannerisms from him even if he ends up running off. Has violet eyes and multiple scars around them. Has a family still alive and will talk of his father and two sisters in particular. Has a rosewood crane he carved and a hair clip with feathers of a rare bird the man hunted. Oscare openly admits his Garlean roots and some of his intentions, which makes reefs between them depending who is involved, forcing the highlander into a shell of emotional suffering. She's taken to calling him "Oscare", less he get upset, but will call him "Sir Oscare" or "Sir Iono" if referring to him.
Osric Melkire - Met during Sultana assassination attempt with collar on his neck. Concerned and crying over woman. Re-met through Iron with warning about Crow resurgence. "Sir Melkire"
 Otto Vann: An eccentric artist from Ul'dah, Jancis met the man while he was dressing one of her company members. By random chance the man continues to come to her for her opinion and now some of her work in dealing with concoctions. More concerned with the man's well-being, Jancis continues to learn and tolerate his extravagant lifestyle to get a glimpse of understanding this man's way of thinking. Very willing to help the man and is still amazed by the amount of detail the man can pay attention to; she cares deeply for the troubles that no one else seems privy to or could even fathom. "Otto" "Master Vann."
R'lexia Thras - Coral Sea. Swordswoman. Crucial to saving Jancis and four others from an avalanche. Close to Lady Hawke."Lady Lexia"
Reginald Ozrik - Coral Sea. Knight. Attempted to take care of Hnaba while she was imprisoned. Quiet resilient knight. "Sir Ozrik"
Renaud Becquerel - Captain of the Coral Sea. "Captain Renaud".
Reinette Sompt - Alchemist and the Practitioner of the Coral Sea. Very polite and nervous elezen woman with burnt hands. Lost her mentor. Hosts a library. Kissed Sigurd when he was drunk. Jancis protected her from a slaver, the 'papper'. Prayer leader for Nald'thal and Nophica pilgrimage. Jancis follows the lady's direction particularly in the welfare and care for the others in the company. "Lady Reinette"
Roen Deneith - Introduced through Cici. Member in Coral Sea. Heard stories of her imprisonment and how she was found. Met at the Grindstone. "Lady Deneith"
Sigurd Rainecourt - Thaumaturge of the Coral Sea. Quiet and polite man. Has painful past of loss. Prayer leader for Nald'thal. Joined for multiple assignments including dealing with Derrick Darke and exploring the ruins of Qarn. More muscular than most mages. Jancis listens to him for his eloquence and ability to haggle/barter any deal as well as his abilities to coerce others. "Master Sigurd" "Sigurd"
Staelufre Lysmerl: The wild lady and namesake of the Coral Sea's home. Jancis met the huntress through L'aenoh as the woman was skittish about being under a roof. Over time Jancis has grown grateful and closer to the Staelufre after the ordeals her lover and the advice they have given one another. Does not agree with her ways of handling problems, particular for her violent nature. Has a wooden fawn that was carved for her. Given the name "Solkeim" by. "Lady Staelufre"
Syl Souther - Healer in the Coral Sea. Lover of Jeris, Sir Ironblood. Has deep respect and caring for especially after Syl was attacked by fellow members. "Lady Syl"
Tausenadel Geispyrsyn: Sailor in Coral Sea with a jovial soul and a knack for cooking, Jancis met him during his grand return from overhearing his story of living through the temptations from Garuda herself. Living together in the Coral house, Jancis has been fed and even cared for after a slavery ruse gone wrong. Great storyteller and writes his own romance books. Jancis revers the man for his manly expression of compassion and his ways of dealing with bad situations under pressure. One of the leaders Jancis will take seriously. "Tausen"
Tiergan Vashir - Fighter of Coral Sea. Answered call for help in Lower La Noscea and followed under to find tempered during the Siren crisis. "Sir Vashir"
Val Nunh - A uncooth fighter, Jancis met Val while she was being evaluated to study under the Harbingers. Catching her attention with the nickname "Milly", Jancis has built up a respect for the miqo'te for his realistic and kind-hearted views as well as his honestly in all matters. She tries to keep in touch with the man and support his feelings of usefulness and wanted. Sends him random items with cards, particular naming the item. To others she will refer to him as "Lord Saint" but in his presence tries very hard to say "Val".
Vaughn Antain - Stood up for Z'enath in Ul'dah. Lovely man. Bard. Knows Ojune and does ruins explorations. Played harp at the pilgrimage for Nald'thal and Althyk. Cares for a home for former slaves to recuperate them. "Lord Vaughn"
X'Kohu Tia - Weaver and arcanist. Met in Harbingers. Close to Cici. Afflicted with void-infused crystals that slowly drain his aether and cause him pain; the result of an encounter before with Jancis' past love. Feels responsible and waits patiently for the miqo'te to help him remove the disease. Believes he weaves tapestries that practically 'come to life' and writes beautiful stories. "Master Kohu" "Kohu".
Xenedra Ambreaus - Lady bard who performed at the pilgrimage for Nald'thal, Nophica, and Halone. Knows L'aenoh and visits off and on. "Lady Xenedra"
 Z'enath Vashyr: A Free Paladin of Ul'dah and accomplished swordsman, Jancis fails to remember their first encounter in Gridania shortly after the Calamity. Re-united, the man continues to try and repay her for that first meeting. Finding him cheerful and inspiring, the two have become more than friends after his continued assistance and support. Owns a home that his caretaker/father left to him; helps make it his own place by bringing things and repairing items. Has a smile that always catches her off-guard. Sneaks her flowers every time they meet. Jancis will ask for his help and writes him often; she struggles with the amount of attention and reverence he does on her behalf. Coming to care and love the man deeply, she will often look sad and longing at random times after being reminded of his absence. Has a painted map and sketch of herself from him among other trinkets. Refers to his eyes as garnets and his presence as "the sunrise of a new day". Believed in hiding and incognito to find assassins linked to his past. [Random images of Z'enath and Jancis]."Z'enath" "Sir Vashyr" "Dearest"
Zachary Evans - Fighter in the arena of Ul'dah. Wears traditional garb from his family's homeland. Met during the zombie invasion into Ul'dah. Talks of his mentor Raging Behemoth. Tried on clothes together for the ball. Interested in a woman named Siha. Feastday with family. Has close remember-able connection with the 'Lost Warriors of Light' who he's willing to sacrifice life for to rescue. "Sir Evans"

Other Acquaintances & Old Friends

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Rumors

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NPC Rumors

  • (Gridania local only) "I use to see her around running errands and cleaning. Real quiet and kept to herself."
  • "A real talent with conjuring. Didn't she only join a few years ago? Doesn't look the type to have a tutor."
  • "I saw her running about with a child's toy. I think it was hers."
  • (La Noscea area) "She comes 'round th' farm 'n checks in with everyone. Got 'er Cherries on. Pleasant."
  • (Limsa local gossip) "Talkin' me ear off 'bout some bloak with garnet eyes."
  • "I see her starin' at 'er hands a lot. Odd girl."
  • (Thanalan/Ul'dah) "She checks around the Flames asking about the knights and who has been by."

PC Rumors

  • "The best thing that's happened to me. I'll do my best to keep her strong." - Oscare Iono
  • "My friends kept telling me that I had to meet her, and now that I have I can tell why! She's fun and sweet; I hope she comes around the Quick Sand more often!" - Aya Foxheart
  • "Haven't seen that babyface guy around her lately. Too bad I'm otherwise engaged. The nice ones are always a lot of fun." - Augustine Frost
  • "Jancis? Returned a letter to her once and she has some amazing talent when it comes to cooking! Send the lovely girl my regards." - Xydane Vale
  • "She insists I am a hero, but I am no such thing. Threw me by surprise, that one." - Franz Renatus
  • "My dear friend Jancis, she is like a sister to me. Would that I had more time to spend with her..." - Coatleque Crofte
  • "Ah! The pretty woman who hosted the pilgrimage. Yes, she seems a kind sort. Definitely someone worth knowing." - Vaughn Antain
  • "She fixed my arm up, didn't deserve it but she did. . . I owe her. She and Otto watch out for me a lot." - Aaron Frostheart
  • "There's no one kinder, or more welcoming. I imagine her friends hold her close and dear." - Aya Foxheart
  • "There's nothing I can tell you about her that you haven't heard thousands of times before. She -is- kind, the very picture of generosity. There's definitely a special place for her in the Heavens when her time comes...but, well, I think something from her past is haunting her. Something we have in common..." - Zachary Evans
  • "Miss Milburga is a very kind woman, I noticed it the first time I saw her. I regret not getting to know her better in the past. If she needs me, she has but to ask." - Lan Darklyn
  • "At a celebration full of Moon-keepers and Sun-seekers, that Hyur woman appeared out of nowhere. She was as friendly as she was mysterious. I would not mind meeting her again one dusk." -Kiht Jakkya
  • "She was very friendly and very helpful, even, prior to the pilgrimage of Halone! I wonder if I'll ever meet her again so as to get to know her more..." - Alexander Gomez
Open for outside participation; feel free to add to.

Background

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Jancis Milburga was born as Lleuedwyn Fishcot, daughter of a middle-class merchant family. The Fishcots were known for their ability to export fish and were a successful travelling merchants. Misfortune came upon them on a trade route in the northern part of the Twelveswood; their caravan was overrun by scouting soldiers looking for monks from Ala Mhigo.

The Rest of the family murdered in the heretic hunt, the toddler Lleuedwyn was left to die in the woods. The soldiers had not been far off, refugees from Ala Mhigo as supporters of the monks escaped before persecution had been near the caravan. Coming to salvage what was left, they found Lleuedwyn and kept her as an asset to survive. Hiding out in the dawn of war, they found a secluded cavern deep in the Shroud protected by the Elements and the Woodswrath because they were caring for a child of the woods.

The highlanders were known as "Guardian" and "Shaman Milburga". Lleuedwyn was referred to strictly as "Child" and taught basics of survival, given books, and even taken into close villages with a mask and large clothing. She was mostly secluded from interacting with others and learned most of what she knew in the world from books or overhearing her two "protectors". As she grew into adolescence Shaman Milburga began to teach the child how to feel and understand the elements; partly to continue their protected place in the woods but also as a means for the girl to take care of herself later on in life.

From one of the many books Jancis picked out her own name and became more restless with the lack of interaction that she had so often read about. Over time she became more aware of her situation, the fate of her parents, and a limited recollection that she was an orphan. She became more adventurous and gathered items from her 'secret outings'. Caught on several outings, Guardian decided their time was up in the seclusion and the war had left more refugees around Gridania.

Giving her some supplies, Jancis was left out on the road with instructions to find the city and appeal to the generosity of the Conjurer's Guild. For about five years she worked for room and board while studying the art of conjuring and is now at the point to explore the world and build her future.

Current Events / Achievements

Jancis is a private in the Maelstrom, working as a medic. Her primary role is to travel around the island and assist the local settled pirates and families with ailments and other basic needs. She will typically be talked into helping out with manual labor chores.

  • Pilgrimages: Making trips across Eorzea to become closer to the Twelve and the values they represent.
  • Sisterhood: Jancis continues to attempt to follow Lady Crofte around to help her with her city work, especially after the collar ordeal.

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  • His name is, or was, Z'enath:Remembered from her past, Jancis is reunited with a knight by the name of Z'enath Vashyr who takes her life into a new path and whose departure leaves her waiting.

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  • Under the Coral Sea: With most of the inner turmoil in the company settled, Jancis still strives to show goodwill and assist the others in their endeavors (outside of the brawling most of them seem fond of).
  • Reinette's offer at the pilgrimage to Nald'thal to pray together.
  • Learning more about Sigurd's past and pain that he brought up in the desert.
  • Go mountain climbing with Naga.
  • Check up on Memeli's condition with aether sickness.
  • Memeli is suffering, sleeping long times and having time lapses in memory. Searching her aether flow, the arcanist's body is flooded with a chaotic ramble of elemental aethers and none with her own distinctive natural mark on any of them.
  • Check in with Leanne about her broken heart and inability to sleep. Sent her out to find Cali's Poppy flowers to make a helpful tea or tincture.
  • Singing together, Jancis saves some of the pristine flowers, looking for Franz to help her with a project.
  • Made up with Edda as far as her cold and guarded attitude with Iron Sea and Franz. Looks to help understand why Edda is growing ill and tired.
  • Ja'ren and his friends are caught up in a cult who have housed themselves in the Shroud. Chasing them to hopefully free victims and hostages, Jancis gets caught and is held with Iskierka.
  • Dhemgeim, having been tempered by the Siren, succumbs to her aether flow condition. In a frantic hope to cure her condition with a questionable complex spell, many Coralites witness the horrific burnout and suffer physically and mentally from the loss of their First Mate.
  • Jancis discovers the profound impact of her loss on the company particular on Tausenadel, and does her best to keep up a sense of normalcy concerned that the man has gone off North to either find himself or find a suitable death.

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  • Hunting the Hunter;What is Love? Hnaba Don't Hurt Me, Don't Hurt me, No more.. L'aenoh Tia is kidnapped from the Coral House which leads into a nightmarish love crush with a demented woman and the painful aftermath.

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  • Os-Care-of-a-friend: After seeing Oscare Iono freeze up and have a panic attack in the Quicksand, Jancis continues to try to check in on the highlander to understand what has caused this confident man to act so.

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  • You Otto Know: Jancis continues to run into the artist Otto Vann "by chance" and ends up having strange and endearing conversations with. The man's lifestyle is confusing for the conjurer, but she does what she can to help this, overall, good-natured highlander.

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  • Somewhere... beyond the Iron Sea...:Being roommates for quite some time after meeting and sharing life's pains, Jancis continues to strive and help the man, Iron Sea find himself for himself.

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Aged Events
  • Misc-ing its Own Story

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  • Meli the Primal

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  • Al-well that ends well:

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Snapshots

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Misc Fun Stuff

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  • ♪The way that you love dear, the fate of the world you leave behind ♪ A way to the future, making a moment built to last ♪ You want to love, well now's your chance ♪ "To me, Jancis is someone full of opposites. She is strong, and gentle. She is withdrawn, but extroverted. There is so much honesty within her, but she's mysterious in her quiet nature. The clearest thing I've ever seen about Jancis is how she loves. She loves everyone, good and bad, because they are people and to her that is the most important of all the things. Jancis is someone who wears her heart on her sleeve, and is strong enough not to let it get broken by the world. The slow but up-beat tune of this song suits her to me. I love the way it goes up and down, because I feel Jancis must have had a lot of hardships in her life. But overall, this song is full of hope."